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TheKarn

TheKarn

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TheKarn
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  • @ad19970 said:

    Absolutely no. Just imagine survivors not being able to see hooked survivors during the entire duration of Nightfall. SWF survivors might be fine, but solo survivors would be screwed hard.

    You can you know, keep downed and Hooked auras and remove every other one?.

  • @Bot_Salvo88 said:

    https://forum.deadbydaylight.com/en/discussion/327091/survivors-have-to-lose-aura-reading-on-the-dredges-nightfall

    So you mean that they need the blindness status effect? I agree with this, and Windows of Opportunity negates completely the Nightfall ability from the Dredge. One change I would suggest it to make it in a way that you will still see auras with Windows of Opportunity but at the same range you can see with nightfall (so not too far, just the closest things to you). Other than this I think that the other aura reading perks should work regardless of Nightfall. The killer is already Undetectable so you can't see killer's aura within Nightfall. In my opinion if you bring perks helping you knowing where your teammates are, you should be able to use them. But this is my opnion, let me know yours!

    The blindess status effect is the one that make you lose Aura reading? If it is yes I mean that. And yup that would be cool shortening aura distance would work too, I do believe losing the ability to look your teamates is what would make Nightfall so much inmersive and interesting, or like you say, limiting the Aura reading, like make all Auras just last 3 seconds every 15 secs of nightime, you still get aura reading and get that lost in the dark feeling since your auras are flickering. Or even a Wild card, let the Auras alone, just you can't use items... No Medkits, No flashlight saves... No Toolbox :) that would be interesting.

  • @Aven_Fallen said:

    The players who use Aura Reading-Perks the most are SoloQ-Players. Bond, Kindred, Windows of Opportunity are all Perks which are not really used by SWFs. Especially the first two.

    Adding Killer Abilities which make it harder/annoying for Solos to play but affect SWFs less is not really a good thing.

    Yes I am a solo Q-er, Yes I know this, but then the problem is not the Killer but the system of Survs, Why then we say "Plz don't change this Killer or will affect Survs" instead of "Plz balance SWF with Solo Q so we could have more interesting interactions with killers".

  • @Chocolate_Cosmos said:

    No. I think Nightfall is pretty dark and scary allready. Lets not turn this killer from "Fun to VS" to "Annoying to VS". I don't want to see another rise of "Nef B tier killer pls". Thanks.

    How would limiting Aura readings for 1 minute every now and then would make it annoying. Is it really that hard of a crutch Aura reading? Like I don't see how 1 minute of more tense encounters will make the killer "Annoying" rather than more fun.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2988223#Comment_2988223

    No thanks, aura reading perks not working would only nerf solo q and SWF would stay the same. Why do you want to nerf solo q? this game isnt scary no matter how much you wish it would be, unless you're playing your first 2 hours.

    So the problem is not the Killer but the survivor systems? Also its not forever, its a minute youll be fine. And missed hits and screams tells you plenty of info about the killer in Nightfall. I wasn't talking or wish the game to be <<scary claustrophobic "lost in the dark">> as to scream out of terror, I was talking about the inmersion of the concept the designers intended for the Killer and is that one.

  • Or maybe if Auras are no go, then instead make all items unavailable to use during Nightime... No toolbox, no meds, no flashlight... That would be interesting

  • @Marigoria said:

    No thanks, I need kindred to work.

    No thanks, I need nightfall to be the scary claustrophobic "lost in the dark" event they told me about on the Killer's Reveal.

  • @Dito175 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220700#Comment_2220700

    they could be standing in differents parts of the map and attacks whoever walks close by and they could avoid ph( due to what he does whit manequins).

    yeah, like they just roaming until you drop a pallet or you are injured without iron will or use your flashlight.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220603#Comment_2220603

    Maybe, but it is still not going to fix the weaker killers.

    Sadly you might be right, but at least one can hope that they'll try, they have the PTB for experimentation so the least thing to wish for is to test it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220607#Comment_2220607

    I can see one or two Nurse AI being spawned exclusively in Midwich for some added creep factor, yeah. (No Aura read from the Killer).

