Feedback and Suggestions

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  • Survivors need to use Reassurance in top of the basement when the perk first came out we can but removed :D lol What survivors can do for basement camp bubba or huntress ??????
    4 comments 81 views last activity
  • Hello, Dear Behaviour. I'm having a problem that I can't get achievements with friends in the DBD game. The fact is that I am disabled and it’s hard for me to play with random people, and I also like to get achievements in games. My friends help me a lot, but in this game I feel lonely and abandoned. We played on Friday the 13th The Game, I was able to get platinum there thanks to my friends.
    5 comments 101 views last activity
  • Hello, The Onryo is currently considered a lower-tier stealth killer due to her lullaby and the meagerness of her passive phasing--it is rather inconsequential and its effectiveness doesn't really lie in the hands of the player. I have an idea that could increase her skill cap. While Demanifested, the Onry ō is seen by Survivors in stationary "snapshots". Each snapshot captures the directi
    0 comments 31 views last activity
  • After all these updates I think 3 perks on the killer side need heavy nerfs. Those being overcharge, eruption, and save the best for last. Overcharge in my opinion needs a cooldown. The fact you can continuously use it every time you kick a Gen is a bit much. Especially close to finishing the game a killer can just keep guarding it and kicking it and there’s nothing survivors can do. Eruption
    40 comments 641 views last activity
  • I am sick and tired of playing either survivor or killer in a red bar ping. The game's number ping is a lie usually when it says its a red bar it shows up as 130 ms but in reality red bar pings means your ping is about 200+ even though the game doesn't tell you that. I know most of you people here won't care about high ping but as a player playing from a location without any nearby servers I'm co
    2 comments 81 views last activity
  • Right now they sit at being the most underwhelming addons and do practically nothing too useful. What I propose is to make dream-pallets now overlay actual pallets in the Dreamworld. To explain better, sleeping survivors cannot drop pallets that have been dreamed by Freddy, preventing them dropping ones hes trapped. Ones without this can still be dropped as normal, but this allows Freddy to be an
    5 comments 41 views last activity
  • Heres a blatant hacker, able to blind me anywhere, anytime, and any length of time. https://youtu.be/J3m0IszF7n4 The Claudette in the video is the hacker. I didn't see them all match, yet they could completely ruin the match. The hacker´s name on game is "Bibbian Barbosa" They were playing as Claudette. I reported them in game alread The video is long because
    2 comments 51 views last activity
  • Many times ill be close to cap, but I cant spend them without spending 10 -20 mins, then I have to wait in queue for that long again for a match. Why cant we queue as say wesker, then give us a 5th menu that shows the survivors and we can use the bps / other killers.
    0 comments 11 views last activity
  • Hey <3 I'd love for DBD to be more expressive, having emotes for our favourite killers and survivors would be so fun. Plus it's free money. Survivors could use them to communicate more, and imagine all the memories and community habits possible from them <3 I'd love to see some.
