Feedback and Suggestions

Our team will be happy to read these!
  • But i honestly do not know why. I do not abuse game mechanics so i would really like to know what's going on so that i can prevent this in the future. Please let me know, thanks.
    3 comments 442 views last activity
  • I’m in awe. The trailer was brilliant. The surreal alluring nature of the music and theme was perfection.
    0 comments 41 views last activity
  • The Artist's weapons greatly suffer from the lack of variety. They are basically all the same, with just a few twists in shape. Take a look at the newest Artist skin: Personally, I think this is the best Artist's skin to date. Fabulous, interesting design, gorgeous colors. And then look at her weapon. It's basically her default weapon, just shaped a bit
    7 comments 231 views last activity
  • There's a few killers in dead by daylight that obviously lag behind the others at higher levels, and there are also some killers who I think could be more fun to play both as and against with a few tweaks or alterations. I thought I'd list them here in case a dev or somebody sees this and thinks some are a good idea. feel free to discuss if you agree or disagree with any of these suggestions or i
    0 comments 21 views last activity
  • Hello! The animations between levels are very time-consuming. There's no need to announce each level as if it were an Oscar nomination. Thank you and have a great day!
    0 comments 11 views last activity
  • On live stream they said they planning to give to Unknown a shitton of "like-a-normal-person" skins They designed him like a mimic. They presents him like a mimic. WHERE DA HELL A MIMIC POWER???
    4 comments 61 views last activity
  • In the patch notes this addon is named “Cain’s Helmet”, while in game this addon is named “Kane’s Helmet” I thought that pointing out this inconcistency was best for a bug report rather than a normal forum post.
    0 comments 11 views last activity
  • What about a Killer named The Mimic? Their power would allow them to possess objects the survivors can interact with like generators, totems, lockers, hooks etc. and if a survivor interacts with the possessed object they get instantly grabbed. Can't possess a hook that is being used or other objects already being interacted with. Kind of like how Dredge can grab survivors that interact with a loc
    2 comments 11 views last activity
  • I just wanted to say it was kinda ironic to see green rarities for this chapter debut coming back. A bit tragic when recent OG chapters like ToT and End transmission didnt get any of that. All were POC characters except for singularity of course. But I digress. Gotta sell this chapter since everyone appears to like it tho.
    0 comments 31 views last activity
  • There's no logic way I'm spending all this. Everybody agrees. WE NEED COMBINE, YESTERDAY. These are just sucking up my bloodpoints!
    1 comments 71 views last activity
  • Please give hyridpanda his fog whisper privileges back. He is playing dead by daylight again. I started playing the game from watching him and I stopped playing after my daughter was born. Then when I saw he had returned it inspired my return to the game. I really think he is highly deserving and is the best fog whisper
    0 comments 111 views last activity
  • I don’t think he’s strong enough for how restrictive his power is, like how on some places he can’t create a biopod , the time it takes for him to take form after a teleportation is slow , there is a range limit to how far he can teleport to a survivor either through a biopod or by aiming at them with his robotic hand/arm , how easily more than one biopod can be removed at the same time, how EMP
    5 comments 81 views last activity
  • It's been way too long without a RE crossover. RE4 would be perfect for it, and Ashley would be a great skin for Rebecca.
    3 comments 21 views last activity
  • There have been other threads about suggesting changes to the perk Knock Out but t's been a while since the last one and since many perks are being changed as of late I think it's time to talk about changes to Knock Out again. The main thing that should be changed, is the aura-block effect should not be unlimited but instead is should have a time-limited effect, I think 30 seconds of aura-block
    1 comments 32 views last activity
  • It doesn't matter if it's ranked or casual, so I'd like to see a complete solo mode without VCPT.
    21 comments 461 views last activity
  • I just prestiged my Ash 3 times in a row without a single Wire Spool appearing. I don't always use tool boxes but when I do I try to use a wire spool if I have it. I have prestiged my survivor to 60 so far. I mix my builds up and I'm always trying new stuff but I have noticed Wire Spools never show up in my blood webs. The rarity of these things are alot more rare than any of the Iri addons I ha
    1 comments 31 views last activity
  • I'm currently using the off the record perk on Dwight and as I went to unhook another survivor it took the perk away. I had roughly 50 to 60 seconds remaining on it but it was just gone and I got downed without going into deep wound. I recorded it on Xbox to make sure i wasn't blind lol. Just wondering if unhooking someone takes it away? It doesn't show in the description of the perk
    1 comments 41 views last activity
  • It's no secret that Singularity is an unpopular killer, having a use rate only above Twins, a killer that was severely bugged during the data collection time, and one of the lowest kill rates in the game. He's one of my killer p100s and main, but I have a few suggestions to make him better for the average player. Soma Family Photo base-kit Remove the anti-camp measure slowdown for entering a
    1 comments 31 views last activity
  • Just to add on my first post, a new companion survivor may be able to add mirage illusionary hooks to the map at choice locations to fool the killer. If the killer hooks on a mirage hook, the survivor is freed (the specs on this could be altered by developers discretion)
    0 comments 11 views last activity
  • I propose some new concepts for the Dead by daylight. How about incorporating a new killer focused on mirages and abilities focusing on illusion beyond those present. This could include a new killer being allowed to place 3 false generators (progressively or all at beginning) at his or her choice locations even adjacent to a real generators. These generators placed may be repaired by survivors
    0 comments 11 views last activity
  • I might not understand how they work but why can i see my killer icon and nothing with the survivors who were all over 100? My games weren't laggy before this one.
