Hex rework and Hex: Ruin buff

Hex perks need to become more viable. There is nothing worse than survivors spawning on your totem and being down 1 perk 10 seconds into a match. I feel a hex shouldn't light up until its effect starts. Examples being Ruin lighting up when someone lets go of a gen or Devour lighting up after the first survivor gets unhooked. Currently you need to run Undying which only helps a little.


Hex Ruin needs some more love. I think it can be a well balanced perk. Right now it is so underwhelming (after the nerf last year) survivors don't even bother to cleanse it. It should have a greater impact. The regression should be buffed from 100% to 150%. Survivors off generators looking for totems also prevents "gen rushing" which is a thing right now with no other side objectives in a match except for unhooking and healing.

Comments