    3 comments 61 views last activity
  • okso heres an idea for a feature, transferring items between your survivors. it would be an option in the items tab on the last page with like two arrows. Ill attach an image below of how itd look like. Basically it allows you to take items from one survivor and give them to the other, for ex. if i want to use an anniversary flashlight but i dont have them on my main surv Jill and have them all o
    8 comments 101 views last activity
  • Had this idea for a while. Quite frankly, I play this game a lot in my spare time, and one of the things that sucks the most is the rift grind for people like me finishes before tome level 3 even opens. I've finished the past 3 rifts with 50+ days left in the entire tome, makes all the rift fragments I could be getting kind of a waste. I'd like a rift tier 71, same cost as other tiers for 10 ri
    3 comments 101 views last activity
  • I am happy to see they relabelled Felix's Chris outfit to BSAA instead of STARS. But i would still love to see it copy and pasted over to Chris (okay maybe tweak it to suit Chris's Physique a bit more) I know there's more important things to have in DbD such as some bug fixes and especially the hacker problem. But i would still love to see this skin eventually added into the game as another L
    9 comments 161 views last activity
  • I was just thinking that it would be interesting to use a BP offering after you know it will yield at least some points. Then it occurred to me that since totems can now be used as boon, many survivors hesitate to cleanse them. So here's the idea: Cleansing a DULL totem "ups the ante" for you. If you escape, it's worth a cumulative +20% (so +100% for all 5 totems if there are no hexes or boons)
    0 comments 11 views last activity
  • We've all been there. That new head compliments the drip well, but it's missing something. There's a gaping void where a trendy moustache or pair of suave glasses could and should be. Introducing accessories, a new category in the cosmetic store for survivors that lets you give those finishing touches. Need a bag for that bare back? Accessories gotchu. Friendship bracelet that your friends never
    0 comments 31 views last activity
  • Right now, crouching doesn't serve much purpose. The Ghost Face is particularly weak to stealth plays at mid to high MMR. It's very map dependent, as many generators have very open lines of sight making sneaking up impossible. Throw in that anyone using spinechill is given a guaranteed "he's within 36 meters of you", and they'll hightail it out of there by the time The Ghost Face manages to get u
    11 comments 151 views last activity
  • So, I recently completed Tome 12, and have decided to go back and do challenges from previous tomes to boost my BP in preparation for the upcoming catchup mechanics in the next patch. However, every time I complete a challenge and go to redeem it, I end up on the 4th page of Tome 12, instead of the page my current "active" challenge is on. This is really annoying to have to go to the archive, s
    0 comments 11 views last activity
  • When I played Killer, I used to play without Camp Tunnel. Often three or more survivors escaped the ritual. This is because when I am a survivor, it is uncomfortable to be camped in a tunnel. One day when I camped tunnel and played killer, I was able to kill all the survivors. After that, I was able to kill 3 or more survivors in most cases by playing Camp Tunnel. What we can see from
    5 comments 151 views last activity
  • Continuing a series of threads on the least used perks according to the aggregate stats on Nightlight, next up is Cheryl’s perk Blood Pact (0.17% usage) Blood Pact - When you or the Obsession are injured, you both see each other's auras. After completing a healing action on the Obsession, or having the Obsession complete a healing action on you, you both gain a 5/6/7% Haste status effect until
    1 comments 41 views last activity
  • Long nights out taught you to do a lot with what you've got. Reduce the consumption rate of Item charges by 20/25/30% for you and allies within 8 metres of range. Once out of range, this effect persists for 15 seconds .
    2 comments 51 views last activity
  • Give her a long badass skirt please and bandages. She'd look badass. For those who might not know, sukeban used to be Japanese delinquent girls who wore long skirts instead of the classic sailor outfit. It's probably more common in anime than irl. Doesn't even need to be a school uniform but something that alludes to it.
    1 comments 31 views last activity
  • I think the infection starting half the way when ur unhooked is bit too strong. I was tunneled off hook and I reached only the nearest pallet and then was at full and thus so slowed down he didn't have problem catching up no matter what... Even when not tunneled u don't have time to heal and then spray without it reaching the max infection. I mean I don't really mind that if u're not tunneled bu
    7 comments 171 views last activity
  • Perhaps also revealing the killer's aura if they stay within 16m of a hooked survivor for longer than 30 seconds. This way solo q survivors get some of the coordination that swf's get for free, and killers who don't camp won't have the direction they left the hook at given away.
    4 comments 61 views last activity
  • Just wanted to drop a message about your reporting system: I had a match versus 4 hackers, and have made a report on your new form. May I congratulate you on it - it's simpler, easier to use and takes much less time than before. It's a great improvement, thank you👍
    0 comments 11 views last activity
  • in the ptb where the new animations were introduced ( i dont remember which one it was) there was supposed to be a feature where if you are hit blood would appear on your character no matter the cosmetic. what happened to it? i only remembered about it now but i think it would add some realism if it was actually in the game. Nemesis and Plauge have the blood texture but recoloured im pretty sure.
