Feedback and Suggestions
Our team will be happy to read these!
-
New killer: Carrie White Filled with anger and despair, Carrie hugged her dead mother while her house began to collapse from falling stones. When Carrie thought it was the end, she felt the dark fog begin to envelop her. PERKS: Hidden anger. The last survivor who stunned or blinded you will receive a exposed status effect for 60 seconds0 comments 22 views last activity
-
I think an abandoned airport/flightline would be a great idea for a map. the hangar doors could be the exit gates, there could be small airplanes, clamshell enclosures and an air traffic controller tower etc it would be a cool idea i’d like to give some ideas as well because i also work on a flightline0 comments 11 views last activity
-
0 comments 1 views last activity
-
The Mimic Terror Radius: 0 Movement speed: 4.2 Height: Average Power: Each trial starts with 5 additional chests. The Mimic can teleport from chest to chest but can only leave a chest for 90 seconds. This time is refreshed upon injuring or hooking a survivor. After 90 seconds have passed the Mimic is returned to the closest chest. Timer is paused while carrying survivors. Survivors can lock c0 comments 23 views last activity
-
I feel like having new licensed content so offten and every year X times + add that other games also started to more and more do licensed characters as well ( this is the least impactfull tho ) they don't feel super unique or hyped or special anymore and they barely even do anything to bring new players into the game at this late point. From my personal experience, we suddenly got Alan Wake and6 comments 222 views last activity
-
I do think this was necessary before the anti-camp meter, but after this was implemented, I believe this is an obsolete feature of his power. To be clear—applying Slipstream through a Biopod placed near a hooked survivor should still take a long time. The movement speed penalty you get for checking Biopods near a hooked survivor is what I think should be removed. The anti-camp meter solves the0 comments 21 views last activity
-
I don't know why you guys are keep changing it but it doesn't make sense. Theres so much space in mainmenu so theres no reason to put all "Play" options behind sub menu. 70% of main menu is just a background. It feels like someone responsible for UI has worked on mobile game or app or has been influeced by them. On mobile it makes sense to move buttons near the edge of screen cuz thats easier0 comments 42 views last activity
-
add-ons have been reduced in strength but are more fun. Exactly what they needed to do. Thank god they didn't do what several people were suggesting and just give him status affects for add-ons. For the first time since artist I'm going to download the ptb tomorrow. I think I'll finally be able to play killer again for a while. Only complaints I have as of now is that the tutorial add-ons a10 comments 341 views last activity
-
So I really want the penalty for missing skill checks be more effective when you do miss one, here’s my idea for the small understanding that it may not come into the game but It was a worth considering this small tweak! The new description of the perk but underneath the penalty for missing skill checks is reduced by 50% Deadline- Desperation creeps in, and you push yourself to work harder. T0 comments 11 views last activity
-
Deadline :This perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing skill checks is reduced by 50%. This perk is really strange. what's the point? maybe put it in combo with "autodidact", "this his non happening" or "hyperfocus"? Please, help me understand. Ok, maybe I see a little benefi3 comments 401 views last activity
-
In the pre game lobby can we have players in SWF have their names highlighted in a color different from white. White would be solo players and SWF would be either one of two different colors like blue or green for 2 SWF in the match.1 comments 21 views last activity
-
Since you need to repair the gen 5% to stop the gen regressing, I feel like having a visual indicator similar to brand new part would be a good idea, which shows you when you can get off the gen safely without it regressing. This would be helpful because as a survivor it would prevent some awkward situations were u just want to repair the gen 5% when the killer is nearby to stop regression. Thi5 comments 141 views last activity
-
8 comments 111 views last activity
-
What prompted that thought on my end: Another discussion on Dredge being put in C-Tier by Otz and how he needs buffs had me thinking "yeah, right, because I see the Dredge so often I would absolutely know how to deal with him if he gets those buffs /s". I see Dredge maybe once every 50-80 hours of playing survivor, maybe even less frequently. I had one yesterday and can't even remember the one be8 comments 302 views last activity
-
I present to you a new killer: THE RITUAL: Powers Reign of Darkness: The map is tainted in darkness. Darkness will strengthen you while light is weakening you. In the darkness you gain the undetectable status effect and haste. Each survivor starts with a candle. Ancient candles can be retrieved at sacred shrines. Survivors can perform a ritual at a s2 comments 101 views last activity
-
I don't disapprove of the nerf but I believe It should have recompensation in the % of gen losing progression. It shouldn't be a huge amount just a few percent from the 3%-4% additional lost progress. The token seems fair to prevent endless activation that would bury survivors chances but since this perk got limited usage as well as a specific hook requirement few percent would be beneficial t21 comments 2,181 views last activity
-
Save the Best for Last This Perk indirectly became stronger when the successful basic attack cooldown was reduced some time ago. Certain Killers can also circumvent the downside by using their special attack to injure the Obsession. To tone it down and make it more consistent across all Killers, we have made the following changes: Each Token grants a stackable 4% decreased successful basic10 comments 221 views last activity
