Discussions

339,151 discussions.
  • now that kaneki was nerfed and he’s been settled for awhile. I have the biggest hot take I know you most won’t agree with I think before he was nerfed he finally dethroned nurse as the strongest killer in the game. Even after his nerfs I still believe he’s the 2nd best killer in the game. I understand nurse can still go through walls and ignore gameplay mechanics but ghoul is on another leve
    5 comments 171 views last activity
  • Many years ago, BHVR removed the Moonlight offerings stating that is made it impossible to properly light maps, which was unfair to Killers. Many years later, BHVR creates Dredge, which makes it impossible for Console players to see anything but their avatar. BHVR's hypocrisy is that they couldn't care less about the playability of console players, while making it extremely simple for Killers &
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  • As the title says, what are the best gen slowdown perks in your opinion? After researching, I made a post and found that the five strongest perks are: Corrupt, Pain Resonance, Grim Embrace, No Way Out, and Eruption. Out of these 5, would you swap out any of them & what are your favourite ones?
    11 comments 2,592 views last activity
  • Through all my time playing DBD, it still boggles my noggin that the requirement for getting iridescent unbroken is to not go down once ! I feel like this has to been brought up at some point before because in today's solo-queue world, I really don't see how this is possible anymore without getting the absolute luckiest god teammates. I understand its probably not of any priority of the devs or
    15 comments 823 views last activity
  • Once you set your mind to something, you can't bear the idea of backing down or switching course. While interacting with any Interactable (generators, healing, cleansing, unhooking, vaulting pallets and windows, etc.) , you cannot be interrupted or grabbed by the Killer.
    2 comments 41 views last activity
  • PC - Steam 8.6.2 Nurse's fatigue animation is not in sync with the stun time. She is only force to look down nearly a second regardless how many times she blink and if she swings. The look up is abrupt and jarring and are unable to swing or interact until the stun timer ends at the normal duration.
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: Huntress's hatchet flight speed is wrong, so is artists' crows PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Hunty in any match Hatchets are noticeably miss-timed due to the arc/hatchet speed being slower Easy to see with orbitals VIDEO: Hard to judge with the resources I have, as I would need an older video for comparison. I apologize I wi
    0 comments 53 views last activity
  • I HATE how the thing I've been crying for since I've touched this game was new servers and i can't even play on them cause this game chooses the server all the way in europe instead of the one 2 cities away from me. When the new servers were added my ping turned out great, it got reduced by a full 40ms and then after a week or so it srayed for most of my friends while mone went back to 120.
    2 comments 51 views last activity
  • Gens are way too easy to do. You can bring 4 of the best slowdown perks and any team with a shared amount of 4 braincells can still easily gen rush. There is nothing to gens besides holding m1 and MAYBE getting 1-2 skill checks. Not to mention that you can: bring a toolbox (and buff it further with add-ons / built to last), have multiple survivors work on it (this part is fine but im still gonna
    11 comments 221 views last activity
  • This map is the most surv sided map in the game besides badham. It has no bad pallets (every single pallet is either god rocks or super long car) that also connected to each other in like 5 meters, strong tiles like jungle gym, shack and very strong main building. Even if you break wall in main its still guaranteed 3 vaults against non range killers or nurse and also easy bl on top. This map is w
    10 comments 232 views last activity
  • I think the Kaneki nerfs were a little too much. I'm on board with most of them, like the decrease in the leap attack lockon, but some other things probably weren't necesary. For example, Kaneki has no anti-loop, so his power mainly comes from map traversal. WIth that said, I think the nerf to the leap latchon point distance was a tad too much. It could have felt fine to leave his leap distance a
    14 comments 411 views last activity
  • I know BHVR isn't in office on weekends so surely tomorrow they kill switch balanced landing. Potentially allowing for infinites is NOT something that should be taken lightly.
    39 comments 1,042 views last activity
  • Normally you get slapped with Wesker's power when a Survivor window vaults. With Finesse that doesn't happen and the Survivor instead gets grabbed out from the window. Below is a video of the interaction with Hex: Crowd Control even blocking that window after I was grabbed, making the chase between me and Wesker end immediately due to this bug because I had nowhere to go. Video: https://youtu.b
    0 comments 31 views last activity
  • While using The Lich on the Primm Rose swamp map I got Spies from the Shadows activation on the main boat. Do note that the remaining survivors were not on the boat. 2 were on hook and the other was on the ground. The fourth survivor was no longer in the game. Xbox Series S
    0 comments 21 views last activity
  • what the hell is going on over there? releasing ghoul in this dumpsterfire state knowing youre going to nerf him. changing hex pentimento to have 0.01% pickrate. they might as well delete the perk. then you come here making the most busted SWF perk of all time named duty of care. you dont play your own game do you then why even try balancing it your way? stupid devs i also hate the fact that th
    9 comments 271 views last activity
  • DeadByDaylight.log Basic.jpg DeepRift.jpg SUMMARY OF THE ISSUE: Deep rift cosmetic for the knights "Vanquished Destroyer" Displays the correct weapon but does not update the body or head pieces PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Selection the Deep rift variant of the "Vanquished Destroyer" VI
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  • Either the wording or the condition for this achievement is bugged on PC. It is worded as to you having to hit a survivor once within 30 seconds after being hit. Much to my displeasure after waiting 5 games for that finally to happen and to discover the achievement not to being granted. It seems on steam the achievement have a tracker where you have to do this 30 times which seems a bit much.
