Feedback and Suggestions
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Hey everyone !! What do you think about create a new outfit on game ? For Ada Wong / « Carla Radames » Outfit from Resident Evil 6 ? It’ll be amazing no ?? :)0 comments 41 views last activity
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Hey, I don't want to make those type of message where we explain all the possible perks a killer could have or anything. I just want to say that I'm a huge fan of both DBD and TEW and that I saw a lot, like a LOT of suggestion about a collaboration with The Evil Within. I feel like it could be really free, like a little one with only a cosmetic for pyramid head, since it inspired the Keeper. Bu1 comments 31 views last activity
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Simply put. Balance the game properly. I'm a relatively new player, picked the game up in august, racked up about 8 days play time in those couple of months. I play as both survivor and killer roughly equally, my first proper month made iridescent 2 on both. So probably a bit more survivor. Because my survivor progress is a lot slower. Ive reached a point on killer where my matchmaking is con49 comments 1,041 views last activity
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As per title. Fun Fact,a similar,but I believe plainly bugged behavior is present on the PTB rn6 comments 101 views last activity
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With the upcoming improvement to the Archives where you can have both a survivor challenge and a killer challenge queued up simultaneously, that brings to mind a similar request for the Daily Ritual logs. Namely I think it would be a good idea to, instead of showing 3 rituals of random types like it currently does, always show 2 killer rituals and 2 survivor rituals. The reason I'm suggesting t4 comments 51 views last activity
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Been reading people complaining about solo survivor and because of my own game earlier where it went a little bit like this. We play against jolt + thana Nurse (she also had nurse's calling and bbq and chili) and I think it was Groaning Storehouse. We had a No Mither David (nuff said). I start on a gen near shack close to a hill and Haddie brings Nurse and of course my gen regresses. Anyway, Had6 comments 211 views last activity
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If nemesis and Wesker can have one, why can't the survivors? I doubt it's a licensing issue because Nemesis has one (and Wesker will have one). If we can't have a blighted version of the suvivors, could we maybe get a zombified version of the RE survivors. That would be an original idea for a cosmetic.1 comments 21 views last activity
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How overcharge works: If you the touch gen and leave, you can still attempt the skillcheck. Normal Skillchecks: They will blow up if you leave the gen during the sound, giving you no chance. This often happens when the killer is coming, when you want to go rescue, heal a teammate, etc and you have no way to really counter this besides hope it doesn't happen or wait for an skillcheck first before25 comments 361 views last activity
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Will this game be the next Fortnite? Will Thanos be the next killer? Maybe Frieza from DBZ and Goku as the new survivor? There is way too much options of killer and survivor in the present moment and therefore too many useless perks. I think we need a break on that and foccus on the quality of life of the game. It's been 6 years now. Improve animations, rework maps, create new gamemodes. Get ri28 comments 311 views last activity
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Please change the requirement for the achievement “Taking one for the team” 250 times is a ridiculous number that requires an absurd amount of time just for one trophy. I have over 80hours as a survivor and still don’t have it. Maybe make it 150 I think that would be acceptable and be still a grind.1 comments 31 views last activity
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How about making it so hitting on hook reveals the killers aura similarly to kindred, until you've moved 8m away from the survivor? Then the other survivors could easily respond accordingly without the need for comms, and it would punish BM. Would help in solo q if the strongest looper gets caught and camped + BMed, the weaker links could do gens more efficiently and safely.3 comments 91 views last activity
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If Survivor had 250% incentives I would actually put on my clown make up and pretend a solo queue match will go well. Smile.28 comments 611 views last activity
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Hi! I'm a player that enjoys both killer and survivor equally. With the introduction of Boons there have been plenty of ways to spice up each game with them, but there are also some problems I've seen. If Boons are supposed to be a polar opposite to Hexes then why does their strength vary? From the four boons we have two of them are viable, one is situational, and one is seemingly a waste of a p6 comments 101 views last activity
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this new dead hard sucks, if u give us back the old dead hard i am sure you will gain more players.8 comments 131 views last activity
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I understand we already had a SAW tome & new outfit, but wouldn't this mask be nice to add to the game? Just the mask. No outfit. When the SAW tome was announced and released, I was a little bummed because I was hyping for a new mask but of course, I am happy with what we got already for Amanda. Just thinking this would be a nice addition to the game, specially for us pig simps/mains1 comments 31 views last activity
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Iron Will and No Mither together dont actually make you silent. It takes your grunts of pain to a quarter of the sound twice. I would like to either see No Mither at a 100% or get things to be additive.2 comments 61 views last activity
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So as we all know, getting to red rank 1 as survivor or killer can be very difficult, and filling out a bloodweb is also a ridiculously tedious task. My proposal is an idea to make staying red rank 1 and performing well significantly more rewarding in order to encourage survivors and killers to play better. Prestige tokens: if a red rank 1 survivor or killer ends a match with 2 pips they are awa13 comments 171 views last activity
