Feedback and Suggestions
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This is gonna be a short post since i'll just be focusing on one of the perks in this update, but I believe half of the STBFL change is good, while the other half isn't. First off, the nerf to it's stack cooldown reduction is perfect. STBFL was already good pre-universal m1 cooldown reduction, and the buff put it a little over the edge. Glad to see that talking about STBFL's cooldown numbers in0 comments 51 views last activity
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I know no devs will probably see this but here are some dbd issues: Dc time locks No other online game will punish you like a child if you want to leave a match for any reason. Deny bp and pips since if a player dc since they are forfeit progress but no need to prevent them from playing your game Three gens The problem is placement on map, not gen kicking or gen taping. The rng creates three0 comments 21 views last activity
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Screenshot of the change for reference, but 16 meters is the exact distance of the anti camp mechanic triggering so the way people are going to use this perk is to play bubba, trickster, or huntress, then walk away from the hook using this perk as an indicator for when they are standing at perfect camping distance and then just camping using their powers6 comments 171 views last activity
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I feel that the changes to Save The Best For Last were put in the wrong direction. The problem with Save The Best For Last (or STBFL for short) wasn't the Basic Attack Cooldown, it was that M2 Killers (also called Anti-Loop Killers) such as Demogorgon and Nemesis) abused it and would refuse to hit the Obsession in fear of losing their stacks, so they would use their Special Attacks on the Obsess11 comments 773 views last activity
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Xenomorph's current kit is probably the best compromise that could have been made for it's power, however the lack of a wall-crawling or ceiling crawling aspect in it's kit just makes it feel incomplete. Given that the ability in of itself is very map dependant, the best way to include it without having to make changes to any map designs (current and future ones) would be to just make it an add-0 comments 11 views last activity
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I think the reduced percentage of the perk is okay, maybe you can keep it at 5% but make the maximum amount of stacks at 7, or 8, doesn't really matter, my issue with the change is that it will encourage hitting people off hook even more, and make hook trading extremely effective like it is now. Plus, the way you can lose stacks is bad, because some people can abuse it. The obsession can use Plot0 comments 11 views last activity
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The stacks (up to 3) you gain as a survivor when you are scanned by a drone (Skull Merchant's special effect: Lock On) should decay after a while when you're not being scanned - just like Trickster's Laceration Meter decays.7 comments 131 views last activity
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I know that the PTB hasn't gone up yet, but I can already see some issues with this new system. The new gen system needs to be made to where perks won't contribute to it because Ruin could be easily abused by the survivors by repeatedly letting their gen get damaged by Ruin so that it can no longer be damaged by anything and Surge can also potentially be annoying with this new system. On top o20 comments 541 views last activity
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Shadowborn. A new reworked killer perk giving more haste opportunities for killers. But the moment a survivor gets a new haste perk, nerf it to oblivion. Can't have these pesky survivors running too fast in these trials. Matter fact. We need a perk that breaks these survivors legs altogether so they can't run at all. Yup. Make it happen!11 comments 221 views last activity
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i get called disrespectful every time i post, so ill just put the perk names below with nothing else. read the perks then tell me what i have to complain about? Were going to live forever soul guard buckle up made for this.1 comments 21 views last activity
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I avoid purchasing new Survivors and Killers because of the tedious nature of leveling them up initially. Please change it so that if I have prestiged at least one Killer or Survivor, that I get the automatic purchase on all Killers/Survivors. It's extremely frustrating when purchasing a new character and I have to go through click each individual item just because they are a newly purchased cha0 comments 11 views last activity
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Obviously I can only make a comment about the patch notes, since the PTB is not playable yet, but just based on the announced changes the upcoming version of Sadako really feels like what a lot of Onryō mains always wanted from the original iteration of the character. All of what made the first Sadako fun came back, the changes that the community suggested during the first rework's PTB were taken8 comments 371 views last activity
