Feedback and Suggestions
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Hi everyone, I would like to ask if in the future there will be an implementation in custom games, for example the possibility of deactivating the trapdoor or choosing the difficulty of the bots in the game, do I still have more choice? Thank you in advance0 comments 11 views last activity
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It feels really bad right now, but I think the main reason people feel the need to tunnel in their matches is because of the fact that the game can end in about 4 or 5 chases, as that is how long it can take for somewhat decent survivors to get all the gens done. If there was enough time to be able to chase every survivor and have some anti tunneling system, I think that would be a more welcomed0 comments 21 views last activity
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BHVR should do a maintenance chapter once per year in replacement for new content. The game isn't really in a healthy spot right now in terms of balancing and bug fixes. There is enough content in this game and honestly, maintenance will bring new interesting aspects to the game (like meta shakeups which this game NEEDS) WHILE making the game better, more balanced, and healthier for the community3 comments 61 views last activity
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One of the scariest aspects of this game is the entity, which seems to be like a massive, soul eating arachnid that comes for you when you're hooked like a fly dangling in a spider's web. I'd like to feel the entity's presence in games more often. Anything from creepy shadow hallucinations to it's growly voice gurgling "mine..." occasionally when you unhook a survivor. Lockers might whisper whil0 comments 11 views last activity
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Pretty much just the title. Without any filters, he's just super hard to see on maps that aren't Coldwind. Not even talking about his oppressive chase power, just him straight up moving around is extremely difficult to track and I'm not sure if anything can be done about it, which sucks. I don't know if it's intentional. I see the footprints, of course, but only where he's been, not where h14 comments 1,271 views last activity
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Grim embrace incentivizes killers to avoid tunneling, which is very nifty since tunneling overall is an unhealthy playstyle, but it cuts short in terms of its effects. It is incredibly difficult to chase AND hook all 4 different survivors in a match, especially if one survivor sneaks and hides for the entire game. So here's my idea: When you hook a survivor for the first time, all survivors not5 comments 91 views last activity
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UW in its current iteration is much too strong and needs to be tweaked. Either lower the radius or increase its cooldown or both. Or rework it to make a random survivor scream and reveal their location within your terror radious for 10 seconds. The addition of blindness on top is probably not needed but not a big deal either way.7 comments 181 views last activity
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Random idea for a Hex perk that could be useful in the current DbD climate. Every time a Generator is repaired, all Dull Totems become Hex Totems for 30 seconds. (Duration is negotiable) For each Hex Totem active, all survivors suffer from stacking 10% Item Inefficiency, up to a maximum of 50%. If a lit Hex Totem is cleansed this perk is deactivated. Like many of the recent Hex perks, it's3 comments 101 views last activity
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Specifically cakes, streamers, etc. It would encourage people to play both sides as well as a variety of different killers if they just had one universal pool of offerings that any character could use. I think a lot of people have been in the situation where a handful of characters have an extremely large amount of offerings.1 comments 22 views last activity
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I know there was some talk in the forums about his addons receiving some tweaks and memento blades being base kit, and I really am hoping it's not being saved for the next PTB like with what happened with Singularities add ons :c0 comments 21 views last activity
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I would love to see the Supernatural stars Dean and Sam be added to DBD. They would fit right in. This request is for my child who loves the show. The killer could either be a Hellhound sent out by Crowley or the yellow-eyed demon.3 comments 101 views last activity
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I would love to see a chapter featuring Buffy as a survivor. Either as a stand alone chapter, or with a modern take on a vampire for the killer. There’s so much potential for fun perk names like Wooden Stake, Slayed, Sunlight, etc.2 comments 61 views last activity
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In the recent mmr changes, BHVR removed the soft cap and set the hard cap to 2100 mmr (down from 3000). 2100 mmr is too low. I'm getting baby survivors in most of the matches I play. Almost none of my matches are challenging, and I'm winning every match. Re-add the mmr soft cap.8 comments 251 views last activity
