Discussions
339,005 discussions.
-
Played on PC. Deathslinger is still bugged where on the survivor's screen it doesn't look like he has his gun aimed up, but he actually does and it looks as if he instantly aimed in when shooting, making reacting to him aiming completely impossible. Not only does this bug still exist, but it seems to have gotten worse, as now sometimes when the Deathslinger aims in, the animation gets stuck o0 comments 131 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
SUMMARY OF THE ISSUE: A totem on Haddonfield cannot be interacted with. PLATFORM: PC, Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into Haddonfield with a survivor. If the totem spawn on the end of the road that has the cones around it spawns, attempt to cleanse it. VIDEO: https://youtu.be/XuhNzwXUCRY0 comments 11 views last activity
-
SUMMARY OF THE ISSUE: When playing survivor and running both perks 'Alert' and 'Eyes of Belmont' against the Krasue, if they damaged a generator while in their head form, I would have infinite aura of the killer for the rest of the match no matter what. This happened multiple times, but only against the Krasue after they damaged a gen in head form. This bug did not occur against any other killer5 comments 161 views last activity
-
Like a lot of people I'm not surprised things are getting delayed, but, like a lot of what has happened this summer, this feels like such an unforced error on BHVR's part that leaves everyone angry. Of course the patch was going to be met with massive backlash, so will withdrawing it. Any large scale change will get that sort of reaction. That could have been anticipated and it could have been s1 comments 81 views last activity
-
I think Anti-Slugging was much less problematic or exploitable compared to Anti-tunneling update. And even if it needed extra polishing, I think it would be possible to change it before PTB goes live, as it was mostly fine imo.5 comments 91 views last activity
-
I just wanted to give my own suggestion on how the anti-tunnel and slugging can be done. It's fine if you don't agree this is just my own opinion. Anti-Slugging: Recovering and being able to crawl i think is a nice feature, this lets the survivor get in a better position for a save and allows them to heal so that other survivors can pick them up. I also think that the last survivor alive can0 comments 8 views last activity
-
SUMMARY OF THE ISSUE: After depleting an item (such as a Fog Vial), when a Glowing Fungus (or perhaps Special Item? This may work with any Special or Killer item) is picked up and either used or dropped, the depleted item will receive input context on the Survivor's HUD as if it could be used again. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play as Survivor vs K1 comments 42 views last activity
-
SUMMARY OF THE ISSUE: Occasionally when versing Krasue, perhaps after being unhooked, Survivors will be missing the "Eat Glowing Fungus" animation. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I've done extensive testing but I'm not entirely sure what exactly causes the bug to trigger. This is what I did: Play Survivor against Krasue Take a Glowing Fungus Become0 comments 11 views last activity
-
You used to be able to shoot through these black cages as Slinger or Trickster. At some point in the last half-year or so, you were no longer able to do so. Check the clip for the exact cage. The other black cages I believe are fine. Clip: YT Playlist of other Deathslinger-related bugs0 comments 11 views last activity
-
SUMMARY OF THE ISSUE: when legion goes into frenzy and whenever vaulting a pallet, if sed survivor is close enough to trigger the vault button they don't gain collision with legion and can vault back after legion is finished with the feral vault, whereas wesker, and kenaki do not have an issue like this. PLATFORM: XBOX STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: after a pallet drop when2 comments 151 views last activity
-
I have a technical issue ever since the recent 2v8 came out. Whenever I start the game, the game starts to lag so bad that even when reaching the menu screen, it lags and load very badly. And upon checking some of my WIndowClientFIles, it ends up missing. Ho w it started: After the launch of 2v8, I first encounter a white screen error whenever I turn of DBD before it crashed. So I decide to h1 comments 41 views last activity
-
What are us killers supposed to do if a survivor we recently hooked pops up again, are we supposed to ignore them until we are allowed to chase them again? If you hook them too early, the game goes "Oops we think you totally tunneled that survivor! No more damaging gens for the rest of the game, and you were so bad survivors also get very over powered side effects!" Its unfair, killers should be0 comments 11 views last activity
-
Is the recently proposed anti-tunneling mechanic too much, too little, just right, or not necessary?When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately. This is disabled once all generators are completed. Unhooked Survivors gain the following effects for a limited time: Haste, Endurance, and Elusive (see below) status effects. No collision with other players (both Killer18 comments 401 views last activity
-
SUMMARY OF THE ISSUE: While near the twisted tree on the Borgo Realm, in both Forgotten Ruins and Shattered Square, being near the twisted tree or inside of the bushes at the tree will push the third-person camera inside of players - whether playing Survivor or Killer. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play any character with a third-person view Play on0 comments 21 views last activity
-
There's an invisible wall affecting projectile killers on the Red Forest. Check the clip for exact location. YT Clip of the Game0 comments 21 views last activity
-
it honestly never fails, its always a killers word over survivors - we have been begging for changes like Tunneling and Slugging to come to the game for YEARS and i already know they are going to change it again just to make it useless. The only thing they need to change as far as the Tunneling feature goes is this section: Tunneling Penalties When a Survivor dies to a hook action or Mori33 comments 631 views last activity
