Yet another Trapper suggestion thread

Loads of suggestion threads for him, so instead of recanting all the ideas in full I'll be brief...

  • Buff: Locker traps and mo traps. Maximum 8, can grab 1 trap from a locker on a 30s cooldown.
  • Buff: Attempts to escape traps are skill checks, requiring minimum 2 (or 3) successes before release.
  • Bear traps trigger based on proximity to basement/hooked survivors. Trigger slower so that running through them is possible, but will give away your position, while walking will still catch you.

I wondered if a possible buff to Trapper to help his pressure would be to give him the ability to trap pallets and generators directly to give him more slow down and indirect chase potential. These traps come from his pool for traps but are alternative uses in conjuction with his other traps.

Gen Trap: When unrepaired/broken, Trapper can set a Saw-esk nail gun trap in to a generator repair port. This decreases repair windows by 25%, and if failed, triggers a trap that pins the survivors hand, requiring the same escape as a bear trap.

Pallet Trap: When not dropped, Trapper can fit a barbed wire trap. When dropped by a survivor it will snag a survivors arm like a stronger version of the Cenobites chain. If the pallet is broken, the survivor is immediately freed, otherwise has to walk away and wrench free.

These effects feed into his perks Unnerving Presense, Brutal Strength and Agitation with some interesting interactions.

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