Feedback and Suggestions
Our team will be happy to read these!
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I'm not saying you should go camping or set up a generator. The problem is that not everyone uses only strong killers like Skull Merchant or Nurse. I mainly play killers using Nightmare and Trapper, but these killers are generally considered to have weak abilities, and these systems are really harsh and painful for weak killers. They do not have the ability to manage generators like Skull Merc1 comments 41 views last activity
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Hello, DBD team! Please allow me a quick introduction: my name is Gabriel Macedo, I’m from Brazil and I’ve been playing Dead by Daylight for a couple of years now. The first time I actually came into the Fog was around 2021, but I just allowed myself to really take the game more seriously sometime around 2023, when I first completed a Tome — curiously, the one with Gabriel Soma and the Singulari3 comments 2,152 views last activity
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Clown’s iri pinky addon is a huge nerf. Going from 3 bottles max to 1 bottle max, is a huge nerf. Trying to hit a moving survivor directly with 1 bottle isn’t very realistic, and often Clown would indirectly hit a survivor with a bottle, to slow them down enough to land a direct hit with a bottle. Huntress only having 1 iri hatchet made more sense, because her hatchets have gigantic hitboxes, an20 comments 442 views last activity
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This isn't a request to bring it back, because I think it's right that it got changed -- it's just an observation. The speed boost from original MFT made me last a lot longer at chase while I was using it but, to my surprise, I also stayed better at chase once MFT got nerfed. And I think it's because lasting longer in chase gave me more time to practice being in chase. It might be worth consid5 comments 92 views last activity
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Demo got a slight buff which is nice but I mean I feel like it has been one thousand days since we got any new cosmetics for them. Obviously the situation with Netflix didn't help, and I'm grateful that it was resolved, but the map still not getting a rework even after all the feedback when it came back is a bit odd. Come to think of it, I don't remember the last time I was sent to Hawkins which3 comments 41 views last activity
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https://twitter.com/OtzdarvaYT/status/1765399761241186424 That's one of the most annoying things ever. Why this is still in game after 8 years. Why survivor is being punished by rng for no reason. How you will know you will get skill check atm you wanted leave the gen? What is counterplay here? Why gen is losing progress for no reason. Especially when you wanna count55 comments 1,493 views last activity
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I'm getting sick of it. Almost every match, almost every killer hard tunnels at 4~5 gens and you know what? They need to be punished. Yep. I said it. Before you go saying punishing this action isn't a good idea or that survivors aren't punished, yes they are. Survivors can only vault the same window over and over, the entity "punishes" survivors for using the same window. So why can't the entit101 comments 2,315 views last activity
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Hold W is just too strong. Let's make killers like HAG 4.6 so she can have some chase outside of her traps etc.25 comments 312 views last activity
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memento blades have become indispensable when playing with this killer because the launch speed is extremely low, please put base memento blades do not make us always have to use an addon for the killer to be viable - second, the addons are in a bad state and the variety we have is little, I propose that the main event increase addons (4 addons) be reduced and their effects combined with a3 comments 91 views last activity
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He is the most RNG and map dependant killer in the game. Most outdoor maps can have huge deadzones with no lockers. All other teleporting killers either choose their teleport spots, or are guaranteed to get them near generators. Just holding the power button in the beginning of the match, you can sometimes see that it isn't gonna be a win. Add to that a team that knows to leave loops when you d8 comments 94 views last activity
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Just a little tweak, reduce the wake-up time after teleport to 1.4 seconds from 1.7 seconds. This would make Hux much less reliant on his post-teleport movement speed add-on. To compensate for this buff, reduce the Overclock duration to 4.4 seconds from 4.7 seconds. Just to offset the buff, would still mostly result in the same time, just more smoothly. Thank you for reading :)2 comments 62 views last activity
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I play both Killer and Survivor, and I think the current Killer environment is very painful and difficult for Survivors. To be frank, the current Killer is limited in all tactics such as destroying generators and delaying with severe effects, and the only way to gain an advantage in the battle is by continuing to chase one survivor, so it is difficult to play the Killer. I don't find it very int11 comments 221 views last activity