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Just making this post to see if anyone has any suggestions, I prefer to play ranged killers in DBD such as huntress and trying to see survivors with such a bright backdrop / bloom and especially auras will build up a headache after about 5-8 minutes. I usually play the map as long as I can but when I feel pressure starting I have to go and chill in the shade. Just wondering if anyone has any0 comments 11 views last activity
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I just wanted to write this to let the developers know that they have lost a loyal dedicated DBD player and consistent purchaser of content after my final straw and many years of just grief that this game has brought me. I’ve tried, TRIED, so hard to give this game the benefit of the doubt over the years and make excuses over and over for the game and its playerbase. From the toxicity from bot12 comments 262 views last activity
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People don't understand and need to hear me very clearly. Grim embrace with other gen slowdown perks; be it DMS, pain res, etc will be unbearable. It will be the next eruption where you can't do anything or progress the game when another survivor gets punished. And I have a feeling especially for solo q players, it will be taken advantage of with proxy campers. 16 m is line where the anti face4 comments 161 views last activity
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i think that wraiths speed after uncloacking does not make sense because if its even abit experiensed wraith it can almost always land one hit and after that all it has to do is cloack back again and i know that it might be easy for some people to counter it somehow but for very many people who might be just started playing or is not experiensed enough for something like that it makes no sense f1 comments 21 views last activity
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Plot Twist and FTP I think it should just say Basic Attack/Special attack, because plot twist will become the most over powered perk when it comes to reducing stacks. Just run FTP to become obsession, 2 stacks gone, then plot twist 2 stacks gone. Let alone if a survivor runs into a zombie across the map on purpose. This change feels way more... bullyable. I think m2 should lose stacks, but n2 comments 21 views last activity
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DBD is now out since 2016, and we still have this nonsense in the game. I dont even care asking why that is... just, fix it. If you dont know what i am talking about: When the survivor is repairing a generator and during that process leaves the generator, it blows up if a skillcheck appeares. The solutions to this are extremly easy and obvious: If you leave the generator and you would face a15 comments 471 views last activity
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Me gustaría que se implementará el uso de giroscopio para un mejor apuntando con killer como el arponero o cazadora, pues con los mandos siempre será más complicado que con el uso de teclado y mouse.0 comments 1 views last activity
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1 year ago, Otz ranked the maps. Looking at the kill rate of the maps that were the most survivor sided and reworked, most of them are still the most survivor sided maps. Relevant map reworks: Haddonfield Temple of Purgation Shattered Square Ormond Torment Creek Gas Heaven Garden of Joy Mother's Dwelling Rotten Fields Badham Fractured Cowshed Eyrie of Crows5 comments 341 views last activity
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Can we please implement a version of the game which means we can vote on the following; Killer Elimination... 4 Survivors vote on a killer to ban - Survivors need to be able to rule out the opportunity of an OP pick due to game updates imbalance etc. I mean i understand people need to learn to play against new killers but i'll be honest, i haven't won a game against a chuckie yet... but that1 comments 51 views last activity
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Over the past few months, I feel like there has been a trend in "reworks" thats basically just like slapping on the haste status effect to make up for something (trapper rework, skull merchant rework, knight rework, shadowborn, furtive chase). I think haste is one of the most boring side effects, and i am so sick of seeing it😭 We havent had a new side effect or game mechanic since boons, and i wo2 comments 61 views last activity
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In my opinion, hatch is a toxic mechanic that makes playing dbd not as enjoyable. It makes two last survivors to just stealth instead of repairing gens. How many times killer chased you for long enough time to repair gen, but instead last survivor stealthed waiting for you to fall down and be hooked? Same problem for the killer, usually if there is two survivors left you are just playing game o24 comments 601 views last activity
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This discussion has been merged .0 comments 1 views last activity
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This discussion has been merged .0 comments 1 views last activity
