Feedback and Suggestions

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  • I'm not going to spend 300+ hours to learn how to play against a single killer that breaks every law of the game. It's not fun, it's not fair, I don't care about some 2000 hour player who's going to try and tell me "ackshually she has counterplay".
    3 comments 51 views last activity
  • Please Bhvr, rework Amanda and make it a decent killer just like Sadako is now. The hype for this movie is real because Amanda Young is back afteryears. It's the perfect time to rework her, add ''Hello Zepp'' chase music and give us new comestics https://www.youtube.com/watch?v=t3PzUo4P21c&t=11s&ab_channel=LionsgateMovies
    19 comments 221 views last activity
  • They're certainly way better compared to when they were first introduced into the game, but they still need improvements. Here's some of the things I've noticed when playing with them: - 99% of the time, bots won't let you heal them unless another survivor is injured. They'll just keep moving around. - If you're injured, they will occasionally waste their time spam crouching beside you until yo
    1 comments 51 views last activity
  • They need to at bare minimum put her cooldown on teleports to 17 seconds or leave the cooldown and rework the healing add on to do something else. I think that would balance her out a bit where as surv i dont feel like im just a tape delivery guy!
    21 comments 371 views last activity
  • what if we had "quick messages"? there'd be just a single button for it. for example, when a survivor team is in a match, they can simply send each other "messages" that already exist, but they'd be useful, such as "focus on repairing", "keep repairing, i'm going for the save!", "help me!", "the killer is nearby!", "my repairing progress is at x%", etc etc. this would be very useful for the play
    1 comments 41 views last activity
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  • After all these years the most iconic horror icons are still missing. And both require no license. Werewolf can adapt to any map so it can easily be a killer only chapter. Dracula can feature his castle which would be an iconic map that could have interior , upper towers, courtyard , crypt with a coffin etc.. (Just imagine random generation on this one) These are really very famous and cult leve
    9 comments 433 views last activity
  • It seems to me that the graphics of Haddon field are the best in the game currently, they feel realistic and smooth. But the graphics on maps like, garden of joy, landing and that ugly knight map. Seem so chunky? Like especially on the knights map the graphics feel like graphics we had before the realm beyond update, they don't feel polished In The slightest Did they just spend more time on Ha
    7 comments 121 views last activity
  • The buff was amazing and is balanced but it seems impossible to rank up with the slugging condemned playstyle I just get zero cause im not getting hooks. I got a 4K at 3 gens and got 0 pips - thats got to be wrong.
    0 comments 11 views last activity
  • I´m playing a few times with The Singularity, just because I have challenges in the current tome, and guys... He is soooo hard to play. Backing from cameras during chases is very annoying, plus EMP´s are too strong... I don´t know what was the intention, but given that almost no one is playing this killer I assume that my guess is right. BHVR missed again.
    17 comments 391 views last activity
  • When a killer is near you while your down, you should get free unbreakable to stop stuff like it. It's annoying and toxic. Definitely needs adjustment, but that is the general idea.
    25 comments 361 views last activity
  • HELP IT FEEELS SO OFF AND WEIRD I ANT TAKE IT ANYMRE
    6 comments 132 views last activity
  • We have Average Height killers and Tall killers, but what about a short killer? Is this something people have thought about and want? I'd be cool with the idea, so long as they aren't quite as small as Victor. The POV would take some getting used to, but maybe their power would work in such a way where the low to the ground POV wouldn't matter as much. Interested to see how the community feels ab
    20 comments 321 views last activity
  • Whenever you are injured and complete a generator you get healed. One time usage.
    0 comments 11 views last activity
  • The onryo buff just made it so people only slug and play for condemned and it’s so easy now to tbh I think it needs a full revert
    11 comments 171 views last activity
  • The best survivor perks as of now are essentially perks that buff your movement speed and action speeds or act as mistake erasers and they activate when something happens as part of natural game progression. Right now the worst offenders of this are : Made For This - 3% Perma speed boost for being injured. PLUS 10 secs endurance after finishing a healing action MFT currently makes “Boon:D
    55 comments 1,081 views last activity
  • Sadako was one of my mains before the rework, and while I get that changes had to be made, and that the new Sadako is at least still fun, any old playstyles she had are pretty much dead. Personally, I hate when that happens in any game. Part of what I liked about the old Sadako was how each projection was a big decision on the player's part. With how long tv cooldowns were, and
    1 comments 21 views last activity
  • Dear BHVR, I'm all for trying to limit the number of ppl rage quitting and DCing from matches... but you can't have nonsense like 3gen Skull Merchant and TV finding simulator in the form of spam teleporting Sadako and increase the baseline DC to 5min... Fix the ACTUAL problems first.
