Discussions

7,799 discussions.
  • so i saw on tiktok a clip from (Hens) the famous dbd youtuber that he uploaded a clip where he said that he is about to camp those 3 gens in the house for 50 hours so i thought it would be fun to camp gens a few games in the PTB, so i played 1-2 matches and in the end game chat, survivors said they reported me for abusing bugs in the PTB and that i will get permanently banned for it. Can someone
    7 comments 331 views last activity
  • Conteúdo O Ghoul Reduzimos o alcance dos Tentáculos, de 16 para 14 metros . Reduzimos o Modo Enfurecido, de 45 para 40 segundos . Reduzimos o tempo bônus adicionado ao Modo Enfurecido ao realizar um Agarrão perfeitamente calculado, de 15 para 10 segundos. Reduzimos o tempo do efeito de aderência no Sobrevivente alvo, de 0,3 para 0,18 segun
    0 comments 1,171 views last activity
  • Brown and Yellow map offerings… Moonlight offerings… Cypress Mori's… RIP
    12 comments 611 views last activity
  • There's a couple points I think are worth mentioning from today's update to the loadout UI (or previous issues) that I think could use some further improvement. With this change the number for the amount for addons/items got pushed more towards the center of the icon. I think it now needs to stand out more, with some of the addons and items it can be very hard to read because the white text ov
    14 comments 481 views last activity
  • Importante 
 La información y el progreso del usuario se copiaron de nuestros servidores oficiales a los servidores de compilación de prueba pública (PTB) el 7 de abril de 2025. 
 Los jugadores aún pueden progresar dentro del PTB durante su duración, pero tengan en cuenta que cualquier progreso realizado en la versión de prueba pública no se trans
    0 comments 1,021 views last activity
  • 重要 パブリックテストビルド(PTB)はSteam版のプレイヤーの方のみアクセス可能なベータ版です。家庭用ゲーム機版・Steam以外のPC版の方はご参加いただくことができません。またベータ版という特徴から、すでに修正作業に入っている既知の問題がいくつか発生することが確認されています。 4月7日にセーブデータをライブサーバーからPTBサーバーにコピーしました。PTB期間中も進行度を上げることはできますが、ライブサーバーへは持ち越されないことにご注意ください。 PTBの参加方法は こちら 。 コンテンツ 新しい生存者:オレラ・ローズ 新しいパーク 害をなすなかれ 別の生存者を治療するとき、その生存者のフック段階1つにつき、治療速度が30/40/50%上
    0 comments 17,191 views last activity
  • Hello, my name is Blake. I've previously gone by Renfurr and been playing this game since 2016. I'm a survivor and Hillbilly/M1 Variety Main. I'm kind of known as being the flashlight/flashbang locker dude, generic "toxic" survivor main as I've been doing locker saves since as early as 2017. Just a quick headsup that it is currently like 4am for me and I am sick with the flu so please bare wi
    86 comments 5,313 views last activity
  • Actually 2 questions. Does it have a new lullaby? The new mori looks sick, now I must know about the lullaby. Next question, this one has to do with the shop. As we know, the devs said they were evening out shop cosmetic prices with this update. Legendary and Ultra Rare cosmetics will cost 1485 ac or 29700 iri shards, Very Rare will cost 1080 ac or 21600 iri shards, so on so forth.
    8 comments 1,051 views last activity
  • Importante As informações e progresso de usuários foram copiadas de nossos servidores oficiais para os servidores da Build de Teste Público (PTB) em 07 de Abril de 2025 . Jogadores ainda podem progredir dentro da PTB durante toda sua duração, mas note que nenhum progresso realizado na Build de Teste Público será adicionado à versão oficial do jogo.
