Feedback and Suggestions

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  • Hello everyone, yeah, like the titel says it: why is Hex: Two can play actually a hex perk? Its condition is that if the killer gets stunned or blinded 4/3/2 times, one totem lights up and becomes this Hex. While it is lid a survivor who blinds the killer becomes blinded themselves for 1.5s Its a very fun perk to use, but its effect is also very weak and not worth the opportunity cost of it ge
    17 comments 545 views last activity
  • I instead of vaulting got sucked into opening a locker on the Father Campbell map where the gen in main building is during a chase. Get rid of lockers and chests for that matter near vaults. If you need that locker there for some.bloody reason make the vault a bloody opening we jump out of I'm sick of this issues that's been around for awhile on certain maps and yes I'm bloody mad I got screwed o
    4 comments 32 views last activity
  • Seeing as there's a lot of killer improvements happening with the goal of making certain killers feel better to play, I've been thinking of things that could be done to make survivor feel better to play. I'm going to list as many things as I can that are primarily geared towards making survivor feel better to play but will likely include some minor buffs too. Item pickup/drop speed - Collecti
    0 comments 31 views last activity
  • BHVR I don't listen to the comments about the trickster, it's horrible launch speed without memento blades please rework memento blades but put it as a base I don't want to have to always use an addons so it feels good to use the killer also they didn't hear about their addons which are garbage punctually soda, autograph and compilation of agony (iridescent) the first 2 are literally useless and
    7 comments 211 views last activity
  • Need to nerf this killers because is so hard to chase him you can’t take a sport please nerf him!!!!
    10 comments 181 views last activity
  • I know encountering a Hag these days is equal to finding a white whale but having control of your camera yanked away from you for a crappy jump scare is not fun and if there are too many in a row they make me queasy due to the utterly loss of control of the camera. Either remove the camera movement from a sprung trap or make it so it's not such a sudden lurch.
    2 comments 21 views last activity
  • A long time has passed since Legion's latest rework and they haven't received any more changes since then. Legion still has a few problems with their kit and also needs a few QOL changes, I would really like to see these being addressed. I will list the changes that I would like to see followed by an explanation of why they need it. The Legion can now see pools of blood while using Feral Frenz
    3 comments 421 views last activity
  • I put this on the DbD subreddit, but after finding out about the forums, I decided to put it here too. Trapper Has been a fairly weak killer that hasn't received many changes, but this is one that I think would help the big man while keeping him very simple: traps spawn pre-activated. Simply put, rather than be inactive, the traps that spawn across the map are automatically set up from the start
    2 comments 41 views last activity
  • It's beyond clear that BHVR doesn't want to hide Prestige and I get it. I really do. So how about raising it even higher? Maybe 500? That way, Killers won't dodge a P100, after all there are far more "skilled" P500 players out there! Of course players who have spent bloodpoints in P100 Characters need to be awarded the appropriate Prestige level for their spending The Prestige limit could
    2 comments 41 views last activity
  • BHVR, has released the 5th anniversary crowns to be obtainable during the 7th anniversary event via a code. With the knowledge that they threw away the important thing about the crowns(i.e them being Exclusive), how about Prestige 100 gives you the Bloody portrait and legacy cosmetics(non licensed characters). It's not fair that our crowns that were Exclusive to the 5th anniversary, are easily ob
    9 comments 121 views last activity
  • Premades are so broken in DBD. And they are ready to put their big maps to annoy the killer. And they´re not enough Sacrificial Wards in bloodweb to counter them.
    5 comments 71 views last activity
  • As someone who plays a lot of Dead By Daylight I find myself completing the rift way too quickly, and that's fine, because it leaves plenty of time for the casual player to complete it too. But I think there could be some improvement to this, especially with weeks right now with a whopping 4x rift fragments, it feels a bit strange when I've already completed everything making a mini event like th
    0 comments 161 views last activity
  • Billy was one of my most rarely played killers, in the last 2-3 years before his buff I played maybe 5 games with him. I always skipped my daily with Billy, because i literally used to hate playing him. He was not fun to play as, had gigantic cooldowns, insanely high skill floor with mediocre and very predictable and dodgeable power. And that's why i was probably worst Billy player so far. I swea
    5 comments 161 views last activity
  • Hello, I made a Trapper Buff a while ago but never uploaded it or shared my ideas with anyone. But after seeing what BHVR did with The Trapper buffs and after finally making an account with this site; I would like to share with you all my version of a Trapper buff. 1st let me show off what BHVR’s done in case there are some gamers who are unaware. Over the Year’s BHVR has given Trapper small am
    6 comments 191 views last activity
  • I thought of another way to revamp and balance toolboxes in a healthy way: their individual repair speed bonus is lowered, but using them while repairing with other survivors lowers the efficiency penalty (by default 15% for 2, 30% for 3, 45% for 4). I also reworked the addons. This solves the issues of toolboxes being used on solo generators to effortlessly repair them, their longevity and thei
    6 comments 101 views last activity
  • The Trapper's Dominance: The Trapper's primary strength lies in his ability to strategically place traps around the map, creating lethal obstacles for survivors. These traps not only injure but also incapacitate survivors, leading to easy captures and sacrifices. Additionally, the Trapper's traps can be re-armed, further amplifying his control over the game's environment. This dominance often re
    14 comments 242 views last activity
  • When playing without headphones, I have to keep the volume way down to not freak out neighbours, and then I can't hear other important sound cues properly. When playing with headphones as killer to get good info the screams are actually painful. When playing with a survivor with calm spirit, I notice myself tensing up before the scream, then relaxing with relief when the scream doesn't come.
