Suggestion to avoid future problem in upcoming 3 gen changes.
If you somehow make the late game comeback near impossible for killer then you will have to make the survivors gen rushing in the early game more difficult as well. One idea for that is to slow down the gen speed for each survivor that is working on a different generator. Another solution is to buff a gen slowdown perk like deadlock, maybe have it block all gens being worked on when a gen is completed, or maybe Grim Embrace is gonna be buffed to have early gen rushing counter-play. Basically don't kill one side of the game because the other side complains while not balancing them along with it.
Comments
Depends if they want just fix 3-gen, then you can make some crazy outlier situation like when killer kicked same gen 10+ times with 1 gen remaining, then they can't kick it anymore, or something like that.
That's simply not going to happen in most cases and is long enough to hold 3-gen for normal duration of time, but you will not get Chess merchant levels.
Or they could try to go for balancing to slow early game and make easier late game, but that's kinda tough to do with killer differences in terms of power level.
Maybe they make it, the longer the game goes and the killer 3 gens, the gen takes less time to complete-> after 10min of 3 gening 70s gens or after a certain number of kicks
sure, they just need to make it sure for it be simple safety net feature, not something effective where survivors might want to 3-gen on purpose.
I believe it's something survivors still should be careful about and try to prevent it.
This feature should just remove Chess merchant issues in future imo.
Yep it should only make that survivors can‘t be held hostage for over 40min (with 30min games I would be fine). If the killer doesn‘t even kick the gens there shouldn‘t happen anything.