Discussions
7,799 discussions.
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コンテンツ ネメシスを再度有効化しました。 クエスト&イベント ゲームモード:2対8が5月16日午前0時に帰ってきます。 今回、ゴーストフェイスと鬼が参戦します。 ゲームモード:2対8ではゴーストフェイスに関連する衣装がアンロックできる期間限定クエストが登場します。 BOTの改善 殺人鬼BOTがときどき曲がったり生存者に忍び寄ったりするために回り道をすることを学習しました。 殺人鬼BOTが高い壁のあるループ箇所でチェイスをより一貫して維持するようになりました。 レイスBOTが進路をふさぐゾンビに執着しなくなりました。 プレイヤーの生存者が近くにいるとき、生存者BOTは別のハッチを探しに行くようになりました。 殺人鬼BOTがフックから救助され0 comments 201 views last activity
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Listen I know a lot of you get a lot of nastiness thrown your way, but I really appreciate the work that you guys do. Having a bug forum, actively listening to your community, etc etc! A lot of people will ######### on employees, but guys, at the end of the day it's just a person doing their job 😭 I think the community all around would be a lot better if we were just more positive and understandi7 comments 161 views last activity
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Prestige level sorting Favorite survivor/killer sorting Toggle sprint option More server locations Return to menu option in the store (having to back out of bundles, then collections, and then featured just to get back to the main menu is very inconvenient)8 comments 141 views last activity
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Conteúdo O Nemesis foi reativado. Missões & Eventos Modo de Jogo: 2V8 retorna em 15 de Maio, 12:00 BRT. Esta edição introduz o Ghost Face e o Oni no combate. Modo de Jogo: 2V8 apresenta uma série de Missões por tempo limitado, para desbloquear cosméticos relacionados ao Ghost Face. Melhorias em Bots Bots de Assassino aprenderam a, de v0 comments 51 views last activity
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Content New Survivor: Orela Rose New Perks Do no Harm : When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks. Duty of Care : When you take a protection hit while healthy, all other Survivors within 12/12/12 meters gain 25/25/25% Haste for155 comments 4,080 views last activity
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I went to check the tomes to see if all the collections have been unlocked but when i looked i saw lore missing from multiple tomes this was on ps5 don't know if its the same for all platforms.7 comments 101 views last activity
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[Reposting the Design Preview here to help centralize feedback and discussion] Click here for Português Brasileiro , 简体中文 , Français , 日本語 , and Español . Today, we want to dig into a topic that we know many of you have been yearning to know more about: our vision for the future of The Skull Merchant ! REEVALUATING THE170 comments 15,276 views last activity
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As we move towards the 8.7.0 release, we wanted to thank everyone for trying out the PTB and for sharing valuable feedback. We wanted to go over some notable changes you can expect. Haste and Hindered Stacking The community has shared a lot of valuable feedback regarding the Haste and Hindered Stacking changes as tested on the PTB. After careful consideration by the Design team, we will not239 comments 45,416 views last activity
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Personally, I find the lack of consistency in pubs to be super boring, and thus i resort to playing comp DBD, since its more balanced. What I'm wondering is, will a gamemode with balance restrictions ever be released? Im talking Various Banning and Restriction features (Killer Bans, Item/add ons/perk restrictions), removed base features (anti camp meter) and forced offerings Rewards could be g27 comments 852 views last activity
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La Transmisión del Aniversario del Año 9 de Dead by Daylight revela a Springtrap de Five Nights at Freddy's como el nuevo Asesino, actualizaciones de calidad de vida, la colección de The Witcher y mucho más. Dead by Daylight visitó recientemente PAX East para una presentación en vivo de la transmisión del aniversario del año 9, donde se reveló que Springtrap será oficialmente el asesino del próx0 comments 482 views last activity