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Sometimes slugging for 4k is necessary because of an archive or because you already spotted the last survivor. But on the other hand being slugged is pretty annoying especially when the killer sticks around to catch the last survivor in an attempt to save you. I think we all had the problem of being downed, slugged, rescued by the last other survivor just to be downed again instantly. Therefor I1 comments 31 views last activity
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Simple: Survivors got Basekit BT/Guardian Basekit Anti-Camp/Delivarance Soon to be base kit Anti-3 gen Killers still haven't received one of the most requested perks. With that being Corrupt13 comments 291 views last activity
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It's no secret that Hillbilly is pretty rough in general, but he is especially on console, and the problem is pretty obvious... it's that his ability to turn quickly for 0.75s at the start of his charge with his chainsaw lasts a very short time. This means on mouse and keyboard players can flick their aim while their turn arc is good to bend around corners... but on console, you're limited to yo2 comments 121 views last activity
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Seriously, in the right hands, this perk is just broken, especially combined with Tana. I see this perk more often than old ruin or other strong perks. Is there any explanation why this OP perk is still unchanged?6 comments 422 views last activity
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Unless you're playing a Killer with superior mobility and verticality, survivors will win 9/10 IF they are using this strategy that im about to mention. Sprint Burst, yada yada, yada yada, yada yada. The rest of their perks don't quite matter. For the record, this RPD is the one WITHOUT the crashed helicopter, since i dont remember which one is which. But, now to get to the point. On the librar4 comments 91 views last activity
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I have an idea about killing yourself on hook solution. Most suicides happen early in the gamewhen they down very fast. What if you cannot use 4% in the first 2-3 minutes of the game. After 3 minutes, 1 attempt is given, after 4 -2 attempts and after 5 - 3 attempts (if you have Deliverance you can unhook yourself anytime). Or something like that, you can play around with the numbers. A survivor55 comments 1,744 views last activity
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Additional factors: this would have a set 50/50 chance of being the objective, with no outside way to influence it. Perks such as No Way Out would pause if the gates become unpowered, and the timer would continue after power is0 comments 31 views last activity
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Perhaps you've encountered the situation where, before making a purchase of an item (head/torso/legs), you wanted to see how it looks with other items in the store, but couldn't because you needed to buy them first. This is where custom purchases come in handy. With a custom purchase, you can create your own outfit and instantly buy it, rather than having to make separate payments for each item.0 comments 21 views last activity
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Just attempted a match as Chucky, got orange glyph, but did not get all 6 hooks. I was expecting it to count for each hook progressively, but realized it only counts at hook 6 to see the ribbon show completion/progress. This isn't exactly the issue, but perhaps it should be considered, like some challenges will progress, but if not all done in a single match, it reverts. No, the issue is the lac3 comments 51 views last activity
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I came back to DBD after a long time and didn't realize how much this killer in particular had changed. Lightburn was a major counter that I'm not sure should be brought back, but at the very least I think the wraith should have to commit to the decloak after a certain point. It sucks when you use an exhaustion perk to try to escape a nearly fully decloaked wraith just for them to go "hahaheehee16 comments 971 views last activity
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The hard tunnelling has gotten so bad, at least in my soloQ games. To define it, I mean only going for 1 player at 5 gens remaining. It’s a strategy that works… especially against soloQ, it incentivises itself as a 3v1 greatly stacks the odds in the killers favour. My suggestion would be simple, a BP penalty that removes all BP occurred while pursuing that singular survivor, dependant on a fe27 comments 753 views last activity
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Drums dont hit the same as the alarm sound. In fact skull merchant in general lacks in the SFX department. Her drone audio used to be a lot more prominent and violent, with a loud ass "BWWWAAAAAAM" whenever a survivor entered the zone. Pls add them back, sincerly a skull merchant main.5 comments 81 views last activity