    2 comments 31 views last activity
  • in this post, I would like answer what I think a healthy mori design killer should have in their kit. My checklist includes 3 major components. A mori to feel earned when playing the killer. The mori should also simultaneously feel fair for survivor to vs. 1. The killer should have a method to improve the effectiveness of the mori. 2. The survivor should have the ability to reduce the effecti
    0 comments 31 views last activity
  • You guys have killed this realm maps only having 8-9 pallets on the whole map with 2-3 of them being the really bad tent ones ? Like we need to increase pallet spawns on all coldwind maps except cowshed rancid abattoir this is the map no one asked to be nerfed and yet you made the main building so unbelievably bad that it’s literally safer being outside than inside deadzones the maps are just
    3 comments 62 views last activity
  • Since survivors get visual cues, as to terror radius its more than killers get the some with grunts, breathing, and footsteps. Its ridiculous this feature isn't already here.
    33 comments 431 views last activity
  • Illumination is a neat perk, but the information it provides is kind of lacking considering the setup time, and the fact that it only works in a limited range. I think it should show the Auras of all Survivors on the map when you're in the Boon's radius. Throw in Exit Gates for good measure too. This would allow you to find Survivors to set up heals, and maybe even protection hits. I think this
    5 comments 81 views last activity
  • I mean why not to just at least buff his base kit atm. Giving him extra snares, pallets, hindred, cooldown, etc. would help. Why waiting year(s) for changes when we could do few simple buffs before he gets reworked?
    5 comments 82 views last activity
  • While there were a lot of things about classic Skull Merchant that was received with its fair share of pessimism by the dbd community, it's no surprise that the worst aspect to come out of her chapter was a poorly designed killer power and how well it could be used to hold 3 gens. We've already established this months leading up to her big rework. It's also established that, while the 7.3.0 patch
    1 comments 132 views last activity
  • Currently, I find that it is difficult to earn Survival bloodpoints. They mostly come from escaping and self healing iirc, as well as interacting with a few killer powers. Even if you escape, survivors get far less bloodpoints than killers. If a killer had a rough game, they still tend to make more than the survivors did. It feels bad for when you complete all the gens, get chased for a few minut
    4 comments 51 views last activity
  • Although I love the doctor and he is extremely powerful I feel his ability is very... "Static" (pun intended) Dispite having nemesis and knight with useful "NPC" elements, the doctors hallucinations boil down to a boring information element. The hallucinations spawn further from the survivors and wander (causing a slight nerf to doc for more interesting gameplay) These hallucinations have sm
    1 comments 91 views last activity
  • They are very important. Thank you.
    0 comments 21 views last activity
  • Hello, I made a Trapper Buff a while ago but never uploaded it or shared my ideas with anyone. But after seeing what BHVR did with The Trapper buffs and after finally making an account with this site; I would like to share with you all my version of a Trapper buff. 1st let me show off what BHVR’s done in case there are some gamers who are unaware. Over the Year’s BHVR has given Trapper small am
    2 comments 251 views last activity
  • All it did was make campers more effective campersby making them patrol the surrounding area while still being in range to immediately hit anyone going for an unhook. The bar also fills up too slowly for it to be of use, I've never reached a full bar even when the killer is running back and forth in front of me. This is such an easy problem to fix. Simply make the radius larger and make the bar f
    26 comments 441 views last activity
  • I really think we need to employ a system to remove hiding survivors for prolonged periods of time i.e. 5 minutes. I just had a game where me and friend were chased for 10 minutes on last gen, we had a jill who sat in a corner that entire time, waiting for us to die so they could use left behind to find hatch. It's depressing when survivors resort to hiding to secure a win, never taking hits, h
    5 comments 71 views last activity
  • I don't know if I am the only one thinking like that but I think it would be quite fun to add an option to play with random perks. Personally I really enjoyed the rift challenges which picked random perks for you and now i am wondering if you could bring an option in the load out Interface which lets you pick random perks. I just think that it would really bring some funny interactions to the gam
    1 comments 11 views last activity
  • add fake break pallet, gain 3% movement speed after leave chase for 5 second,add 2% haste after past a pallet there is no way u can looping for 5 gens ever agains
    16 comments 211 views last activity
  • I think "The matchmaking system hurts solo players and favors killers too much." I noticed that “When I play Survivor (Solo)” and I wear perks specific to my playstyle, “the matchmaking system matches me to killers that prevent me from playing that style.” And most of the time is when playing Solo. If playing with a full team (4-player party), there will be quite a bit. such
    2 comments 61 views last activity
  • Ghostface needs an update on his accessories, as most of them give a poor benefit when using them (perhaps because they were intended for a time where no one had much experience). For example: green props that make hooked, dying survivors take longer to reveal (it doesn't even prevent the mechanic); or even the one that increases the killing instinct time when revealed by 2 SECONDS (it should be
    4 comments 51 views last activity
  • Is there any reason why MMR is working as it does? Kills = MMR gain, not killing = MMR loss. Same for survivor. Why? Scenarios: Killer spreads hook during the game, wins chases fast and gets 8 hook stages thoughout the game, but everybody escapes. Loss. Killer catches one survivor, camps them to death. Gets a second survivor with his noed at the end game. Camps to death. Draw. Survivor hi
    7 comments 251 views last activity
  • Hello, I made a Pig Buff a while ago but never uploaded it or shared my ideas with anyone. But after seeing what BHVR did with The Pig buff and after finally making an account with this site; I would like to share with you all my version of a Pig buff. 1st let me show off what BHVR did in case there are some gamers who are unaware. The Pig v7.6.0 Basekit Buffs 1.