-
Stop making Survivors feel bad to play. Stop making Killers lose all their strategies. Revert Clown, revert Fog Vials, don't push the anti-tunnel changes to live, and play your ######### game, BHVR! We don't want Walking Dead era BHVR anymore, give us something to be happy about. Thanks!22 comments 552 views last activity
-
So i can't tell if everyone has decided to try and force behaviors hand by rage tunneling and slugging but this has been the single worst night for it so far.0 comments 41 views last activity
-
Please don't remove the current anti-tunneling system. We survivors suffer a lot from killer tunneling and slugging. Currently, there are many toxic players who tunnel those who have just gotten off the hook (I can speak for myself; every day I play, I get tunneled). I've been avoiding playing Dead by Daylight because of the tunneling. I simply can't stand staying in a match for just 2 or 3 min1 comments 41 views last activity
-
Former Dbd Dev Almo chimes in on the 9.2.0 Changes and how it will seriously gut killers If even former Devs and known Content Creators who been with DBD since the beginning are gonna quit if these anti tunnel changes go live. These changes cannot go live.64 comments 2,303 views last activity
-
I face SWFS everytime I play killer and they already sweat and play the game extremely well. There's plenty of perks and setups to stop a killer from tunneling. If the killer is camping the hook they don't even need half those perks, they can pop gens and trade 1 for 1 making it an easy win for Survivors. Reassurance, babysitter, etc are there if they semi camp hook and can get back quick. There'5 comments 111 views last activity
-
SUMMARY OF THE ISSUE: In the PTB, I was testing the basekit Unbreakable mechanic with a friend. While doing so, we discovered that there was unknown boost to the base movement speed of the survivor after they got up at one point. We did more testing to figure out why this happened and narrowed it down a bit to when Conviction is equipped. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE0 comments 22 views last activity
-
For the release of Sinister Grace, we will hold back those features (and their associated perk changes) to iterate on some adjustments based on your feedback. We will test these features again in an upcoming PTB and will release them live when we believe they are ready. And there you have it Devs are going to make slight tweaks and then push it to live regardless of our feedback. This is why you7 comments 102 views last activity
-
So what happens if you hook survivor A You then cannot find survivors B, C and D but survivor A makes a mistake and you hook them again, this is only two hooks and you may have the intention of not tunnelling them out of the game. they get mad and let themselves die on hook, you now can’t kick gens and the remaining survivors get a gen boost. How is this fair? Also what about blood point and m123 comments 1,892 views last activity
-
Delaying/reworking the “anti-tunnel” and anti-slug changes is the right choice. However, I’ve said it here a couple times and I’ll say it again: with how quickly so many people saw the flaws in these ideas, even before the announcement of the numbers, it’s disheartening that the devs were even considering these changes. And honestly it makes me have no faith in the future of this game with this l0 comments 51 views last activity
-
My friends and I were playing the PTB, just checking things out y'know, and I decided that since one of my favorite pig builds had been changed due to the alterations to many perks, I'd play pig against them. Being the merciless and conniving bunch of rapscallions they are, they got 2 gens done by the time I got my first headtrap and hook. Then… The friend I hooked just waited for the Headtrap t7 comments 181 views last activity
-
So what should you do as trapper if a survivor gets unhooked from 2nd and runs right into your trap?Saw this happen a few times and come up in conversation. Same for pinhead if they immedately grab the box and start to solve it after being unhooked. Or springtrap if they go into a door. Stuff they know that would get them killed, but If the killer acts on it. They are the ones being the bad for acting on...the thing the power punishes you for doing because of the intended risks? Like you could1 comments 31 views last activity
-
The updated QOL road map has the updates to slugging/tunneling (as well as camping) coming up in October-January. However, they're being tested in the upcoming PTB, which also has the folklore killer that the roadmap promises for September. I think this likely means that the current iteration of anti-Tunnel and anti-Slug is a preliminary test of a whole handful of ideas that BHVR are likely to p20 comments 351 views last activity
-
So, I wanted to take the time to remind everyone that this latest patch was on the Public Test Build. While it was always possible it would go through to live unchanged, that wasn't a given. It has not been completely canceled, they are going to look at it again, make some changes, and likely do another PTB in the future. There is a public test build for a reason. They are using it to… wait8 comments 141 views last activity
-
Holding M1 on generators is boring. Crouch-walking to the next generator is boring. All of this stuff is boring, except interacting with the killer. But when the killer is too good or their powers are too OP , you get to sit on a hook or on the floor where you get to do nothing. I really, honestly believe that the biggest problem with the game's design is that the most exciting interaction in1 comments 241 views last activity
-
SUMMARY OF THE ISSUE: When selecting Pyramid Head in a custom match lobby, his model will not appear. This notably does not happen in public matches. PLATFORM: PC, Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load up a custom match lobby. Choose Pyramid Head. He will not appear in the lobby. Picture:13 comments 152 views last activity
-
this was like the best thing from the ptb and them realms were actually fun to play on now instead of being frustrating and boring to play on Mainly coldwind borgo swamp and haddonfield0 comments 31 views last activity