    For The Executioner, I don't think they should just spawn in naturally, but if you spawn one by sending a Survivor to a Cage of Atonement, that might actually be reason enough to not just save Torment on Survivors to Execute them.

    Exactly little changes like that make the difference, the Aura gives info for Nemesis, but lets say The executioner cant see their Auras, that way theres no info and consolidates the concept of Pyramid head since he is not too friendly to other monsters on SH. same goes for spawning a nurse for every cage, concept wise like for every judgment done a manifestation of ones sin appears on the map.

  • @Dito175 said:

    Pyramid head with the nurses would be perfect!!

    Secretly its what this thread is all about. lmao. First we agree to get AI to more killers, then we get Nurses roaming Midwich.🤐

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220651#Comment_2220651

    Doc's would still be a buff to a Killer who is already pretty well rounded. (and annoying)

    Legion having AI traveling and downing on the map would be a buff to a Killer who is already good at getting everyone injured. Add the other 3 losers into the arena and you got a Killer who injures with little counter play to the first hit that has AI to do the second hit and interrupt mending with no input from the player.

    I understand totally what you saying, and prolly the Doc would use AI just to make his Illusions more alive without damage lets say, soy when you are mad youll see Fake docs running at you from time to time, consolidating the concept of the Doc. And yeah My point when I say that every killer needs its "Zombies" I meant it like Killer who feel underpowered or that the feel of the killer could use the help as some form of AI, not exactly just a reskined zombie that downs people and called it a day. Each minion for each killer should work differently accordingly, and of course if it fits. Nurse of course wouldn't need AI lol

  • @VexTheHex said:

    Not sure how people can think this can be tacked onto Doc and Legion without compensation nerfs.

    Twins is already a messy boat, so it could be part of a rework to make them less campy, yet stronger.

    The Doc ones should not inflict damage, Just Madness. Legion is waaaay underpowered and it fits its Lore and concept so why not use AI to put the band togheter on the map

  • @Mooks said:

    No, the killers should stay unique.

    but some kind of AI incorporation into old and new killer powers could be interesting (Doctor hallucinations chasing and swinging at you without damage, Charlotte and Victor actually moving, Legion somehow, new killer with a more potent AI minion than zombies, like a feral dog)

    Yeah thats what I meant, totally you 100% right! use the foundation of AI to give killers a little bit of that sense of "Masters of the domain". Im not saying just reskin the zombies and call it a day. Yeah like with Doc instead of no damage. like a bit of madness would do, And yes lol. Of all the examples I couldve give and I forgot about The Twins

  • @Mooks said:

    No, the killers should stay unique.

    but some kind of AI incorporation into old and new killer powers could be interesting (Doctor hallucinations chasing and swinging at you without damage, Charlotte and Victor actually moving, Legion somehow, new killer with a more potent AI minion than zombies, like a feral dog)

    Yeah thats what I meant, Totally! use the foundation of the AI to give killers roaming hazards of some sorts. Im not saying just reskin the zombies and call it a day. With the doc maybe instead of no damage just a little bit of madness if it connects. Of all the examples I could give and The Twins never crossed my mind... lmao

  • @[Deleted User] said:

    While I can certainly see The Legion actually living up to its name at some point, just adding AI minions to a Killer is just... Messy. At least if they're body-blocking Injure inducing entities and not some kind of sentinel from a Perk.

    Yeah Im not saying making them overkill or just some "Doctor allucinations with extra steps". But I think if the foundation of the AI is already there why not use it? Just imagine The Executioner with Nurses wandering around the map giving you torment if hit.

  • @Yords said:

    That would make Nemesis less unique and would still not fix any of the problems the weaker killers have because they are too inconsistent.

    Thats not true entirely, We can see zombies as "The Resident Evil Chapter brought a new mechanic to DBD", like when from Flesh and Mud chapter brought a new mechanic to DBD as well: Hex Perks. Now the Hag has its own uniqueness with or without Hex Perks. As Nemesis Has its own uniqueness with or without the zombies. you feel me?

  • @Satelit said:

    Pyramid Head doesn't need buffs tho

    Not about a buff, but about the game experience.