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SUMMARY OF THE ISSUE: Since lara croft's release patch (8.1.0), when facing doctor, survivors don't look up and scream like before when getting tiered up in madness (whether from shock therapy or static blast), as well as slighty shorter screams, making it more difficult to hear as doctor. Please fix it as the older ones were better PLATFORM: Steam (happens on all platforms excpet mobile) STEP11 comments 811 views last activity
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Hello, good afternoon. I'd like to know if there are any restrictions on broadcasting tomorrow's anniversary stream. Thank you in advance.2 comments 81 views last activity
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I just paid for the deluxe edition, linked my account to my Behavior Account but I havent gotten any cosmetics or anything what this website says to my game. Am I losing something or I just got scammed? :D https://thecastingoffrankstone.com/buy-now/5 comments 102 views last activity
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I tried to log into my DBD account and found out I was banned for "abusing bugs or errors in game design to gain a competitive advantage" For TEN YEARS. I have already tried to appeal my ban and was informed that temporary bans can't be appealed. I do not know why I was banned and would love to be able to find out what I did. The only thing I can imagine is that in my last few matches played I di2 comments 421 views last activity
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SUMMARY OF THE ISSUE: When I logged in yesterday after the update, the Achievement Awakened Anger automatically completed. [I heard that there might be something bugged with the amount of times you need to hit survivors on Steam, so maybe it happened because the Achievement on steam got fixed.] PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: update and start the game.5 comments 71 views last activity
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Cambios desde la compilación de prueba pública (PTB) Velocidad y lentitud Revertimos los cambios realizados en las acumulaciones de Velocidad y Lentitud. Se pueden volver a acumular múltiples fuentes de Velocidad y Lentitud. Ventajas Niñero: Se aumentó el efecto de Celeridad otorgado al Superviviente desenganchado al 15% (era 10%). Pilas Incluidas: Se aumentó el efecto de Celeridade al sal0 comments 3 views last activity
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コンテンツ 新しい生存者:オレラ・ローズ 新しいパーク 害をなすなかれ 別の生存者を治療するとき、その生存者のフック段階1つにつき、治療速度が30/40/50%上昇し、スキルチェックでグレイトを出すと治療が3/3/3%進行する。 救助義務 無傷状態で味方の代わりに攻撃を受けると、12/12/12メートル以内にいる他の生存者全員が25/25/25%の迅速を4/5/6秒間得る。 迅速な対応 ロッカーから駆け出すと、疲労のステータス効果に30/25/20秒間苦しむ。 疲労の効果を得ると、殺人鬼のオーラが2/2/2秒間視える。 疲労状態になると生存者は疲労を引き起こす他のパークが使用不可になる。 殺人鬼 喰種 パレットを破壊すると2跳躍トークンをもとにしたク0 comments 325 views last activity
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Conteúdo Nova Sobrevivente: Orela Rose Novas Vantagens Não Faça Mal : Quando curar outro Sobrevivente, para cada estado de gancho que ele tiver, você cura 30/40/50% mais rápido e ganha +3% ao ser bem sucedido em Ótimos Testes de Perícia. Dever de Cuidar : Quando receber um acerto de proteção estando saudável, todos os outros Sobrevive0 comments 102 views last activity
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Hi my account has been ban for 8 years, which I did not logn in that account for 8 years. Could you help me to release the ban? account: drinkwish1992 on steam1 comments 81 views last activity
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8.7.0アップデートの配信が迫る中、PTBに参加して価値あるフィードバックをいただいた皆さん、ありがとうございました。今日は特記すべき変更点についてお知らせしたいと思います。 迅速と妨害の重複 PTBでテストした迅速と妨害の重複について、皆さんから多くの価値あるご意見をいただきました。デザイン担当チームと慎重に検討した結果、この変更は実装しないことにしました。つまり、 迅速と妨害は重複するままとします。 PTBで変更されたパークは8.7.0アップデートでもそのままとし、ライブサーバーでの使用率をモニタリングしていきます。唯一の例外は光の闘士で、アップデート前に調整予定です。 降参オプションと儀式の結果 新しい降参オプションが殺人鬼に追加され、異なる状況での各結果について少し分かりづらいという声を0 comments 17,921 views last activity
