Feedback and Suggestions
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Hello everybody, Here I was hoping to propose some deathslinger additions to make him more complex than just 'shoot survivors at range and (optionally) pull them toward you'. Minecarts Grapple Hook Hunting Dogs Minecarts could be interesting on Deathslinger for movement. It would simply add rails across the map which the deathslinger can ride (with a minecart strapped to his ba4 comments 141 views last activity
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Hello! I am totally new to the DBD community and have to say I love the game very much! Some recommendations I have are regarding the characters. I’ve been enjoying earning and purchasing a variety of outfits/skins, but have been wondering if it would be possible in the future to customize clothing to some extent such as changing colors? Being able to customize the feature of your character (ha2 comments 331 views last activity
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The matchmaking lock needs to be removed. Especially if the game tells you that you lost internet connection, but still proceeds to ban you, sometimes people DC because they have bad wifi, or toxic survivors/killers.0 comments 21 views last activity
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emp boxes will not start making more until the current box's emp is USED remove his anti camp. there is basekit anti camp now. he does not need a huge slowdown for checking cameras by a hook. if he sits by the hook then the anti camp mechanic will do its thing. change how the emps work in general. i do not see why 1 emp should be able to not only cleanse an entire squad but also disable an ent5 comments 172 views last activity
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Please add it. You said you would add cross progression for us console players and we still have nothing. I want to be able to transfer all my switch purchases on dead by daylight to a pc. NOBODY wants to start over when they have multiple outfits, perks, characters. It’s frustrating that behavior is so successful but they can’t add cross progression for console?? Every pc player can just ignore0 comments 31 views last activity
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I think the snowballs are so awesome that I feel like it would actually make a lot of people upset when they dissappear. As for my question. Is their anyway we could potentially see it in the default game?0 comments 11 views last activity
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Hello I have come across someone playing a micheal and they face camped me so I would jump off the hook, I jumped off the hook and before I hit the ground they grabbed me and morried me. This doesn't seem like fair thing to be able todo. They were called IREPEATIMVR.0 comments 31 views last activity
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I think that many killer mains can agree that the most boring thing that killer can see in the game it's when 4 survivors are constantly hiding and you can't find them even with perks (because survivors have perks to hide their auras, screams etc.). Onryo's power must prevent these situations to punish survivors for this type of gameplay but when survivors take vhs tape and constantly hiding3 comments 81 views last activity
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I never really saw someone use luck. So why don‘t make it so luck also effects the rarity of items in chests. For that the perk plunderers instinct should be changed to show the auras of chests and from better loot to faster chest opening. Also the perk from ace, which gives you addons on items from chests and gives you the ability to take the addons after leaving with you, should be made base1 comments 31 views last activity
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As the title says, can we get an option to queue up with random perks and or mods. Its a small quality of life change that eliminates having to use outside sites or randomization programs.1 comments 21 views last activity
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The most boring thins about playing survivor is that repairing gens is absolutely boring. If you get lucky you get 3-4 skill checks... In 90 seconds... I have had so many times where I have a challenge to succeed in skillchecks and the gen simply doesnt provide any. I have even had repaired gens in which I have no skill checks at all... It's just sitting in front of the gen for several seconds, o0 comments 21 views last activity
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I always thought that the idea of giving the survivors a passive ability unique to them would be a great way to make players play all of the characters after they've unlocked all of their perks. For example, take away the Flashbang perk from Leon and turn it into his passive ability that is unique to only him, and so on for all the other survivors. I believe that since the killers all have a uniq9 comments 161 views last activity
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It was me and someone else at 0 hooks and the salty Skull Merchant who went after other survivors, instead of me, let the other survivor unhook themselves to rat me out and they let her have hatch. I don't run Bond so I couldn't take agro if I wasn't near and it's hard to tell if I am if she goes undetectable which happened. I tried to take agro hoping she would leave em on the ground once I no3 comments 71 views last activity
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I don't think the bots are aware if they're the last one in the trial, whilst this is good for killer players it obviously shows that the bots need some more work and adjustment. After killing the last survivor with my devour hope stacks, the bot simply carried on working on generators and doing other tasks as if it had other people with it. I even walked by the hatch numerous times and it didn't4 comments 81 views last activity
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Idk how else i need to describe this. But it could fix a lot of stuff aswell as get rid of a really outdated rng mechanic. It could also stop suicides on hook and force people to eat penalties and give their teammates a player that isn’t sad and pathetic. and if you people REALLY want to Hookicide/take the chance, just change slippery meat so it adds the ability back. (Which would be great for d8 comments 261 views last activity
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This isn’t much of a discussion but feel free to leave comments as you wish. As a primary soloQ survivor, I just finished what will be my last game unless something changes to support soloQ players and make the experience better. I am tired of the game ending in five minutes or less. The examples are written all over this forum about how unbalanced this game is. I hope other players will take a s21 comments 391 views last activity