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Good changes she got from the ptb the only adjustment she needs is to increase her stealth speed way more to 4.4 or 4.6 since there are killers like ghostface and sadako that can move at regular speed while in stealth along the rest of the other stealth killers except for pig, most people don’t bother using her stealth for how slow she moves2 comments 41 views last activity
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I don't think I need to explain why this perk is beyond useless. I have no idea if my rework ideas would make it any good, but I feel like I could get much more value out of it than from the current version. Obviously it shouldn't be a Scourge Hook perk and I think it could do one of the following when you pickup and carry a survivor: Make the aura of the closest hook a different color (or 33 comments 42 views last activity
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In the Dev note, they have removed one of the buffs they gave to the Huntress, that being the movement speed increase while holding a hatchet, which was a good call, the issue is they didn't remove the new hatchet amount, which with add-ons is just absurd. (they didn't mention any add-on changes so I assume that they kept them) Good way to make a mostly beloved Killer an absolute drag to play ag9 comments 171 views last activity
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This perk far outclasses every other slowdown perk hence why it's the most used killer perk in the game by a long shot. Being able to take 25% off without actually having to traverse the map for it is huge which is why this is always the main slowdown perk of choice. There's massive upsides with little to no downsides and it compliments tunneling well as 25% loss of progress is much harder to dea44 comments 1,002 views last activity
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No way in hell should killers get stuned on the same side and no way in hell should survivors vault through us on the opposite side let alone from the same side. Bring back the validations.1 comments 31 views last activity
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Hi! I wanted to ask about the hidden prestige feature and the test that was done some time ago. When will it be finally implemented? Having p100s is unfortunately a problem because players act differently about it, and toxicity is very much present in these situations. I hope to hear about some news about it soon!1 comments 41 views last activity
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If a killer can get double blood points for tunneling they will. Survivor and killer BPS should not stack. Either stop the cross BPS or make it where the killer loses points when tunneling.24 comments 321 views last activity
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Can and should there be an option to turn off chase music? Or at least make it where when I start my phase as Spirit the chase music cuts off instantly? Please ❤️6 comments 3,401 views last activity
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Hey everyone! This is my first and only interaction on the forums here, I made my account specifically for this post. At three thirty in the morning I woke up from a dream and that dream was, for whatever reason, about a new Dead by Daylight mechanic. There was so much detail and so many layers to the mechanic in this dream that I couldn't help but think about it further. After eventually coming0 comments 101 views last activity
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From my personal experience I always had collision with the killer when trying to pallet save or something like that. Some time ago I was standing in shack between the generator and a window. So my body should block this path. Yet a survivor appeared out of thin air and performed a flash bang save later claiming you can walk through the killer when he picks somebody up. I tried to recreate it2 comments 141 views last activity
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Just the title, there are certain curves you can only do if you are not on overdrive. For Context, I use my Q & E keys for curving. You will never get tight curves on overdrive are you are simply too fast to tightly curve. An example of this is the Right window on Tracktor on Farm Maps, You can curve that without overdrive but will miss it if you are on overdrive. Can we have an option7 comments 231 views last activity
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How is it fair that Skull Merchant can just recall a disabled drone just to put out a brand new one? It makes it so that you are now stuck at a loop (that you would have previously been undetected and safe at because you disabled a drone) where she's gonna get a free health state from you because you're sure to get detected 3 times and become broken. Unbelievable the amount of exploits with this6 comments 92 views last activity
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What would you think about DBD trying to get colab with Darkest Dungeon? Personally, i think it would be awesome to see the Ancestor or the Collector, even the Flagellant as one of the killers. As DD being both one of the most famous horror/gothic themed games, it would work really well on the DBD thematic. I really have no idea how hard it is to do this kinda of thing, but i wanted to give a0 comments 11 views last activity