    2 comments 31 views last activity
  • Remember Me is almost perfect, especially with its kind of decent buff recently. But it still needs a little more work because it still suffers from completely not being viable in a certain way and can create a frustrating experience on both Killer and Survivor's gameplay. For starters, it's good that it is obsession based to build up stacks to spread basic attack love and reduce STBFL stacks bu
    5 comments 111 views last activity
  • This locker has moved from the drawn spot to the new spot next to the window causing players on controller to get vacuumed into locker instead of vault, what is the actual point of this change?
    2 comments 21 views last activity
  • being immune from gaining condemned while holding a cursed tape is to overpowered. ive been playing sadoka and at the start of every match, at least 1 player holds onto a tape and its really hard to get condemned on them now that condemn is global and i cant focus entirely on them. so when i finally do get them, the amount id condemned they could of got heavily outweighs how much they got for h
    13 comments 201 views last activity
  • I'm all for there being synergy between perks, on both sides. I want people to be able to combo perks and do whacky things, but the Buckle Up/For the People combo is the worst example of that I've seen in a while. There is literally nothing you can do as a killer that doesn't end the same way; with both survivors involved getting away. Why do BOTH survivors get the endurance effect and why, WHY i
    2 comments 31 views last activity
  • Allow perks like Counterforce and Plunderer's Instinct to add their respective objective auras to the map trackers. Maps are already very situational and hardly used as is; it would be a buff to niche objective builds like Counterforce + Inner Healing/Clairvoyance, etc.
    0 comments 21 views last activity
  • Holding Tapes Hostage An extremely unfun and honestly degenerative strategy has started to emerge where players will begin to hold tapes hostage for a period of time to prevent themselves from gaining Condemnation. If The Onryo player isn't around them at that time, they can freely do the objective without much worry of gaining stacks. This is not a strategy that should be encouraged, so I th
    8 comments 131 views last activity
  • I came up with the idear of being able to sell any unwanted items,add-ons and offerings in exchange for bloodpoints,i had asked alot of friends i know who play dbd and also thoight was great idear. Doesnt have to be lots something like 50 bp for browns 100bp for yellows etc.
    0 comments 1 views last activity
  • Or at least give them a % chance they will allow teammates to heal them, even if it's a very low chance...
    0 comments 11 views last activity
  • I dont understand why perks like sprint burst, lithe, balanced landing and other exhaustion perks exist. they have NO downsides, it takes ZERO skill to use it and wastes the killers precious time. what im suppose to do when playing m1 killers? I sneak to a gen, I uncrouch, survivor starts holding W and makes it to safe pallet. meanwhile all I can do is watch him get away. I dont understand why no
    98 comments 1,162 views last activity
  • I really love the changes to bloodweb that were added recently, but it's still not enough. There are still animations that are outright obnoxious and serve no purpose other than wasting time. Why is there an unskippable animation after every single level, followed by an animation where you see the bloodweb slowly load up? Please, for the love of God, let us skip these so we can actually spend 2M
    1 comments 11 views last activity
  • Hi I don't know if I'm just unlucky with whom I play with when solo queuing but I've had team mates teaming up with the killer to target others and get away with it. And it's just frustrating to play in a game like that, cause I gonna be targeted if I stay or penalised if I leave there is no good out in this situation. Can there please be a new type of reporting for team mates who do this? Caus
    0 comments 1 views last activity
  • Sometimes there are problems with internet connection and people that dc because of that would appreciate being able to reconnect to the game. There are bots after dc now, so I think it's possible to give people option to recconect to the game.
    3 comments 41 views last activity
  • The ones that constantly do a high pitched chirp with absolutely no end to it. I need them gone. Even the music can't snuff out the chirping.
