Feedback and Suggestions
Our team will be happy to read these!
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I've noticed that when a killer DCs early in the game that this can result in a de-pip for the survivor. I think this should be changed to a minimum safety pip. It seems odd to punish a survivor for the DC.5 comments 51 views last activity
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I have one adjustment I would like to be changed. I've been playing killer quite a lot recently and I've enjoyed playing as killer, but there is something that just doesn't sit right for me in the Endgame Collapse. See, I try my hardest to pressure survivors from leaving the exit gates with 1 to 3 kills... and no matter what I do, those pesky survivors escape through the exit gates at 99% with no6 comments 191 views last activity
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As someone who suffers from motion sickness I find the options in DBD are embarrassing. You only have Shadowborn and you're forced to run it at t3. I think a good solution to this problem is making Shadowborn something you can choose what tier you want in the accessibility tab and have it do something additional rather than simply increasing the FOV. A good perk templet is Monitor and Abuse wher0 comments 22 views last activity
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In the last 24h I got 3 times this host-diconnection-error as killer mid-game and now you ban me for 15 min because of just playing this game. I'm still connected to DBD-Servers and to PS-Network and my internet works. Are there cheaters who throw me out of the trial? Any suggestions?1 comments 11 views last activity
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Bhvr PLEASE fix your hook spawns. Several maps over the last week or so have had major dead zones to where I can't hook anywhere near there and the survivors know it. How the ######### am i suppose to even try to win when there isn't a way to get a hook state ?! Dont tell me just slug either.2 comments 41 views last activity
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Add some animation to perks if they are active as maybe an alternate option in settings, for example the legs of the spider could move with play with your food, or the chains from deadlocked could move, or the entity could grow up to block the window with bamboozle, with saboteur the hook could break. and with deliverance it could be Adam unhooking. Just a suggestion, I think it would look cool,3 comments 61 views last activity
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Could we please get an official statement on whether there are plans to bring DBD Mobile cosmetics to the core game (PC, consoles)? I am sure that you have noticed that people LOVE most of the cosmetics. In my opinion, most of them are drop-dead-gorgeous. I would love to have those cosmetics in the core game. I have no interest in playing mobile games. I am sure that you would make a ton of1 comments 41 views last activity
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Hello everyone, I have a fun killer perk idea that kinda evokes the feeling of adrenalin, ie adding some more fun and zest at the cusp of winning. Malicious Comeback: When the last gen gets repaired, one previous repaired gen springs back to 50% and all gens that are currently being worked at jump down to 50% if they have been repaired higher then this. The idea is to play with one less perk11 comments 101 views last activity
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Will they ever come to the store? It makes no sense to me, why not everything from old rifts is in the store. Trapper alone for example: his Circus Strongman (tome 4) and Winter Chill (tome 6) outfits are missing. Also loose items like Dwight's pixelated pizza hoodie. They could earn a lot more money. Why doesn't the store has a charm section coming from older rifts? I can understand keepin8 comments 81 views last activity
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A lot of people are complaining about survivors killing themselves on hook. I hate it as well whenever there's no provocation for it but playing against a Skull Merchant on RPD is all you need as a reason. I'm playing solo queue and I realize it's a Skull Merchant with Corrupt Intervention and I just sigh. A survivor was downstairs in the main lobby on the pallet right outside the exit/entrance i2 comments 31 views last activity
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Dear BHVR, Is there a possibility that ghostface could have his own map? I would like to see Roseville as a new map and have elements from the backstory in the new map. It would be neat to see like Jed Olsen's room with all of his work on the wall.2 comments 31 views last activity
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We need a fix for this asap, you can be starting right at him and it won't reveal him. Meanwhile he can stalk you across the map. Obviously making it so that if you see him it reveals him doesn't make sense and would actually be broken, like you could see him across the map and he would be revealed and he would be like "what where?" But this seriously needs a fix either making it so that he can't3 comments 41 views last activity