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I bought this game last week after watching some people play it on YouTube as it looked fun. I cannot for the life of me understand the matchmaking here. I have played 31 games as survivor in total and I have escaped exactly 0 times. There hasn't been a single match I've played where the person I've faced has had less than 1,000 hours playtime. Last night I went against a streamer who had played52 comments 2,802 views last activity
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DbD's on quite the Sci-Fi kick right now, and I'm honestly enjoying it and would still quite like a proper "in the atmosphere, full spaceship" map. But I'd like to ask what everyone would think of a "Fantasy" Themed Original Chapter, No Forged in Fog doesn't count that is Medieval and there is a difference. I'm talking about Fantasy like non-human survivors, an Elf and or an Orc! There's15 comments 201 views last activity
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I think all that needs to be done to help billy is by giving him Lopro chains add on base kit! This helps him counter all the predrops while still taking skill and only injuring instead of insta downing! Removing overheat would also help. Rework all addons except the speed ones really cause most of them are useless.0 comments 11 views last activity
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Fix the ban timer like seriously I got banned for 6 hours for sitting in my lobby spending blood points and hit ready up. I never left any games prior to that and it still bans me. It's honostly so stupid/annoying because it happens every godamn time. Like fix the ######### ban guys it's so ######### atleast to an hour or something. Not my whole ######### day.0 comments 21 views last activity
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Hello. Today I can't enter the game. The message "There is no network connection, an Internet connection is required to access this content." The Internet is working. What is the problem? Steam account - zhemchug_860 comments 21 views last activity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- . DREAM DEMON The dream demon gives freddy krueger the power to manipulate the dream world, changing the match0 comments 21 views last activity
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(COMMENT WHAT YOU THINK OF IT!) This perk activates when you are one hook away from instant death. When injured and in chase, quickly entering a locker will prompt the Entity to instantly teleport you to and kick you out of the furthest locker from that location, making you broken and giving the killer a loud noise notification at the far locker you just got kicked out of. Then, for a period9 comments 161 views last activity
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Issues: Too much reliance on STBFL - the shorter attack cooldown gives you more time to make use of the haste from Rapid, maximising the perk's value. No bloodlust gives survivors way too much value on pseudo-infinites, making the perk also a little reliant on bamboozle. Rework: 3s after landing a successful basic attack, you are granted 5% haste for 9s. Any following basic attacks will re27 comments 905 views last activity
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So to preface, i personally do not think STBFL needs a nerf, but some other people do, so in the if it were to get slightly nerfed, what do you think about the following suggestions: When at 8 stacks of STBFL: -Hitting the obsession will lose 3 tokens as opposed to 2. -The obsession gains 7% haste when within a 5m another survivor, but only if said survivor is in chase. The idea of thes0 comments 21 views last activity
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First time I saw this, in the game, EVER, was earlier this week. I was on the ormond ski map, and there was literally 4 generators packed onto one side of the map. one outside killer shack, one literally a couple feet away from that in front of the main building, one next to that, and ANOTHER ONE on that same side, in the corner. You could literally see all 4 generators at once standing on that10 comments 271 views last activity
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The Dredge is (as best as I can remember) the only killer who never got a change. Now this could mean that this killer is pretty balanced but I think it is more imbalanced then most killers. I will explain why but I will also mark where the power rework suggestion starts if youre not interested in my thoughts. I still recommend reading them for having a common ground discussion and to understan0 comments 382 views last activity
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This Killer is miserable to play against. So easy for her to just camp three gems. Needs a total re work. Limited number of probes she can use. The probes have to be spread out. you don’t automatically get injured if she throws a probe up during chase. When probe is disabled it goes back into her inventory. the camping with this killer is ridiculous and she takes the game hostage by just camp6 comments 121 views last activity
