Feedback and Suggestions

Our team will be happy to read these!
  • I suggest adding some unique animations for some survivors when they repair generators. For example, we know that Vittorio can use magic, and in one of his perks he actually creates a magic circle while repairing a generator, so I'm wondering what if there was an animation that you could randomly trigger while repairing a generator that highlight the lore of a specific character? I think people
    2 comments 603 views last activity
  • I think the 120 fps are super important because it adds comfort for the eyes and displaying more images allows for increased reflexes etc. please add it
    2 comments 21 views last activity
  • So as you know Nicolas Cage, an actor from real life, is coming to dbd. And if you don't already know, American Horror Story is notorious for casting the same cast of actors as new characters every season. So this gave me an idea. This is how American Horror Story could come to dbd... You get the likeness for 3 actors. The golden trio of American Horror Story. Jessica Lange, Sarah Paulson and
    6 comments 591 views last activity
  • Please do something to prevent the automatic fly out of the Archives menu after a match/etc from blocking the buttons on the bottom right corner. Specifically the Play, continue buttons and the chat dialog. I know I can get at it from the icon on the middle right. Maybe make that icon flash as a reminder? Just please make the delay go away so I can move on if I want.
    4 comments 31 views last activity
  • Before I start, I know a lot of you may not like these changes but I personally think that they would make the games overall flow feel a lot better, make it more challenging for both sides and make the average player learn to play better. I will be including my thoughts on why these changes should happen below the potential idea change. Also, sorry in advance if some parts of this post feel conge
    0 comments 31 views last activity
  • Is it just me or AI survivors became so powerful that read your mind 30 seconds before your next move? the AI sees something even a solid player does not see. I did 50 waves as Pyramid Head and none hit the Survivor. it happens every custom match for me. If this AI is go good, why zombies get stuck still?
    8 comments 442 views last activity
  • Do you remember xmas frozen bloodweb on "Winter Solstice" event. I hope it will be returned to winter event this year
    0 comments 11 views last activity
  • When crouching and not moving, use the flashbang to throw it 16m (or something like that) in the direction your character is looking.
    0 comments 41 views last activity
  • Uroboros from Resident Evil 5 :)
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  • I get why people do it, but can we get some sort of countermeasure for it? Perhaps if you've been on the floor for 1 minute, an extra action is enabled that causes you to bleed out much more quickly? Or perhaps the option only becomes available when all but one survivor is slugged instead.
    Mod
    36 comments 361 views last activity
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  • It is very hard to tackle this issue because if you buff survivors you are somewhat taking away their ability to kill however if you buff killers you will also need to find ways to nerf them or buff survivors in other ways. However first I think that The amount of time a survivor has on the hook should be increased (at least first stage), not too much because sometimes camping is used tactically
    0 comments 31 views last activity
  • Lots of games have this built in. Can we look into adding this in the future? Would help a lot with combatting hackers. Also, I'd like to be able to replay my most recent match to be able to see better where I went wrong or just to re-watch the funny bits. Please 🙏
    3 comments 62 views last activity
  • Cut the acceptable MMR range between teammates in half. I don't care if I've been in queue for a minute. I'd rather not play at all than get thrown into whatever garbage game it throws me into if queues go that long. I generally play at two times of day: afternoon and late evening. In the afternoon, the role bonus is usually 0-50% and my escape rate is ~70% in solo queue. The games are generall
    5 comments 61 views last activity
  • One thing I would love to see is a White Ward effect on Plunderer's you get to keep what you loot if you hold it, death or not.Thinking about the applications I don't see any way this would be too worrisome. You don't really get to choose what you get out of chests. Just a nice way to fill up inventory and make the losses when you run it feel a little better.
    0 comments 11 views last activity
  • I propose to replace the traps with a Death Mask from Saw 2, which will bind the Survivor to a specific point with a radius of 15 meters. As soon as the survivor leaves the radius, the timer will turn on for 90 seconds, and she will have to CRIPPLE herself to get rid of her (a hit for a healthy one or a deep wound if already wounded), and the interaction when removing the trap will be 15 seconds
    0 comments 31 views last activity
  • Hex: Ruin is a hex perk that damages gens as soon as survivors let go and decrease it as the same amount as a killer kicking it (Before 200%) I think the change to lower the amount it decreased was fine however the second affect feels like too much and makes it not fun because it is like it is punishing you (The killer) for killing. Maybe it would be better if it was just a regular perk (But stil
    10 comments 151 views last activity
  • We got a system. To report other players behavior. But where is the system to report bugs, on a recent played map?