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It's really hard to play with friends cross platform because there is no built in voice chat unlike most other cross platform multiplayer games. I'm on PS4 and if I wanna play with a friend on PC I have to use Discord on my phone which is incredibly inconvenient and takes away from the actual game. I understand why voice chat with random teammates is not an option, but please do consider it for1 comments 271 views last activity
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I was spending my blood points today and was thinking to myself...if you're new to this game and you want to level up all your characters to get all of the perks unlocked and so on, you need an hell of a lot of blood points. If I were a new player, that grind would massively turn me off. Isn't it healthier for the game's future with an ever expanding roster of playable character to increase the1 comments 21 views last activity
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So my suggestion is to add a side feature in the basement with a switch similar to the exit gates that can bypass the remaining gen requirement to power the exit gates similar to how the old hatch was For example if there’s 4 survivors left in the match and there’s one gen left then the switch will be available to flip the switch like the survivor would for the exit gates at the same or a slowe20 comments 151 views last activity
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I think that I have been waiting for at least two months for decent killer perks that I can use on Wesker or Blight. Surely after EIGHT shrine rotations I would've found something good, right? Apparently not. Why are there three perks in todays shrine you can easily unlock, because you get the killers for free when you buy the game, alongside Mettle of Man which isn't even useful due to the incre0 comments 21 views last activity
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Make medkits have a lesser penalty self healing speed per tiers because there’s nothing that’s really makes them different from brown med kits11 comments 171 views last activity
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It's normal that some characters are more popular then others and i expect them to get more cosmetics. But the distribution of cosmetics in Dbd is way too unbalanced and feels like bhvr just defaults to their favourites every time. Characters like Kate, Feng, Dwight, Felix, Legion feel like get skins way too often. Then you have characters like Adam, Jeff, Zarina, Hadie (which became a whole m2 comments 41 views last activity
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Since DbD is collaborating with musicians like Iron Maiden and Slipknot, I think it would be interesting for BHVR to consider the synthwave/darkwave artist Carpenter Brut as another candidate to create a promotional collaboration with. He's recently put out singles and an album inspired by the slasher genre that revolves around a slasher villain of his own creation, Leather Teeth, that I think wo0 comments 11 views last activity
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Since its happening in far more than half of my matches that 2 or 3 survs are left in a 100% already lost game and the Killer just slugs until everyone is downed (often leads to people bleeding out after 4min of not being able to play the game) i think its time to look at the hatch spawn mechanic. Hatch should spawn when there is one survivor left standing, not when 3 people are sacrificed, ma5 comments 81 views last activity
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Personally I think Killers should get 5 perks but one of them would be a “None combat” perk. So some hexes and a few other perks that don’t help the killer due damage but help in other ways. Perhaps Brutal Strength or Crowd Control.19 comments 401 views last activity
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Hello everybody. First of all, excuse my english because it's not my mother tongue. This is my very first post here, I've posted on stream (PC player here) several times, but I don't know how all of its feedback gets to the developers. I've seen they keep buffing killers in the PTR and I cannot understand why. I'm a main survivor (not excellent, but I know some stuff), and since the last patch w2 comments 31 views last activity
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Gideon Meat Plant is in a pretty awful state and needs another looking at and adjusting. This map is insanely small and close quarters which I understand in most situations would favor killers. I am very aware of how bad that could snowball into being quasi-unwinnable if not handled carefully. Yet, this map being as small as it is has so. many. palettes. just far too many far too close together o0 comments 21 views last activity
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I am a challenge completionist (100% steam and all but this challenge) and I am making myself sick trying to do this one challenge. It makes me dizzy and I really don't think it is necessary to require people to use a perk that YOU KNOW (remember orange glyphs before they were changed?) makes people sick for a challenge. Let's just not, in the future. I shouldn't need a trash can by my PC4 comments 91 views last activity
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Although I 100% agree that the matchmaking ban should exist, I think the timer going past two hours is excessive. Two hours is more than enough time for someone to cool down, and if the player for some reason disconnects again, the two-hour timer will start all over again for them. But the timers jumping from 1 hour to 5, 24, 72, etc. that's overkill. I understand there are people who disconnect3 comments 31 views last activity
