Feedback and Suggestions

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  • Laurie was in one of the first collabs in dbd, yet she only has 3 cosmetic items. Even if she doesn’t ever get a sweater I personally think she needs more cosmetics. Justice for Laurie
    2 comments 142 views last activity
  • Hello! I love the Xenomorph, and the way you all implemented it! And you guys adding the Xeno Queen is a literal dream come true, and feat I didn't think possible. And as the title says, is there any way you guys could add the Predalien as a skin? Pretty sure the Grid Xeno comes from AvP, so wishing upon a foggy star that you could do 1 last miracle for the Xeno and your Pal? Sincerely- a frie
    0 comments 11 views last activity
  • Hi All As the title says, I (and many others) dislike cosmetics in rigid sets where mixing and matching is not allowed. I understand that it is outside your control for licensed cosmetics, but I don't see why we can't mix up original cosmetics. Even if parts of the outfit clip into other parts, or it doesn't appear to make sense mixed together, should we not be able to do as we please with the
    7 comments 141 views last activity
  • Hello everyone, I'm taking the liberty of writing here with a few ideas (not necessarily good or bad, just participating). I will detail step by step. I have a killer point of view but a little more survivor. Killer power: Demogorgon: The demogorgon's ability to launch itself forward should be reviewed, as this killer can launch its power in 0.1 seconds without charging, and during gamep
    3 comments 61 views last activity
  • So many of them are just extremely goofy, in particular go and check out Demogorgon, Skull Merchant (Or should I say NoSkull Merchant), Wesker, Doctor, and Xenomorph. It just instantly takes me out of the game and distracts me when I see them, I would like to be able to turn them off entirely but sadly DBD has no graphical options like that. It's a really small meaningless thing I get it, b
    1 comments 11 views last activity
  • I just had a Dredge match where two people put that perk on, which they just got from the looks of it, to try and get past the flashlight deactivation. Please remove this because this is going to allow them to keep trying these exploit you guys purposefully removed them for. they harrassed me the whole match with them and comepletely hijacked the game. as for their usernames i got nothing for ya.
    Mod
    2 comments 82 views last activity
  • I have seen too many streamers including Fog Whisperer mentioned they have baby survivors or killers in their matches and I'm sick of getting bully squads as killer myself when im still learning and unlocking a ton of perks. I shouldn't be getting the survivors I get as killer and don't get me started on when I play survivor. Go back to a Grade system or use that and make a hybrid MMR with it and
    0 comments 31 views last activity
  • I'm not sure if it just went unnoticed or if it is intended, but the way this Meg head cosmetic, "Natural Hairstyle" from the Try Out outfit's hair is rigged is very unflattering imo. Unlike many other heads with longer hair, instead of resting on her shoulders and back and simply swaying with movement, the sculpt of hair moves with her head's movement, making it look very awkward in some positio
    0 comments 32 views last activity
  • A few of them (very few) are meme-y and funny, but I am sick of them. The new seasonal outfit for Yui is just the latest example of an otherwise great outfit nearly ruined by a big honking backpack. It's practically a trope at this point. It's gotten to the point where every time I see a cool new outfit I restrain my enthusiasm until I can turn the model around and confirm they don't have one
    19 comments 261 views last activity
  • In its current state, Breakdown's usefulness is quite limited. It can only be triggered a maximum of twice per trial. So, I would suggest that its effect can also be triggered when unhooking other survivors instead of just when you get unhooked. If that's too strong, maybe throw in a cooldown or something. Thanks for reading this.