    3 comments 51 views last activity
  • Can we make the heels for our female players taller and better looking, they look like grandma church heels 😂 I’d love to see that change for Ada and yun-Jin lee I love the heels ❤️
    3 comments 71 views last activity
  • Time and time again the constant situation in this game seems to be perks that give killers way too much late game advantage. Avoiding being hooked the entire match only goes so far when half your team is eliminated. If you're in a situation where there are 2 survivors left and only 1 gen left to do you can pretty much call it game over if one of you gets hooked for the first time. In what seems
    3 comments 61 views last activity
  • It would be REALLY nice if you could stun a Nurse with a pallet mid-blink (as the white trail passes through the pallet). It would give some counterplay to the killer but also require some skill and timing and also allow you to actually use the assets you're given. Right now with her ability to short blink 2 feet, it makes pallets useless. It would also be very satisfying for survivors and requ
    13 comments 151 views last activity
  • Just a disclaimer: I don't consider myself a Hillbilly main (yet) because I know most of the Billy mains have been dedicating their time to Billy and only Billy for a long time before the buff was even announced, and although for over a year Billy was the second killer that I played the most, I didn't start playing him and only him until he was buffed. Adapting to the new Billy as someone who al
    0 comments 31 views last activity
  • I want to say that as a vanilla player of your game, as well as being part of a community that never ever wanted to lean towards outside software, modification, ini. abuse, and along with all other sorts of ways to abuse this game inside and out and cause mental frustration to your customers. It's been a clear fact that you don't care about your vanilla players whether it's on pc, console, etc. H
    1 comments 51 views last activity
  • I want to know why to this day the only real counterplay to this killer is running away whenever she puts a crow at a loop cause there's legit nothing else a survivor can do about it ? W keying shouldn't be the only counterplay to a killer, it's unhealthy game design, simple as that. Huntress is a 110% speed ranged killer whose power gets easily countered by high walls loops and who has weak map
    18 comments 1,521 views last activity
  • People may treat their teammate or opponent differently if they know they're AI controlled, potentially leading to different outcomes. I think it might be worth experimenting with not showing if a bot has replaced someone and observing any potential changes in player behavior.
    2 comments 71 views last activity
  • Often times a big thing newer and intermediate level players struggle with is map variations and pallet spawns. Each new map only exacerbates this issue, no matter how easy to learn they might be. It can be extremely daunting for new players to be thrown around from map to map without ever getting the sense they're comfortable enough with their knowledge of each individual layout. Something that
    16 comments 291 views last activity
  • Height: Tall Terror radius: 32m Movement speed: 110% Difficulty: Hard Special ability: Eye Laser Looking at a survivor marks them. Press the Power Button to charge the laser on the floating robotic eye above your hand. Once it's charged, release the Power Button key and your eyes will flash either red or blue. Firing 1 second after flashing. The killer becomes slowed slightly during t
    0 comments 11 views last activity
  • Showing survival rate of each survivor character? I know its meaningless, but its funny to see if Meg & Leon has the highest dying rate.
    16 comments 271 views last activity
  • After being unhooked or unhooking yourself, Decisive Strike activates for 60/70/80 seconds. While active, complete a Skill Check when grabbed by the Killer to escape, stunning them for 5 seconds. Succeeding the Skill Check disables Decisive Strike . You become the Obsession after stunning the Killer. The perk and its effects are disabled if the exit gates are powered. While active, the
    8 comments 132 views last activity
  • I honestly preferred the 3 gen camping Skull Merchant over the random buffs/debuff new Skull Merchant. The complaint about old Skull Merchant was that she could easily make a 3 gen at the end of the game. This is because once a survivor disabled a drone it would just instantly reappear in her inventory. However if all they added was a (slightly longer than Huntress) Drone reload time from locke
    57 comments 1,083 views last activity
  • Can we get a nice shirtless skin for Renato? No backpacks or nothing, just shirtless with like a chain and wrist bands please :)
    8 comments 131 views last activity
  • And I will pay $39.99 if you make it so he’s barefoot, with highly detailed, high polygon, high resolution texture and well manicured feet. Please BHVR, don’t sleep on this potential cash cow! You make lots of money! Just make sure we can see the feet when we look down. Don’t worry about any clipping, the feet will make up for it.
