Discussions
339,151 discussions.
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Now many people will call it dead perk and say Its bad perk. I strongly disagree. 1) Its not dead perk by a mile. You can add extra hook state and a half for anyone! So from 2 hook states to ~3+. That's very powerfull and will punish any camper during a game. 2) It still works in end game which is honestly the part I was hoping for being nerfed. It shouldn't work at the end game. 3) You can us28 comments 712 views last activity
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So the devs have decided to nerf awakened awareness because in their own words “ This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed ” Now it’s pretty obvious the “certain killer” they are referring to is nurse. The only other user of starstruck is slinger and he can’t40 comments 721 views last activity
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Guessthe.game Its wordle but for video games. Anyone else do them? Today's should be super easy for everyone here lol.0 comments 722 views last activity
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The way it is being done isn't going to properly solve tunneling, and it can actually be used by coordinated groups to bully killers by forcing body blocks and such. The best way to do this is to scrap the entire idea of base kit BT entirely. Create a new status effect called "Ethereal" that is granted to the survivor when they are unhooked that does the following: The survivor does no12 comments 251 views last activity
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PLEASE PLEASE, i love DBD. I can only imagine the jump scares if this was on oculus. This would be a dream come true.4 comments 31 views last activity
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SWFs probably will communicate and they all will use this perk. They can steal 90 seconds for one hook stage from killer (total 180 seconds). This is seriously good perk for SWFs. But solos? Probably you have to trust your teammates to bring this perk. Probably they won't. So when you get it alone, 30 seconds will not make any difference. Dead perk. Solo survivors needed it more but ofcourse73 comments 1,552 views last activity
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We still would like to have William Virkin,Mr X as killer and other characters maybe as DLC with 2 killers and no surv?6 comments 91 views last activity
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You guys asks for feedbacks so here is mine. First, I think this change will punish chill killers more than tunneling ones. 10 sec of "bodyblocking" when the killer maybe not even tunneling but going after the unhooker is long time specially against SWFs. Second, If the killer really gonna tunnel this change won't help much, with base-kit buffs killer had last patch with STBFL (which im surpr14 comments 353 views last activity
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As i saw in the mobile version Dead By Daylight, there are offerings for XP bonuses. It would be great to get more XP out of one game. However I understand, It would decreasing of income for BHVR. But it would be great update for everyone in the game and I am completely sure players would appreciate that addition in game. 😎3 comments 21 views last activity
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"This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed." how many times? how many times perk have to be nerfed because of one killer? the existence of a broken thing like nurse is not just in a pain for survivors that have to play againts something with no counterplay42 comments 991 views last activity
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But... I think the best next thing they could do for the web is to add a "Buy Web" button, or something along those lines. Hitting that would automatically choose a random path in the web, and move on to the next level. If you didn't want to use it, you just level up normally. By far one of my least favorite things in this game is clicking each thing on the web to level up, especially when it'3 comments 111 views last activity
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what do you guys think about a button to just immediately randomize your entire build from addons to offerings, at this point when I have everything I'm always like "what do I run at this point" and I've had fun doing random games so yeah cheers!1 comments 31 views last activity
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Just got done reading the dev update and it looks amazing! All of the changes are fantastic and I'm really excited to check out Wesker. But BHVR, I think you forgot something. Hyperfocus, Stakeout, and a Toolbox allow a gen to be completed solo in 40 seconds on the PTB. This is way over tuned and needs to be addressed before go live.4 comments 121 views last activity
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Actually had a chance to scare facecampers. Now you have to leave a gen. Get within 6 meters of a hooked survivor (which on its own could be suicidal). To stop the duration for 30 seconds. Pretty useless on its own. And i like how they even say that itll make it pretty much really effective with multiple people (embracing swf play). Coulda gave the survivor on hook a option to deny it. Or disable18 comments 251 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Developer Update | August 23, 2022 - Dead By Daylight A few Mastermind changes, as well as a few Project W perk updates AND MoM is getting updated again:7 comments 361 views last activity