    3 comments 31 views last activity
  • So what is the killer supposed to do now? How do they gain pressure? By getting downs? Yea right, usually 2-3 gens pop by your first down anyways. EVEN if you manage to get a down before 2-3 gens pop, the remaining 3 survivors not on hooks (unless someone DC'd for some reason) will usually pop said gens shortly after hooking the survivor you managed to catch. Camping someone secured pressure,
    89 comments 3,382 views last activity
  • title. Since the medkit nerf, the difference between each medkit is a 5% altruistic healing speed bonus, which is quite an underwhelming difference. I recommend just removing the green and yellow medkit from the bloodweb, so that they don't pointlessly clutter the bloodweb
    0 comments 11 views last activity
  • Currently, when someone is shot by him the chase indicator disappears, so unless you're nearby and can hear it, you have no idea if it was a hit or a miss. So I think that struggling against the chain should be shown as a killer interaction on the survivor status HUD, like when disarming a beartrap or using a vaccine.
    1 comments 11 views last activity
  • Hey guys, I love the game and I've been playing it for years, I see that finally the game is listening more to the community and it's getting better. Thanks to all the DBD DEVs and staff. Now let's go to the post, I made a list of things that I think would be interesting to see in the game and I would like to know what you think about each one. 1 - The number that always appears when leveling t
    0 comments 21 views last activity
  • I mean all it did was literally just removing wastes of the time of finding last slugged survivor (plot twist: which is nigh impossible, yet also pretty much impossible for survivors to escape from there too). It was right to not implementing basekit unbreakable because that is straight up buff definitely unneeded, but I don't think there is a reason to not implement pure QoL feature that helps
    4 comments 81 views last activity
  • Been away from the game for a while. Began playing some today.. I've noted a strange development decision with Wesker's power at the gate. If the survivor is at the end area, one step away from exiting the match, and Wesker uses his power at them, plunging them toward the exit escape, the game has Wesker's power act like he hit them against a solid structure, like a wall or tree, instead of a
    6 comments 81 views last activity
  • I like that you introduced this feature. Thank you Behavior. ❤️ A nice change to this would be making it so you can't get the same realm twice in a row. Going to Badham 3 then next match going to Badham 4 doesn't spread variety enough. Same goes for RPD East then next match going to RPD West. Doing this change would allow maps with only 1 realm to show up more. ❤️
    0 comments 21 views last activity
  • Can this perk get a buff please? I think that a buff to this perk would be great in a meta, where doing generators as fast as possible and tunnelling are very prevalent. I stimulates killers to not tunnel and blocks survivors from doing generators. The current 40 seconds is way too little. I should be a minimum of a 60 seconds like No Way Out but I would even push it as far as 90 seconds.
    5 comments 31 views last activity
  • Hello all! I was wanting to suggest perhaps giving legendaries their own bloody outfits and perhaps be so bold to ask to make them their own characters. It would be so neat to see Lisa Garland get a bloody outfit. I'm sure that would be a lot of work though. I'd love to see Claire get more outfits and see some new perks for those characters. Just a thought. Thanks for reading!
    0 comments 11 views last activity
  • Running perks such as blast mine and wiretap or call of brine and discordance can be can sometimes be confusing what's in effect. Especially on the survivor side where a generator is highlighted in yellow in the distance and you will have no idea why. Could be trail of torment, could be someone using situational awareness. Giving survivors this information could help with communication and be a
    0 comments 21 views last activity
  • The speed addons should be removed alch ring, should only give back 2 charges compound 33 shouldn't let you recharge your power while in the pallet breaking animation, only after there's probably more to nerf, but beginning with this should already be better.
    1 comments 21 views last activity
  • It's only used to annoy the killer or to grief (grief other survivors or bring the killer to you so you can go next) Time to remove it. The perk Cut Loose proves removing it is possible.
    6 comments 101 views last activity
  • Is there anything specific I need to do because I haven’t received the 50k bp. As someone who is still leveling killers and survivors to p3 it’s pretty important to me to get as much bp as possible so I really don’t want to miss out on free bp.