    0 comments 31 views last activity
  • If the anti-slug rework goes live, can we get a buff or complete rework to buckle up? I've gotten value from it one time in the years I've been playing as it. Now it won't matter how recovered someone is because they can just pick themselves up anyway so you don't have to make a risky play to tap them. i have no ideas how to make it better. just that I didn't think it could get any worse/more u
    0 comments 21 views last activity
  • Achieving goals boosts your confidence. After a Generator is completed, you will not leave any Scratch Marks and grants a 7% haste status effect for the next 6 / 8 / 10 seconds . (Ridiculous idea: The duration of this effect was doubled if all generators are completed and the exit gates were powered.)
    2 comments 61 views last activity
  • You are remarkably focused on your means of escape. The Auras of Generators are revealed to you within 32 metres . Each time a Generator is completed, Visionary is disabled for 28 / 26 / 24 seconds . (Previously 20/18/16 Seconds) Your repair speed was increased by 5% when Visionary is active.
    2 comments 51 views last activity
  • I am not talking about the artists, I wish for the day that almost all maps get reworked. Not aesthetically, I mean balance wise. For example Garden of Joy has around 3 god windows and a god pallet, and multiple pallets clumped together. Another example is Haddonfield (which I know the old one was worse), which also has multiple god windows and almost all pallets are extremely safe. And don't eve
    27 comments 501 views last activity
  • You are able to concentrate and enter a meditative-like state to numb some pain. When Injured , The Grunts of Pain volume was reduced by 50/75/100% . (Reversal) The volume was increased to 25% when Exhausted. (Rework/Change) On Tier 3: When not exhausted - 100%. All Tiers: When exhausted - 25%. Value: 100% (Tier 3 iron will) - 75% (Exhaustion Penalty) = 25%. (Current Value)
    7 comments 111 views last activity
  • Today, while watching a stream, I saw a 'bug?' where the darkness reveal was showing a survivor inside the locker. So thats my suggestion, allow the perk to reveal people inside lockers too. It will make sense since... dreadge is themed around scarring survivors in/from lockers.
    0 comments 31 views last activity
  • Really short concept post here, but I think it would be really convenient if you could put bots into a custom game. Additionally, you could set them to flee, stand still, or to do other certain actions for testing. This way, people without friends (or at least people without friends who play DbD) could test killers and test their add-ons. For example, one could pick the same map to practice certa
    6 comments 111 views last activity
  • This is a 2 part request/suggestion. First I want to inform the playerbase that flashlight clicking is more than a toxic mindgame, it is a serious risk for users or spectators who are sensitive to flashing lights, potentially causing seizures leading to harm or worse. Consider what kind of harm you could be causing to real life, and disable those clicking macros. The second part of this is a c
    103 comments 2,643 views last activity
  • Kill rates aren't as useful or accurate as win rates. Killers typically interpret 0-1 kills as a loss, 2 kills as a draw, and 3-4 kills as a win. Kill rates can be misleading. For example, say the results for 3 matches were: 1k 1k 4k This would result in a 50% kill rate but only a 33% win rate. If only kill rate was shown, it would make a certain killer seem balanced when in reality that kill
    53 comments 791 views last activity
  • Lengthened Chain - New add-on. Increases The Redeemer's range to 24 meters. Increases reload time by 0.5 seconds. Ultra rare. Hellshire Iron - Lengthen the undetectable to 30 seconds. Rarity reduced to very rare. Gold Creek Whiskey - Audio indicator for aiming is disabled. Increases reload time by 0.5 seconds. Barbed Wire - Rarity reduced to rare. Inflicts broken for 30 seconds after breaking
    1 comments 21 views last activity
  • Especially if the current finishing mori system goes through. Just imagine... a good Nurse, with a range addon, a blink recharge addon, starstruck, infectious fright or floods of rage with agitation. This match is gonna end in less than 2 minutes. Nurses do be running this build. Why is Nurse's lethal blink a basic attack? Blight is strong, but at least his lethal rush is considered a special at
