Feedback and Suggestions

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  • Just a thought about both of these. The Blight I won't go into so much as these changes have been suggested before, but all he needs would be some alterations to his most powerful add-ons. It's commonly requested, so a review of Compound 21 and Alchemist Ring should probably be looked at seriously now. Otherwise, his power is fine. Nurse is a bit odd because changes often make good Nurses better
    4 comments 51 views last activity
  • A dlc about a serial killer called pearl in some kind of farm level. I don't know if it's possible or not but if the group has a chance to make it I'll think its gonna be a great dlc.
    0 comments 21 views last activity
  • What if when the knight hooked someone he had a cool down on his ability for like 30 seconds. I love the knight and I try not to be toxic when I play but it's too easy to tunnel and camp with him
    1 comments 51 views last activity
  • An example of a killer having too much late game power is the Artist when 2 survivors have been eliminated. I had a match where there was 1 generator left to do and half my team had been eliminated. Because killers can see generator auras the Artist was able to constantly keep us off the generators simply by using her power from long distances targeting all of the generators. This went on for abo
    6 comments 71 views last activity
  • Hi all, Do you think we'll ever get some of the dbd mobile cosmetics, some of them are really cute and I'd love them on main DBD <3 I think the dogs and cats collection was brought over, would it be possible to get these among some more too?
    5 comments 211 views last activity
  • Hold W to from a tile to another should end in killer hitting survivor. Example: Vs Carmina Mora. You play that tile or predrop pallet but never run to another should be an option.
    6 comments 191 views last activity
  • Whenever a survivor wiggles free, the nearest broken hook is repaired by 50%. This way, with some time investment, the killer can get a hook back and actually hook the survivor. Repair it by 33% if you think the killer should spend more time. The killer mismanaged their hooks, sure, but at least they can hook the last survivor who runs to the same corner repeatedly, and then everyone can move on.
    4 comments 51 views last activity
  • im playing killer / surv and randomly in the game survivors are going to be stucked my game going to freeze and then im disconnected from the game.. like i left the game but my internet is ok, i didnt did anything bad.. what is this?
    0 comments 21 views last activity
  • by npc, i mean literally non playing. they would just stand still. so we could get killer bots as well until devs can program their behavior or whatever. why? so we can practice killers without worrying about bots doing gens and having to start matches over and over. and practice fast vaults as survivor, or gen related stuff. or blinding killer or anything really.
    0 comments 41 views last activity
  • Hi all, I think it's time we maybe remove the altruistic healing penalty off of Botany, as a healer it makes using medkits just not appealing at all when I feel it should be the opposite, it should compliment the playstyle. Self healing I can understand but at the same time medkits now have it baseline... so why?
    6 comments 81 views last activity
  • I like the idea of bot filling in for survivor but if I'm playing killer and a bot loads in I'm just going to quit playing that match myself. There's no fun in playing against a ai. I want real people to play against not some ai either. As survivor I'm going to just quit trying too because I don't want to win just because some stupid piece of computer programing decided to sit on gens. If other p
    16 comments 171 views last activity
  • Knight's most efficient gameplay style while chasing a survivor is to drop a guard at a loop to shut it down, letting all the work be done by the AI with minimal brain input from the player itself. The fact that this gameplay encourages W gaming and, if not in close range to another loop, a free hit/down, is simply bad design. In fact, the majority of the playerbase isn't happy with that killer a
    46 comments 2,331 views last activity
  • Can we please get some minor improvements on the Dredge? When I want to use my power at a loop…why do I have to hold a button down to prevent my remnant from going away? And why do I slow down? i would love to see that you just have to push a button once to put down a remnant, and push it again to go back to the remnant. Also, Dredge should not be slowing down anywhere during this process. Dr
    8 comments 111 views last activity
  • Loads of suggestion threads for him, so instead of recanting all the ideas in full I'll be brief... Buff: Locker traps and mo traps. Maximum 8, can grab 1 trap from a locker on a 30s cooldown. Buff: Attempts to escape traps are skill checks, requiring minimum 2 (or 3) successes before release. Bear traps trigger based on proximity to basement/hooked survivors. Trigger slower so that running t
    0 comments 21 views last activity