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So let's say this: You took a Break from DBD or weren't able to play it for a while The Tome had a Cosmetic from the Character you Main and you really wanted it because it looked good. You weren't Able to get the Cosmetic because of the Reason Mentioned above and now its gone forever. I had a idea regarding this, that should: Respect the People who currently own these Cosmetics Stop peop4 comments 413 views last activity
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Did something change or is there supposed to be two basement on Treatment Theater at the same time?2 comments 41 views last activity
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Can we add a force bleed out option between the last two survivors if the killer is slugging for a 4k. I get people want to win and what not but I’d rather not have my time wasted and move onto my next match because some sweaty killer absolutely needs the 4k and doesn’t want to risk a hatch escape…72 comments 1,245 views last activity
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It's the only way to actually fix tunelling. You could even reduce the total number of hook states if needed for balance. however until the gap between maximum number of hooks before you get your first kill and the minimum number of hooks before you get your first kill shrinks there will always be a massive balance gap between people who are sweating for the win at any cost and people who are p1 comments 81 views last activity
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Being able to see our MMR or a similar ranking system would give players a sense of what our performance is. I don't understand why MMR has to be hidden. For example another game I play MMR is visible and you can earn special cosmetics for achieving a higher rank. I think this would be a wonderful addition to DBD and would allow players to achieve rewards based on how well they play, which is a h3 comments 51 views last activity
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Sadly disappointed with the new chapter. I don't think I've been more excited for a new chapter after seeing the teaser trailer. Featuring a humanoid skinwalker like creature, the unknown?!? Just CHILLS! So much potential to be one of the greatest killers in dead by daylight history yet falls so short of the creature portrayed in the the teaser. From how he looks to how he acts Is sadly a downgra0 comments 41 views last activity
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If someone enters a lobby and leaves (either killer or survivor) put a time limit on when they can queue up again. It could be 2 min or 5 min. Maybe stacking. It cannot be that players can instantly get into a new lobby they prefer.10 comments 151 views last activity
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I know it's like two weeks late, however I wanted to share some thoughts on the Pig changes in the last PTB after some time to fully digest the changes and compare them to the live servers. As a Pig main, I actually really love these changes and hope they hit the live servers with a few number tweaks and some add-on reworks to compensate the change in direction for Pig's gameplay. I've also pu9 comments 561 views last activity
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First and foremost this is coming from a place of love, I genuinely love this game and I love how much effort you guys put into it. Please take none of the following as an insult. The PTB; I feel like it'd be a good idea if you guys had a team amongst yourselves that would try and use any new chapters and perks with exploitation in mind, with the release of the "All things Wicked" chapter com2 comments 61 views last activity
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I welcome Mr. X in any shape and form in DBD. But Micheal Myers seems to be the most perfect fit for him. Both pale, tall, walk, stalk, and are focused on close range attacks. I am aware of how unlikely it is for two licenses to be combined, but i wouldnt complain if they do.0 comments 11 views last activity
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With Windows of Opportunity being the number 1 survivor perk and enabling so many plays, be it Lithe, Smash Hit, Chemical Trap, general pallet stuns ect it begs the question why isn’t there a single perk to see the aura of lockers? How many players have died because they couldn’t find a locker to quickly escape the killer with Quick and Quiet? Couldn’t find a locker fast enough for a Head On pla7 comments 263 views last activity
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After years of playing this game, there's still no easy way to wipe a loadout slot empty with one button (that im aware of). some sorta button on the screen to just wipe away all your perks, add ons, item, and the offering from a loadout would just be a coinvent thing to have, especially for console players as moving the sticks over each slot can be quite slow. Not sure if this was already sugges0 comments 1 views last activity
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Dear BHVR, thoughts on adding a button to choose between survivor and K daily rituals? I main survivor and keep getting K rituals. Would be awesome if you can choose which rituals you would like, survivor or K. Thanks0 comments 1 views last activity