    3 comments 281 views last activity
  • I don’t know why people do this and intentionally make the game harder for their team. At least bring something to help your team. Even a crappy brown toolbox is better than nothing. In my experience, it’s a big red flag when I spawn into a lobby and my teammates don’t want to bring an item that could potentially make the difference between escaping a dying.
    43 comments 962 views last activity
  • The ghoul is a really strong killer and that is easily been found out and he even recently got nerfed although there is one change in particular I would like to see happen The change I am thinking of is the perfectly timed event system with the ghoul personally I want to see the change that if you do not hit the event it doesn't have to be perfect but if you do not hit it you do not injure I fe
    7 comments 221 views last activity
  • SUMMARY OF THE ISSUE: Same as title PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Using Sable on RPD against Ghoul. Started at the vault location on the lower level in small room where a totem often spawns. Sometimes go to vault too soon and it goes to cleanse totem. That one. I thought vault was bugged but found I couldn't do anything after. No vault no gen or gate nothing.
    1 comments 21 views last activity
  • Like is this real even? yeah pretty much all perk doesn't work with them, but I didn't expected killer POWER to not work Is this a bug or feature? honestly it shouldn't be a feature if it is
    4 comments 51 views last activity
  • Hello there, forum users. I would like to propose a creation of a new part of the DbD terminology, with - The Freddying™ . Now, what is The Freddying? It is a pattern of specific events, that lead to the following timeline: A new killer (may be replaced with a perk or add-on, but it usually includes a killer power) is released into the game. The killer has a unique ability that the playe
    30 comments 691 views last activity
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  • Hey I feel that the bloodpoints for each match are not worth it. I don't think the bonus or offering is working for me. 180,000 in my last match when I feel like it should be over 300k. I even brought the blood eye offering. Idk it feels kinda lame tbh.
    6 comments 192 views last activity
  • Issues with Surprise Performance for Yun-Jin Lee designed by Manuel . 1️⃣ Hair Physics are broken with animations and the hair reacts incorrectly to movement. 2️⃣ The Fur on her arm is broken and transparent. 3️⃣ There's a gap between her head and body.
    0 comments 21 views last activity
  • Recently found out that it's pretty much a guaranteed thing that BHVR uses this system, which is primarily used in games like Chess and other 1V1's This to me seems incredibly strange but somewhat telling Remember when they said they think DBD is a 1v1v1v1v1? Also, I heard that You can't request your MMR anymore They apparently consider your MMR a trade secret and something that you absolut
    12 comments 421 views last activity
  • They need to give their license to a competent video game company. BHVR is a joke.
    10 comments 271 views last activity
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  • A werewolf in Dead by Daylight would be a brutal and atmospheric addition to the roster of killers. Here's a detailed look at what he could look like: 
 🐺 Killer Name: The Alpha 
 Real Identity: Elias Grimhart 
 Nationality: German 
 Era: 19th Century 
 📖 Backstory: 
 Elias Grimhart was the leader of an isolated village in the Black Forest mountains. Proud and respected, h
    8 comments 132 views last activity
  • Even after these "nerfs" Ghoul is a braindead killer. You don't need macro sense with that mobility. You can tunnel and proxy camp from anywhere on the map. Time-to-injure is still instant. Even a "bad chase" results in a mend. The mask add on is stronger than most killer perks. They vault pallets while slowing you. Nurse, Blight, and Billy at least have learning curves. Ghoul does not- as you c
    5 comments 574 views last activity
  • Hello everyone. Today I wanted to write about my thoughts regarding the BMG(Blood Moon Generators) that require blood as fuel, (WG)white glyphs that require you to bring them to the basement, and their potential in regards to addressing the complaints of generator repairs being boring. While this is my first forum post I have been playing Dead by Daylight since 2020, with The Blight and The Twi
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  • When im playing Killer and noone touch the gens im able to leave the match without penalty, but, when i do this, the final table show me 4 kills. When i leave with this feature i win this match as killer?
    4 comments 142 views last activity
  • SUMMARY OF THE ISSUE: Nemesis'es zombies are invisible. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Once a zombie is stunned with a pallet, the next respawning zombies are invisible. VIDEO: none PLAYER LOGS: none Player logs are required from PC players only.
