Feedback and Suggestions
Our team will be happy to read these!
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BHVR has been quite experimental with terror radius numbers lately, with Wesker being the first killer to have a 40m terror radius in his base-kit, Sadako having a 24m teror radius despite being 4.6 m/s, and Chucky disregarding the 4.4 m/s + 24m radius rule. So what if some killers could have adjusted terror radius numbers? The Trapper: 32m -> 24m The Wraith: 32m -> 20m The Doctor: 32m -2 comments 93 views last activity
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I want to play a game that restores the old style of perk , item , addons that are currently nurfed because overpewered. strike (long stun and The effect does not disappear no matter what you do for 60 seconds) Hex: ruin (200%) Call of Brine (200%) eruption (incapacitated 25 second) Boon: Circle of Healing(cure 100%speed up selfcare speedup) dead hard (No limit on number of uses ,speed0 comments 21 views last activity
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So Dredge can't teleport to any locker while on hook. Singularity has a slow timer to put an easily removable blob on survivors and melee killers have to worry about a hook timer but you know who doesn't? Hag. I think it's pretty unfair for every survivor involved to be out in the situation where you are stuck in a thousand traps around your hooks and not only do the traps cause a massive0 comments 11 views last activity
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The game still desperately needs a brightness slider, reshading is allowed on PC but what if someone doesn't want to go out of their way for it. Let alone the poor console players trying to navigate this horribly dark game, pitch black levels are not ambient, they are annoying.3 comments 21 views last activity
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Please indicate that conspicuous actions disable endurance for consistency for new players. It can ruin a game, player will behave differently if known.0 comments 32 views last activity
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Given letting yourself die on the first hook is throwing the game to the Killer simply due to having a tantrum because you got downed. Had a Dwight do exactly that when we had three generators done.15 comments 251 views last activity
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Before the recent update to rift fragments per challenge (3 and 5 going to 5 and 8), my sister, who plays very casually has always just managed to finish every rift. It felt just right. However, with this new update, the rift seems too easily complete-able. And with this 4x rift gain activation (with 40 days left in the rift btw), the rift is so easy to speedrun through. The pacing of the rift i24 comments 762 views last activity
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So i've been running boil over and flip flop and since then killers don't bother to hook me anymore so they just slug me and let me bleed out on the floor. As a survivor i should be able to get off the ground after being on the ground for a good 4 minutes of doing nothing. things like this promotes tunneling and a poor survivor experience. Us as a community i would like to know what would you9 comments 151 views last activity
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As for current version, 30 seconds of self repairing hooks makes Jake's perk and sabotaging overall feels redundant since you have to sabotage right when the killer is grabbing someone and with so many hooks around, you don't really need to worry about it Identity V (this game imitation) gets sabotaging right, sabotage is semi permanent where broken chairs (hooks) stay broken until the killer re2 comments 71 views last activity
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I know the Alien Chapter is recent . But I do hope the devs plan on adding more cosmetics to the alien characters . The possibilities are endless for the xenomorph . But it would be nice to see more survivors be added from the ALIEN universe. To name a Few , Amanda Ripley , Dallas , Hicks , Parker , Vasquez , and My Hail Mary . The legendary Bill Paxton as Hudson. The only reason I’ll stop using0 comments 32 views last activity
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All the Traders I have come across are Campers, Tunnelers and even Sluggers; and the game still rewards them with speed, drones with a 1 km radius next to hooks, undetectable, and even hindering survivors. The only condition I would leave the same would be if they add an animation to give her a good spanking and make her tremble.0 comments 21 views last activity
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Ace in the Hole should let you get Ultra Rare addons from a chest. The second addon should also have it's maximum rarity raised to Rare. With Dramaturgy able to give Ultra Rare addons, and the nerfs to the most powerful Ultra Rare addons for Survivors, I think this would be a reasonable buff to an underused perk.0 comments 11 views last activity
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Now, let me explain: They need to nerf BASEMENT Trapper, I've a played as and against this play style and if you are playing as a survivor you just let the person die on hook, if not trapper gets a 4k. I understand that punishing altruism as a killer is something you should do but with this strategy altruism is non existent (also is incredibly nasty and unfun) so my idea is that when there is b7 comments 121 views last activity
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A bit long, but not a rant. Just a random thought. Just wanna see whether majority of people agree or not. Both of them are heavily connected to Mikaela's lore. Technically, to Mikaela overall. But wasn't Julian mentioned WAY earlier than Sable? Right at Mikaela's release, wasn't he mentioned in her lore, while Sable had literal 0 information about herself? The point is...why have creators18 comments 1,362 views last activity
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Instead of locking players out of matchmaking for 15 seconds how about instead you just lock all their perks untli they can pay a 1 million blood point fee to use them. since BP is more precious than 15 seconds and they can still play to get that BP it will also ensure they have to play several matches without perks if they are not careful with their disconnecting frequency.6 comments 51 views last activity
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Can you make it so getting 3 consecutive hook stages due to being tunneled by the killer will not allow you to lose a pip from the match and will set it to a 0 instead of a -1. Take the extra medal points from the killer if need be. Have it only work on the first survivor of the match it happens to.0 comments 11 views last activity