    4 comments 82 views last activity
  • Aside from challenges, I really see no use of equipping keys (nor do I see many other survivors equipping them) but, what about making them at least a bit more useful aside from channeling and let them serve their purpose, and instantly open chests? Rare: could open a chest and then break, so it's even lore accurate Very Rare: could open 3 chests and then break Ultra Rare: could open 5 chests
    0 comments 21 views last activity
  • A lot of people bring up gen placement and map design, but I think there's a way to address it without changing maps. When there's one gen remaining, generators can no longer regress passively . The killer can still kick generators and get the 2.5% regression, but beyond that generators won't regress on their own (Hex Ruin would be the exception). This would nerf Call of Brine and Overcharge,
    22 comments 321 views last activity
  • As survivor you get MMR by escaping so if you play as solo your escape rate will be lower so it goes like this: You die - you lose mmr - you get worse survs - you die again because survs don't do gens and do worse chases - you can't complete all the gens so you end up dying or drawing (AT BEST) by escaping through hatch so you are not still getting MMR and the cicle here begins anew. To get
    10 comments 691 views last activity
  • Plot twist is a great perk. It's a cool effect and can be really funny for meme games. I have one idea....people keep picking me up and shutting down my plot twist. I was thinking we'll make it has a icon to show that a survivor can heal you quickly. Why not a icon for plot twist? A indicator so other survivors won't pick you up?
    0 comments 11 views last activity
  • Bone chill event snowskulls should not give that many points IMO. Some of us like to actually play the game and it is very painful to die from minutes long chases and finding 2 of your teammates in the basement throwing snowball;s at each other for ages. Make it so the cap is lowerr next time please.
    1 comments 41 views last activity
  • Milestone event items where introduced last event. Players complained because you had to complete the survivor missions in order to get the killer specific cosmetic reward. It appears to be the case again this time, where players will need to complete the killer missions in order get the head piece for the Jeff outfit. I don't think you should have to play a role you don't enjoy to get event/cel
    0 comments 11 views last activity
  • So this map has been out for a while now, and while it looks aesthetically amazing, it really struggles in terms of gameplay. The loops are very clunky and you get stuck on things, both killer and survivor. The rocks are inconsistent on whether projectiles can go over them as ranged killers. And most importantly it is absolutely MASSIVE. It has the same issues as old Borgo where it's just way to
    4 comments 51 views last activity
  • hey guys, I rlly think dbd needs in-game vc proximity as an option for survivors. the game today, has become particularly unique because of how competitive it can get. with every release of new killers, survivors, maps, and perk reworks, the meta completely shifts. it's just a really competitive game and it gets to the point where you have to be strategically driven in order to survive especially
    1 comments 31 views last activity
  • New Freddy is overall boring to play his teleport barely works since survivors just run away before your teleport is complete and his power just doesn't seem to work right I'm complaining because oh I lost one match as Freddy no i played him for a good while and realized he sucks in end game he loses half his power and well barely has anything going for him while old Freddy while annoying with pe
    5 comments 91 views last activity
  • While we all whine and cry about stupid things, why don't we do something about killers intentionally slugging, with knock out, and coulrophobia in solo queue, and survivors having no idea that there is no way for them to get a survivor up, without either going down themselves, or the slugged player. Even with unbreakable it is impossible to get out of th
    3 comments 121 views last activity
  • I've been thinking a lot of who would be a good killer to add and I came to the conclusion that myself and a lot of people I play with would be happy to see Jeepers Creepers as a killer and Justin long as the survivor. The map could be the original lair of jeepers creepers with the church and everything. Is there anyone else who thinks this would be a good/fun idea?
    2 comments 31 views last activity
  • I know that there are many Chucky players out there, so i hope we might have a civil and unbiased conversation about him. So far i was very reserved with this killer. People were not that great with him at first, and survivor had no idea what to do. So i waited for more experience to come. After countless of games against him on pub and many rounds on 1v1 i came to my conclusion: He definitly
    24 comments 682 views last activity
  • Okay so, I just think it would be very cool and amazing (plus more money for devs) if there were skins for abilities, for example, a skin for things such as Huntress' hatchets or Hillbilly's chainsaw or Trapper's bear traps (obviously not making them easier to hide), MONEY MAKING EZ.