    1 comments 51 views last activity
  • Please implement a Perkless Mode (Not LIGHTS OUT! mode). A mode where perks will be unavailable. Survivors can bring items/add-ons as well as killers being able to equip add-ons. Offerings allowed as well. Just a regular Dead By Daylight match that allows survivors and killers to participate in a classic 'Cat n Mouse' type game where it is a race to the finish, similar-ish to Classic DBD (Launc
    4 comments 323 views last activity
  • Can we have an iridescent offering that prevents a loss of a pip for the match for the user only.
    2 comments 41 views last activity
  • -Reduce the number of drones from 6 to 5 -Reduce the haste she gets from tracking -Reduce the undetectable status after setting a drone from 8 seconds to 6 seconds (biggest issue)
    7 comments 91 views last activity
  • These perks would have more use if they functioned on unhooks as well as heals. Extra speed and hidden scratchmarks would be most useful when unhooking and leaving the hook to heal somewhere safer so the killer has a harder time coming back to hook and tracking survivors down. They also need their cooldowns reduced significantly.
    3 comments 31 views last activity
  • Tons of pallets, most of which are unsafe. Being an indoor map, it counters like half the killer roster. Things like Xeno's tunnels or Pig's boxes are bugged and don't spawn properly. And the worst thing is that 2 of the gens are so hard to guard that you're literally better off giving them up at the start of the match. I'm talking about the upstairs gen and the gen near the portal. I think tha
    40 comments 1,292 views last activity
  • Hello BHVR team! I'm curious about the possibility of adding voice lines to older survivors in the future. Are there any plans or considerations for giving voice lines to characters who currently don't have them? Thank you for your time and dedication to the game!
    0 comments 21 views last activity
  • War in the Fog - Gameplay Event Concept War in the Fog is a constant que into a single match. 8 killers and 16 survivors. Most likely requiring a custom map with respawning pallets. The idea goes like this: Every 5 minutes the killer with the least amount of kills is eliminated from the match, and another in que takes their place. Mario-Kart style power ups will spawn which can allow kill
    2 comments 41 views last activity
  • I do not have as much hatred for Skull Merchant as others do, and I do think the excessive hatred of this character and insta-quitting against her is unreasonable for sure... but there are objectively problems with her new design that one can't in good faith ignore. I've argued many times I really like the new scan lines approach to her kit. It isn't binary like the old AoE scan system, and snea
    0 comments 52 views last activity
  • Hey, it looks like I'm a little late on this - the week kind of got away from me - but I figured that I'd still post my feedback on the Chapter 31 PTB. First of all, I'm glad to see a whole new mechanic in the form of Invocation perks, though it will be interesting to see what happens when a future chapter adds a second Invocation perk. For the new killer, The Unknown, I played as it, but t
    0 comments 31 views last activity
  • 0 comments 11 views last activity
  • When players see the status, some think that your position is exposed instead of the actual effect so maybe we can rename it to be 'Vulnerable' or something Exposed can be a new effect where a survivor position is revealed (exposed)
    2 comments 81 views last activity
  • Body blocking someone for an extended period of time in a corner/room/hallway is not part of a normal gameplay and forces people to DC if the match can't progress. Thus I believe that after 60 seconds of a character not moving they should lose collision until they start moving again. By not moving I mean maybe with a margin of tiny movements to exclude those trying to bypass this mechanic. Movin
    9 comments 141 views last activity
  • I played Skull Merchant and already contemplated going afk as soon as I seen the name. I chose to play it out and I can’t even use my power throughout the whole match judging how open and ridiculous the tiles and gens are! Of course I get the draw and they tbag and waste my time at the exit gate. Do something about this map please!
    16 comments 351 views last activity
  • DS does not need a buff, it shouldn’t be a sure 100% guaranteed escape from a tunnel like it used to be. With its current version, strategic approaches is required to get value, like the location of your down and pick up, is it somewhere you can keep prolonging your next down after you proc DS? Taking your killer to a safe zone where after you DS stun them you can make it to a safe/god pallet. It
    Mod
    51 comments 1,342 views last activity
  • Im willing to sacrifice all the buffs survivors got in the past 2 years, UI, basekit BT, AFC, Anti 3 Gens....to get all the nerfs reverted back to pre 6.1.0 Do killers willing to have 60% kill rate dropped back to 50% ? Side note: This is not a complain about I think the game should go back to pre 6.1.0 or killers should get nerfs and survivors sho
    Mod
    37 comments 812 views last activity
1 … 317 318 319 320 321 … 1367