  • This has been on my mind for a while so I'm just gonna see if I can dump this out in a way that makes sense. DBD is an extremely complex game in the background, but a deceptively simple game for the players. Over time the game has grown to be more nuanced, but I never feel as if that is truly reflected in the game. For the most part every trial is more or less the same and no matter what perks o
    2 comments 91 views last activity
  • Hex perks need to become more viable. There is nothing worse than survivors spawning on your totem and being down 1 perk 10 seconds into a match. I feel a hex shouldn't light up until its effect starts. Examples being Ruin lighting up when someone lets go of a gen or Devour lighting up after the first survivor gets unhooked. Currently you need to run Undying which only helps a little. Hex Rui
    1 comments 21 views last activity
  • When we will rework Nurse and nerf most of Blight add-ons? It's really so weird to nerf mid or weak killers but leaving these 2 like how they are. No, Nurse nerfs did almost nothing. She always will be problem with her busted power. And Blight is also problematic with hug-tech abuse and broken add-ons. Both killers were already insanely strong but now we have to deal with them without Dead Har
    11 comments 161 views last activity
  • (Changes are in bold) Achieveing goals boost your confidence. After a generator is completed, your scratch marks, pools of blood and grunts of pain are hidden for 6/8/10 seconds. You recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, and Oblivious status effects 100% faster while Poised is active. ---- The faster recovery means the perk can have value even if not
    1 comments 31 views last activity
  • It's not like it means much but I wish to have one. Every month or two, I want to see individual kill rates, MMR kill rates and map kill rates, probably perk pick rates too. By changing things faster lot more things will quickly become "obsolete" for feedback.
    1 comments 41 views last activity
  • the lack of bp reward for survivor is the deciding factor for me on why i main killer. i play a survivor match and unless i escape (solo que so that's not likely) i only make about 15k. i play one match of killer where i'm just chilling out and chasing not trying to tunnel or camp or even win, just chase, and i make a easy 30k. we need more incentive to play survivor than that. evan if the bonus
    4 comments 31 views last activity
  • Please I beg you bhvr size down all the huge maps (all badham maps, red forest, all farm maps, some autohaven maps, ORMOND etc)
    1 comments 31 views last activity
  • Survivor gameplay is getting really boring over time. Before the bloodweb changed I mainly played killer but now I like to play both (prefer solo survivor over swf because it's more intense allthough it's very reliant on what kind of teammates you get). But after hours of surv gameplay it's getting quite boring sitting 90sec on those gens and hitting skillchecks. DBD is celebrating his 7th annive
    2 comments 41 views last activity
  • It would be nice if survivors lost collision when they get crows to avoid holding hostage situations by either team mates or the killer themselves if they try to troll and take you hostage by bodyblocking a survivor.
    4 comments 71 views last activity
  • I believe that removing the ability for survivors to find the "Black Lock" unless your the last survivor is the worst idea you could have come on with Why? You can't even open the doors now, because the timer ALSO has been reduced to make sure you're unable to unlock any doors Last Man Standing Perk#1 - Last Resort Once you are the last man standing, you can press "x" to yell (Can only be u
    10 comments 141 views last activity
  • on the stream of developers there is not a word about their possible alteration. I don't care about facecamping, fix these two
    70 comments 1,183 views last activity
  • You must deliver on your promise of more frequent livestreams and mini-updates this year. There was no hype for the anniversary event because all the mildly interesting stuff was leaked weeks before the announcement. Tease something in the 3-4 months of disparagement after a disappointing chapter. A narrow image of a new map structure, killer gadget -- something! It'll make leaks less impactful
    0 comments 31 views last activity
  • Hey BHVR, yesterday I wanted to play a game as the Trapper in his new outfit given us by the rift and really in the beginning something caused an issue. I went with him to this little - I call it tree house - in one corner of the map, near to a gen where you can walk up some little stairs and I wanted to place a trip, evil as I am, in the „entrance“ of that kind of tree house, or is it a hut? I
    0 comments 21 views last activity
  • hello bhvr i am pretty happy with the state of dbd for the most part but there is one thing that i dislike on both killer and survivor the map design "The game" is a good example of this I don't want maps that play themselfs I want some unsafe tiles some safe tiles and maybe one or two god pallets. I don't want to play on a map with ONLY god pallets because that's boring thank you for reading.
