Discussions
339,005 discussions.
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The sad part is is that it isn't because of the game itself, but rather the lack of moderation or consequences. I had 3 games in a row in 2v8, 2 as survivor, 1 as killer. In ALL 3 of them where there TWO survivors that straight up gave up, trolled and grieved. And the worst one was the last one I had as a survivor, where there were 2 survivors that did NOTHING all game, refused to do gens and j7 comments 281 views last activity
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Are there any planned changes to the perk meta for Killers? The current meta is incredibly boring, and without at least three perks to slow down the game and average strength, Killers like Pig, Wraith, Nemesis, Trapper, and so on have virtually no chance of winning the game. Therefore, it's not worth playing with other, more interesting perks, as they reduce your chances of winning.0 comments 11 views last activity
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Just trying to see what's out there - the negative ones are easy enough to find.5 comments 181 views last activity
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So in 2v8 a bunch of Chests spawn around the map, maybe 10 to 15. But only 3 Spawn for Regular gameplay. I think Maybe 5 should spawn by default. The Coin offerings should be retired All of these Perks should Spawn +1 additional Chest with a Max of 13 as the cap. (13 is the current cap but they could make it 15) Additionally each player may only spawn up to +2 total just like the Shiny Coin0 comments 12 views last activity
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I just wanted to give my own suggestion on how the anti-tunnel and slugging can be done. It's fine if you don't agree this is just my own opinion. Anti-Slugging: Recovering and being able to crawl i think is a nice feature, this lets the survivor get in a better position for a save and allows them to heal so that other survivors can pick them up. I also think that the last survivor alive c0 comments 11 views last activity
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Her ENTIRE POWER is being able to kill survivors without needing to get them to 2nd hook state using her condemn. Doing this now will provide the survivors a PERMANENT repair speed bonus because to play Sadako efficiently you can't afford to hook the whole team 6 times before you condemn them, you'll have lost by that point already. Infact against most decent survivors you'll be at 1 generator49 comments 1,161 views last activity
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The focus on these changes are to incentivize multiple hooking, and give survivors tools to deal with the killer's strategies as a team. Slugging: When 3 survivors are slugged, the remaining survivor gains the a status effect "Desperation". While they have Desperation, they gain: a 5% Haste, Endurance, they will no longer scare crows around the map, they will not scream (so Infectious Fright0 comments 51 views last activity
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Hi Devs, Let me start by saying, not urgent or top priority. It would be nice to have in the future. When editing my profile and choosing an avatar, I noticed that Sable and Unknown are not available as options. I also saw that other characters released after Sable’s chapter are already included, so it looks like the avatar section might need an update1 comments 22 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Really cant be arsed to watch the whole mori when i just want to q for the next game. make it so u can abandon when u r getting moried7 comments 151 views last activity
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They already have, killing someone before 6 hooks is tunneling. The outrage just proves that even though something was DIRECTLY stated as being toxic and in need of punishing, there will always be people trying to move the goalposts. There is never a single instance in this game where killing someone before 6 hooks is a viable strat. And before I have people trying to go off on me for being a "7 comments 181 views last activity
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i’m genuinely curious because when I loaded into disturbed ward testing out the Myers rework I noticed that there were more fillers, and pallets than on the live version. Maybe I missed something when I was looking at the patch notes, can someone explain this to me?2 comments 81 views last activity
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What would your main be? SpookyLoopz has often referred to Mikaela's as "the Wizard", which amuses me greatly...31 comments 561 views last activity
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First off I want to say, DBD IS BACK! This update has truly brought the game into a renaissance era, this has been the healthiest update for the game. The silent unhook notifications are great, I love the elusive status, and I love that the unhooked survivor can see the killer without the need of any perks. 30 second endurance is the right amount as well as the haste. Overall these Anti-Tunnel c3 comments 102 views last activity
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So a few years ago on PTB, BHVR tested this new idea called "The Finisher Mori" where they had some anti-slugging (yay) with all survivors getting a basekit Unbreakable (no recovery bonus.) However, if at any time all remaining survivors were hooked or slugged, the game ended. All of them died and the last survivor downed was instantly killed with a Mori. You have No Mither and Unbreakable the ac15 comments 311 views last activity
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I feel Like I haven't seen enough discussion talking about Myers rework So I wanna ask, how we feeling about the Myers rework, in my opinion I just don't like his rework, mainly the dash ability that he has in his kit Just felt like it was implemented very poorly not feeling like Myers at all13 comments 291 views last activity
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Well today i found out that my PSN, Steam and Xbox acc are all somehow linked together which should not be possible because, 2 days ago i did for the first time merge 2 acc (Steam and Xbox, bcs on Xbox i had from years before lots of valuble DLC characters) and that went almost perfect because my Ghostface didnt merge from my Xbox acc for some reason…listen now, this whole time i have been playin0 comments 1 views last activity
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Why not add: - Elusive No Clip with Endurance Remove the unhooked Survivors aura from Floods of Rage This part is relatively unintrusive and would certainly be worth throwing up to the PTB/live to see their effect on the game. You can then look at adding further effects if needed.3 comments 91 views last activity