    0 comments 1,264 views last activity
  • So with new bugfix making BP bonus to affect normal queue as well far less people will be playing event queue with will slow community goal progress considerably. Please consider lowering thresholds needed because I feel like we might not even reach 500% BP with this change
    10 comments 261 views last activity
  • Hoje, queremos mergulhar em um tema que sabemos que muitos de vocês estão ansiosos para entender melhor: nossa visão para o futuro da Negociante de Crânios ! REAVALIANDO A NEGOCIANTE DE CRÂNIOS Sabemos que a Negociante de Crânios é uma Assassina que divide opiniões. Independente de seu desempenho em uma Partida, ela carrega uma bagagem de sentimentos
    1 comments 2,611 views last activity
  • 本日は皆さん興味津々のトピック…スカルマーチャントの将来に関する私たちのビジョンについてお知らせしたいと思います。 スカルマーチャントのリワーク スカルマーチャントは儀式でのパフォーマンスに関わらず賛否両論のある殺人鬼で、皆さんの中には彼女に対してこれまで強い感情を抱いてきた方がいることを把握しています。 スカルマーチャントと対戦するのは楽しくない、そのスキル構成は複雑すぎるといった意見も多く、その結果、殺人鬼側ではスカルマーチャントを試すことがためらわれ、生存者側では詳しく下調べしない限り対策を講じるのが難しいと感じられています。 スカルマーチャントのリワークにおける私たちの目標は次のとおりです。 殺人鬼(スカルマーチャント)と対戦相手の双方が楽しくプレイできるようバランスを調整すること。
    1 comments 15,181 views last activity
  • On its own, and on paper, The Ghoul's power is fine and fun to control. (Even though this is the third back-to-back double dash Killer in a row this year that's been released and the powers are getting a little repetitive, but I digress and that's neither here nor there) However, in practice, The Ghoul is very annoying and unfun to play against, as well as a balancing nightmare: The Ghoul can c
    40 comments 2,296 views last activity
  • 21 comments 292 views last activity
  • I’m working on a video with all of the changes to this character and why a lot of really good Huntress mains gave up on her and I need help finding one of her nerfs. For the first 3 or so years of her existence she used to move at 110% when readying up a hatchet and only slowed down when she was able to throw it. (You can see this in any old gameplay footage and I have footage of it still to thi
    5 comments 231 views last activity
  • 4 comments 221 views last activity
  • In this morning's dev update, the notes state that you aim to distribute power across tokens rather than having its main draw on token 1. Could we get some clarity on the specific values for this change? For example, is pentimento now 6% repair debuff per token, making it 30% at 5 or something? Thanks.
    19 comments 332 views last activity
  • A little spoiler alert, because of some unknown bug I've been able to take a peek into lvl 3 tome of the blood mood event, and I found a challenge which require a killer to kick a canister (I don't remember how much times). Through out more than 10 matches on this event, I've seen a dropped canister only once, and it was not even because I did something - survivor dropped it. By any chance - ca
    14 comments 451 views last activity
  • I could have sworn that the map offering being 20% was going to be part of this update. I didn't see it in the patch notes (unless I skipped it by mistake) and 6 games in a row my map offering took us to said map. Unless I got lucky all 6 of those times, I don't think it was updated.
    6 comments 491 views last activity
  • La actualización 8.7.0 llegará antes de que se den cuenta, así que echemos un vistazo a los cambios de jugabilidad destacados que podrán encontrar la próxima semana en la versión beta, que incluyen las mejoras de las que les hablamos hace poco como parte de nuestra Iniciativa de calidad de vida . 
 Notarán que en esta actualización del equipo de desarrollo no incluimos algunas cuentas a fond
    0 comments 802 views last activity
  • Imagine my shock and sadness today when I log in and realize all my retired offerings are gone. I have played this game since 2017, and had a small collection of retired offerings, including the offerings from the first Halloween event, and several of the old splinters. I understand devs might think it is clutter but I really feel like a piece of my love for this game has been taken. Now maybe i
    5 comments 231 views last activity
  • A Atualização 8.7.0 chegará num piscar de olhos, então vamos dar uma olhada nas principais alterações de jogabilidade que você pode esperar da Build de Teste Pública (PTB) da próxima semana, incluindo as melhorias que compartilhamos recentemente como parte da nossa iniciativa de Qualidade de Vida . Você pode perceber que, nestas Novidades dos Desenvolv
    0 comments 1,451 views last activity
  • 8.7.0アップデートのリリースまであとわずか。今回は、来週のパブリックテストビルドで導入予定の注目すべき変更点をご紹介します。その中には品質改善アップデートの一環としてお知らせしていた改善点も含まれます。 この開発チームアップデートでは、変更に関する数値は記載されていません。PTBですぐに試せない段階では、ブログで数値を示してもその変更を把握することが難しいことがあります。そのため、変更予定の正確な数値はPTBパッチノートでご紹介しますので、そちらをご確認ください。 それでは導入予定のアップデートの内容を以下にご紹介します。 新しい機能 [新規] クエストに関するコンテンツをすべて一か所にまとめるため、新しいク
    0 comments 22,192 views last activity
  • The exigate needs to lose progress, If the survivor is not holding it, that's literally all very easy fix, can be done in a week, the survivor should not have a third choice , it's either open the gate or don't open at all , no gray area that's an exploit , exit gate need to have regression, This is a survival horror game, not a comedy joke walk through, you don't feel trapped at all, With this e
    12 comments 351 views last activity
  • Características Inventario 
 Los objetos equipados ahora muestran su contador en la esquina izquierda. 