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Enquanto estamos nos aproximando da atualização 8.7.0, queremos agradecer a todos por testar o jogo na PTB e por compartilhar opiniões valiosas conosco. Esta publicação cobrirá algumas mudanças mais notáveis de jogabilidade entre a Build de Teste Público (PTB) e o lançamento da Atualização 8.7.0: Acúmulo de Celeridade e Lentidão Recebemos uma incrível quantidade e qualidade de feedback sobre a0 comments 1,011 views last activity
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With the part 2 of the Skull merchant rework design preview, the devs have added it to the inbox on the live game. Does this mean there’s a possibility that the Developer Updates that get posted for upcoming changes for a PTB will be found in the inbox in game now? I hope they do this because I know a lot of people that play this game and don’t keep trac1 comments 61 views last activity
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So is it permanent now because it was just a test for the bloodmoon event but the event just ended today.5 comments 251 views last activity
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¡Bienvenidos de nuevo a otra edición de vista previa de diseño de La Comerciante de Calaveras! Como mencionamos en nuestra reciente actualización de estado, recibimos una gran cantidad de comentarios valiosos sobre nuestra propuesta inicial de rediseño. ¡Hoy nos complace compartir una evolución de este rediseño! Esto se centra considerablemente en el rol0 comments 503 views last activity
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スカルマーチャントのデザインプレビュー パート2にようこそ!最近のステータスアップデートでお知らせした通り、最初のリワーク案に多くの価値あるフィードバックをいただきました。今日はそのリワークの進化系をお知らせします! これは、スカルマーチャントの役割を、ツールを使って情報ネットワークを作り、獲物を見定め、弱体化させ、適切な時にとどめを刺すハイテクなハンター ― あるいは近代的なスラッシャー ― にある程度集中させたいとの考えに基づいています。 まず変更点を詳しく見てみましょう。 何が変わったの? ドローンをハッキングしたときの殺人鬼のオーラ表示を削除しました。 グローバル検出能力を、ドローンがプレイヤーを検出するのと同じように走っているまたは歩いている生存者に変更しました。 ステルスドローン0 comments 7,731 views last activity
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Surviver Perks alot of them are Stronger then the Killer. the Troll Griefers body block to much. some loops are to Big were they can run around you for Days. Marcialess Storm is Only Usefull on Noobs. Ruin is useless for its slow Regression Speed. NOED imo is a little to week. i thought it was pretty balenced before even as playing surviver. it put pressure on the surviver and gave them a Choi9 comments 341 views last activity
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Voltamos com mais uma edição da Consulta de Design da Negociante de Crânios ! Como mencionamos em nossa última atualização , recebemos um valioso feedback de vocês sobre nossa proposta inicial de reformulação. Hoje, estamos animados em compartilhar a evolução deste processo! Este novo foco destaca o papel da Negociante de Crânios como uma caçadora hi0 comments 533 views last activity
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SUMMARY OF THE ISSUE: I launched at a healthy survivor as Victor with The Twins. This caused me to injure them and latch on as intended, but then softlocked me. I could not recall Victor, nor could they get Victor off of them. They were unable to leave. I was stuck spectating them the entire match. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: About 10-15 seconds after th9 comments 282 views last activity
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Important Progress & save data information has been copied from the Live game to our PTB servers on April 7, 2025 . Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. Players will once again receive 12,500 Auric Cells on the PTB to explore74 comments 48,303 views last activity
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SUMMARY OF THE ISSUE: loaded into a game where nemesis has invisible zombies seemingly. the guy said he knew about it and that it was due to his addons which were: tyrant gore and depleted ink ribbon. the player said that he had to kill the zombies first and then they become invisible when they respawn. nemesis also cannot see the zombies or their auras but he still has collision with them.22 comments 1,361 views last activity