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SUMMARY OF THE ISSUE: There's yet another Invisible Wall now on the Combine Harvester, this time in the gap underneath the vault on the right side, PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to the Combine tile, attempt to shoot through the gap, fail. VIDEO: Then: https://youtu.be/df3EM_bxawQ Now: https://youtu.be/byqP8CN6tQ0 PLAYER LOGS: Player logs are requi0 comments 11 views last activity
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As a basekit effect, I was very much against the PTB feature to obscure the unhook from the Killer. It is an important part of the game for the macro control of the killer to track unhook timings and Survivor state, even if not tunneling. That said, the HUD effect was kinda interesting and stewing on this in conjunction with the recent Fog Vial nerfs I had an idea that could be pretty cool. So m0 comments 71 views last activity
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Michael Myers new attack IS NOT A DASH!!!! I really hate this fascination that Myers is 100% ruined cause of a “dash” that’s not even a dash it’s just a super coup de grace lunge And btw I’m sick of this dash slop term. It was only invented cause of annoying killer deigns but now it’s just thrown around and generalized oh a killer can move quickly dash, a killer can quickly get to a place da36 comments 681 views last activity
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As a killer, the times I slug are: -I down / hook a survivor, and am actively aware there are 1 to 3 other survivors nearby. (This happens 9:10 matches, where most of the survivors will just gang around a hook or body to recover the downed person instead of repairing gens to pressure me to leave) -I am facing a survivor I know has perks that will benefit them more if I hook them, in which case1 comments 21 views last activity
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How I would implement an Anti-tunnel feature that WONT make every Killer crash out, with only 1 perkMy idea would be simple. Giga buff pain res. Scourge Hook: Pain Resonance 6 hooks turn to scourge hooks, you have 4 tokens. When you hook a survivor on a Scourge Hook, lose one token - if the survivor was a unique hook, the generator with the highest repair explodes, loses 50% of its repair progress, reveals survivors who worked on it by making them scream, and that specific generator gains a3 comments 71 views last activity
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Could someone please explain the mindset behind the response? Learn to play the killer instead of slugging and tunneling. I was under the assumption those two were strategies. Very often I'm forced to slug; survivor crawls under pallet and I am actively aware 2, sometimes all 3 other survivors are right around the corner far enough away the downed survivor is picked up if I chase, and close enoug2 comments 111 views last activity
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SUMMARY OF THE ISSUE: Wearing Sable community top mortuary corset, charms are clipping and pierced into her stomache, see picture PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: any time u wear pants that are not the community ones0 comments 11 views last activity
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BHVR knows the anti-hooking (not tunneling by definition) changes suck, they wouldn’t allow them to be toggled off in private games if they didn’t. They’re know it’s a slap in the face to add extra pallets to increase looping while also decreasing most forms of regression that don’t require constant catching and downing of survivors. They know this entire patch is extremely survivor biased and th23 comments 431 views last activity
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110 comments 3,055 views last activity
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Forget all the "Anti tunnel/slugging changes will ruin/save the game," stop making survivors hot! That's the most overpowered ######### in the game! Imagine trying to stab someone, but this is in your face the whole time: And don't even get me started on Sable. Every time I mori her as the Shape, we lock eyes and I envision the life we could have had if5 comments 161 views last activity
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So I might have a small brain or something but I don't know why people are upset about it. The idea is just saying "hey don't be sweaty and try to spread hooks around" I have played both killer and survivor and I will say I have tunneled once or twice when I was having a bad day. But I don't understand why people are upset about it when basically it's just learn your not gonna get a 4k all the ti113 comments 3,421 views last activity
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Survivors how are you feelings with map offerings being gutted now that you can’t choose Macmillan and Erie Of crows much anymore lol. Scratch mirror myers mains how are you feeling?? No more Hawkins Lerys or Midwich?? This message is for everyone.75 comments 4,071 views last activity
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I suspect 2v8 is so popular that the goal is to make 1v4 replicate that experience. They've just increased the pallet density on pretty much every map. They nerfed strategic play styles. They gave both sides enough base kit to constitute a "class" in 2v8. The more frustrating, higher skill curve stuff is just not going to be as popular as the mindless party game. That they have to juggle perk in11 comments 182 views last activity
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Okay, y’all, we need to talk. 1️⃣ SABLE WARD – DEATH BY ROSES - Disregard! Sable has make-up in recent PTB😍 Her concept art had stunning glam goth makeup - a full vibe. What we got in-game? A bare face. 😭 It feels incomplete and honestly doesn’t match the vision the artists originally gave us. Please BHVR, respect the concept and give her the makeu11 comments 361 views last activity
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SUMMARY OF THE ISSUE: While spectating, if you switch from a survivor about to be mori'd to another, the see-through-walls effect (the one meant to prevent the cinematic from being blocked by the environment) will continue to show for that area, even after the mori is over. Essentially, a kinda wall-hack for a spectator on a certain spot in the map, which could be used, for example, by SWF0 comments 61 views last activity
