Feedback and Suggestions

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  • I'll start by saying that i dont have time to debate every survivor main opinion here, either in solo q or in a swf , won't be doing that, i just hope the devs can see this, i also play equal survivor and killer with 4k hours of play time, and get to iri 1 on both each month... Etc etc. 1) Don't nerf the Chuck, in fact buff him, revert the 90 degree lock nerf, or lock it at 120 or something like
    1 comments 61 views last activity
  • Chucky is way too powerful right now. The killer has 3rd person to use, small character, and way too small terror radius red light, he's capable to turn off the terror radius, he can jump you like demogorgon. So i suggest and ask kindly to nerf chucky. I don't say he's OP, but he's way too powerful right now. This that we could do to Chucky to make it less powerful is to make him taller, or inc
    1 comments 93 views last activity
  • Myer is one of the weakest and problomatic killers in the game (Insta-kills). He needs some changes to help make him feel better to play! Tier 1: Now moves at 4.4/110% Normal Lunge Collect the same amount of stalk no matter the range Tier 2: Able to press the secondary action button to gain tier 2 Reduced vaulting speed 10% Reduced breaking speed 10% Reduced terror radius to 12 met
    2 comments 41 views last activity
  • THE BASEMENT The basement is a way for killers to punish survivors for making serious mistakes, being basically a gold mine for Set UP and Insta Down killers (trapper, hillbilly, Shape, hag, cannibal, Freddy, etc etc etc), but, in a certain way, it is extremely risky to use them, as it takes a lot of preparation time and RNG Survivors have no reas
    5 comments 181 views last activity
  • Trickster in particular is the perfect example of 4.4 being too slow, but 4.6 being too fast. He's insanely oppressive now and it mostly has to do with his Movespeed, but if you simply revert it to 4.4 he goes back to being too easy to loop and way too susceptible to certain areas just being way too strong against him so 4.5 is the middle ground, we should try it. The Hag is an interesting case b
    1 comments 51 views last activity
  • Hi yes I was wondering if you guys knew that trickster no longer winks at you on the game waiting lobby! Personally it is what partly drew me to him and is part of his character. Can you please bring it back? Thank you
    0 comments 32 views last activity
  • If someone is infected on hook, its impossible to cleanse if the killer rushes straight back. That means wesker knows that eventually the survivor will get hindered and be an easy target. Even a bodyblock is a lot weaker, bc hits are easy to get and it also doesnt buy enough time for a cleanse. (Buying enough time to cleanse is very situational and needs comms) Maybe infection shouldnt start a
    2 comments 51 views last activity
  • With the loss of Stranger Things from the general perk pool, I thought I'd put forward a few suggestions to replace them. BHVR has said they have no plans for new perks, but maybe we can change their mind.... The goal to my mind isn't to necessarily create super strong meta perks, just some nice/decent perks that fill a roll in the general list that has decent usage to get going in DBD and offe
    0 comments 61 views last activity
  • With the loss of Stranger Things from the general perk pool, I thought I'd put forward a few suggestions to replace them. BHVR has said they have no plans for new perks, but maybe we can change their mind.... The goal to my mind isn't to necessarily create super strong meta perks, just some nice/decent perks that fill a roll in the general list that has decent usage to get going in DBD and offe
    0 comments 141 views last activity
  • Hi! I have been maining Twins for a few months now and overall they feel great, I really enjoy playing them but there are some things that are just deppresing about them 1) How much it takes to switch back to Charlotte: It takes as much/the same as a bubba hitting a wall, tantrum I think its called? Or at least its feels the same as that, It shouldnt be so punishing using your power even when y
    3 comments 61 views last activity
  • The Auras of Jigsaw Boxes are not affected by the Blindness Status Effect. but The Auras of Control Station and Flame Turrets are affected by the Blindness Status Effect. Why?
    2 comments 41 views last activity
  • Not going to put effort in this post because it's never going to happen, but every time I try to come back to this game toxic behavior like downing and t-bagging for 5 minutes straight makes me quit. Anyways... idk maybe one day bhvr will punish toxic behavior or add the ability to counter it through in game mechanics.
    8 comments 181 views last activity
  • 2 survivor can use perk slug them self to Get an edge: A: We're Gonna Live Forever + Buckle Up + Autodidact B: No Mither + Plot Twist + Made for This A、B、C、D is in External voice software. So B can down at first, The A heal B to get Autodidact Token and Buckle Up Aura of the Killer. C and D can use that Information to Stay away from the killer in advance. killer It is almost impossible t
    0 comments 21 views last activity
  • The killer's perks and abilities are too easy to counter. Why playing for the nightmare we literally have to have his perks play from the gate, dream snares are useless since the survivors intentionally knock them down, the dream pallets also do not always give at least some chance against the loop. I'm not even talking about the fact that we don't have skins for both Quentin and Freddy. BHVR pl
    0 comments 31 views last activity
  • The last couple of day's, 12/28/2023 PST, have been really glitchy. I also noticed that the killer queue has like ten minute waits, which suggests that the glitchy behavior of the game is being experienced by more than just me.
