CaptainKipup
CaptainKipup
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- CaptainKipup
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@pHANTOMpHREAK9P said:
It's a terrible change, terrible. The game is now ACTIVELY LESS FUN for me and my friends. Coupled with the new crow system, and the broken going next prevention keeping you stuck on hook at end game, It's taken the wind right out of our sails.
Map offerings were not the problem, specific map design was, and the new changes to map offerings make the game lesser for it.
Removing map offerings removes the customization options my friends and I had that allowed us to create unique and silly experiences and have fun (the entire reason we're all here). We each have purchased hundreds of dollars worth of outfits for various characters, and we like to have the option to match our characters to a map for a more immersive and fun experience (helping to keep matches feel more fresh after all of this time).
For example, we can say "It's cowboy time, pardner!" and switch to Rebecca in her old west outfit and another can pop on their Kate cowboy outfit, we can send ourselves to Dead Dawg, and now we're survivors running in the 'old west'. You can even bring bardic to play in the saloon (when not in chase or on gen) for that extra silly immersion.
Same thing for "RESIDENT EVIL TIME!!" and all four of us can pop into one of our multiple RE characters and all of their extra player cosmetics and one of us would use RPD to guarantee we get to run around RPD as "S.T.A.R.S. squad". OR if we were really lucky, unbeknownst to us, killers would sometimes switch to Wesker or Nemi in the lobby and choose to send US to RPD for a fun complete RE themed match (which was always an amazing surprise when it happened). With this new system we just keep using RPD offerings and for map after map we are just four RE jackasses running around Midwich or Autohaven. Even the Weskers look disappointed when we all load into Lampkin Lane instead of RPD.
Without the map offerings, ALL OF THOSE FUN SCENARIOS AND MORE ARE DEAD AND GONE. Those were just a few examples, we had a bunch of outfits and perk combos like a Yui, Feng, Yun-Jin squad running around Yamaoka in traditional dress for all of us (if we get an Oni, it was even better), etc, now ALL OF THOSE MOMENTS ARE GONE (like tears in the rain).
The game is less fun to play now, they removed a game mechanic that allowed variation and creativity in customization of play. Why would you want to limit the player's ability to create scenarios for fun among friends?
I have 2100+ hours and for the first time EVER last night in chat our friend group talked about walking away from the game and what we might look to replace it with. I never thought that feeling would arrive and so quickly, it was a gut punch. Everyone talked about how the FNAF chapter was going to be the next rebirth of this game, so far it's been a giant step backwards for creativity and customization for fun.
Combined with the new "AFK & going next prevention" mechanics, I feel the game now punishes my friends and I for wanting to deviate from what is determined as "the preferred and optimal play style of survivors". It now holds us hostage in a match, wasting our and others time. It doesn't make me want to play, it makes me go, "why is the game forcing me to play a certain way and punishing me for not? I'm not having fun, why am I playing this if I'm not having fun?"
Why does every match have to be so rigidly controlled? Why can't it be messy or silly? You win some, you lose some. It really feels like recent gameplay changes and the vocal diehard members of the community are constantly trying to force players to streamline every match, so it looks like comp play with no room for deviation from the preferred play styles.
My friend group were all waiting and planning to buy a bunch of outfits during the anniversary event, but there is way less of an incentive to buy at all if we can't also customize our match to create a theme anymore, and that's just money out of their pockets."
We love this game, I have made lifelong friends through it, but we are all not fans of the direction the game mechanics are trending. It feels like change for change's sake. I wanted to share our opinion on this from the perspective of a player group who have put a lot of time into the game and share a scenario where map offerings were truly essential to creating a fun gaming experience unique to DBD and not used for random griefing, as some are quick to say.
I'm late, but I just wanted to agree with this. The people who lose on the map offerings are the sweat kings who will always find new ways to exploit things to make the game toxic.
But the game is now less FUN. I wanted to go to Vecna's level at the Knight with Insidious and just freeze in place as one of the suits of armour in his lair, and wait for survivors to figure it out. Saw it on a video and it tickled me.