    0 comments 21 views last activity
  • This bug happened after September's patch and after that this animation did not come back. Below I have added links to videos where this animation is shown on ptb and after until September, and a video that was recorded yesterday https://www.youtube.com/watch?v=ZdCknlGDaNY https://www.youtube.com/watch?v=JiUl5O67jjc
    1 comments 21 views last activity
  • Pyramid head is a killer that has a lot of potential to be one of the most fun killers to use, but for that he needs these changes: - Make punishment of the damned inflict torment again (tested in a ptb some time ago, scrapped due to it being used right off hook, so make it so that doesn’t apply to survs with endurance). Reasoning: caging is the most unique aspect of his kit, and the reason m
    0 comments 31 views last activity
  • I'm really getting sick and tired of spending so much time while waiting for a game clicking these bloodwebs to get the good add-ons and items. Please make it so that it cost 10 times the bloodpoint and get 10 times the reward. So I can spend more time watching youtube while waiting for a game to start. I've been playing the game for 10 years and I'm sick of the spend system. Use my idea to make
    3 comments 42 views last activity
  • SUMMARY OF THE ISSUE: For some reason, Hillbilly and Hag just appear invisible in the lobby screens. If switching from another killer, that killer stays visible with the same music but the loadouts and bloodweb are those of hillbilly and hag. Hook charms appear fine, but the killer model never appears regardless of cosmetics PLATFORM: Steam Deck STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURE
    0 comments 31 views last activity
  • Title. It makes no sense they keep them even after hooking them...
    3 comments 91 views last activity
  • SUMMARY OF THE ISSUE: I’ve been playing Freddy for a couple months and I’ve noticed I don’t get the dream world filter on some maps. It happens so often that I am surprised anytime I do get the filter. This can be frustrating sometimes because this lack of a filter seems to darken certain areas of certain maps like the Vecna map where it feels like I’m playing on Lights Out whilst I’m in the dun
    0 comments 22 views last activity
  • I’d like to see the lower rarity hair add-ons to see some adjustments to their penalty. Keep Lock of Hair the same (40secs for 50%) but adjust the rest to make them worth running on a budget. Hair Bow- from 30 sec for 50% to 30 sec for 35%) Hair Brush- from 20 sec for 50% to 20 secs for 25%) Blonde Hair- from 10 sec for 50% to 10 sec for 15%) Also, I’d also like to see some reworks for
    0 comments 11 views last activity
  • The ghoul's grab attack can cause the survivor to no longer be able to move until hit with the grab attack again. Swapping input devices also didn't allow movement. PC - Steam The ghoul swung towards me while I was at a pallet and at the same time that I dropped the pallet the ghoul grabbed me. This resulted in me not taking any damage but with a loss of mobility entirely. I was then locked out
    0 comments 61 views last activity
  • SUMMARY OF THE ISSUE: The issue occurs after i play one or two games as a survivor. Because of it i can't SWF PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. play one or two games 2. go to the lobby 3.get an error SCREENSHOT: PLAYER LOGS: DeadByDaylight-EGS-backup-2025.04.19-10.53.52.log
    0 comments 211 views last activity
  • @Nickenzie @thesuicidefox you guys are way ahead of me. Unfortunately Lycan isn’t on the forums anymore I don’t think but he’s a Freddy main about to hit 4,000 kills! Fox you’re a scary huntress. I feel like such an irrelevant killer compared to you guys lol. Does anyone else else know how many kills they got currently so we can compare?
    45 comments 8,093 views last activity
  • Adam's Arcane Scholar outfit is supposed to have a scroll bag on the side like on the render for the cosmetic, however it's currently missing. Platform: Steam DeadByDaylight.log
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  • Love Kaneki, enjoying playing against him more with the nerfs, but still quite strong. That being said, the nerf to his Kagune’s reach (attaching to something specifically) feels really bad, and the proximity I have to be to latch on to something feels fairly frustrating and annoying. I’ll gladly take nerfs to other aspects of his kit (some he should receive already, like enraged survivor-grab va
    6 comments 161 views last activity
  • I have two suggestions about preventing camping and tunneling. These suggestions will surely keep killers away from hooked survivors and prevent unskilled killers to think they are skilled. This huge mistake must be corrected :) 1- Whenever the killer is near the hooked survivor (i.e. 32 m), pause the sacrifice progression. 2- Whenever the killer is near the hooked survivor(i.e. 32 m), decrease
    7 comments 71 views last activity
  • A discussion about the mid chapter as a whole really but mainly the perks. So let's just get started with the perks & finish up properly afterwards. Duty of Care - 4man swfs aside (regardless of how rare they ACTUALLY are or how unlikely they are to use this garbage), what is the purpose of this perk? It encourages you to throw yourself into a situation rather recklessly just for a small cha
    1 comments 111 views last activity
  • If you were randomly, and suddenly pick led today to create your own DBD killer, what would it be? How would it look? What power/special ability will it have? Any ideas what the add-ons would be? Please remember to fairly powered, not too strong, but not strong enough. Thanks!
    40 comments 5,423 views last activity
  • SUMMARY OF THE ISSUE: Prestige trophies don't unlock on PS5 if you've previously unlocked them on the PS4 version PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: If you prestige any character up to Prestige III-50 and unlock the trophies on PS4 when you try to unlock them on PS5 they will stay locked no matter how many characters you prestige VIDEO: PLAYER LOGS: Player log
    0 comments 51 views last activity
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