    0 comments 11 views last activity
  • I'm an Onryo main, currently p90 at her and i've been playing her since the release, I think she's an amazing killer even tho not too many people explore her possibilities, especially as a chase killer (which is the playstyle I like the most). A lot of people tend to say "she's an m1 killer" when she's actually not, she has a pretty decent antiloop while using brown and yellow addons, not the bes
    0 comments 33 views last activity
  • In the next update For people who are nonproductive survivor mains can we get a mechanic in the game that reveals their aura to killers every time I play Dead by Daylight I'm always getting a survivor who just wants to use Urban evasion and hide and also I think Urban evasion should have a cooldown on it
    0 comments 11 views last activity
  • Playing survivor with friends vs a Legion. Legion hit a friend with endurance. Didn't proc mend. So I didn't think I was in danger (no yellow bars) but Legion rolled up on me and hit me. Must have had the red marker. I should have an indication when Legion can see me. Should show yellow bar.
    1 comments 43 views last activity
  • not asking for the bots to be easier to catch,not necessarily asking for them to stop being flashlight click spammers,not asking to be able to see anything during the blind effect. the red and black effects aren't bothering me but the flash of yellow in the middle can become nauseating after the 1st 6 or so seconds and having it reapplied a second after the last one ends makes it worst (like star
    3 comments 31 views last activity
  • I am so tired of playing against Wesker. Three matches in a row. Wouldn’t be so bad but survivors always suicide or DC against him and I’m tired of his annoyingly huge terror radius
    29 comments 431 views last activity
  • The hills on the two reworked Red Forest maps are so bad designed because of their randomness imo. That mostly makes them a death trap for survivors and especially Balanced Landing users. You can't see where you can go up and down or rather jump down because every side kinda looks the same from below and from above. And I think Blights, Weskers and Bubbas get stucked on them as well sometimes. C
    3 comments 31 views last activity
  • ТЮБИКИ СДЕЛАЙТЕ ГОЛОСОВОЙ ЧАТ, Я ОМАТЬ СТОЛ И КЛАВИАТУРУ БРИТОГОЛОВЫЕ ЕБЛАНЫ ЫЫЫЫЫЫЫ)
    0 comments 11 views last activity
  • SBMM helps players learn new killers without the fear of facing the usual tough opposition. But what if the matchmaking system could also look for easier/tougher matches based on your loadout? The devs could track perk usage on their end, and the matchmaking system could look at equipped perks when the player queues. For each perk equipped: If it's in the top 25% usage (meta), their rating is
    4 comments 61 views last activity
  • As a killer and survivor main I gotta say hexes in general are pretty weak since If a survivor runs any sort of totem build for boons or inner healing then the hex is going to be found pretty fast and even if then there’s always a chance the hex is gone within the first gen. I suggestion for quality of life to hexes in general is make it to where a survivor has to complete a generator in order t
    39 comments 802 views last activity
  • Gabriel’s new perk, Made of This, is exactly the kind of perk that shouldn’t be in the game as it rewards one side for not doing anything and just getting a perk for free. This exact reason is why NOED, Overbrine, and Boil Over all got nerfed because it rewarded a specific side for something that took little effort to activate. Why is Made for This a problem? A permanent 3% Haste boost for just
    0 comments 21 views last activity
  • I think its time for survivors to get a more effective way to dodge killer attacks. Spin dodging is difficult to do against players who are half way decent at the game and even when you do dodge an attack you gain almost nothing without there being something very close to block the distance between you and the killer such as a window or pallet. When you're out in the open in chase with the killer
    19 comments 591 views last activity
