Discussions
339,151 discussions.
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which is a shame, because that seems like it would be exclusively useful for a survivor trying to hide while bellycrawling on the floor Desktop, always occurs, i have a general feeling this is one of those 'feature not a bug' situations but i still dont like it lol0 comments 22 views last activity
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I think it would be really cool to see a perk that allowed you to see survivors in like a 3-4 meter radius of whenever an attack hit a wall, for example when huntress throws an axe and hits a wall, or smacking around trying to find sneaks as the trapper, or ramming your face into a thing as a blight, for like 0.5/1/1.5 seconds. The only real situation i see this being a prob0 comments 1 views last activity
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Didn’t people say that she can blink 4-5x in the PTB when Nurse had an add-on rework? Just had a game against her and luckily she wasn’t that good, but it really shouldn’t be in the game. ‘Jenner’s Last Breath’ should definitely be looked into and get this bug exploit fixed ASAP!12 comments 371 views last activity
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I was playing (blight), when I got into the game every time I started rushing It just kept stunning me I couldn't use the stacks it had, as soon as I pressed the ability button It just stunned me it didn't make me run (I ran about 5cm every time I pressed it) over all I couldn't use the ability.0 comments 1 views last activity
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I think MrGimms once again sums everything up perfectly. So much time was wasted with things on this PTB that no body really wanted, and there's no real way of knowing how long it sat in a pipeline with the devs giving it a green light afterwards. I'm happy changes were reversed, specifically for the Billy players, and they SAW that the healing nerfs were problematic (though all the regressio0 comments 51 views last activity
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The change to activate dead hard after you are unhooked makes the perk even worse. This means you can only use dead hard twice in one game. Also, this encourages even more tunneling. It encourages the killer to hit the unhooked survivor and put them in the deep wound state, meaning that they can no longer use dead hard b/c dead hard does not activate in the deep wound, and then the killer would j22 comments 381 views last activity
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I think many will agree new CoH is a very situational perk. Now it useful in three cases: you have 3 or 4 injured survivors and you need a reset; you play a triangle; you need to heal for double save. Otherwise, your solo teammate will not run to the boon because you just want to heal and 100% boost is not a solution, IMO it should be reverted. What I want to suggest: what if we add to CoH the ab3 comments 41 views last activity
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There is a missing chunk of the map on a Lampkin lane map, a corner is missing and leads to nothing.0 comments 11 views last activity
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Initially this PTB was looking terrible for both sides. Multiple perks dumpstered along with the healing changes and Billy changes that had nearly everyone up in arms due to just how bad they were. But now... the Devs posted again. Base heal nerf and Billy nerf are gone which is fantastic. Honestly well done on that. Those shouldn't have ever been proposed. But they didn't stop there. Dead9 comments 121 views last activity
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It was in the middle of the game and we could get off the map, and if we fell, we appeared in the spawn at the beginning of the game. I recorded it, but apparently I can't send the video here So I attach the images Captura de pantalla 2023-04-06 024544.png Captura de pantalla 2 .png1 comments 21 views last activity
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just logged in today as i heard there were some codes for new outfits, as i try to redeem them the game just says i can't redeem it due to server error or something like that. Auric cells purchases work just fine as everything in the store except from the code redeem system.11 comments 242 views last activity
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Hello everyone! When i play Dbd usually once every few matches or more often it crashes and forces my pc into a bsod after a few seconds. Specs: AMD Ryzen 7 5800H 8 gb RAM NVidia Geforce 1650 The game runs well. The crash is sudden. I have the driver for my video card up to date. Error on epic: Unreal Engine is exisiting due to D3D device being lost.(Error: 0x8873 comments 401 views last activity
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There's only one problem coming to DBD. Nerfing killers again and buffing really good and opressive teams. For example: On PTB CoH was very weak because the base healing got nerfed. With 16 seconds this perk is fine without self heal ability... although it got buffed so you have free we will make it for you all team... This means this perk will remain S tier in SWF but it got slightly nerfed in3 comments 71 views last activity
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Just adding thoughts here: 1. Portal 2 crossover event 2. More objectives. I wanna hide a treasure for people who are curious explorers and can see through my sneekyness, and reward them for it! 3. Its way too easy/limiting to figure out the path to take using HARV. It always has to be flat. No jump downs or grapple ups.5 comments 61 views last activity
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PC Steam Occures everytime Artist uses a mori/kill a Survivor while having the Frumious Jabberwock skin equipped.0 comments 32 views last activity
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I've linked both my steam and epicgames account on my behaviour accoun and i managed to merge my epicgames account but it says that "The merge feature is temporarily disabled" but i saw someone else merge their account recently? is there something i'm missing or is the merge feature disabled for everyone right now too?5 comments 411 views last activity