    0 comments 11 views last activity
  • I do miss not being able to high five each other in the snowmen. It was a has a been a great time thus far. Next year please increase the BP for the advent calendar it was lower than yesterday
    2 comments 31 views last activity
  • The Moving On and Starting Over sets for Cheryl should not be linked. It does not make sense to me and I want her to be able to wear pants with some of the other shirts that she has. Can you please make this change BHVR?
    4 comments 191 views last activity
  • So I was thinking of an interesting change idea that would make Legion more of an interesting killer without drastically changing how he functions and plays- My idea is to make it so that whenever Legion is either outside of chase and/or his power he conceals his blade, loses his Red Stain(only that instead of his Terror Radius and I'll explain why soon), and he changes his running animation to
    0 comments 51 views last activity
  • Hi, I will be brief: apart for the notorious problem of anti-camp not working if: a survivor is within range in another floor killer has no terror radius there is a new worse one , happening more frequently in the last days. Killer slugs a survivor under the hook and can facecamp. Could be a failed hook save, can be the killer bringing poruposefully a survivor under the hook (bot
    15 comments 461 views last activity
  • Introduction Hello everyone. I'm here to address the fundamental problems of DBD's current design. The primary issue is not and has never been camping, and this misdiagnosis of the problem has been a significant red herring for a long time. I plan to address why the balance is so bad, what the Killer meta's response has been, and how to improve things. In this post, I have created titles th
    34 comments 692 views last activity
  • every time I use a flashlight on switch it feels like I’m trying to yank it to the killers eyes, so, if you could make it so that the camera is slower while using a flashlight, it would be great.
    0 comments 11 views last activity
  • Hi guys, it's been a while since I posted ideas, I've been busy developing games, I saw that DBD will have some interesting changes in 2024, but there are things that don't were mentioned by the devs that I think need to be improved, remembering that It's my opinion, and what "I" would like to see: - Balance of forces between survs and Killer: Currently, killers have much more comeback tools t
    0 comments 42 views last activity
  • Hello everyone: I am writing this to demonstrate how the Xenomorph tunnels spawn during the event. It's a mess. I hope BHVR can notice these things next time, as it affects the killer's performance in the game. There was a large area on the map where no tunnel spawned. This has happened to me many times throughout the event. Three tunnels almost in the same place.
    5 comments 121 views last activity
  • It censors words like Bullshit despite characters like Chucky constantly using them, it censors the word Killer ffs, it censors the most random things all the time without any rhyme or reason. It shouldn't even be in the game considering we're playing a game about attacking unarmed people that are doing nothing to antagonize us and sticking them on meat hooks to sacrifice to a Dark God, it makes
    0 comments 31 views last activity
  • The Xenomorph should NOT be able to tail strike over a pallet when a survivor drops a pallet nor strike through a window when the survivor has vaulted it.
    25 comments 451 views last activity
  • Ever find urself in a situation when all ur team suicide on first hook and just u and the 3th survivor are the survivors left? When the 3th down, some orphans killers will try to use the down one to find the 4th one and survivors who worked with them are also orphans. Often the 3th is the one who spared by killers not the 4th causes they worked together. So here is the idea: Remove the 3th survi
    1 comments 32 views last activity
  • Can a Mr. X costume be added for Nemesis?
    0 comments 11 views last activity
  • The Decimated Borgo coloration awakens wish to go to nearest local hospital surgeon and make eyes amputation operation. No filters, no monitor options, nothing can help eyes of healthy man survive such coloration. I understand that dev team wanted show as atmosphere of burning medievil village, but Jesus, dear developers there are thousands ways how to do it. Colour sky horizon in fire glow, add
    1 comments 21 views last activity
  • So recently Nowhere to Hide was kill switched due to a bug/exploit with the Onryo, so why can't they just make it so that the perk is disabled only with Onryo? Like only Onryo can't use the perk but every other killer can since there's no issue with the perk and other killers.
    0 comments 31 views last activity
  • The progress of regressing gens are revelead to you by their aura, the more red it is = more progress meanwhile white = less progress. And you can see any survivors aura that start working on any regressing gens with a 6/8/10 seconds duration with no cooldown
    1 comments 51 views last activity
  • Arinad who has been clown main for some 2000(?) hours and he made a video talking about clown problems. here is the video and my summary of his video. https://www.youtube.com/watch?v=GFL5zAUEk4U -> Clown is forced to tunnel because he has no game-delay and poor map presence because his chase is inadequate compare other killers. -> Corrupt/Deadlock are mandatory pe
    25 comments 862 views last activity
  • This is the second or third time that I have been forced to DC from a match because every time in those matches I would charge and then use my purge, only for the screen to freeze until the power was finished. This would result in me having zero clue as to where the survivor went and me losing big distance in the tile or losing the survivor completely. Let alone it guaranteeing that I miss the pu
    Mod
    1 comments 21 views last activity
  • Buff: You can see the aura's of survivors who are dead on their last hook regardless if they are healthy.