  • With perks like Appraisal, Residual Manifest, and Pharmacy allowing the survivor to interact with already-opened and already-searched chests, it's time to change aura reading perks. Replace "Unopened Chests" with "Chests"
    3 comments 41 views last activity
  • I've been playing on the PTB and I've noticed that the EMPs seem to be far too powerful and plentiful. If survivors manage them well, the Singularity cannot use most of its power because people instantly use the EMP to avoid the Slipstream. I think that there should be fewer EMPs and if survivors are holding EMPs, there should be a pause on the printing machines. This would make using EMPs a mor
    1 comments 31 views last activity
  • "He's pretty weak right now," and "it's a team effort" should not excuse the fact that [1 survivor greeding a gen and letting Shape 99% his power to pop on an unsuspecting survivor who was not stalked at all] is unfun as hell for the survivor getting jumped. If the survivor contributed less than 25% of the Shape's Evil Within meter, then put them into deep wounds instead of dying state. Buff him
    8 comments 81 views last activity
  • Like, even if it's showing 100% on survivor, killer que takes 5 seconds and survivor que takes minutes, is it checking popularity of every region? or is it checking popularity of ALL mmr? I don't really know, but it feels so stupid to play a role with much shorter que and still don't get any bonus, not even 25%.
    0 comments 11 views last activity
  • I want the Nun to be the new licensed killer in a run down monastery. She could use paintings as points of transportation. It would really bring out the horror of the game like it’s suppose to. Also Pennywise from IT in a sewer like map, I think he’d be a better killer than the Clown, but would love to keep Kate Denson.
    1 comments 21 views last activity
  • They make poor macro decisions and sometimes get caught in stupid places, but more importantly, they can't be mindgamed and their reaction times are so fast that it's extremely difficult to land many Killer powers on them if they aren't locked in an animation. I can't get a feel for how to use powers like Pyramid Head's (Or the Singularity's, on the PTB) against them, because they consistently a
    4 comments 91 views last activity
  • On large and some medium size maps, all the survivor has to do is wait at the exit gate for the killer to close hatch then start opening the exit gate. If the hatch wasn't close to that exit gate, which is the case most of the time, it's a guaranteed escape for the survivor since the killer can't reach the survivor in time before they open the gate. I see this as a cheese. The hatch battle should
    19 comments 492 views last activity
  • What if with the anti camping implementation, instead of unhooking yourself immediately, it does something like with Pyramid Head, where it teleports a player to a random far away spot on the map to be rescued? You could even introduce it as part of the story, such as some other good 'entity' that's combatting the entity and trying to help the survivors. If you don't want to remove some of the ba
    0 comments 21 views last activity
  • Would it be possible to make the yellow auras less bright, more transparent and not show through my character? Sometimes I get overwhelmed or disoriented with all the bright yellow and it can cause discomfort. Anyone else feel this way?
    3 comments 91 views last activity
  • If you're going to buff Deja Vu temporarily until you fix 3-gen'ing, can you also make Lightborn basekit until you fix survivors getting impossible-angle, off-screen blinds?
    19 comments 361 views last activity
  • By this I mean a Killer only offering that guarantees that you WON'T get whatever map the offering is, and overrides any map offerings. Because getting sent to the same 3 maps Garden of Joy, Coldwind Farm, and Ormond by SWF so they can just completely destroy you is seriously getting old. And the counter map offerings we currently have are either completely wasted, or completely wasted. Since a S
    4 comments 41 views last activity
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