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Devotion 30+ 7.5k hour small streamer I'm reaching out to your team on behalf of players that suffer light sensitivity migraines. They are struggling with my new favorite perk, Hex: Two Can Play. I feel this perk is near perfect in design and I hope to continue to use it. I am currently reluctant to, thanks to viewers raising my awareness to light induced migraines. Please view the following 100 comments 81 views last activity
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The combination of Buckle Up and For the People is just stupid. Period. As a killer you can't counterplay this, and it can be used to pull off crazy saves, especially during the endgame. This combination has nothing to do with skill, it's purely a crutch mechanic that is not counterable and shouldn't belong in a game with an MMR ranking system. It's basically a mechanic that completely negate3 comments 81 views last activity
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Could you please make these 2 perks activate with separate keys? (e.g. Blast Mine with E, and Wiretap with F). Having them bound to the same key forces them to activate at the same time, and limits their potential. Or instead, make them require a different amount of gen completed (e.g. Wiretap 50%, Blast Mine 55%), just so we can choose if we want to activate just one or both. One of the good t0 comments 31 views last activity
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Actually, Quality of Life change, which would simply give solo Q players info that SWFs already have. If a healthy teammate approaches you while you are injured, you get the For the People blue icon in the lower-right part of your screen, where the buffs such as "leader", "streetwise" etc. show up. This would be REALLY good in cases where you are unhooked and dead on hook, and the unhooker has F4 comments 81 views last activity
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Comp Swfs Always Bring Azarovs/Macmillan... Why do you think this is? Starting to become problematicRecently I have been facing a lot of ex comp teams in full swf, and everything single time there is a map offering for Macmillan/Azarovs. At first look this just means it's a survivor sided map, and they always spam it. But It's hard to tell as it depends on which map/RNG of the tiles. The one consistent feature it does have though, is A LOT of filler pallets that you can chain into Jungle Gy3 comments 91 views last activity
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So I think that's unbalanced, specially for me who live in the 3rd world country, with unstable connection, I mean my internet is fine but it randomly disconnecting like for a 5 seconds like maybe 3 times a week, so it will be no single issue if I was playing other game like league of legends, because it don't kick me out of the game just for disconnecting for 5 seconds, this is sooo stupid, and0 comments 31 views last activity
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Otz currently has Dredge in C+ tier. He mentioned that the more he plays the killer, the more problems he notices with him (Otz is currently doing winstreaks on Dredge). Based on the issues Otz mentioned, I suggest these changes: The locker teleport should have a lower maximum time and should be faster to let him use it in chase. The time it takes to teleport to a locker far across the map is8 comments 191 views last activity
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This is a topic that I have been seeing a lot in communities on twitch/Youtube lately. The issue comes down to the strength of certain perks. Survivor perks should always be weaker than killer perks, as there can be 4x of them in every lobby. Example is (ds + DH/Windows Resi/Adren) is probably the build I see most when I am playing survivor/killer. These are 4-6 very strong perks, and in a l3 comments 182 views last activity
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From the jump I've used this perk as a solo survivor mainly to gain information that helps me assist my team, and in the past I have said the perk was good with responses from people saying it's too niche or can be burned fast or that the perk is not really all that useful. Well now that ultimate weapon is a thing and friends till the end and basically all the aura reading perks work well with45 comments 993 views last activity
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There have been some discussions recently regarding the horror aspect (or lack of one) in Dead by Daylight. And whenever one of those discussions pops up, the maps are also mentioned. And for good reason! The maps are the very heart of the horror atmosphere. And when that heart stops beating well... we look at you, reworked Coldwind Farm. With the Realm Beyond close to claiming its final victi61 comments 1,251 views last activity
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Making icons (perk icons, offerings. Item\addons) custom not possible is kinda goofy cause I know alot of people (including myself) would buy that in a heartbeat5 comments 141 views last activity
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there is no way I should be doing 3 gens 2 unhooks and a 2 minute chase just to get 18k bp. and most of the time when we escape we wont even get a pip sometimes or we will do so much work just to barley get 1 pip. This is the reason I mostly player killer now. As killer you can just casully play the game get like 1 kill and still get 30k bp and a pip. while as survivor your doing all this work fo32 comments 824 views last activity