 La barra de búsqueda ahora acepta texto directamente, eliminando la antigua ventana emergente. Contenido Evento de luna de sangre 
 Aplicamos la bonificación de Puntos de Sangre lograda por la comunidad tanto a las colas de evento
    0 comments 501 views last activity
  • 新機能 コンテンツ ブラッドムーンイベント コミュニティ目標のブラッドポイントボーナスがイベントと通常両モードに適用されるようにしました。 問題の修正 キャラクター グッドガイがいくつかの移行アニメーションがない問題を修正しました。 血の携行缶の出現アニメーションがスキップされる問題を修正しました。 ブライトがパレットに攻撃することで疲労トークンを回復しなくなりました。 ハントレスと対戦しているときに、手斧が0,0,0の位置に出現しなくなりました。 生存者がナイトメアに対して眠っている間にドリームスネアに当たると、一時的にアニメーションが欠けたり、ガクガクが発生する問題を修正しました。 ゾンビが時計塔の2階から落ちた後に動けなくなる問題
    0 comments 20,461 views last activity
  • When choosing a map in custom games, you are able to see and choose the removed map variants (they weren't there yesterday)
    4 comments 221 views last activity
  • Funcionalidades Inventário Elementos equipados agora exibem seu contador no canto esquerdo. A barra de busca agora aceita texto diretamente, removendo a antiga janela pop up. Conteúdo Evento Lua de Sangue Aplicamos o bônus de Pontos de Sangue alcançado pela comunidade nas filas de evento e fila de j
    0 comments 851 views last activity
  • We are going to get a ton of blood points, but we still have to wait and sit there for HOURS spending them. It’s so boring!!!!!!🥱 It is such missed opportunity to not release it together with this event. Also please remove the bloodpoint pop that appears after each level and make the spending speed instant. This would be such an amazing quality of live change! It takes far too long to
    2 comments 111 views last activity
  • So decided to test how they actually changed Oni and basically one frame flick is no longer possible (tried with 4k DPI but I used to do it with 3k), but they returned flick via looking up, which should be possible on console too. I can't really test it on console, so maybe someone willing to try and write here? Kinda annoyed, because I was using mainly one frame flick, so have to relearn it ag
    16 comments 702 views last activity
  • This somehow escaped the patch notes (probably should've been included there) but as was mentioned on today's livestream, map variants have been removed from the game in today's update. This includes all the 2nd variants of Macmillan maps, the 2nd variants of the Yamaoka maps, Ormond 2 and 3 (not Ormond Lake Mine though), and all Badham maps except for Badham 1. How do we feel about this? I alwa
    72 comments 5,572 views last activity
  • Coming from a killer main sometimes playing as survivor. I reckon something should be done with the killers just standing there on the hook in front of your face during the endgame collapse or when all the generators have been powered. It's simply annoying and feels like humiliation and a waste of time in most of the cases, because teammates seldom manage to save you from the hook, and it tends
    15 comments 513 views last activity
  • Before you start assuming things, keep in mind I mean the ones marked with roman numerals, that only shuffle the map around. They really, really suck. First of all, they are yet another thing to learn (as if we didn't have enough maps to learn) and be confused by. I cannot tell Badham II from Badham IV and I don't think anyone does. As if Badham wasn't enough, they added one to each MacMillan
    36 comments 622 views last activity
  • SUMMARY OF THE ISSUE: After the release of the new chapter 8.6.0 ("The Ghoul") in Dead by Daylight, no new achievements have been added to the Steam version of the game. This is unusual, as past chapters consistently included new achievements tied to the newly released Killer or Survivor. Steam still lists only 270 achievements, and the Steam API also reflects this number. Clearing cache, restar
    3 comments 181 views last activity
  • So I noticed in my match the option to abandon popped up. I'm aware of the anti slug the devs are trying to do but I thought it was only available during a 4man slug. My impression was it's only under the extreme circumstances you can do it? Ken downed me in chase and left me to chase someone else he saw nearby. He did this twice to me, and after the second time that option popped up and I was t
    6 comments 5,091 views last activity
  • soooo did BHVR forget to add achievements or did they finally realize it's not important to keep adding foolish unfulfilling challenges every chapter? Cux I just auto piloted my 1st ghoul game to get the adept to not get it with my 4k
    3 comments 201 views last activity
  • Bougght the Tokyo Ghoul - chapter on steam and after starting up the game, Im greeted with two new cosmetics in my inventory. I didnt pay any money for them and they are not listed to be included in the dlc - pack. Bug???
