Suggestion about map offerings

I'm so tired of map offerings on both sides. For all the time that they have existed, they are designed for only one thing: to give a great advantage to one of the sides.

Playing for the survivors: Nurse/Huntress with Iri Head and Fox on Midwich/Gideon with 4 auras, Onryo on Larys, 3 gen defender from the start on Saloon

Playing on killers: Absolutely any strong map with a million pallets / huge size / design abuse possibilities

I don't see a single reason why offerings should continue to exist in their current form. I guess you don't have that in your plans, and if you do, we'll see something about it on the 10th anniversary. So my suggestion to BHVR:

  1. You're hiring me
  2. I open your code and change the chance of all map offerings from 100% to 25% (except Macmillan, because it is the most balanced realm in the game c: )
  3. You're firing me with a mark of crazy efficiency by your standards
  4. Game is healthier than before already tomorrow, without need to wait a few years. (I don't need any payment for this)

Thoughts?

Comments

  • That Macmillan maps don't include Groaning Storehouse, right?

    Whatever, it seems better than nothing but still might be band-aid solution. The best solution would be making all the maps balanced as fast as they can, which means impossible.

  • Just make it that map offerings actually prevent maps not force them, no other game lets you pick a map for very good reasons, at best you can ban some and hope for good RNG.

  • @Astel said:

    That Macmillan maps don't include Groaning Storehouse, right?

    Whatever, it seems better than nothing but still might be band-aid solution. The best solution would be making all the maps balanced as fast as they can, which means impossible.

    What's wrong with Storehouse? It's good as well imo. Maybe except stupid connected windows in main

    @GroßusSchmiedus said:

    Just make it that map offerings actually prevent maps not force them, no other game lets you pick a map for very good reasons, at best you can ban some and hope for good RNG.

    I would prefer that offerings increase the chance slightly, but do not guarantee getting on the map

  • I would Rework them entirely and make them reject the Map you are going to in the rooster. If you hate the Game, just burn the Gideon offering; all the Survivors dislike leory or killer sided map, burn those Offerings.

    Increase the odds to go there, instead of 100% for one side or one survivor for the whole team; is 100% giving themselves a advantage for their build.

  • @Dream_Whisper said:

    I would Rework them entirely and make them reject the Map you are going to in the rooster. If you hate the Game, just burn the Gideon offering; all the Survivors dislike leory or killer sided map, burn those Offerings.

    Increase the odds to go there, instead of 100% for one side or one survivor for the whole team; is 100% giving themselves a advantage for their build.

    Definitely should be changed to a map ban, and each side can ban. If survivors bring multiple ban offerings, the entity chooses one of them (to prevent survivors from getting 4 map bans vs the killer's 1).