-
SUMMARY OF THE ISSUE: You are locked into animation when using the controller as the Krasue. Go into head form via controller. Use your dash attack. You will have 0 ability to move or turn. KB&M works fine :) This is going to be an issue for Console users if this goes live so I want to bring it to the teams attention so we can fix it beforehand. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HO8 comments 142 views last activity
-
against killers without anti pallet or mobility, it is reaching the point on many maps where if survivors simply w key pallet>pallet and predrop them all they will not run out before 5 gens are done this is not interesting for either side and just pushes people to play high tier killers, i dont get how this is okay13 comments 401 views last activity
-
With the new killer, the infection looks weird with no rips in the clothes, no bruises, not even blood on the penetration points. There should be at least 3 new texture overlays and tags for the cosmetics a survivor is wearing. First tags, Torso cosmetics need to be marked whether or not their shirtless. Then we get to the texture overlay to slap on top of the survivors' back and maybe front, the0 comments 31 views last activity
-
SUMMARY OF THE ISSUE: Dramaturgy gives a common rarity key with missing addons when all other items are fine PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When using Dramaturgy there is a chance to get a broken key (normal) and addons that were removed in patch 9.1.0 Screenshot: PLAYER LOGS: "Screenshot (16 kb) and logs (2.23 mb) are not loading, Error: Permission0 comments 62 views last activity
-
I dont have access to PTB, so was really hoping someone who DOES could test this. Would it proc the anti-tunnel penalties if someone using shoulder the burden dies, even if they've never been hooked before? I know LEAVING ppl on hook isn't suppose to trigger this, but does the new system see me as a dirty tunneler for killing the guy who just screamed when he is exposed?1 comments 31 views last activity
-
SUMMARY OF THE ISSUE: Knight's vault animation is bugged from the survivor PoV. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into a match with a survivor and the Knight. Select a match with a window that drops down slightly. Have the Knight vault the window while the survivor watches. Knight will phase through the window in his falling pose, and fall down to the gras6 comments 81 views last activity
-
It’s honestly incredible—finally a buff for the poor survivors. In the next patch, I’m sure the killers will be the ones repairing generators, and the survivors will have to kill them .-. I wonder what goes through the developers’ heads when they decide to add a buff like this, considering that a killer already has to constantly face a squad of several players, organized in voice chat, and s30 comments 762 views last activity
-
0 comments 11 views last activity
-
SUMMARY OF THE ISSUE: The Nurses power just straight up does not work sometimes and the chain blink does not work. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Try to use Nurses power VIDEO: Here is a clip of SupaAlf trying to use the Nurses power Please fix this, The nurse is already bugged and adding this on top of the current bugs will just make her unplayable.2 comments 111 views last activity
-
i don't get all these constant changes to make the game snowball immensely hard in eiher direction from the outcome of the first chase with these new changes, having a really bad first chase will just be truly unrecoverable for the killer, whilst a strong earlygame gives them extra momentum from chaining unique hooks i truly dont understand what this constant design direciton is12 comments 231 views last activity
-
https://www.twitch.tv/videos/2557897625?t=04h05m12s This match has been a talking point in various places… https://www.reddit.com/r/deadbydaylight/comments/1n98hui/during_hens_ptb_pro_showcase_obii_team_elysium/ What do YOU think?0 comments 21 views last activity
-
SUMMARY OF THE ISSUE: When using keys to unlock chests, they can trigger Calm Spirit (meaning they count as "opening chests" in some capacity,) but they do not provide progress for quests. Unsure if this is for all quests, but it did not provide progress for The Last Place You Look, a mission from TOME 1 Level 1 PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: -Enabled "The2 comments 111 views last activity
-
SUMMARY OF THE ISSUE: For example: Yesterday, I changed all survivor outfits (of every single survivor). Today, I did the same for every single killer. Suddenly, they're all reset to the previous one (no error message occurred). PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: This has been happening with outfits and perk builds for a while now. Going back to the main menu to sa0 comments 161 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
SUMMARY OF THE ISSUE: While eating The Krasue's Glowing Fungus, Survivors lose collision and are able to clip through other Survivors or the Killer themselves. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play as Survivor vs Krasue Pick up a Glowing Fungus Become Leeched Hold the "Eat Glowing Fungus" interaction as you attempt to walk into another player. You s1 comments 92 views last activity
-
It's miserable. Every survivor hates it. Add Doctor. Never add Plague. Unknown would be fine. Even Trickster would be fine. Clown without speed buff would be fine. I hate the houndmaster but, if she was optimized it might be fine. The rest probably wouldn't work just based on technical stuff. Even Good Guy power is problematic 2v8.4 comments 61 views last activity
-
I don't think Behaviour understand their own game. I'm not stupid, I KNOW there is a massive difference between, 5k SWF games and my low hour solo-Q games. In my games killers win 90%-90% of the time, because they have EVERY advantage - there's about 40 killers in the game, EVERY one has totally different mechanics to learn, different addons that change the mechanics and a far greater range of p13 comments 342 views last activity