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Stridor now: Breathing of Survivors in pain is 50% louder. Regular breathing is 25% louder. Make it: Breathing of Survivors in pain is 75% louder. Regular breathing is 50% louder. Running footsteps of Survivors are 50% louder.0 comments 21 views last activity
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This is quite a big suggestion to improve your game for every player. Personaly, I don't want to bring "Sacrificial Ward" every time I play the game as a killer. When I play killer - I'm tired of playing on a survivor sided maps (you know which ones I'm talking about). There are the maps, that no matter how you play - you will lose, if you're not playing the strongest killers, or unexperienced2 comments 51 views last activity
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I've been a massive fan of The Singularity ever since his first PTB appearance. He and a few other killers such as Dredge, Knight, Blight and Nurse, prove that the Developers have massive potential when making each chapter. All of these killers are VERY unique by power design. However, even the best of the best can sometimes lack a few details in balancing. This list will be pretty short, but it4 comments 621 views last activity
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SURVIVOR: Buckle Up --> it needs change, it makes the Buckle Up + FTP combo miserable for killers, and it makes WGLF and MFT feel redundant Wiretap & Blast Mine -> Could you please make these 2 activate with different Keys? (E for one of them, F for the other) Iron Will -> remove the "gets disabled when exhausted" part, it's really unnecessary imo. Calm Spirit -> remove the ac1 comments 41 views last activity
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If they remove that ringing sound, or tinnitus, from deafened status effect would you like to see this debuff more utilized? I would love to see it more in perks, killer powers, and addons. Blindness I would rework it by reducing the distance you can see. Like the entity's fog is closing in on you? Not as bad as dredge though.9 comments 121 views last activity
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I’m not really sure the right way to phrase this but I’ve been thinking about it for a while but basically for example you get killers who use add-ons as a crutch to compliment their otherwise lacking power such as: Knight - Map of the realm - Common so easy to play as the killer casually. Bubba - Award Winning Chilli - Very Rare so difficult to play as killer efficiently without constantly inv0 comments 21 views last activity
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I miss old Freddy and his dream world, maybe with a new skin he would come back to life because the character is left in a corner. I found these pics wich are perfect concepts in my eyes: https://images.nightcafe.studio/jobs/kPtqRdsbGBpVEHHBUqf3/kPtqRdsbGBpVEHHBUqf3--1--8224y_7.8125x.jpg?tr=w-1600,c-at_max Im pretty sure with all the new perks this ol0 comments 21 views last activity
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So we have a thing in this game where some killers stomp survivors and some squads stomp killers. I've seen killers with crazy win streaks and its crazy and I've seen survivors do 5 gens in 4 minutes with no hooks. So an idea. If the survivors load in a match and they are getting stomped then after 3 or 4 hooks back to back (without gens being done) all survivors received haste bonus in chase an12 comments 251 views last activity
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When you play against a Dredge on Nintendo Switch and its Time for Nightfall you cant see ANYTHING. And Nintendo Switch dont have any options for increase Brightness or Gamma (in TV Mode). But its not only The Dredge when you play on certain Maps you cant see anything as well - its way too dark so please give players an Option to increase Gamma and/or Brightness. I play on several consoles and0 comments 232 views last activity
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Can we finally get a killer perk for increasing the radius of aura reading? Something like: Increase the aura reading of other perks by 4m/5m/6m and increase the aura reading of add-ons by 1m/2m/3m. The two effects don't work with each other and will prioritize using the add-on aura increase over the perk aura increase should it affect both in the same way. This perk doesn't affect base kit aura5 comments 161 views last activity
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3 entire minutes for a hook to respawn is just not okay, it creates so many areas where it becomes impossible to hook a Survivor if they're at, and don't even get me started on Breakdown Boil Over Sabo SWF squads... ugh, nothing is more unfun then playing against that #########. It's a fundamentally flawed perk that just creates irritation and nothing more. On some maps it may as well not even6 comments 131 views last activity
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Once again just had a game where a survivor died on the 1 hook available in the corner and their teammates realizing. Game ended with both of the remaining survivors bleeding out while tucked as far into the corner as possible... I feel like there should just be unbreakable corner hooks at this point, or remove the entity permanently breaking the hook.10 comments 141 views last activity