-
Personally I love the idea of bringing the "One Dangerous Zombie" from the Resident Evil 1 HD Remaster into DBD. So here is how I would go about it: 'Shattered Stars Badge' - Removes both zombies from the Trial grounds and replaces them with one zombified Forest Speyer (aka Bomb Zombie). - The Bomb Zombie will never stop tracking the Obsession. - The Bomb Zombie's movement speed is 3.0m/s. (70 comments 11 views last activity
-
I'm fine with it being 5% and max 8 stacks, but can you please make it not work within like 4 metres within a hooked survivor? Like Whispers, if you're in range (in Whispers' case, out of range), the perk dims in the hud and is inactive (keeping the current amount of stacks, obviously) Additionally, can it not gain stacks when hitting survivors with Endurance? (discouraging hitting people off ho2 comments 31 views last activity
-
I guess this is just new trend with BHVR's map design. Borgo , full with dead zones. They said they fixed it. Wrong. Still huge dead zones and most of loops are terrible bad. Red Forest, kinda okey but generators are so close to each other. If anti-3 gen works as promised, Red Forest will be fine i guess. Coldwind maps are mostly full of dead zones. Many times map is not even spawning T L.27 comments 1,363 views last activity
-
Iridescent Blight Tag This Add-On can also be extremely powerful in the right hands. It also promotes the awkward gameplay of repeatedly slamming into a wall to take advantage of the effects of the last Rush. We’ve given this Add-On a brand-new effect as well: Enables Rush to be performed without spending tokens. Rush bonuses are capped after 3 consecutive rushes. Blighted Corruption goes5 comments 291 views last activity
-
That was very well done, good job, much love for the effort ❤️ ! Keep doing these Discord events please!6 comments 121 views last activity
-
Well done whoever thought of Alan Wake for a chapter! Brilliant play. That being said, while I know that it's a survivor only chapter, I'd love to see Mr. S̶̙̈́͋͑c̶̭̑͆r̵̺͈̩͂̆ȧ̸͚̝͖ẗ̴̰̤͖c̷̠̄̔͜h̴̯̆ as a killer at some point. For those unfamiliar with the Alan Wake series, Mr. S̴̟͈͌̚c̶̳̥̈́̓r̵̘̲̍a̷̲̮͛̌t̵̥͋c̸̤̲̾̇ḧ̷́ͅ is essentially Alan's alter ego - the villain of the series. When he's spoken of, in t0 comments 31 views last activity
-
Dwight in a Banana Costume running away from King Kong (New Killer). BHVR, make it happen.0 comments 11 views last activity
-
Thank you for adding something to stop gen tapping during chase. I literally ran Overcharge in every build just to punish people who do it. I will now have an extra perk slot. ╰(*°▽°*)╯0 comments 21 views last activity
-
0 comments 1 views last activity
-
I never see anyone run this perk. And I think I understand why. People prefer to do the usual stuff (as survivor) while being chased. This perk would also need to be more accessible to warrant a use. My suggestions for the buff: 1) Please reduce the cooldown, 45 seconds is too much. I think that 20 seconds (like Quick and Quiet) would be much better. 2) Please make it work with rushed loc5 comments 121 views last activity
-
I don't see why you want to remove this, currently if you equip shadowborn you get a higher fov and a survivor can blind you from a bigger angle than with base fov. With the introduction of the fov slider, i feel like this mechanic should be kept. Having a greater fov is usually an advantage in games but here i feel like it would definitely be fine if you also have the downside of getting blind0 comments 31 views last activity
-
If you wont listen to words alone then here is a video, it's not the best example but please watch it and take into consideration some of these things or something to fix major problems in the gameplay of your game. Maybe even 5 perk slots instead of 4 there is a suggestion, anyways please watch this. https://www.youtube.com/watch?v=ncc6Bt37dHw&ab_channel=EmeraldStar7 comments 211 views last activity
-
Hear me out, on theme with the Survivor this perk belongs to and his other perk Potential Energy. Rather than this perk being completely useless, and counter productive I have an idea to make this perk potentially very unique and provide actual benefits to survivors. The numbers just being suggestive, but here it is. For every 10/15sec? consecutive seconds spent in chase with the killer, gain 10 comments 31 views last activity
-
I mained Skull Merchant before her rework and it wasn't this bad then. 4/5 games have someone who either DCs, leading to everyone else DCing, or gives up on first hook, or doesn't even give a chase and instantly runs to a hook and points at it. It is genuinely impossible to play Skull Merchant because of how much people hate her, please revert this rework, it's obviously a failure, people hate he23 comments 791 views last activity
-
Have you considered placing the Perk Symbol on the Obsession, that way they know what's up, you know the same way Dying Light perk is revealed to the Obsession? I think its fair the obsession knows the perk affecting them so they can commit some counter play, and the Obsession getting in the Killer's way could be that.7 comments 111 views last activity
-
Give something else interactive. Will be like old Eruption where Survivor twiddle thumbs until they can do something. Grim Embrace is going to do that. Also will be miserable if Killer decide to stack will Deadlock and Dead Man Switch. Also stop nerfing Survivor if you keep giving Killer ways to shorten chase time and prevent Objective from going fast.6 comments 131 views last activity
-
Survivors are waiting to t-bag the killer at the gate, the killer is waiting for the survivors to leave, familiar? A pointless tug of war, similar to the old hatch mechanic, which has been fixed already. This change would definitely be very welcome by those who play killer and it would get rid of a whole plateau of toxic behavior. It would be optional. Just a text prompt appearing on the kille23 comments 411 views last activity