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Slugging is a playstyle no Survivor enjoys to face. Your own time gets waysted for the Killers enjoyment. Im not a fan of that.8 comments 162 views last activity
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Instead of the current iteration where it eliminates skillchecks entirely, but doesn't affect special perk skillchecks, instead have it increase both normal and Great skill check success zones by 50%. Also nerf Nurse and Chucky.0 comments 11 views last activity
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If you somehow make the late game comeback near impossible for killer then you will have to make the survivors gen rushing in the early game more difficult as well. One idea for that is to slow down the gen speed for each survivor that is working on a different generator. Another solution is to buff a gen slowdown perk like deadlock, maybe have it block all gens being worked on when a gen is comp4 comments 41 views last activity
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After collecting my personal win/lose data from the past 3 months as a Solo Que Survivor (who has over 1000 hours since 2019), I determined two outliers who rightfully deserve nerfs for balancing which are: Skull Merchant and Blight. With Skull Merchant having: 4 Escapes and 12 Deaths And Blight having: 4 Escapes and 11 Deaths. The two killers who deserve buffs are: Doctor and Executioner. D4 comments 91 views last activity
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It would really be nice if Killers and Survivors had 5 loadout slots instead of the current 3. Both for builds and cosmetics. There are quite a few killers that I have more than 3 build ideas for or have 3 builds I love but would love an additional slot to just mess around with new things on without having to reequip everything when I want to go back to my old builds. Similarly with cosmetics, on0 comments 11 views last activity
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Mmmh, please let unhook by ourselves at endgame cuz someone aleats get camped, usually the most useful surv at a match which is a fvcked up. Amén2 comments 41 views last activity
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Should make a collab with the RedBarrels and make a map related to the outlast games. One cool map would be the one in outlas 1 and make the killer the big guy. i had a few jump scares and my heart pumping running from that monster. And for the survivor duo i would put the couple of aout last 2 and give them unique perks. Waiting for feedback from u1 comments 21 views last activity
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Without a doubt killer powers are vital to the game, and with that comes teaching the player how that power works. Yes, the power descriptions do work as they do right now but with one simple change they could be made exponentially better. The main thing I want to focus on are the inconsistencies of power descriptions and what I would like to see on most, if not all killers. For starters, I act0 comments 113 views last activity
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When using a basic attack on a survivor taking a protection hit. Your coodown for that attack is reduced by 30/40/50%. Good counter for alot of perks and strats while caveat of basic attack makes it only generally work for weaker killers.0 comments 21 views last activity
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M1 killer player here who usually plays M1 killers. Myers main specifically. Please don't gut this perk. This perk allows you to play a regular attack killer more smoothly and makes it feel less punishing with how much distance a survivor gets from you. My favorite build is Corrupt, Deadlock, STBFL, PWYF with Myers. What is the specific reason this perk is getting looked at? For camping with st95 comments 1,841 views last activity
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It’s been a month since Chucky has come to dbd and while he’s my favorite character there’s just some things that need fixing to make him feel better. Mainly his scamper is very broken you can just avoid everything with the ability and not use the slice and dice. It should feel very fun using slice and dice but I can’t cause the cooldown is way to long. Here are my changes to Chucky redu8 comments 391 views last activity
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Since Stranger Things Chapter is back and the perks have rolled back under each person in the chapter, can we get back the achievements? Currently (I'm on Xbox) there is no Adept Demo, Steve, and Nancy to complete like a normal chapter brings each time. I'm referring to escape as survivor with only their perks or get a 4k as the killer with just their 3 perks. Not sure if this is on the backlog0 comments 211 views last activity
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“I know that Video Horror Society is dead but I really hope Dead by Daylight will bring back memories of the time that I played Video Horror Society/VHS” “Here’s my concept of what Killer I would like to have in DBD from VHS if Behavior had a chance.” Chapter Name: Death Of The Machines Storyline; SET_WINRATE=100% FAILURE=IMPOSSIBLE EXECUTE=NOW [RUN] "You may know it as The Bi0 comments 23 views last activity
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https://youtu.be/4DTFOY9jQgA?si=oNDgSCnz4upbaQ1m Resident Evil x LNY Collection Trailer released JANUARY 24TH 2023 C'mon BHVR, there's just so many skins from Resident Evil to add in the game Jill Valentine - Battlesuit Ada Wong - RE4 remake outfit Rebecca Chambers - RE1 classic outfits Ashley - RE4 remake legendary skin Leon - RE6 Outfit We want more Resident Evil c16 comments 421 views last activity
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EVERYTHING takes too long, a small patch or a bugfix? At least a week. There is so many exapmples, why is it like this?!0 comments 21 views last activity
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I think a lot of the time we just see change after change after change of the same perks being nerfed/buffed reworked, but what I really want to see is really useless perks getting buffed to have a lot more value! For example, the furtive chase buff was fantastic! I love this perk now. Bad example, Septic Touch, probably the least most used perk in the entire game, needs a complete rework Mid0 comments 21 views last activity
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In my opinion, hello zepp song should be added for pigchase, also you can add hoffman's legendary costumefor pig and peter strahm's legendary costume fordetective tapp.0 comments 11 views last activity