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Considering the token limitation on PR, there is something that was missed on maintaining the decision to keep tokens in. In the current system, killers can be entirely penalized for hooking survivors and get zero use out of PR tokens. Ignoring the fact that scourge hooks are already heavily RNG if you're able to get to them, and ignoring the fact that survivors have a literal perk to counter th3 comments 71 views last activity
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Breakdown has been buffed since patch 3.6.0, but until now, I still saw so few random survivors using it (SEA REGION). Breakdown can destroy a hook for 3 minutes, which is a good perk for countering scourge hooks. This is the reason I don't get why pain resonance is getting nerfed, but it already happens, so whatever. Breakdown can also somehow counter camping, forcing the killer to move to ano5 comments 401 views last activity
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Platform: All Platforms Description of the issue: I wanted to make a post specifically highlighting something that I've noticed has been a consistent bug within the game for nearly 2 years at this point and I'm confused as to why it's never been resolved? Kate is meant to have visible bra-straps on ALL of her default top cosmetics, yet for some reason every single one of her default tops do no0 comments 191 views last activity
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Hello there, I think each of us has experienced it before: You repair a generator The killer approaches / a new target arises You let go of the generator and get a skill check that fails immediately Since the audible notification of the skill check happens at the same time as the release, you have no chance to react here and the skill check fails.12 comments 1,144 views last activity
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Hi, I have two major complaint against the coop mode in this state, the first is that coop players have illimited resurrection. This thing make the game way too easy and this is not entairtaining for the outpost creators and also for the coop players. One more by player should be enough. The fact is that if you can complete an outpost in singleplayer then you can make it in coop with no bonus l1 comments 21 views last activity
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Earlier, I viewed my Outpost after it expired, picked up the materials, then left and watched the new replays. Afterwards, I went right back into the Outpost to Prestige it and alter it a bit. There were new (very obvious) materials scattered around that definitely were not there before. This was not a little bit. There was a lot of new material when I viewed my expired Outpost for the second2 comments 11 views last activity
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Is it possible to transfer dbd progress from one steam account to another steam account?2 comments 31 views last activity
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Hi I have noticed a few instances when people have attempted to raid my base they have died a few times and decided to quit after being unsuccessful but the game has them listed as 0 deaths and nothing to collect, confirmed by watching the replays. Also as a side note it would be good to have more than x2 on a replay and a rewind unless I am being blind and missing that option. Is this a bug on1 comments 21 views last activity
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I saw same report but it was posted during open beta so I'm here now for the release version. I have TONS of replays from one of my outposts and neither I can see them nor I can find replays from my newer and less populated outposts (where feedback from replay station is more important). Moreove, it says I don't have MY replays available even tho I did several outposts (and you can see the map tr2 comments 1 views last activity
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So you have syringe that heals you fully after 24s... and then you have gel dressing that allows me to heal up to 66% extra in 16 seconds... In what worlds are they comparable?7 comments 351 views last activity
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I'll make it clear that this isn't a rant. I played this game for 70 hours and stopped playing for like a year since a lot of things in the game felt well, undeniably silly imo sometimes. I played the game recently once again and immediately reminded me why I stopped this game. Clearly, this game is no longer for me so I'm ready to move on. But before leaving, I'm genuinely curious about what ma10 comments 171 views last activity
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Everytime I finish a map my rank is showing as this: Actually I am bronze 1 which is however also not further leveled0 comments 21 views last activity
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I'll give you the changes I'd make first, then the reasoning later. Nerfs: Reduced regression upon kicking generators with guards to 1% for Assassin and Jailer, 2.5% for Carnifex After an unhook, both the unhooker and the unhooked survivor are undetectable to guards for 2 seconds Dried Horsemeat and Map of the Realm reduced to +2s and +2m Buffs/Improvements: Guards begin patrolling 0.5s0 comments 21 views last activity
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Hex Ruin, Pop goes the weasel, Thanataphobia, Scourge hook: pain resonance, and Call of Brine and Overcharge all have been or will be nerfed into irrelevancy. Is Jolt and Deadlock going to be too powerful too? Ruin, COB, and OC should all have 150% regression speed as a medium so they aren't as oppressive, but still useful. Thanataphobia could use just a 1% increase, Pain Res should have a way to10 comments 251 views last activity
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with the update, are the medkits supposed to be just enough for 1 self heal, or 1 full heal only? because with 33% efficiency penalty 1 self heal takes 21.28 charges, if it works like 1.33 medkit charges per 1 heal charge.11 comments 761 views last activity
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I just see the best billy players just spinning their camera a thousand times around a loop and landing the hit, like anyone can do that and people say its a high skill killer?20 comments 342 views last activity