    36 comments 321 views last activity
  • Hello this is styled this as a developer update for funsies - if you haven't seen Part 1 - click here. We're back with a scheduled continuation of our unscheduled developer update,focusing on many upcoming changes coming to Dead By Daylight soon in the 6.9.0 PTB. In this edition,we'll cover technical updates to the game,perk updates,spawn logic c
    34 comments 432 views last activity
  • Recently i've been trying random builds on survivor to add some variety to my gameplay and it's been a lot of fun. I think this way of playing should be officially supported. Why? If it was a feature in game then the game would be able to randomly select perks from the perks you have. This would make this playstyle available to everyone and not just people who have every perk unlocked. It woul
    3 comments 61 views last activity
  • Observation: The reality is that boons can be renewed indefinitely and hexes cannot. You need a perk to remove boons forever but not for hexes. Devour Hope or NOED are clear example of why survivors should not need a perk to be able to remove hexes. That alone should make the developers realize therefore that boons should not need a perk to remove them from the map. At what point did survivors
    1 comments 31 views last activity
  • Haven't seen anyone else talk about it, but the new mori BP offerings no longer fit the rarity cost for their output. A Ebony Mori at best gets you 15k BP (Due to the 5k it cost to buy) while a survivor pudding will get you that every match unless you're afk for most of it. This is also only getting a 1k, while the mori requires a 4k (Which is more luck than anything due to hatch RNG unless you s
    0 comments 11 views last activity
  • Perks as a whole are problematic. Asymmetrical game play is difficult to balance at a basic level. Being a game that relies on competition between two 'teams' makes the balance very important. If you watch a basketball game where one team scores 3 points from anywhere on the court and the other team follows basic rules for 2 and 3 point shots, the game is inherently unfair. Perks compound the
    3 comments 51 views last activity
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  • https://www.reddit.com/r/residentevil/comments/xl34ek/how_tyrants_treats_zombies/ Yeah, its impossible but it would be cool.
    0 comments 21 views last activity
  • After the increase in number of lockers due to The Dredge, now there are even more lockers next to windows. It's infuriating wanting to vault and jump into a locker instead.
    11 comments 281 views last activity
  • Hey everyone !! What do you think about new outfits on game ? Like « Carla Radames » Outfit from Resident Evil 6 for Ada Wong. Or Jill BSAA/Battlesuit from Resident Evil 5 ? 😍
    0 comments 31 views last activity
  • Hi, can we please change the Bound Envelope offering so the killer also gain extra BP bonus and not only the survivors? I don't get it why this is only for survivors and bloody party streamer is for everyone. I want to share the BPs with everyone with this offering as well. Thanks! :)
    1 comments 31 views last activity
  • Can we get a vote surrender button or something? Why do I get locked from matches because I don't want to play against a face camping killer? Are we seriously supposed to stay in the game while the killer holds us hostage and bleeds us out? What a joke
    12 comments 201 views last activity
  • Just take the nemi splurge / plague vomit textures that already exist for all cosmetics... and turn them red.
    0 comments 11 views last activity
  • ... and I would love to see a crossover between both Freddys. Put into Dream as Ability together with Dream Projection would be really cool. Dream Snares and Pallets arent that nice, just do the mix of both and remove the ability to wake up via failing skill checks, instead let the clocks in the game. In the dreamworld , we could have Action speed penalty or hindered-effect like fully infected w
    16 comments 301 views last activity
  • Hi, Following the recent flashlight changes I thought to bring attention to the light in the house with a basement in haddonfiel, the light flicker is really intense: https://cdn.discordapp.com/attachments/739959703655940096/1024937663893086269/DeadByDaylight_2022-09-29_05-35-47.mp4 --^ attatched is an example of the light it's a bit much I feel, even for me while I had a headache at the
    0 comments 11 views last activity
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