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I suggest this change because Blast Mine basically has no counter play (asides from Lightborn). The reason it has no counter play is that killers do not know which gen is Blast Mined, so there is no way for the killer to avoid it unless they choose to never kick any gens, which is poor counter play design since it completely removes a core mechanic from the game. Even if a killer knew a gen was B32 comments 871 views last activity
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And an alternative to the new Moris System The Problem: Since I play both sides equally, I understand why killers camp and tunnel, and I understand why survivors don’t like it. As a killer you have a pretty stressful job and getting a survivor out of the game makes it way more ez to deal with the game. As a survivor its just not fun to be downed first and then have absolutely no gameplay9 comments 281 views last activity
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Just ######### re work that map already . Sure for certain killers it’s not so bad but as a hag main who only joined in July I lose every . single. time. Unless it’s against some absolute noobs(which I haven’t faced in weeks). i really wanna have fun with this game but the pure unpredictability of the map, lag, cheaters, skill gap (there’s always room to improve for me), and the fact that there12 comments 222 views last activity
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a killer plays by himself, hes gotta rely on the information he gets and the perks he brings, just like a regular survivor player, there is no communication, SWFs are often in voice and can coordinate, so even if the killer is undetectable, but one survivor can actually see it and pass that information for other survivors using voice, this is not fair to the killer, as the survivor isnt using in-55 comments 1,081 views last activity
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Groups of survivors with soul guard, boil over and flip-flop that keep going in maps where they know there are areas where it is impossible to hook them unless it happens you have Agi and IG. Now they can pick themselves up an infinite amount of times in less than 20 seconds and became basically unkillable. Making them bleed out will be even more complicate. This is a situation that, if present51 comments 1,211 views last activity
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Hello Honorable Developer(s), I just want to thank you for the good fun years you've provided us in developing Dead by Daylight. I just want to give you my honest feedback which is also the reason I am leaving this game. I've been a killer main for the past 4 years and probably played survivor a handful of times, I just enjoy playing killer. But in the recent two to three years I will say, and35 comments 452 views last activity
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What if there were less bloodpoints to be earned for consecutive hooking of a certain survivor? Or perhaps more bloodpoints earned for switching up a killer's focus?41 comments 631 views last activity
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When there is only 2 Survivors left and the Killers downs one of them, they are automatically killed / moried. This will make it so the Killer can not slug for 4k. Its insanly annoying for both survivors having to wait endlessly and even more so if the killer decides to pick the survivor up and let them go in the hopes of them snitching the teammates position.8 comments 101 views last activity
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I don't have a ton of time to play the game, but have been playing since launch. I had very recently before the update, finally unlocked all the killers teachable perks and most of the survivors. Unfortunately, they did this update. Now all those perks are re-locked and I need to pour tons more BP into the characters to unlock them again so I can get them on new characters. This happened because2 comments 51 views last activity
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can you guys please make it so that the ritual has a 50/50 shot of choosing survivor or killer first, and then randomly select what the daily actually is? because honestly, like. i do not think i have literally ever seen a daily ritual for survivor, in all my time playing, ever. and i want some. :(9 comments 131 views last activity
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unless the Maps get a real balance overhaul that balances them, Map offerings favor the survivors really hard, because 4 People can decide where to go, and more often then not i get the worst maps for the killers like Crow, or Farm maps. In hands of Voice chatting SWF this becomes even more in the Survivors favor. Is this really necessary?36 comments 471 views last activity
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The suggested flashlight changes detriment skilled flashlight users readjusting their timing by re-clicking quickly. While epileptic users certainly deserve to not suffer from flashlights, perhaps there could be options that lessen the effects instead, as having a change for a small part of the playerbase that affect everyone isn't ideal. I have a suggestion that doesn't fully satisfy this need2 comments 111 views last activity
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Level 50 Jill Valentine here, constantly getting dodged, I’m typing this after waiting through 12 dodging killers.22 comments 331 views last activity
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Okay, so since Unbreakable changes and new Mori might be possible in the future, I am hoping it is not; but.... if it does come true; can we add a new killer Buff for killers, in which they could regain back Completely gens and damage for the first time?!? It would be a big Quality of Life improvement, and you can make it only work on one gen at a time, and you have to be able hook someone firs8 comments 121 views last activity
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its a preference of mine to kind of thin out the heard a bit and at least play with people who have a PC. Solo queue has been dreadful since the new updates. Along with the new updates came alot of insentive not to play with cross play off. (by giving big XP bonus to play with cross play on) I was always insentivised to play with cross play off because i felt like i might have better chances of e0 comments 21 views last activity
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Another major issue in the game is when survivors DC right at the start of the match when they are hooked for the first time. Damaging the chances and game experience and fun for the rest of the team. If the player DCd on the first hook AND was stage I during that , make a random generator autocomplete. Thus giving the damaged team a bit of help that one teammate might have contributed. Make t7 comments 71 views last activity