    9 comments 401 views last activity
  • As title says. PC, Steam. Don't even own the DLC. Just loaded in and it's claiming I already have these two outfits purchased?
    5 comments 352 views last activity
  • SUMMARY OF THE ISSUE: when initializing the game, it throws different errors every time: no network connection, save game error, wrong version …and more PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I updated the game and opened it VIDEO: https://youtu.be/Wz9gzeNbgh4 PLAYER LOGS: No logs on PS5
    1 comments 71 views last activity
  • Nuevo Asesino - El Ghoul Poder Asesino TERROR DE UN OJO HABILIDAD ESPECIAL: Salto de Kagune Usa el botón de encendido para cargar y lanzar el Kagune, tentáculos que se adhieren a cualquier superficie vertical dentro del alcance y rápidamente tiran del Ghoul hacia adelante. Después de completar un salto, El Ghoul tiene una ventana para realizar un s
    0 comments 421 views last activity
  • I was really hoping we would see the ptb changes today but seems like that might drop tomorrow instead
    31 comments 1,264 views last activity
  • コンテンツ 新しい殺人鬼 - 喰種 殺人鬼の能力 - 隻眼の脅威 特殊アビリティ: 赫子の跳躍 能力ボタンを使って赫子をチャージして放つと、範囲内の垂直面に触手が吸着して喰種を前方に素早く引っ張る。喰種は跳躍を終えたあと短時間の間に2回目の赫子の跳躍を連続させられる。また、アビリティ発動のボタンを使えば赫子の跳躍を直ちに終了できる。赫子の跳躍は可能な回数を使い切るとクールダウンに入る。また、跳躍に乗り越え(障害物や倒されたパレット)をつなげたあとや、生存者に赫子の照準を合わせて生存者めがけて跳躍したあともクールダウンに入る。連続させた2回目の跳躍で喰種が生存者に照準を合わせると、喰種はその生存者に掴み攻撃を行う。掴み攻撃は、生存者にダメージを与え(無傷の場合)、深手を負わさせて赫子マークを付け
    0 comments 9,481 views last activity
  • Conteúdo Novo Assassino - O Ghoul Poder do Assassino - Terror de Um Olho Só Habilidade Especial: Salto Kagune Use o botão de Poder para carregar e lançar o Kagune , tentáculos que aderem a qualquer superfície vertical dentro do alcance e rapidamente lançam o Ghoul para frente. Após completar um salto , o Ghoul tem uma breve janela para execu
    1 comments 892 views last activity
  • These games are banned by Reshade : r/ReShade Reshade announced a new list of games that reshade will no longer install into and dead by daylight is on that list. Are they banning for this now? Why?
    24 comments 9,972 views last activity
  • There are posts on Twitter/X but I thought I'd make my own for us here! Copy the template and tell us your answers! first main: Ace and Myers current main: Nancy and Freddy fav map: coal tower fav perk: Kindred fav item: Med-kit fav chapter: Stranger Things how many p100s?: 3: Freddy, Nancy and Steve/Johnathan hours: ~6,000
    90 comments 1,912 views last activity
  • I like that devs are showing us previews of reworks instead of it just hitting the ptb so we can help make adjustments and provide feedback prior to ptb before it releases. This saves them time and resources, it saves us time and frustration. It also helps paint the picture for a better experience for everyone so we can get a character to play that is fitting for the Dbd experience. This wi
    17 comments 421 views last activity
  • I've heard mixed reviews and wanted to see what all of you guys think.
    81 comments 2,122 views last activity
  • Just got done reading the design preview and then opened the survey. Almost none of the questions about gameplay are actually answerable. We only got a brief overview of functionality but how fun it is or if it improves gameplay is not something I can actually answer without seeing the numbers or how it works. For example, if the drone is a fast and complete unavoidable hit like victor, it's goin
    18 comments 371 views last activity
  • This is Sawyer he’s so sweet and LOVES to play
    5 comments 71 views last activity
  • This is cool! I am excited for details soon. The surveys are great ideas. 💡 What do yall think?
    30 comments 762 views last activity
1 … 16 17 18 19 20 … 156