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SUMMARY OF THE ISSUE: Occasionally after survivors have cleansed haunted and while the perk is still active it does not give the insta down that it should PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Cleanse either totem and it may or may not happen VIDEO: https://youtu.be/momPliD4fMs PLAYER LOGS: DeadByDaylight.log2 comments 61 views last activity
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SUMMARY OF THE ISSUE: Very strange game we had against The Shape. Perks were Play with Your Food, Brutal Strength, Fire Up, and Batteries Included. Add ons were Judith's Tombstone and Myers Memorial. During his first Tier 3, he was able to Tombstone myself, the tier 3 last the full 60 seconds. However, on his next Tier 3, he DID NOT lose it after 60 seconds. I am including a twitch VOD of the e4 comments 131 views last activity
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Contenu Nouveau tueur — La Goule Pouvoir de tueur — ŒIL DE LA TERREUR CAPACITÉ SPÉCIALE : Saut du Kagune Utilisez le bouton Pouvoir pour charger et lancer le Kagune, des tentacules qui s’agrippent à toutes les surfaces verticales à portée et propulsent la Goule en avant. Après avoir exécuté un saut, la Goule dispose d’une fenêtre po1 comments 82 views last activity
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I've been wondering all day why my ping is bad then I went against a SWF and noticed they are all from Great Britain, then did another game and they are also from Great Britain. over 15 matches in I realize I am on UK servers. WHY?!7 comments 171 views last activity
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SUMMARY OF THE ISSUE: If you start a Grab Attack from a diagonal angle with Kaneki / Ghoul while the survivor is vaulting a pallet, they can get stuck while the attack animation is playing. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Perform the first dash to enable the attack/injure animation. Align yourself diagonally with the pallet. Perform the attack right when th1 comments 52 views last activity
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If the ghoul leaps and grabs a survivor to mark them, but gets stunned out of it at the right time, the survivor loses interaction ability, such as healing, repairing, unhooking, etc. Platform: Steam Video Link: https://medal.tv/games/dead-by-daylight/clips/k8xr8JA4cPCDjzg71?invite=cr-MSxnTlYsMjMwMTc0MDMy Player Log Attached. DeadByDaylight.log3 comments 81 views last activity
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Would like to know what’s being installed. I don’t see anything on socials or announced.7 comments 722 views last activity
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it’s been like 3 weeks and two bug fix patches since his release why tf does the most OP killer released in years continue to benefit from this bug?7 comments 251 views last activity
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SUMMARY OF THE ISSUE: PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When The Ghoul hooks someone with Yamori's Mask equipped and while a survivor has a Kagune Mark all survivors scream, but when you have Hardened you don't scream but you don't see the killer's aura, even though you should after Hardened suppresses it.7 comments 121 views last activity
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SUMMARY OF THE ISSUE: BUG 1: Since this patch Victor's collision seems very broken. He will very often randomly bounce off survivors or random geometry on the map, even while directly aiming at the survivor. He even seems to sometimes bounce off the survivor after a successful down. BUG 2: In one match I encountered another big bug when I attached Victor to a healthy survivor. My camera never sw12 comments 791 views last activity