Can't do it now though…
And jumpscare killers are my favourite. I liked playing pig with Amanda's letter in an indoor map like the science facility and just roar at people as they walk past a door.
Yes it's a game that needs to be kept fair. Yes sweaty bully swfs and exploiting killers need curbing because getting smashed at a disadvantage is a toxic experience.
But why do we always have to lose fun for the sake of the anti social personality disorder players? -
I came to say I hate this new system with all my soul, and it's likely the last time I buy a battlepass after buying all of them for years.
It's that stupid fortnite system where you start off ripping through tiers and then the milestones start getting huge at the end, riiiiiight as you get to the best rewards… and uh oh, the season is about to end. GUESS I HAD BETTER BUY THE LAST TIERS.
It's not happening BHVR. Tell whatever corporate bro that gave you the idea to get back into his Chrysler and drive it into the ocean. I've got a job. It's heavy. Previous battlepass system let me play casually and still get my battlepass done. It's what made me willing to buy the battlepass to start with.
Fortnite has an enormous, addicted playerbase, with all sorts of variations in their game that lets them get away with this kind of miserable FOMO driven monetisation tactic.
You don't.
Wind back the clock on this one. I liked the tomes. I liked unlocking the lore. I liked picking my own challenges. I didn't mind giving you money.
I hate the quests. I hate the Fortnite model. I hate the boring, uninspired grind. I hate that you've pulled lore out because you're lazy. And now you get no money.
Good luck. -
Also experiencing the issue. Apparently it's a 4 year old problem if you search it up.
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@RFSa09 said:
Before the exit gates are energized, every survivor who ´´bleeds to death´´ should receive an effect similar to a plot twist, he would stand up and receive a speed boost, having a last chance to reset if the killer decides not to hook any survivors
If you want an easier explanation:
When the 4 minutes of bleeding are over, you will be healed, if you get downed again you will die
this isn't as oppressive as ´´unbreakable basekit´´ or ´´survivors who are downed can heal each other´´ (those 2 are really horrible ideas)
I just had this miserable situation where all remaining three were slugged after the killer was run hard all game, and in his salt he left us all to bleed out.
What came to mind was that almost all of us had hooks left. So... what if for added pressure on a slug and bleed killer, in the end game collapse a survivor with hooks left, when no one is up, could spend all remaining hooks to get out of the dying state?
Heck, you could even have a survivor on with no hooks left get back up, but it would mean that they cannot go through the exit gate, effectively sacrificing their hopes for survival to help pick someone else up.
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I bit late to the party. I bought legion a while ago and have been enjoying him. I just chased a survivor around the map who had the Deep Wound status thinking that he will bleed out soon. Because it's called a -deep- wound. If you run while you're bleeding, you bleed out. So he lasted forever and I finally went and read that the bleed out timer PAUSES while a survivor is running. Thematically, that's so dumb.
Apparently it USED to work as a bleed out effect, but that was too strong. Okay... what if it created some of the other effects of bleeding out then? Your ears start to ring, you start to get tunnel vision. You start to slow down. Is there a way that you can simulate feelings of shock in the game? I just feel at the moment when I run up as Legion and stab what is meant to be a cruel fly by arterial stab where you leave them bleeding to death (as is the killer's theme, right?) it's sort of more like running up and putting an annoying sticker on their back and they have to pick it off.
I think what still makes a killer fun is the thematic immersion. When I play the plague I feel like I'm this disgusting, infectious virus. Good ol trapper still feels like a murderous mastermind tricking people into dashing through a bear trap. It's living that creepy horror movie theme that makes it fun. Legion is meant to be feel like a messed up delinquent that would jump out of an alley, cut you deep and then let you run in terror while you bleed out. Chasing a survivor who apparently has a clotting agent Wolverine would be jealous of makes me feel lame and it makes sense that you don't see the killer very often...