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Hi, we all appreciate the changes from the PTB, however, there's one thing that's not sitting right with me for a LONG time. Dead Hard. When you changed Dead Hard in the 6.1.0 update, you thought it was going to be in a good spot, however, it's still the most used survivor perk and that's for a reason. Why will we STILL complain about Dead Hard, despite the upcoming change? Because Dead Hard0 comments 21 views last activity
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My outpost had many kills i started collecting my game crashed. When i entered again all my resources were gone... And now my notification for those kills is permanently stuck on UI and keeps showing i have kills left to inspect...2 comments 11 views last activity
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So I pre-purchased the game (twice, actually. One for me and another for a friend) however we don't see the pre-purchase skins. So i wanna know were there 2 verisons of game on pre-purchase sale on steam?2 comments 21 views last activity
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hello to all, i'm still pretty new to the game (like all of us probably), but i have a question: does it make sense to create a second outpost as soon as possible or rather to improve the first outpost? is it generally useful to create more outposts as soon as you have the chance? also, in general, i have the question if it depends on certain factors that the outpost is shown to other players,1 comments 31 views last activity
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Why does it feel like DbD is pure capitalism? The rich get richer and the poor get poorer. Hillbilly only get small scraps while spirit, nurse and blight having full diner experience for years unnoticed. Everyones celebrating not realizing how small of the buff hillbilly is getting. Thinking outside the box isn't common for folks. Why won't all the weaker killers such as Skull Merchant, Trapper17 comments 781 views last activity
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Hey, Is there any way to duo with a random player through matchmaking when raiding or do I need to party up with someone instead.2 comments 71 views last activity
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My CPU and GPU cooler goes crazy when im playing this game and not in any other game. I dont know why0 comments 21 views last activity
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Red Queen specifically is beautiful, but the whole "off with their heads" quote is proof of such a missed opportunity to make Red Queen a Pink with a special Mori that decapitates survivors or something. DBD Mobile needs to give some dev power to the PC crew4 comments 51 views last activity
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We have been in the same situation for years now, it's past time to fix the issues that we have with the SA servers, and I know a lot of the SA players had the same complaint being posted in either this forum or social media and it feels like we are being ignored. Issues: -Players on the West side of South America have a much higher ping, sometimes going up to 150ms because the server is too0 comments 1 views last activity
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Something I found quite curious and I'm not sure if anyone else noticed was the model. It's a completely different stance than all the rest of her skins unless someone can correct me and I missed one (doesn't match any other killer from what I could see either). This seems like an entirely new model. Now as we know they tend to reuse models substantially as it just makes sense financially and tim16 comments 361 views last activity
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Did anyone else notice we are slower now than we were in beta? Raiding feels slower now compared to beta?... Base movement speed is much slower if you wanna just walk around. Even grapple hooking is slower because of this! I really enjoyed this game because of that speed... :(1 comments 21 views last activity
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Bird lady is now dragon lady :O Looks good! with new sound effects as well, idk if there are new animations.8 comments 821 views last activity
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When I load up the game, memory usage sits around 2100 MB. When I go into the first outpost, it increases to about 2300 MB. While playing that outpost, memory slowly creeps up. After the fifth/sixth attempt, it was over 2400 MB. Every attempt saw my memory usage go up more and more. When I abandon the raid and return to my base, the usage drops back to ~2100 MB. There is some sort of leak o1 comments 31 views last activity
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You want feedback, pretending killers do not exist in the game? There you are: The DH change accomplishes nothing, encouraging tunneling even more: as many people pointed out, you now conveniently HAVE to hit and follow the unhooked person to deny their acquired perk. The new altruistic healing will make SWF teams even more unfair. Between new addons and 100% COH speedup, 2 people playing toge25 comments 451 views last activity
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An oversight of the medkit changes will result in the time it takes to heal yourself with Pharmacy to be essentially doubled. This perk was barely used before, and doesn't need a nerf. Pharmacy needs a major speed bonus to healing yourself with medkits gained with this perk to offset the nerfs to the Green Medkit. Something like +100% would put it close to what it was before.7 comments 91 views last activity
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The current proposed change to Dead Hard in the April 5th Developer Update sets a worrying precedent that I hope to avoid. Dead Hard is an exhaustion perk and should be balanced around the fact that it goes on a 60/50/40 second cool-down after being triggered. If the perk needs to have additional requirements before it can be triggered then that simply means that the perk's effect is too strong f0 comments 11 views last activity
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Issue: I have seen a lot of people on various forums talking about the limitation having to have a direct path for HRV is causing with outpost design. Having to have this path means outposts that want to focus on things like platforming cannot be built. Potential solution: When a player is in build mode allow them to spend resources at the HRV spawner to add mods to HRV. These could be somethin0 comments 11 views last activity