    3 comments 61 views last activity
  • Hello Im quitte new in the game (40 hours in survivor, 5 as killer) and i play only solo. When im à survivor i see mainly 4k 2/5 gen. and as killer there is always a great survivor who make my game a nightmare. My win ratio (3k as killer, escape as survivor) is like 35%. Except when i have matchmaking manipulation (as killer survivor dont escape and die at the end, as survivor the killer let us
    1 comments 31 views last activity
  • and make the shroud which let's survivors split up a survivior offering. First: The offerings benefit the opposite side, so there is no incentive to use them. At the start of the trials survivors should usually split up and the killer would like them to be crowded. Second: if the killer throws a secret offering, everyone knows that it is a mori due to reason 1
    2 comments 32 views last activity
  • Merry Christmas all! There are loads of weaker perks that need buffs, but there are a few pretty decen/good perks that are good balance wise... just kinda boring and uninteractive. Do you have any perks you think should be changed to be more interesting? Nerfing is not the intention, just altered to engage the players mind a little more? My choices would be thus: Survivor: Windows of Opport
    8 comments 71 views last activity
  • I understand most cosmetics that are sets are sets for a reason (being hard to make them separate pieces), but on some cosmetics it's just ridiculous. The greatest example is in my opinion the Executioner, who has 3 cosmetics that are all sets. The problem is, that it's so incredibly easy to make them separate pieces! The head is clearly the pyramid and does not interfere with any of the bodies
    5 comments 81 views last activity
  • You start the trail with a 15% increased speed to picking up and dropping survivors, buff up the numbers of the perk to 5% per stack,
    2 comments 41 views last activity
  • I only saw little glimpses of it before. Now I actually got to suffer through this atrocity and it's even worse than before the rework. The few weak pallets on that map were replaced with some that are just stupidly strong and the main building is almost the same as before (so still broken). Does anyone think the map has actually improved?
    7 comments 121 views last activity
  • A hatch stand off is a scenario where neither side can progress the game without losing. This scenario still exists, e.g.: the hatch is very far from exit gate and the killer cannot reach it in time after closing hatch. A survivor waiting at the gate for the killer to close hatch is guaranteed an escape the gates are too far from each other to be patrolled, e.g. Lery's and Hawkins. Once the ki
    18 comments 361 views last activity
  • Should The Trapper have the Trapper Sack as a basekit add on? Why or why not?
    22 comments 482 views last activity
  • With the new buff to background player, it feels like almost every save, whether it be by flashbang/flashlight, is super free. The window for the blind seems massive and it feels almost impossible to pick up survivors in certain matches anymore. This is just making slugging more and more incentivized since you will otherwise lose a down you may have worked hard to earn.
    0 comments 21 views last activity
  • If DBD gets a good proximity-chat it would be so much fun. To communicate with teammates and killer. Just ad so you have the option to mute. PLS make this happen!!
    0 comments 22 views last activity
  • Slim would be a perfect skin for Deathlinger . Given that DBD is collecting horror movie villains , I'd say why not. The movie villain undead cowboy Slim Reeser :
    1 comments 51 views last activity
  • For me Sadako wasn‘t fun after her rework. She really got stronger, but only in one for me unfun way. I loved being omnipresent with her and tping around much. I never/rarely condemned someone on purpose, which was the whole focus of the rework, so it got rid of what I liked about her. My ideas: (I focus on her old version) Tvs Very short/no cooldowns. If they want to take your ability away t
    5 comments 91 views last activity
  • Quite the hardcore Killer main here. Started the game after a friend suggested that i buy it, and duo queued with him. Every now and then when he wasnt on, i played Killer. Eventually he quit the game (And promised to return if the 2v8 is added so that we can "Kill With Friends"), and i have been a pure Killer main since. Like every other Killer main, I have my concerns about balance, and Surviv
    0 comments 21 views last activity
  • I'm one of these three killers who run this awful perk. Why? Because i love this concept and trying really hard to get value from it from release. But with 20 seconds of action it's almost impossible. You close the distance between you and survivor for about 12-15 seconds after the hit and you have 5-8 seconds to make it work. And even if all stars come
    27 comments 651 views last activity
  • I think there is a simple change that would make Chucky much more intricate. Chucky would have to collect batteries to keep himself running, either after each use of his Hidey-Ho mode or every few minutes. When Chucky is replenishing his batteries at lockers or little stands across the map, he would have to become slowed and blinded for 1-3 seconds while in the batteries, gradually going back to
    3 comments 111 views last activity
  • Hitting a survivor with an ambush attack inflicts them with a 15% hindered penalty, the inability to fast vault, blindness and exhaustion. This effect lasts for 10 seconds. Ambush visuals now show the pig with a syringe instead of using her normal weapon. Addon Changes Slow Release Toxin: Status effects from ambush lasts 20% longer Amanda’s Secret: Survivors hit by the ambush have the
    5 comments 111 views last activity
  • Hi, pls do something with hooks. Hooks are really close and they're totally everywhere. Every perks like "Boil over" are unplayable. I try play with perks combo like "No mither, Tenacity, Flip-flop, Boil over" and use special toolbox for sabotage with add-ons and Petrified oak offering. With this combo is still no chance get out from killer grasp, even if killer is without perks like "Iron grasp
    2 comments 51 views last activity
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