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Can you adjust the Daily Rituals so that when there is a shortage of Survivors that you get a survivor quest more often? I always seem to get only Killer ones when the game is short of Survivors. Makes no sense.0 comments 21 views last activity
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I'm going to style this as a developer update for funsies,so humor me acting as an alternate reality BHVR. We're back with an unscheduled developer update,focusing on many upcoming changes coming to Dead By Daylight soon in the 6.9.0 PTB. In this edition,we'll cover many radical balance changes,Killer Reworks and updates to core game mechanics. Buckle29 comments 351 views last activity
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Even if it takes a few months for some of these, these need to be done in order to make him so much better. Major Buff: Survivors grabbed by Virulent Bound will now be hit by the whip attack if they fall out of The Mastermind's grasp. This prevents Survivors from escaping without being damaged by the attack if the Mastermind hits a wall or incline. This wouldn't apply whenever The Mastermind4 comments 131 views last activity
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Please set every map to have the same priority level of 50/50. Unfortunately the maps in this game favors one side more than the other, depending on the map. Since that is the case, it’s best to leave it up to pure RnG and let the game decide what map will be played next, in manner of which is fair and even. Map offerings should be removed to further support the RnG. DBD has a lot of maps, and b0 comments 21 views last activity
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Please set MMR to a level which is more in line with the players to be all of the same skill level; the skill gap is too wide in both directions. It’s nice to get into games almost instantly, but it’s not worth the trade-off for quality sessions. I’d rather sit in a lobby for 7 mins as killer, while MMR looks for players closer to my skill level, instead of giving me new/inexperienced players, or0 comments 11 views last activity
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It literally does not matter if Shadowborn being implemented as a base kit 15° FOV slider gives an advantage. Balance around the slider being available. People should not be forced to give up a perk slot to be able to play without a migraine. Before the inevitable comment "everyone will use max" nonsense gets posted again, no they won’t. For the same reasons some people cannot play normally17 comments 301 views last activity
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I've run into it a few times since Pig box logic was updated, and I can't imagine this was playtested at all. Do the devs genuinely thing it's ok for a player to die to pure, 100% RNG? There isn't enough time to search even 4 out of 5 boxes on some maps if you're interrupted at all, let alone 5 out 5. It feels awful on the survivor end to hold the killer to 2 total hooks through 3 gens and then7 comments 261 views last activity
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Here in Philadelphia there is an awesome Halloween attraction: Eastern state penitentiary. This would make an incredible DBD map and breath life back into the game. Please consider a collaboration0 comments 21 views last activity
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As a survivor main nothing bothers me more than being slugged indefinitely. Especially if i am slugged and the other remaining survivor is killed while I'm down. I know this can be prevented if I use Unbreakable, but hear me out. Unbreakable is a great perk to get out of a sticky situation but the chances of fully recovering are almost as low as your chances of unhooking yourself (without luck8 comments 141 views last activity
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There's obviously a lot of the game regarding balancing and mechanics that need reworking or adjusting, I understand that and this is not to say that QoL should take priority over those, but not forgotten as well. That said, here are things that I personally believe should be addressed: Accessibility: Devs have already started this process with Spine Chill's Terror radius indicator that0 comments 31 views last activity
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Unlocks potential in one's Aura-reading ability. Auras of Breakable Walls , Pallets and Windows are revealed to you when within a range of 24 metres/28 metres/32 metres . Vaulting and Pallet Pulling speeds was increased by 7% to any highlighted obstacles.8 comments 151 views last activity
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Skill Socket On it’s own, this perk has no effect. When within 1 meter of another survivor, press the active ability button to view that survivor’s perks. Either cancel or choose one of the perks and press the active ability button again to request a swap. If the other survivor agrees, replace Skill Socket with the selected perk, along with any stacks, activation status, or cooldown that it ma1 comments 21 views last activity
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0.5 feels like too small a window with latency, and my ping is always under 40ms. I often press the activate button just before the killer swings and still go down. It's like I'll see a frame or two of the DH animation then, whomp--dead. Hard enough to pull off with killers waiting it out. Spare me a millisecond, BHVR. I'd take 0.7.5 comments 92 views last activity
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It's happened a few times, the "splashscreen" I guess you can call it, the screen the loads before you connect to the service. If the servers go down, and you are on the screen, it only gives you the option to try to connect. If you click it, it will attempt to connect, but since the servers are down it will fail, and return you to try to connect. You cannot exit the game from here, and I will0 comments 11 views last activity
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Now if the new base-kit Unbreakable changes go through, which I'm sure they will in some form at least, there needs to be a fix to TERRIBLE hook distribution on some maps. Things like the corners of Haddonfield and Badham, and the entirety of Midwich and RPD absolutely need to be changed because it is physically impossible to hook a survivor in some locations on these maps. I think a great fix26 comments 423 views last activity