    0 comments 51 views last activity
  • Now: All regressing Generators will be highlighted by a white Aura. Once regression ends , Generators will be highlighted by a yellow Aura for 8/12/16 seconds. change to: All regressing Generators will be highlighted by a white Aura. When generators be fix , Generators will be highlighted by a yellow Aura for 8/12/16 seconds. Because now Surveillance can not let killer know when survi
    1 comments 22 views last activity
  • I think it would be a good idea to get some Iridescent Shards from the rank reset if u made it to a high level to reduce grinding for players that spend a lot of time in dead by daylight. It does not have to be a lot of them, maybe a level or 2 worth or so. But any helps out that newer players with unlocks, and older players with outfit unlocks.
    0 comments 12 views last activity
  • I so so wish the Iron Maiden tie-in would play more of their music, including mixing Iron Maiden songs into the match music. Even better would be if there were a jukebox somewhere in each map, and you could interact with it to change the song.
    0 comments 1 views last activity
  • I usually use low sensitivity, but I think Devade's sensitivity is too high. I'm having an inconvenience playing the game. Can you make the sensitivity range wider?
    1 comments 11 views last activity
  • I swear, I've had an absurd amount of games lately where the survivors completely ignore goals such as gen completion and only play to torment the killer. I acknowledge that I'm not great as a killer, but I'd much rather be gen rushed than have a game unnecessarily prolonged because people want to be dicks. But it's just as annoying when I play Survivor, which is what I primarily play. I've had t
    0 comments 21 views last activity
  • The challenge for Nea is impossible without Alan Wake. Please add a bridge that connects Nea's challenge to a node in the center of the tome.
    0 comments 261 views last activity
  • So, the twins are rather unique compared to other killers since well they are 2 different killers, but I feel like they aren't engaging to play or go against and they can feel extremely clunky. That said I did have fun matches with/against them but they are just unfun in my opinion, I think a rework would help them out a ton. What could this rework be?, well the character itself is unique so re
    10 comments 132 views last activity
  • Can't go 2 games without some pink-haired flashlight Nea trying to send me to this map for their epic looping compilation. I didn't see it on the roadmap despite it being a huge problem, exacerbated by excessive map offerings.
    27 comments 453 views last activity
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  • https://www.tiktok.com/t/ZTLJdngXy/ Just a friendly reminder and suggestion BHVR 🙏🏼❤️ We don’t want new designs to our killers that we love. Just needed QOL changes and Buffs to the killer we grew to love. *Cough cough* Trickster, Sadako, Potentially Pig, Freddy. (Freddy) Id love to see him back, with a few QOL changes and buffs to meet his needs. Not sure what that
    2 comments 31 views last activity
  • I know I'm in the minority here, but I actually liked the PTB version of the Doctor, Singularity and PH chase music better. Is there a way we can get a toggle to use the PTB version, the Live version, or even the default version if someone does not like the killer chase music at all or just give it headaches find it discomforting to their ears. Just think about it, that way you can even monetiz
    0 comments 11 views last activity
  • Upon reading lots of different posts that claimed, that high prestige survivors were tunneled or lobby dodged, I made a discussion to ask how bad this issue really is. I personally don't understand why high prestige would make a difference to some people because you could just as well play a character for thousands of hours without leveling them. https://forums.bhvr.com/dead-by-da
    7 comments 71 views last activity
  • Title. i don't get why it only makes you 75% quieter
    0 comments 11 views last activity
  • I am happy for Slinger mains but if character backgrounds and pictures going to be tome rewards, what about old characters who already got tomes? I really hope BHVR is planning to add backgrounds and pictures for all characters. At least original characters should not be problem, yes?
    1 comments 51 views last activity
  • I think adding jeepers creeper to the game as a killer would make a fun thrilling match. His skill could be jumping to point of the map. Like he Flys in the air and has fixed points he can exit the air at. Like the alien but in the air. Would make hiding from him harder but would add more chases and a more fun experience to the game. His perks could include where'd you get those peepers, his new
    0 comments 1 views last activity
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