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With 10 seconds of endurance and 10% haste after being unhooked, survivors will always get safe unhooks. I think there should be a special achievement if you mess up the unhook somehow, because it will be a very unique moment 😂4 comments 201 views last activity
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so i keep seeing this argument of oh they buffed bt basekit, everyone agreed 5 sec was not enough to actually solve anything, but now that its increased people come enmasse out of the shadows to complain.(tunnelers probably) oh with otr its gonna be so hard, and lets be real if a survivor takes a hit with otr then bam theyve been doing NOTHING and if they got healed by someone else then guess wh0 comments 31 views last activity
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Am i reading correctly that they removed its ability to allow you to repair faster? Whats even the point of running the perk now6 comments 111 views last activity
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Guten Morgen, und zwar möchte ich gerne ein Thema ansprechen, was mich und viele andere auch stört, hierbei handelt es sich um die ganzen Camper Killer die beim Spiel Start sofort einen Aufhängen und Campen bis sie Sterben, dasselbe auch bei normalen Spielern die sich in knapp jeder runde verstecken und nie mit helfen, wieso werd nichts dagegen getan oder sowas verboten? Dass man nach einigen R29 comments 942 views last activity
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the only killer with one is hillbilly and he wasn't even in the game0 comments 31 views last activity
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The Developer Update says "Reassurance can only be used once per hook instance" and the wording makes me wonder if "Hook Instance" is meant to be distinct from "Hook State". In other words, say a Survivor is on a Hook long enough to go from first stage to second. Could a Survivor with Reassurance only use it once, since it's a single instance of being hooked, or twice, once in first stage and7 comments 171 views last activity
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Latest changes about reassurance makes this perk really good for SWFs but really not good for solo so I think the perk should be changed a bit, just to make it better for solo players. Changes: The perk now can be activated while 16 meters by hook. Perk now lasts for 30/33/35 seconds. Now upon activating, every survivor hears an audio-cue and hooked survivor is highlighted by bright white au0 comments 31 views last activity
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Title, effectively. I was thinking about how well the Resident Evil collabs seem to be going for BHVR, and was brainstorming a little what else I'd like to see, and I had a thought- STARS uniforms for the base four survivors. I'd love to play a STARS Medic Claudette, or something akin to Jill's beret look for Meg, and so on and so forth. I think it'd be neat, kinda like the Attack On Titan ski0 comments 41 views last activity
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Apparently I ran into 2 of the 3 stooges in my killer match last night. At least not all SWFs are tactical Seal 6 squads. https://youtu.be/rwHm_MQL6qA5 comments 121 views last activity
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Title. It would increase the effectiveness of a lot of perks that require teamwork to use effectively, as well as us knowing the their playstyles so we know to go to them for healing, do gens with them with Prove Thyself, etc. Perks like Kinship are also unusable in solo because their teammates don't know that people have it. Will overall make solo queue more interesting and less frustrating.3 comments 31 views last activity
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Hello, I was reading the developer update and I was wondering if the new low profile perk still has the 90 seconds time limit (so it would work like lucky break) or if it always activate as long as you are the only survivor who is not dying/dead/on hook. Thank you8 comments 411 views last activity
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30 seconds its to low , yes you can stack it up to 90 secs, but as a solo player this seems very unlikely to happen12 comments 151 views last activity
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Here s my personal opinion on all the different changes: Bloodweb price reduction This is what i asked for a true grind reduction that also effects new players. Really good change. Buffs to the unhook shield Great change Mettle of Man revert Thank you for doing this, this perk is now useful again. Changes to the reworked RPD I havent seen thes0 comments 21 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Do the speed buffs from these perks stack? Since now the buff to movement speed after unhooking is 10%, Guardian gives 7%. Then the speed after uncoupling for 8 seconds will be 4 * 1.17 = 4.68 m/s. Not bad))2 comments 61 views last activity
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Can we add some official informations about Killer Movementspeeds? Some official criteria for 4.4ms and 4.6ms. I went through the Killer List and I don't see any reason for Blight to be 4.6ms. You can't make him 4.6 and leave Hag, Huntress, TRICKSTER especially at 4.4ms. So is there any explanation why all 4.4ms Killer are 4.4 but Blight isn't? Some arguments, some stats and technical explana3 comments 61 views last activity