    8 comments 132 views last activity
  • This exists mostly as a thought exercise and I guess a potential reference for the devs, feel free to add to it. ~System/Design Level~ No FOV or Gamma Slider No visual impairment accessibility options besides colorblindness No hearing impairment accessibility options for killers Map design is horrendously imbalanced and far too random, maps are too large and cluttered, too dark and visually
    14 comments 332 views last activity
  • I want to make it clear and easy to understand, but some resons first. Most hexes are really not worth using, some of them are extremally situational, and only handfull of those are really high risk - high reward perks that hexes suppoused to be. But instead of buffing every hex perk individually i would love to see some simple yet visible change in perks that would make all of them better with
    0 comments 21 views last activity
  • This constant need to hit the space bar is lame and boring. It adds nothing to the game play at all and removing the mini game will also stop hook suicides and make the game more enjoyable over all. The bp gain is so negligible there are times where I feel like I rather go next then slap the spacebar to stay in a game, but I don't like to give up. please bhvr can you just let me dangle in pe
    9 comments 121 views last activity
  • I have been enjoying Dead by Daylight since the past 2.5 years now. I still remember playing my first game as trapper and getting destroyed by the survivors but catching people in traps still has the same satisfaction as before.Ever since that time the game and the maps have changed a lot. unfortunately for The Trapper with each map rework the amount of grass in each map has gone down significan
    19 comments 311 views last activity
  • Separate PC and Switch users from cross play. I play on PS5 but when I use cross play off I can only and only play with PS5 players not even PS4. Make cross play for PS4,PS5, and Xbox.
    13 comments 191 views last activity
  • We already have toggle for interactions, and as a person with tendinitis this is great, but turns out that holding a button for too long (just like the case of running) also hurts the hands, so I would say it's a matter of accessibility. So this is my suggestion, simple as that, please add an option for toggling the running animation <3
    0 comments 11 views last activity
  • On PC, I like to play a PS2 game at the same time(emulator). While I play on the PS2 game, the inputs on the controller automatically affect the lobby I'm in, I may inadvertently unready, leave lobby, maybe even perhaps reset all settings because of it. Would it be possible to make controller inputs focus based, kinda like the Mute Focus option, whereas if the game isnt the selected application
    1 comments 41 views last activity
  • Although this may just be me I think it is stupid it is so easy to remove the virus affect so easy especially while still in chase, and although I know it’s an EMP so it’s going to have a radius I do think it’s stupid that you can (while in chase) remove others EMP with one EMP. I haven’t played survivor in the PTB yet however I am about to and my opinion might change but I’ve heard the EMP’s rec
    0 comments 31 views last activity
  • The only purpose it has nowadays is for killers to just camp. Considering BHVR wants to "do" something about camping why don't they remove the whole basement aspect?
    55 comments 1,232 views last activity
  • How come the "Sale" icon doesnt appear on the portraits of characters with discounted cosmetics in the store? Although the "New" icon shows up for characters with new cosmetics? The "Sale" and "New" icons can appear on the store button on the Role Selection screen, as well as separately for each character selected. But for some reason, ONLY the "New" icon is displayed on characters portraits in
    0 comments 11 views last activity
  • I do not understand when playing Knight, why I have to back away quite a bit from a dropped pallet to actually be able to summon a guard to break it. I think I small QoL change would be to break the pallet via a guard whilst actually standing next to it.
    1 comments 41 views last activity
  • Legions frenzy can be strong but its useless if survivors arent together making him an m1 killer with no other power
    3 comments 51 views last activity
  • Would anyone have an objection to Oppression getting a small buff? Just a QoL change really, reducing the cool down. Seems like a balanced perk that isn't (despite the name) oppressive. It has an easy enough counter of hitting your tough skill check and the regression speed on an unmanned gen isn't anything that can't be quickly recovered. An 80 second cool down feels excessive and by it's pick
    7 comments 231 views last activity
  • This map is HORRIBLE for survivors. Pallets are terrible and every single one of them is either a zoned pallet or unsafe or both.
    7 comments 91 views last activity
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  • HI i have one question.. could u make that anti camp mechanice to work with proxy camp ? like if killer will again and again comes back to hook to secure you.. will meter still go fast ?
    5 comments 161 views last activity
  • Game 1: Twins slugs whole team. Game 2: Bubba camps hooks. I wonder if their anti camp change is going to take bubba in to account. Game 3: Huntress camps. Game 4: First survivor down DCs. And we well know this is pretty much a GG for the survivors. Even if I do get the rare decent game where I can earn a pip I am certainly going to lose that pip the following game. Playing survivor has
    0 comments 12 views last activity
  • the matchmaking algorithm doesnt seem to be able to tell the difference between like a break that lasts less than 2 hours and a break that lasts more than a day if you could tweak this in that would be super great <3
    0 comments 1 views last activity
  • I'll just put the changes at the top here, and my explanation below. Remove Locked On entirely (Hear me out) Add "Brown Noise Generator" (Oblivious when within Active Drone range) to basekit, 5s linger Add "Randomized Strobes" (5% hindered to Survivors for 3s after entering active drone range) to basekit I've played a bit of Skull Merchant recently, and I realize that a lot of her flaws com
    4 comments 71 views last activity
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