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tunneling is still an issue in dbd, dont get me wrong killers paid for the game they can play how they want, but to help more they could make babysitter base kit like they did with BT, unhooked survivor leaves no blood or scratch marks, and babysitter extends this duration by 10 seconds8 comments 101 views last activity
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I feel that those two maps really need some alterations before any other maps at this moment in time. Thanks.15 comments 141 views last activity
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Perks. DBD is full of them, go figure. And obviously some perks are better than others, which results in a meta forming… and I’m stuck here question how Distortion of all perks managed to become “meta”. Realistically, Distortion counters Aura Reading, which while some people pin as “Aura Reading being too prevalent”, Aura Reading is not necessarily the most meta thing to run considering how Slow20 comments 411 views last activity
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I am not sure if this is intentional or accidental part of knight's design, but whenever I play as knight there are at least a couple of times per each match that I can't summon a guard because knight has an invisible hitbox requirement in front of him in order to summon. This makes for some really clumsy moments, when that invisible summoning hitbox interacts with environmental elements a meter3 comments 61 views last activity
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Alot of us, Survivors and killers alike have extra items, add ons, and offerings we don't use. So I came up with a way to potentially solve this, this would also help resolve some minor lag issues, and re-itemize some of the data back into the game. So what I was thinking was coming up with a new character to add into the game's lore, which would also help out survivors and killers alike. T6 comments 62 views last activity
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This is the first time I've seen this happen, so hopefully it's just a one time thing. In the current Rift (XVIII) page 3, there is a Nea Challenge that is sandwiched between two Allan Wake challenges with no other paths to it, making it inaccessible to anyone without Allan Wake. Could you please add another path to it (like the one I made in second pic)?3 comments 41 views last activity
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after 2 hook in the row survivor grant 80 broken from hook, this mean killer cant hook the survivor in 80 seconds2 comments 41 views last activity
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Light's out was a very fun mode, granted many did not find it fair and I don't think it was the right move for the mode to count for your pips but I think it would be a great mode for customs, I hope I'm not only one of a few who feels that way1 comments 1 views last activity
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he is still too weak at high ranks I think survivors should be taught a lesson after disarming 5 trap in a row , make the trapper have an ability called "thanks for disarming" grant ability to make invisible trap marked with yellow0 comments 1 views last activity
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Friends shouldn't be able to switch back to the previous Obsession, unless there's no one else in the game. I've been running a build recently that dictates going after the new Obsession after each hook for best results. And I just had a game where that new Obsession ping ponged back and forth between the same two Survivors. The game was literally incentivizing tunneling. And while it may be rar1 comments 21 views last activity
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Why don't green and red mories get reworked to work like that: To be able to mori a sarvivor you have to had hooked every sorviver atlest once and if you have you can mori a sorvivor of tha ground but you cant mori a sarvivor who has been on the hook last 120 seconds if they are on the ground this timer pauses or is slower. This should still mean that green mori works only for one sarvivor and0 comments 11 views last activity
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Devs have already declared in the past that the "crouch tech" is a bug and should be removed in the future, but that was months ago. We all forgot about it for some time since none of the affected killers were popular at the time (except for Blight, but from all the killers that are affected by this bug, he is affected the least) and now we are once again reminded of how dumb this bug is. For an12 comments 764 views last activity
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4 comments 51 views last activity
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Hello there, I've played this game a long while and wanted to chip in my own idea for a perk bandaid to deal with tunneling in a non oppressive way that gives players that die early a chance to contribute to the team in little but impactful ways. My idea mostly involves using a perk slots that activate and buff teammates or game state after said player dies in a trial. like locking in 5% g0 comments 21 views last activity
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If someone dies at 4-5 gens in solo queue it's pretty much game over. Your odds of escaping are so low that it may be better to just have a forfeit button so survivors can move to the next game. If 2 survivors are dead then your best odds of escaping are hiding and hoping the other one dies first so you can take hatch, which seems to go against the cooperative spirit of the game. I was thinking w17 comments 242 views last activity
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It's just so unfun and it's already been stated to be unintended. Nothing is more frustrating than missing with a Demo Shred because someone knows how to abuse broken hitboxes. It makes me want to afk when it happens.0 comments 21 views last activity
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A twist would be to have a seasoned survivor go a horrific transformation by the Entity in our very eyes. A survivor turned killer by the Entity what a twist of fate.0 comments 1 views last activity
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I'm out here in the wilds of the fog trying to bring good points and valid arguments in post after post to make progress in reducing tunneling and making the game overall less toxic and more fun for everyone. Then I do play a low tier killer (played huntress for a while to nail these snipes and nurse to train my blinks) and all they can do is tbagging around the exit gate (I don't tunnel so yeah13 comments 161 views last activity
