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Obs1d1_X

Obs1d1_X

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Obs1d1_X
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  • @kaeru said:

    It doesn't seem like an easy fix.

    Easy fix to keys is make 5 seconds progress bar to open hatch. And if survivor cancel opening, he has to fill progress bar from start, same as totem. Getting hit while opening also resets progress bar. And after opening hatch survivor don't escape immediately. Same as when you open chest and don't pick up item. When you open hatch you need to press spacebar again to escape.

    Whole point of my suggestion is survivors can't escape right in front of you anymore. And they can't escape while chase.

    I agree, now that I am fully awake I do think a startup animation to opening the hatch could make things better as I did say in the post. I think 5 seconds is too long however and would make it 3 or 3.5. Though this is just speculation.

  • @Milo said:

    So we "fix" a SWF key situation.

    Yet nerf solos.... again.

    I understand your concern with Solo Queues and honestly I don't like it either. This was just an idea I thought of after a late night game and the whole point would be just to punish both the survivor that left and the survivors still in game. It does sound like a very bad idea but it's still just that. An Idea. Hopefully I didn't offend you with this post and I do hope keys get a better fix in the near future

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1105703#Comment_1105703

    Pwyf is only viable with nemesis and people will drop early pallets vs this killer 200 percent as it ruins his power

    It only ruins shack loop and safe loops. Unsafe loops will get the survivor killed.

  • Wait. You guys think deathslinger is bad? "Another killer console will avoid"?

    I play PC and Console and seeing how the deathslinger plays is amazing! Yes, he needs a few buffs but the fact that he can cancel his chain with an early M1 is great. Then pair that with unrelenting and the survivors are screwed. I don't mind a killer that gives deep wound on first hit because that's gonna time waste. His 110% movement speed seems really out of place but other than that, I love this killer and look foward to him. "I haven't enjoyed DLC since Plague" The Plague and the killers after are fun in their own way and they are FAR from weak. Some need buffs but I find them all enjoyable, especially Ghostface and Oni (my two mains on CONSOLE).

  • Actually, I think 110 is good if you have the right perks and have enough experience. So far I like him and he can be really devastating with distressing and play with your food.

  • As a survivor and killer player, I get this a lot. They're mostly kids trying to get attention

  • I play both survivor and killer and I'm in decent ranks. Ghostface is broken on both survivor and killer sides. On survivor it's hard to get him out and add-ons don't help your case. As killer it is easy to be spotted and makes your power useless. I think his power needs some fixes and changes, dedicated servers don't help either.

  • From the gameplay I see, I like the Doctor. Haven't been able to test him out yet though.

  • Never noticed it. I've been getting high ranks on console and no one runs borrowed time. I play Oni if I want to play Aggressively or competitively.

  • I was playing survivor and my rank got reset to grey ranks because I was focused on other things/games. I thought "These survivors shouldn't be too bad".

    I could only play SWF just to get back to yellow ranks, let alone green.