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DCs, Intsa give up on hooks an people teaming with the killer is getting out of control Almost every single game of mine an many others this seems to be happening my twitter feed is full of 100s discussions an posts of people just constantly dcing or giving up it can be any map any killer. If they aren't doing that people are walking round the map pointing you out to killer, delibrealy failing5 comments 131 views last activity
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I love the random perks challenge. After it's over, I wish there was a way to use random perks instead of selecting specific ones. It would be great to just have a perk labeled as 'random' at the end or something that you can select for it to randomly assign a perk to that slot. You can then select that 'perk' for each slot to do full random, or if you just want to pick specific perks and then ad0 comments 11 views last activity
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Ok so I know people are gonna be like "DONT NERF" and "WDYM NEARLY FINE" while the title is true to what I think it's also good to bring in a bit of both killers and survivors opinions on my suggestion as I wanna hear what people's opinions are. So first off window scamper is fine. It's pallet scampers that are the problem. Now that we've covered that, lets dive deeper into that. So when you're0 comments 33 views last activity
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So I was thinking of a new gameplay when you get first hooked. I know it feels different but I want it to be something more fun. I understand of a Survivor being on a first hook and looking around for someone to safe you! It feels really boring and waiting out for a recuse or you swinging your arms up and down but I thought of this idea! How about whenever you are hooked and your done screaming2 comments 41 views last activity
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Before the exit gates are energized, every survivor who ´´bleeds to death´´ should receive an effect similar to a plot twist, he would stand up and receive a speed boost, having a last chance to reset if the killer decides not to hook any survivors If you want an easier explanation: When the 4 minutes of bleeding are over, you will be healed, if you get downed again you will die this37 comments 611 views last activity
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SWF groups will generally tell their alive friends in the match where the solo survivor is and sandbag/grief them. It's why I lobby dodge obvious SWF groups when I'm solo Q0 comments 41 views last activity
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Yes it may be a bit stupid to ask and its probably not something that’d be high up on their list of priorities but i think it’d be a really good change, yes its small but Cheryl Mason has the same one as The Executioner and the RE survivors all have have a track so why not Nancy and Steve? I’m only bringing this up because it’s my favourite track in the entire game and it feels weird for them not2 comments 31 views last activity
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Both are highly problematic. I just had a game as Oni where I had to slug the last survivor near the exit gate and they ended up DCing because they thought I was BMing but I did it because the other 3 Survivors I killed were all on that side of the map, so because of that there were no hooks close enough for me to hook them. It was on Haddonfield, and there were only 3 hook on an entire side of t2 comments 51 views last activity
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A while back the window for flashlight saves was extremely difficult to pull off with the window being very very precise. A lot of people complained, and so there was a change to make the window much greater. However now that Background player basically gives everyone and their aunt and grandma free saves from quite far away, I think the overall window for the saves should be much more punishin5 comments 401 views last activity
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Getting a Claw Trap even on an injured Survivor is already a good boon for chasing, as it gives Skull Merchant 4% Haste, Tracking, Broken, Injures, and Deep Wounds, there is absolutely no reason for the Hinder to exist. I feel like this is actually one of the major things people have issue with, because it is overkill. Skull Merchant is at most a B+ Killer, but that doesn't mean she can't have ar1 comments 51 views last activity
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I want to suggest the boogie man as the new killer in dbd. It hade been so cool have him in the game!!!0 comments 11 views last activity
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Ok short an simple I think they should make new ways for killers to kill. Basically like how mortal kombat you can set what your fatality is. Just add it as a new square in the customize section. 1) Brings in fresh new ways to kill with hands like new cutscene 2) Keeps from getting repetitive 3) obv MONEY MONEY MONEY MOOOOONEY lol and my other idea was to give killers an emote0 comments 11 views last activity