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Skull Merchant is way too oppressive with her ability having way too many effects to it. I would suggest removing an effect or altering one to make it unusable in certain scenarios. Completely removing her bas kit undetectable will make her much more manageable to go up against as a Survivor. Removing the Expose effect if her drone is encompassing an unfinished generator. Ways to make her more ma2 comments 81 views last activity
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Everyone wants his buff removed. I think it should stay. But to keep the buff all he needs is these 3 simple changes to stop his tunneling problem. remove the noise notification when a survivor saves from a cage. It’s done to prevent tunneling and make him actually pressure more. when a survivor is uncaged they get the unhooked affects 10 second BT and Haste. During those 10 seconds when7 comments 191 views last activity
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Can someone explain how the WHOLE community told behavior that is killer is MISERABLE during the PTB and yet they ignored EVERYTHING and added buffs????? HOW could anyone possibly think that a brainless killer power such as placing drone should give the killer ALL of these??????? Movement speed boost?????? Random Stealth??? why is this a thing???? Exposed 1-shots????? Instant pallet break3 comments 51 views last activity
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Just to disclaim this perk will not be able to work while the killer is carrying a survivor "Out of desperation throw whatever item you have in hand at the chosen direction, it creates a noise notification where thrown and will stun the killer for 1 second, the item requires charges and will despawn after hitting the killer." I just want to be able to have throwing fights with huntress, tric7 comments 121 views last activity
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*Throws Nurse out of this Conversation* there, don’t bring her up. This post is about Trapper, Wrath, Billy, Hag, Myers, Huntress, and Freddy. All these killers I believe need a little extra power to their kits. Letting them match up to more modern powers. These are just ideas so don’t take them 100% at face value. Trapper: start him off with 3 traps and have 15 second timers for his other o25 comments 381 views last activity
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Hello y'all! Today i'd like to see what everyone thinks about making a few changes to Bloodpoints. With the updates to the Bloodweb and how fast we can now earn and spend bloodpoints I was thinking we could finally get rid of the Bloodpoint cap and adjust values across the board. The first change I think just makes sense is getting rid of the cap of 2 mi0 comments 61 views last activity
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I feel that, beyond the offerings for knowing where the basement will spawn, this offering is one of the most useless offerings ever made. Recently, there was a match where the following happened: At first, I believed this was a bug since I read the Sacrificial Ward rejecting all map offerings made it so those maps were cancelled. It's been clarified to0 comments 121 views last activity
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Over the years, I've seen the designs that people come up with, and a lot of them are soooooo freakin' good. I'd dare to say much more exciting than a lot of the cosmetics we get regularly in the rift (not trying to bash anyone, I'm trying to point out how the community has awesome, fresh, exciting ideas, that the rifts don't usually shoot for). It feels like such a bummer that most of those awe5 comments 71 views last activity
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Teamwork: Cover Up You and your partner knew when it's not safe to converse, you lead it to somewhere else safe. Whenever you finish healing another Survivor, Teamwork: Cover Up activates, and both you and the healed Survivor benefit from the following effect: Grants a 20% Healing Speed Bonus for as long as you stay within 12 metres of one another or one of you loses a Health State.2 comments 31 views last activity
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the buff is simple, we give hex ruin a secondary ability, to allow it to decrease exit gate percentage, just like it does to the generators as well, this prevents survivor with friends “99ing” the gate, and allowing them such an easy escape, also maybe a toxic one, the hex works the same as before, keeping the easy detection by stop working on a generator, and you can still find it, besides, with0 comments 11 views last activity
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Please add an FOV slider for Killer; Shadowborn should be an adjustable slider in the settings menu; it's 2023 Accessibility options is more important than balance, even though shadowborn isn't unbalanced. An FOV slider should be standard in the game where we can lower or raise it, most games usually do 60-120; it's definitely something that needs to be looked at. Also for the "it's not balance47 comments 811 views last activity