    0 comments 11 views last activity
  • EDITS: thanks to UndeddJester i've changed a little bit of my concept because of the flaws they stated, which should fix most of the issues stated giving way more liberty to the survivors and make the pig chase more and avoid camping. Right now, We can all agree the Pig isn't really good and definitely need a proper push to be better, in the end of the day it remains a M1 killer with ti
    15 comments 201 views last activity
  • I'm sure there have been many things said about survivor bots since the update, but I would like to point out some things about them from both the killer and survivor side. First, I should mention I think survivor bots are a good thing. This post is just discussing some issues/changes I would like to make them better for both sides. Killer Against Bots From the killer side, I would like to tal
    1 comments 261 views last activity
  • Title. in my experience they've been missing quite a lot of skillchecks
    0 comments 21 views last activity
  • I don't know why a M rated game with extreme and gratuitous gore and violence needs a censor anyway. I understand some people are sensitive to curses but I'm willing to bet the vast majority would turn the censor off if given the chance. Make it an opt in Option so no one is surprised by it, but please let us choose if we want a censor or not. Every other multiplayer game I have played has this o
    17 comments 182 views last activity
  • All killers so far have been using the same rig and mostly the same animations since day 1. In addition, all killers have been bi-pedal beings. I would like to ask, (and it would be really amazing if a dev could shed some light on this), if they would ever be interested in experimenting with new rigs and character animations in the future? Perhaps a Quadra-pedal creature like a dog, cat or som
    19 comments 201 views last activity
  • As the title says. If the match is going so terribly that I want to leave, it isn't even worth leaving a bot in my place. I had a few matches this morning where the bots proved to be more harmful than helpful. Knight in Lery's - Two teammates dead already, and the third teammate was slugged. The third teammate DC'd (I suspect to give me hatch), but since the bot took their place, no hatch was sp
    0 comments 31 views last activity
  • I know Skull Merchant is not the most liked killer in Dead by Daylight, but I do believe Skull Merchant needs some attention taken to her, about her drones scanning nearby survivors on multiple floors. Please remove this so it can scan one floor at a time. This is both really broken to play against as survivor, but also extremely overpowered playing as the killer. If this issue does get fixed, sh
    4 comments 71 views last activity
  • Instead of making this Add-on bad or worse than it already is, I've decided to change it in a way where it's quite more handy instead of what it already is. Instead of having to overheat your chainsaw just to benefit a reduction to your terror radius by 8 meters, I decided to change it by making it so during the chainsaw sprint, you reduce your terror radius by 8 meters instead. This way you can
    3 comments 51 views last activity
  • After dead hard's most recent nerf, it has became almost useless. I have thought of a couple ways to make it a lot more balanced so that it could be a good perk again but not an overpowered perk like it used to be. For one, I think that dead hard should not be an exhaustion perk. I also think that dead hard should be able to be used while standing still, too. And lastly, I think that dead hard sh
    1 comments 61 views last activity
  • The new version of the perk is genuinely unusable in every situation, even the ones that the previous version of Hangman's Trick was good at. Also look at this. This is currently the WORST pickrate of any perk right now, so nothing's changed.
    2 comments 41 views last activity
  • Production Team : Midnight Radio Gozie AGBO MGM Television Epix Studios Idea : John Griffin https://en.wikipedia.org/wiki/From_%28TV_series%29 I will be adding more info the next days, it was just an idea like these I have in the nights when my brain stops me from sleep. Then I need to write it down asap. I really lov
    1 comments 21 views last activity
  • The effect; Endurance, when you endurance, you get endurance to get endurance, to deal with endurance. When the endurance effect is over, give someone else endurance endurance. Slap endurance on everything! If some of these combos were on killer, theyd be destroyed.
    4 comments 71 views last activity
  • Maria should be in this game because she's awesome and the game needs someone like her. If you guys don't put maria you don't have heart, she's incredible and everybody loves her and she's also a nice character and I like her a lot. Cheryl would be happy if she was the legendary skin.
    2 comments 51 views last activity
  • I like the idea of ToT being buffed, but I'm not sure this is the way. I think allowing ToT to stay up across multiple injuries is super cool, but for some Hyper-mobility and instadown Killers I think it may be too effective, especially in lower skilled/soloq matches. Even then it could empower (proxy)camping a hook and gen you just kicked, forcing the other Survivors into a lose-lose. I'd much
    11 comments 281 views last activity
  • Had another 2 survivor game this evening. By which I mean a game where there are only 2 survivors left, and it's impossible for the survivors to win at that point, so they just sneak back and forth between map tiles so they don't get crows, and after a long long time the killer finally finds one (or they just give up and go find the killer), and sacs that one and the other usually gets out the ha
    0 comments 21 views last activity
  • So I notice the flashlight doesn’t have a purple battery, I had an idea for one. The purple battery can have 8 seconds of use and the name shall be called Lithium Battery, which in reality lithium batteries tend to last longer than your typical battery.. and my gf had the idea about a map that’s swampy like and actual swamp, this also reminded me of a comic “The Swamp Thing” which would be a grea
    0 comments 11 views last activity
  • So I was thinking about a perk that is somewhat anti slug and I realized that there isn't any perk or mechanic in the game that increases the amount of time that you can be left on the floor before bleeding out. This could be a new perk or something added to perks that are already based around you being downed on the ground. Arduous Hound (not sure about the name) increase bleed out time b
    2 comments 61 views last activity
  • 3 percent permanent speed boost while injured with the only counter being to run exhaustion perks/add-ons is insane. Boon: Dark Theory only gives 2% and it's a boon which means the killer always has a chance to counter it no matter their build. I shouldn't have to run an exhaustion perk/add-on every single game just because someone may be running Made for This. The killer should always have some
    Mod
    42 comments 781 views last activity
  • Good morning, I have a cool idea for dlc for dbd. The outlast dlc, and actualy i have a loot ideas for this because you can add for the killer a walrider that ghost from the outlast 1 and for the survivor it mighty be a miles upshur, and for the map it could be Mount massive asylum.
    0 comments 31 views last activity
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