    0 comments 11 views last activity
  • Although I am a little concerned about the 3-gen changes coming, I have a reasonable amount of faith it's going to be like the AFC. Restrained and something that doesn't affect normal play. I watched Scott's take on 3-genning and how he would fix it, and to summarise, the idea is map design is the issue, and the solution is to push gens to the far reaches of the map, and use LOS blockers so a 3-
    11 comments 151 views last activity
  • Maybe give them all a perk specific to them like not a teachable one or make it so they all have a permanent perk or something you know like because megs is a runner make her run a bit faster then normal survivors
    4 comments 81 views last activity
  • Lately, I have been encountering a lot of survivors who sacrifice themselves on the hook or, if they can't do that, play erratically; ruining the game for the other survivors. When asked why they throw the game, the answer has always been because they want to "go next" and don't want to DC to avoid the time penalty. Now that we have bots implemented to replace survivors who DC, I believe this is
    6 comments 181 views last activity
  • Make a free version where you can only play as survivor with no perks
    2 comments 91 views last activity
  • Now that we have the "conspicuous actions" system, can we PLEASE make doing a conspicuous action the requirement for not getting head crows? I just learned that dropping and picking up an item over and over counts as enough activity to avoid head crows! No wonder it takes me so long to find the last two survivors as killer, even if no gens are getting done! They're hiding in the corners next to
    2 comments 121 views last activity
  • The stale gameplay of dbd right now is in an endless cycle of survivors needing to rush gens to escape before anyone is tunneled to death, and killers needing to tunnel as survivors are completing gens too fast. Each side is forcing the other in to this unfun meta right now and trying to complete their objectives as fast a possible, and there is nothing that can be done on our end as players (obv
    7 comments 151 views last activity
  • I think the Trickster addons should be changed, most of them are useless - memento blades: make it base kit and rework it, now memento blades cause bleeding to survivors injured with knives -iridescent addon that gives auras: allows you to see the auras of survivors hit by the main event for 6 seconds and reduces the number of knives needed for the main event by 1 -soda: when using the main
    1 comments 71 views last activity
  • Title. It's really fun to change the game a bit, and the snowball fight thing is really entertaining, but it needs a tweak. First, you get too few balls to play with, which means you need to go and reload way too often, and finding places to reload sometimes takes a while. Aiming is a pain in the lower back, especially as killer. For the aiming thing I have no solution, but for the relaoding thi
    0 comments 21 views last activity
  • The Holiday is here with Christmas trees and presents in the basement. So when can killers pimp their basements? I would love to see Umbrella Laboratory or Xenomorph queen with opened egg sacs everywhere.
    3 comments 71 views last activity
  • Pain Res is one of the most common perks for killer right now and I’d argue the healthiest and fairest gen regression perk this game has had in a while. The perk seems to be designed to reward killers for hooking multiple survivors and discourage tunneling. However, in the perk’s current state it is possible to tunnel out a survivor and still get full value out of this perk, ignoring the anti-tun
    9 comments 231 views last activity
  • I'm so tired of map offerings on both sides. For all the time that they have existed, they are designed for only one thing: to give a great advantage to one of the sides. Playing for the survivors: Nurse/Huntress with Iri Head and Fox on Midwich/Gideon with 4 auras, Onryo on Larys, 3 gen defender from the start on Saloon Playing on killers: Absolutely any strong map with a million pallets / hug
    5 comments 81 views last activity
  • To put it plainly, the current Trickster is the strongest he has ever been, but he is also the most boring, both as and vs that he has ever been. Now, as someone who loves...loved this character, here is what I would personally do to make him strong, fun to play as and vs, while also having potential for flexing by players that are good at playing him. 4.6m/s 16m Terror Radius w/24m Lullaby
    10 comments 191 views last activity
  • Every day, at specific times, the server for your specific region simply disappears for a few minutes (probably amazon reboot / maintenance) and everyone is thrown in the closest server. Goes without saying that if the server designed for your region isn't available, the nearest one will most likely give you high ping. DBD barely functions with low pi
    24 comments 602 views last activity
  • The Good Guy has arrived and he's ready to be friends 'til the end! We'd love to hear your feedback playing as, or against, Chucky. You can read more about Chucky's Power and Perks in the Update 7.4.0 Patch Notes . Tell us below what you think of The Good Guy below.