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In the PTB, Blast Mine was bugged to where if the killer didn't kick then gen and blast mine expired, you did NOT get the trap back like you currently do on the live servers and have been able to do since it came out last year. I want to know if this bug has been fixed or was it a shadow nerf to blast mine1 comments 71 views last activity
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I am not sure if the language was intended this way, but some clarification could help. If a person is hooked and I use Reassurance on them, and then they go to second stage without being saved, will I be able to reuse Reassurance on them? If not, I think I should be able to. Otherwise, this makes camping a person who has Reassurance used by them more viable because now a camping killer might s1 comments 41 views last activity
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Let people get skillchecks during 2nd phase so they can avoid the perk.5 comments 61 views last activity
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Since I haven't expressed my hatred for circle in a while I thought I would with this new batch of perk changes. Firstly, I do not understand why awakened awareness got nerfed. The only killer it was super strong/bordering OP on was starstruck nurse, but that's much more of a nurse issue than the perk being "oppressive with lethal persuer". The perk will pretty much never be ran because somethin8 comments 131 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Ricordo che questo è un riassunto dell'originale Developer Update pubblicato dagli Sviluppatori. Se volete leggere la versione completa (in inglese) potete cliccare qui . Costi della tela sanguinaria Con il rilascio del Capitolo Resident Evil: PROJECT W , verranno ridotti i costi dei nodi della Tela Sanguinaria di circa il 33 %. Guarda il grafic0 comments 761 views last activity
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There have been several instances where a killer has received a charm that I would love to run on my survivors. For example, Ji-Woon Photocard from Trickster's rift or Invitation To Play from Pig's. I don't see why some should be limited to killer, because they are really cool and I'd love to be able to use them on survivor. Survivors also have charms that you can't run on killer; I simply use th2 comments 51 views last activity
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Curious as to what people want to see changed considering we may get the changes revealed to us tomorrow. Personally I just hope Wesker's collision is fixed and that Reassurance doesn't work during EGC.34 comments 741 views last activity
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I am usually a bit negative maybe, sorry about that. I am just sharing my opinions about changes. Anyway. Bloodweb changes are amazingly good. Now grind will feel more fair. Now levelling character from level 1 to 50 will take 1m (average). Loved and can't wait!9 comments 251 views last activity
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Before 1.9.0, Nurse couldn't "cancel" her blink. If you overcharged it, you had to teleport the whole distance. You couldn't look down or near the chased survivor to correct your blink. And IMHO the fact, that you can mess up and still have a chance to correct it, makes her too easy. (Keep the blink cooldown if needed, of course.) Also, making her unable to look up to teleport to higher levels7 comments 201 views last activity
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Im sad about that again, soloq improvements not mentioned again. Why BHVR?6 comments 171 views last activity
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Obviously it was broken before but if you think about it, the side with the BP enicitive will always be the side people play, so then the other side will always be 100% and then people switch to that side. I would think everyone would play the side with a BP enicitive, so I wonder how it's being fixed, cause logically speaking, 1 side is always gonna be 100%. I would say the initiatives would onl2 comments 31 views last activity
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Since Awakened Awareness lost it's lingering aura reading, could we get a small range increase to, say 24m? I think that would be a good compromise.16 comments 201 views last activity
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This discussion has been moved .0 comments 1 views last activity
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After learning about the change in the blood web for the next update, I realized that the inventory would begin to clog with unused offerings. For blood points + 50%, luck 1%, foggy and oaks. How about merging them? On blood points, there are 5 brown ones that can be drained into 1 yellow of the same type. 5 yellow to 1 green of the same type. Or even each of the yellow ones one at a time (40 comments 21 views last activity
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This discussion has been moved .0 comments 1 views last activity
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The nerf to Reassurance is just mind boggling in my opinion. It will stil be a good perk, but the nerf is so ridiculously unnecessary. Like, you actually just catered to camping and tunneling killers with that nerf, it boggles my mind. The hooked survivor should have a way to deactivate the perk so they couldn't be held hostage. That would have been the only change it needed. Instead, you nerf2 comments 92 views last activity
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Nothing was mentioned about it in the Developer Update at all, is it still scheduled to release/activate with the chapter release?2 comments 121 views last activity