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I think I am in the high mmr bracket as killer and in the mid maybe low-high mmr for survivor. My experience in dbd never was worse. Every single killer is tunneling with 'pain res', 'grim embrace', 'pop' and 'corrupt' or something very close to this and on the other side I have tactical squad leaders gen-rushing and exit gate butt dancing every game. 'EZ' spams are no rare occasion anymore by b2 comments 41 views last activity
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Amanda is back in Saw X (2023) and in September 2024 Saw XI will be out Pig players need more love. Give us more cosmetics and an unique chase music ❤️1 comments 22 views last activity
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Suggestions? Glad you asked, Make it available indefinitely and remove auras and the UI (almost) completely. Nothing to feed info to the player other than sound and line of sight. Only make hook auras visible for the killer (+ located gens). No survivor UI to see teammate info. No way to see or know where someone is dying/hooked other than directional sound and screams, etc. Get rid of the mu14 comments 243 views last activity
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I love that we are getting a survivor (Sable) who is connected to an already existing survivor (Mikaela). It adds new depth to the game, and makes things more fun imo. Also, playing them together (i.e. in a same match) feels especially heartwarming. I really hope that this trend continues. I would love to see Tristan from David's lore added. They are such an adorable couple, the lore that conn0 comments 12 views last activity
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A whopping 15 gen charges on the remaining gens at the cost of 120 seconds in the basement, a benefit that is completely undone by a killer using Ruin. That time would be much better spent just working on a gen. As if that's not bad enough you get injured and broken status for the rest of the game . I mean it's comical how bad this is. The perk could be renamed "Throw the game in the basement" be7 comments 281 views last activity
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Anyone finding pretty much every killer is running this irritating perk lately? I guess I can deal with the slower heals but the fact that heals reset is in my opinion a relic from the days of multiple heals being possible with a single medkit. I heard a rumour Sloppy is being changed thankfully but do we know any details on how?7 comments 162 views last activity
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Hex: Ruin was nerfed to deactivate upon a survivor dying because Ruin made tunneling survivors out even stronger, because then there are even less survivors available to cleanse totems, and anyone looking for totems cannot progress the game. This makes Killers who are able to defend totems incredibly strong once one person is tunneled out. I've been getting a bunch of games since the re-buff wh7 comments 151 views last activity
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It used to be that I could hit a button on the controller to accept a friend's invitation to play together. For some reason, this QoL feature was recently removed from the game. Why in the world was this functionality removed? Why was it decided to make playing on console worse ? I've had it take 10+ seconds to maneuver the cursor to actually hit the "Accept" button on screen. This is a con0 comments 11 views last activity
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Apparently all maps are under discussion so I'd like to open up a general discussion about lockers. I do get that some maps are better for a killer and some are worse. That's totally fine. But sometimes it is questionable how big the disadvantage can get. My main example is the map of the Skull Merchant. The locker placement on this map is so disgusting that sometimes only 2 generators are nea1 comments 21 views last activity
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Solo que player here an my team mates are drastically different from day to day some days i'll have team mates who are -always efficient on gens -good at looping - make intelligent decisions - body block an go for flashlight and flashbang saves Other days however they will be like this -some will hide all game -can't last longer than 10 seconds in chase -instantly give up on hook -l2 comments 51 views last activity
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Survivors have a perk that stun the killer for 5 second in the form of Blast Mine. Survivors have a perk that traps a downed pallet and slow down the killer for 50% for 4 seconds in the form of Chemical Trap. Now, can we have a perk that traps totems please? <3 Here my idea: Boon: Deceit (name pending and I am sure the dev can make a better name for it) -After a killer snuff the boon, the6 comments 71 views last activity
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I think the Perk should get another effect added on top of it, since it's not really good for anyone other than new players or in very specific Skill Check builds. Effects akin to Inner Focus and Fixated where you have something extra on top of seeing your own Scratch Marks. THIS IS NOT HAPPENING Great Skill Check success zones are 30% bigger. When loosing a health state, see the Killer's A2 comments 51 views last activity