-
It’s still not worth running, just make it 150% for the love of god9 comments 161 views last activity
-
What do you think of the new skin for Artist with Caroline's Other Mother? Two of her skins: one with the clothes that the Other Mother uses to stay in the house and the other, when she becomes a spider and evil, angry Skin 1 : Button eyes, casual, semi-social clothing, button eyes when she is happy at home, medium black hair Skin 2 : Four spider eyes, spider body, skinny aesthetic with point3 comments 31 views last activity
-
The regression event counting method doesn't impact regression perks equally. Perks with low regression amounts are nerfed, e.g. Surge. A 2.5% regression shouldn't be treated equally as a 25% regression because it limits design space. There could be a point in the future where the devs make a 2.5% regression perk, and it will be terrible due to the regression event cap. Perks that require kickin2 comments 251 views last activity
-
survivor do generators so fast. and some pallet is so many in "The Game" map0 comments 21 views last activity
-
I'm talking specifically when you kill/ your teammates get killed before 5 gens and it becomes a hatch game and then when the killer shuts the hatch it becomes look at gate for 2 minutes game this is by far the most boring part of dbd (apart from sm :D). I really wanna see like a feature where you get transported into a map with some resources and have to 1v1 for like 2 minutes if survivor wins0 comments 11 views last activity
-
Please Ultra Rare(red) Add-ons and the purple ones need to be left in a very strong state or patchedPlease Ultra Rare(red) Add-ons and the purple ones need to be left in a very strong state or patched. This is extremely difficult to obtain and also allows the Killer to try different strategies and creates tension for the Survivors in a game where the Survivors have a huge advantage. However, give bonus rewards to survivors who survive this add-on. Conversely, give additional rewards to killers0 comments 21 views last activity
-
Editing to say after seeing a lot of conversation around this, i no longer feel as strongly as i did in my below post. keeping the post up due to the great discussion happening below. i do feel like there could’ve been a better solution, but i no longer think the current solution is THAT bad :) thanks for all the great input <3 ****************34 comments 671 views last activity
-
You have a keen vision in the darkness of the night. Survivors 12/16/20 metres within your radius are marked in a white outline within your line of sight. Trumps the ability to read auras. The white aura is basically the same as Myers/Ghostface's white outline for survivors when stalking. Or a simpler example: the outline that appears on survivors during Dredge's Nightfall. The idea of thi1 comments 242 views last activity
-
What I'm talking about is when objects spawn just close enough to a loop to make it so survivors can squeeze between the object but the killer is forced to go around. Basically making an infinite. This has been in the game forever and I dont know why it hasnt been fixed. I dont think I have to go into why this is busted. The very simple fix is to make how objects spawn in relation to one anothe0 comments 21 views last activity
-
Drop the increased regression on missed skillchecks and add a new function where a survivor only needs to repair 0.5% of a generator to halt regression on it. That would still require roughly 1 second of repair so it doesn't really bring back gen-tapping mid-chase but it would be a better function than what it is currently.0 comments 21 views last activity
-
First of all, none of the top tier killers use or need this perk to beggin with. So we are nerfing perk that is fine since strong killers don't use it anyway and it helps mid to low tier killers to catch up in chase. Second, since now Obsession needs to be healthy in order for this perk to work, you will have to play with 3 Survivors and just totaly ignore the obsession. Before, when you used it38 comments 881 views last activity
-
Sure its an us vs them style headline, but despite the posts we're seeing on the forum the new patch is a buff to killers. Let's start with the basics, every killer has just gained increased gen regression. Double the regression from a kick and survivors can no longer tap gens to stop regression. So that is every killer. If you weren't 3 genning you just got a buff. The anti 3 gen feature is an6 comments 281 views last activity
-
Singularity has many restrictions and has been underwhelming since release due to BHVR being cautious about 3 gen after Skull Merchant. Singularity was directly released after SM making him the biggest victim of this. Now that 3 gens are gone, I think it's only fair he receives some buffs.3 comments 51 views last activity
-
Honestly, for an asymm like dbd, total balancing just ain't it. Yes, the game can't be broken for one side but unbalanced features adds fun and chaos to the game. The thing about dbd is that all these years BHVR has been trying to balance things over and over again, but total balance can never be achieved with an asymm. There will always be a META, and overtime things get boring. Solution? I thi1 comments 41 views last activity
-
His green/yellow/brown add ons are all the same, and his purple and Iridescent add ons are incredibly niche at best. I'm desperate for him to get an add on rework so his power can have healthier synergies with the perks in the game. Are there any plans to update him in the next midchapter after this one?1 comments 21 views last activity
-
A Background about the game : Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness. IDEA : Now i have 1 Killer and 2 Survivors for this collab0 comments 1,271 views last activity