    148 comments 4,517 views last activity
  • Basically what I'm requesting is if I try out a "Head" item find one I like. I would then like to select a "Torso" item that I like then a "Legs" item. This shouldn't be too difficult a change and would allow players to look at outfit combinations and find more options they enjoy and possibly are interested in buying. I generally won't buy something unless the full outfit is nice and then I'll mi
    0 comments 11 views last activity
  • ayo can we have hinderance removed, it's interactive enough having them drones damage you for no reason. what do that scan do, burn through your flesh? doesn't matter but being hindered mid-chase at 0 cost is dumb thanks
    0 comments 31 views last activity
  • I really want to see those come back. How do you think about these?
    11 comments 421 views last activity
  • The game design becomes utterly appalling when the Killer can corner someone in the basement and prevent their escape during Borrowed Time by simply blocking the stairs and moving in a predictable pattern that's nearly impossible to evade in such a brief window. It feels like an automatic loss when facing a Basement camping Killer. While your team could use that time to complete objectives, rely
    9 comments 171 views last activity
  • 2 gens almost literally within Killer lunge distance and another one not far off, are we sure that there is REALLY nothing wrong with map RNG at the moment?
    2 comments 81 views last activity
  • The MMR system, while the exact numbers are unknown, has been talked about a lot . The devs have already explained the broad stipulations to raise or lower MMR in the past. However the fact that bots now replace DCed players raise an important question (as they are better in chase than most people but worst at gens and healing than most); Do the bots affect MMR the same as human players? If b
    0 comments 31 views last activity
  • Is there any place I can find past lore entries released with events? I loved the mini comic from this past Halloween event. If not then it would be really nice to have them in an archive of sorts.
    2 comments 21 views last activity
  • Had a game where I never got hooked and everyone died and the killer refused to pick up because I wasn't near hooks and I had a key Where again I had to bring up a video and wait until I bled out to finally get to the next game I understand why the killer had to slug me but I still think there should be a bleed-out option for those that have no other option and just want to get into another ga
    15 comments 821 views last activity
  • A while back they improved console/pad gameplay by increasing the cap on how high their sensitivity can go. This could be needed again. There's too much disparity between Killer characters on PC that can utilise high turn rate to get "impossible" hits. Increasing console/pad sensitivity once again by a further 100% would bridge that gap. It would also decrease the likelihood hood of those bizarre
    0 comments 11 views last activity
  • This is not a request for changes to map offerings, it's a request for changes to how one of the more underused items works -Black Cord (add-on that tracks hatch) changed to tracking windows, pallets, and breakable walls -Base kit: map reveals the closest tracked object without needing to use charges
    0 comments 11 views last activity
  • bhvr, the generators will receive a nerf after you guys ´´fix the 3gen´´ right? or at least nerf deja vu, and gen progression perks in general, new deja vu gives you info and perma gen speed (and no, it´s not the same as a killer using gen slowdown perks for many reasons), like, Making generators take longer is not the solution (also because it would buff %based gen slowdown perks) , the solution
    0 comments 21 views last activity
  • Hey y’all ! I need y’all’s opinion on a legion rework/addition. I have reading some feedback and I will be constantly be trying to see what would be the best fit for him so here’s another idea. Trust me I know that he barely requires skill so I try to atleast add some addition to skill in legion I thought of bring back old legion. BUT not in the way you think Legion would be able to decrease
    3 comments 62 views last activity
  • A few months ago I posted about the Alien hitbox and the decision to review and improve its hitbox has not yet been made. If any developer sees this, explain to me why this is so? IT MAKES NO SENSE, this is why Alien has disappeared from the game. What happens to Alien's tail? Any time he hits a surface (obstacle, wall or ground) it will stop even if the survivor is in front of that obstacle.
    5 comments 211 views last activity
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