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Just an Idea 💡 I wish after a match was finished you were able to rewatch the match over if you wanted to, where it would even give you the choice to watch through the perspective of other survivors so you can see yourself as the killer. It would help me improve by seeing what survivors are doing and how they played specific tiles and how I could play it better. I think it would also be inter15 comments 101 views last activity
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It shouldn't require a hook to work. It should activate on every pallet break. The effect isn't strong enough to only activate 12 times per game at the most. Nowhere to Hide doesn't require a hook to activate, neither should Thwack.13 comments 131 views last activity
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In my opinion, attempts to self-unhook should be given as an opportunity, and not as an option. I explain: Now, when a survivor is hooked, he has by default 3 attempts to unhook at the cost of his health. This hurts the games, more than it helps. The survivor should not be able to have those 3 luck rolls to disengage by default. Luck rolls to self-unhook should only be awarded for perks,0 comments 11 views last activity
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I'm not sure why this is tied in the first place, what sense does it make that if I want to remain anonymous to other players (that setting replaces your username with your selected character's name) I can't listen to the Iron Maiden lobby theme?3 comments 21 views last activity
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Hey Behaviour, there is a Bug,that u have No collision,when use the Perk Any Means Necessary on the same side from the Killer.So,He can Just Break it while u are inside him. It's also not possible anymore to Stop the Killer from Breaking the Pallet,when He got stunned and u are behind him. For some reason U have No collision anymore and He can Just Break it. Plase fix both Bugs,thank u1 comments 21 views last activity
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Overheard some news about adrenaline getting changes or nerfs. If you keep nerfing different survivor perks like this, you will lose a lot of people that enjoy this game. This game is very killer sided and there are a lot of survivors out there that are not toxic and enjoy the game as survivor. Survivors keep getting the short end of the stick with a lot of perks getting nerfed like this. You wil7 comments 141 views last activity
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Assertion: If you held a gun to my head, I'd have to admit the game is balanced, but it's balanced in the most brutal way possible. It's balanced because camping, tunneling and three genning are all options. As long as the game has these nuclear options, the game MIGHT be balanced, but it's certainly never fun. 1) Make camping impossible. Please, instead of a meter that almost never act7 comments 161 views last activity
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The community has some really interesting ideas regarding creating, changing or improving a perk, so l would like to see some of your ideas and share some of mine. REPRESSED ALLIANCE repressed alliance activates after you repair a generator for 45s. while the perk is active, you can call the entity to block or unlock a blocked generator for 30s. During this time, the affected generator cannot8 comments 72 views last activity
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Been having fun with this hex and catching survivors off guard but I feel it could use a bit of a buff to make it more usable as a “fun” perk (instead of all this meta regression) can activate after 2 stuns at all tiers the blind on survivors lasts 1/1.5/2 seconds for the different tiers. just a thought! The 1.5 seconds doesn’t seem to allow the killer to do much because a good survivor will3 comments 12 views last activity
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Place a hole outside the basement to be used to enter it thus avoiding the killer's body blocking the stairs. So the staircase being a little wider would help! Thanks24 comments 301 views last activity
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We should get a Dino Crisis chapter. For those who don't know what it is just imagine Resident Evil with dinosaurs. We could have dinosaur killer which would be pretty cool B^)0 comments 21 views last activity
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Personally, I don't see the point of the existence of cool-down of Eruption. It just hinders you from kicking gens. And especially, Incapacitation is gone now and (hopefully) never return, so I think removal of 30s cool-down would be fine.4 comments 72 views last activity
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More than once I saw (and reported) players who allied themselves with the killer and farmed me and others from the hook. Is even worse when I´m the last survivor without any hooks, because I end up been farmed twice. So I request an option to DENY UNHOOK, so those players would not farm the last/second to last player. Toxic behavior is rampart on this community and if we could deny those players5 comments 51 views last activity
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I have no intentions of denying camping and tunneling are obnoxious. They are, absolutely. But basekit BT doesn't really do anything about that, if you ask me. In fact it makes those strategies more of a problem. The problem with giving survivors no-strings-attached endurance after an unhook is that it doesn't stop tunneling, it can only force nice killers to do it. If a survivor body-blocks f18 comments 903 views last activity
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Since his released in November 2022, we never had any form of official statistics about the Knight. The unofficial ones show the Knight killrate mostly at 50~51%, with a 2 to 2,5% pick rate, but we know the official data can differ from this. The last data Behaviour made public was in a period the Knight was killswitched (December 2023 to January 2024). Can the devs please share some with us?2 comments 71 views last activity
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So, I've been playing the Pig on the PTB, and I'll admit. I wildly overreacted, claiming this is the end of Pig and other stuff in the same vein; the changes are "fine," but I am still annoyed about the RBT changes. I do have some SMALL suggestions for the change, so the dash... The dash is good, right? Yes! with add-ons... The new dash is excellent, although it relies on add-ons. Still, Work2 comments 91 views last activity