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Seriously, this past week as shown the worst of all of us on either side. Personally, I thought some of the changes were too much, but wanted the patch to go through with the right adjustments to make killer less tedious to dance around the rules, while keeping the abusable aspects down that survivors would inevitably use since overall the changes would benefit soloQ. However, since BHVR has wa28 comments 582 views last activity
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SUMMARY OF THE ISSUE: Using the perk " Any Means Necessary " on a dropped pallet prevents Krasue head form from vaulting the pallet as long as the interaction is held. PLATFORM: PC PTB 9.2.0 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE IS REPRODUCED: be Krasue in Head form have a survivor drop a pallet while having the perk Any Means Necessary have the survivor use the perk on the dropped pa7 comments 221 views last activity
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SUMMARY OF THE ISSUE: When you get stunned while charging Vile Purge, you get stuck at a lower movement speed until you use Vile Purge again PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use Vile Purge on Plague VIDEO: Any of my VODs on Twitch (same name) PLAYER LOGS: Will attach later0 comments 11 views last activity
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"Disclaimer: after 6 fun years of working on DBD with an amazing team, I've moved on to another studio to work on something new. These opinions are mine, and not those of Behaviour Interactive. First, it's extremely hard to set up an asymmetric game of any kind that works. From a game design perspective, you're not able to assume that any rule fair to one side is fair to the other. Worse, asym78 comments 2,652 views last activity
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SUMMARY OF THE ISSUE: Plague's projectiles when using vile purge often hit the survivor but do nothing. The survivor will make the noise of being hit with Vile Purge, but will not be infect. Corrupt Purge often goes through survivors and does not injure them of down them. This WAS fixed on 9.0.0 but has since been reverted since The Walking Dead chapter came out PLATFORM: PC STEP BY STEP I0 comments 11 views last activity
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…to write your posts on the forums pleaseeeeeeeee39 comments 803 views last activity
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That sounds quite interesting, right? In the light of the latest PTB and the proposed changes that felt like they punished the killer for playing "wrong" (tunneling) instead of incentivizing them for playing "correctly" (spreading hooks), a though hit me. In order to change a behavior, the alternative should be something that makes you feel better, more rewarded and more satisfied when you do0 comments 11 views last activity
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The Anti-Tunnel and Anti-Slugging will NOT be going live for the next chapter as they reel back to work on it some more. Don't even bother Devs we don't want these changes period no matter how much you tweak and change it. https://x.com/DeadbyDaylight/status/1964079594601877907?t=8gtK-ZBGliFKhH4uojKGLg&s=19 Killer is still gonna be Playable!6 comments 231 views last activity
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So i wanna learn the new killer so I hope into a custom match to practice bots with no perks and so on. But I barely can use the power because bots automatically know what to do I wanna do a lunge attack to try it nope they dodge and the scream she does nope they also dodge. I get I can just go up to them and do it but a lot of killers can screwed because automatically know how to counter them. U1 comments 31 views last activity
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but all these anti tunneling changes in the PTB are being considered? Legit question11 comments 231 views last activity
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This discussion has been moved .0 comments 1 views last activity
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SUMMARY OF THE ISSUE: Deathslingers gun turns burning red with shooting a survivor while playing him I’ll shoot a player and it will hold them still for a second then just bounce when there’s nothing in the way. PLATFORM: PlayStation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:i made multiple head on shots all hitting them and most just held them for a second then it’d bounce off the p1 comments 61 views last activity
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SUMMARY OF THE ISSUE: I’ve been huntress more out of any other killer and realized in a lot of my games I’d throw the hatchet while they’re out in the open the hatchet will hit the survivor and make the sound of them being injured but still turn out to be healthy. Huntress is my favorite killer by far but she’s unplayable now PLATFORM: PlayStation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE O0 comments 21 views last activity
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We all know that phase 2 was not well received by killer mains so I have some ideas to make it more tolerable experince for killers overall. First I think it's fair to say survivors got more than enough changes and some of them might be even considered overtuned. Overall balance: in my opinion there is no question that the changes in the ptb weren't enough for the low tier killers to be viab0 comments 41 views last activity
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So kinda follow up on my post about why people weren't happy with the anti-tunnel. So I decided I'll try making a version that seems fair...in some way you can't be perfect not no perks will be changed that would take to long so if it says perks effected kinda just think whatever perks are closest to it. Also feel free to share your thoughts. New Anti-Tunnel We noticed many haven't been very0 comments 31 views last activity
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Myers was the killer that made me fall in love with killer, he is a pure m1 killer that has so many different ways to play him. This ptb takes away anything unique about him and just turns him into a tall pig/chucky hybrid Rework his lesser used add ons, hell remove tombstone if its that much of a problem but this isnt it, this isnt the killer I fell in love with Myers was a unique killer,2 comments 51 views last activity
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Please. I play jumpscare myers and a few other jump scare builds on different killers. I had a map offering on and in 20 games…not once did i get the map i wanted. Its sop bad im convinced i didnt get the map because of my offering…but just out of regular RNG. Not to mention map based achievements are so much more difficult now. just please. make them at least viable.0 comments 1 views last activity