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I would like to suggest a different way of repairing a generator, instead of holding down one button you can just click your default key-bind once, you still do skill-checks as normally. You don't need to hold down one key to repair a generator for the 90 second duration, this will making doing generators so much better and you can still get off the generator with your movement keys or pressing t3 comments 1,153 views last activity
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Hello lads and lasses, I have a simple change which would make Chucky fair. All that we need to change would be that survivors can kick Chucky, exactly like Victor, if he misses a swing. This feature would be fair because it punishes wild, random swings and Chucky missing his power. It'd function like the opposite of Chucky's power refreshing when he slides under a pallet. THanks for list4 comments 132 views last activity
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I don’t understand why the devs keep kill switching killers and reworking them when I haven’t seen them kill switch a single survivor or rework very many of their addons. You have to face usually multiple survivors at a time and chances are they at least one of them has a flashlight or something to blind you. The others usually body block you, sabotage the hook, or whatever. They really need to l4 comments 91 views last activity
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I think this would help both sides. so killers don't have to walk cross map for a gen, and survivors don't get as easily 3 genned.1 comments 21 views last activity
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Is it possible for Pharmacy to have 1 token. And able to rummage a chest once for a Green medkit? Because the current Pharmacy is so pointless to use. Im used Pharmacy to get a Green medkit early, to give a teammate or use for my self later. The change make it injured, which is its either escape from a chase (which is hard since killers usually commit), or after unhooked, but then, why should I20 comments 231 views last activity
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Though this will most likely never happen, one can hope. Here is my 5 cents on how to rework our first DLC Killer. 1ste Change- Gameplay strategy Jumpscare Myers has been a essential part of DBD culture and should be preserved. So I propose making Myers a Killer who starts off as a stealth killer, but becomes less stealthy and more brutal as the game continues. Evil Within - As a learni1 comments 81 views last activity
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Dear BHV, be careful how u put snow on this map, block path for both survivors and killer, nice to be block and cant chase because of it :)0 comments 21 views last activity
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A lot of you will disagree, I don't care. I'm tired of going against a killer is that is doing very poorly only to be able to easily slug people at the end because of one perk. A survivor shouldn't have to waste their time over finding totems that may or not matter at the end. It's very unhealthy that one single perk can do that much damage at the end and/or waste so much time during the game try24 comments 451 views last activity
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This has been something that has been argued back and fourth before. But since there are supposedly lots of brand new features in the works (game modes), I think it's also time for the Killer to be able to see who is a SWF in their lobby as they're loading in. I'm not one of these people that hates versing SWFs, but there are times where knowing that they are together will make me want to play i3 comments 61 views last activity
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Im very sensitive to the current way of blindness inflicted upon killers and survivors could we not find something that doesn’t inflict a headache or migraine from the current style please and thank you0 comments 31 views last activity
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Hey there, I started playing Sadako (Onryō) before the latest rework. I thought she was pretty fun to play as BUT I must say the rework has been absolutely incredible in my opinion. I heard someone say there are plans to revert her back to before the rework. I wanted to say that I think that's a bad idea, she feels really strong now. Survivors are forced to pay attention to condemned and actuall4 comments 61 views last activity
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Not entirely sure what the correct term for it is, but you know when you play an FPS game you have an aim down sight multiplier, allowing you to slow down your aim for a more precise shot. Would it be possible for DBD to introduce something along those lines? For example with either Trickster or Huntress, you have a sensitivity multiplier when "aiming" your hatchet or knives that allows a slowe2 comments 91 views last activity
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Everytime I load into this map I check the gens to see the closest ones to each other to try and hold onto, and they are MILES apart from each other. It's so easy to do them as survivor... Please reduce map size.0 comments 21 views last activity
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A lot of the lobbies/maps have pallets well within reach of one another and for the killers that don't have powers to go over pallets/any anti loop, you can literally just chase 1 survivor pre dropping every pallet on the map in a circle till they are all gone, and with them all 5 gens. If the survivor is even somewhat decent, most pallets are safe enough to the point killer has to break them.1 comments 21 views last activity
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She did not get better with time. She's still as obnoxious as she was post buff. I've yet to see a single sadako who doesn't spam condemn and slug. Holding a tape would usually work, except once you get hit, you need to find the one TV on the map that's on that she hasn't teleported to yet, hope she isn't teleporting as you do it, and also compete with 3 other survivors for it. Physically unable8 comments 141 views last activity
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As a Killer main I thought Survivors were exaggerating the Tunneling problem because I don't Tunnel or camp, the only exception is if someone is BMing or they picked someone up with FTP + Buckle Up, because at that point you're kinda asking for it lol, but other than that I will not tunnel, hell I will go out of my way to NOT tunnel, often running right by someone who I just hooked to avoid tunne0 comments 52 views last activity