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For real, its was kinda manageable before, but now, with gen regression and stalling effectively dead, I just can't keep up. In every loop there is a safe pallete, most of them greedable, and you have to eat them all in order to get to the survivors. Sure, you can pick your fights, but that means that leave a loop with a safe pallet that wont be dropped. I feel that with the hard nerf on regre18 comments 1,701 views last activity
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So I have been playing some matches and sometimes I hid in a locker (must be said that I hide early before killer is in the area, haven't even run, so no scratch marks, and I was not injured at this moment) and sometimes there are 3 or 4 other lockers in the same area, if they are not side by side, and killers sometimes (not every time but most of the time) just pass by, then turn back and check3 comments 91 views last activity
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Title,there's already a lot of stealthy killer and none of them has a lullaby,it's supposed to indicate that you're in range of the killer range attack,but sadako can teleport to her tvs from anywhere. I would be fine with keeping it since most people don't even know it exist,but please make it so it doesnt trigger the visual heartbeat. it became impossible to catch off guard survivors that use14 comments 211 views last activity
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Hello everyone, here is a short idea to spice things up at the exit gates. The exit gates are a place of much contest, much mistreatment and much complaint. They are basically abolutely safe for survivors and much gloating and t-bagging occures. I have just a very small change proposal, that would help to make the situation much more bearable and hopefully fair and tense for everyone: when a su3 comments 61 views last activity
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This perk was a great choice against the tunnel But now this perk is weak and against some killers this perk does nothing So these are my thoughts -It will be activated twice even if you successfully hit the skill check -Increase activation time to 80 seconds -Survivor gains 7% Haste for 10 seconds and gains Endurance for 5 seconds (so that the Survivor won't get hit by zombies or guards aft17 comments 211 views last activity
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The game has a very ugly position of hands and weapons from the 1st person, I suggest making a kind of weapon hands as they look when using the "doer of darkness" perk1 comments 11 views last activity
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I think that this community would be playing more if they have to worry about losing there pip0 comments 11 views last activity
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Changing one of these 4 things would make it more worth using and provide more consistent value. 1) The exhaustion cooldown should be 10 seconds 2) Endurance window should last for at least 3 seconds (The 0.5 second window was acceptable before the nerf but now it doesn't even make sense) 3) Allowing use before being unhooked for a maximum of 3 potential DH activations in a match. 4) Bring22 comments 782 views last activity
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This is important to understand. In this rework, I propose to replace the traps with a Death Mask, which will bind the Survivor to a specific point with a radius of 15 meters. As soon as the survivor leaves the radius, the timer will turn on for 90 seconds, and she will have to CRIPPLE herself to get rid of her (a hit for a healthy one or a deep wound if already wounded), and the interaction when1 comments 141 views last activity
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Thought of a cool new perk Idea that can change up the gameplay a little bit and could be quite interesting. _____________________________________________________________________________________________________________ New Perk: "Handyman": You start the trial with 4 tokens. You have the ability to repair any Pallet or Breakable Wall that has been destroyed by the Killer. Once you or a teamm6 comments 63 views last activity
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There are people that do nothing all game and wait until their teammates die so they can get hatch or when the killer kills 2 survivors and there are 5 gems left and the other two hide for the longest so one of them can get hatch. This, in my opinion is not good for the game and is boring. Make it so when 3 survivors sacrificed the last survivor is immediately consumed by the entity making e15 comments 251 views last activity
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They are boring, skilless, and uncounterable. If someone just runs breakout with flip flop, unbreakable and boil over all it takes is one teammate and you lose the hook bc they clicked equip on some perks. Some claudette ran to the basement of badham knowing there was nothing I could do, and even when I was able to wesk her down early and hook her breakdown made it so she could just run down agai6 comments 221 views last activity
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I suggest add skin of the Astolfo to Knight. Astolfo - One of the 12 paladins of Charlemagne. I'm sure after sales will increase, as there are a very large number of Astolfo fans1 comments 41 views last activity