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¿Pueden creer lo rápido que ha pasado abril? No solo el Evento Luna de Sangre está en pleno apogeo, sino que también tenemos una nueva actualización, Pulso Firme, que se acerca rápidamente. Mientras tanto, queríamos repasar los primeros 3 meses del año y compartir cómo les va a los Asesinos y Supervivientes. ¡Para empezar, tenemos las tasas de selec0 comments 261 views last activity
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Abril passou voando, né? Além do evento Lua de Sangue em pleno vapor, temos a atualização – Steady Pulse – se aproximando no horizonte. Enquanto isso, que tal dar uma olhada nos primeiros 3 meses do ano e compartilhar como andam nossos Assassinos e Sobreviventes? Começando com as taxas de escolha dos Assassinos! Analisando ambos os grupos de MMR, o Vil0 comments 701 views last activity
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4月がどれだけ早く過ぎているか信じられますか?絶賛開催中のブラッドムーンイベント以外に、新しいアップデートのSteady Pulseがもうすぐそこまで近づいてきています。今回は、今年の初め3ヶ月を振り返り、殺人鬼と生存者がどのような調子か見てみたいと思いました。 まずは殺人鬼の採用率からです!2つのレート帯を見てみると、ウェスカーとブライトが高い機動力を活かして両方でトップ5に入っています。ナイトメアは幅が広いレート帯ではトップ10に入り込めませんでしたが、最近のリワークのお陰もあり、高レート帯では採用率が高くなっています。 ナイトメアといえば、リワーク後の彼はまるで夢のような活躍を見せたようで、両方のレート帯でトップ0 comments 7,871 views last activity
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Literally, we can't play the game against this killer. He moves so fast, so every map is small for him, he can hit while literally flying, AND EVEN WORSE, he can hit with his ability from back of the walls, after dropping a pallet, he even can do it. 99/100 matches are against The Ghoul. Please fix him, or many people quit the game and won't return, just like me. I've never thought about pay to w50 comments 3,252 views last activity
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Content The Ghoul Reduced Tentacle range from 16 meters to 14 meters . Reduced Enraged mode time from 45 seconds to 40 seconds . Reduced Enraged bonus time when performing a perfectly timed grab-attack from 15 seconds to 10 seconds. Reduced Reticle Stickiness Time effect on targeted Survivor from 0.3 seconds to 0.18 seconds. Reduced71 comments 29,952 views last activity
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The stackable haste and hindered is generally a good idea for perks. Though it SHOULD NOT effect killer powers or add-ons. It will take a while a but nerfing add-ons to compensate for buffed perks isn't an issue. Take clown for example can't use any haste perks at all because his bottles are well haste, same with hindered. You spent all that time buffing Clown just for you to give him th4 comments 561 views last activity
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the new rarity colors are awful for color blindness people I can’t tell any difference between the some of the tiers now so I really implore the devs to take a look at the changes or possibly adding a feature to change the colors to a more accessible style like the original.26 comments 762 views last activity
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Contenido El Ghoul Hemos reducido el alcance de los Tentáculos de 16 metros a 14 metros. Se redujo el modo enfurecido de 45 a 40 segundos. Se redujo el tiempo adicional agregado al Modo Enfurecido al realizar un Agarre perfectamente sincronizado de 15 segundos a 10 segundos. Se redujo la duración del efecto de agarre en el superviviente objetivo de 0,3 a 0,18 segundos. Se redujo la retícul0 comments 1,053 views last activity
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So im in a situation where my main playstation accaount got banned but I created a new one and I wanna knkw is there any chance I can get my thing on my New accaount or at least the purched dlc's?2 comments 162 views last activity
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コンテンツ 喰種 触手の距離を16メートルから14メートルに減少しました。 狂化モードの時間を45秒から40秒に減少しました。 完璧なタイミングで掴み攻撃を行ったときの狂化モードのボーナス時間を15秒から10秒に減少しました。 生存者を狙ったとき照準が吸い付く効果の時間を0.3秒から0.18秒に減少しました。 掴み攻撃の照準が生存者を検知するエイム範囲を94%減少しました。 障害物越しに掴み攻撃のダメージが発生するための最低距離を30%減少しました。 パレットを破壊したあと、もし能力がクールダウン中ではない場合、跳躍を1回使ったのと同じ分だけ強制的にクールダウンに入るようにしました。 アドオン淹れたてのコーヒーのレア度をコモンからベリーレアに変更しました。0 comments 22,111 views last activity
