Feedback and Suggestions
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I picked up The Knight recently, and his power is very well suited to my playstyle: However, the guards can feel very underwhelming in certain situations and very boring in others. In this post I have proposed my suggested changes to The Knight with the goal of making him feel better to play as and to play against. Generally, I believe The Knight should be heavily discouraged from insta-dropping3 comments 51 views last activity
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Adding the yellow vault indicators has been a really good change, imo. They're so incredibly intuitive that hardly anyone has even noticed they exist, which is an excellent sign that players are so used to them from other games they don't even realize the change. I hope that eventually they'll be added to every map.7 comments 141 views last activity
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So I was playing a lot of the new killer “The Unknown” and I love his play style with the risk with his ability and giving you a huge reward for hitting a Survivor with your ability. But when I was playing a lot of “The Unknown” and I hook a survivor to teleport to a hallucination when I look around I don’t see anymore hallucinations anywhere and this is where I want to talk about the hallucina0 comments 242 views last activity
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I think the main issue with invocations right now is that they simply take too long to do. While up to the equivalent of 7 BNPs is a significant reward and I do feel permanent Broken is a fair tradeoff for a reward that big, it doesn’t feel worth it because sitting in the basement for 2 whole minutes is just too long. Not only does this take forever, it's extremely punishing to be interrupted do3 comments 201 views last activity
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Why do powers like Twins using Victor, Artist summoning birds, knight using guards, skull merchant placing drones, unknown’s hallucinations, etc etc. Still get affected/prevented from being used just because the person you just hooked is dead? Like whenever you get a final hook on someone and the death animation plays, do you how many times i’ve screwed over by that playing Artist or Twins, the s4 comments 91 views last activity
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Return-to-hook Andy gets to camp the hook from anywhere on the map. After it teleports, there's a tiny 10-second window to safely dispel a hallucination. Otherwise, 6 times out of 10, the killer magically knows exactly which hallucination I'm trying to dispel and I immediately lose a health state. The last one I just faced pretended to patrol gens or would start a chase just to bait survivors i2 comments 131 views last activity
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I would like to suggest a perk that prevents multiple survivors t-bagging at gate, for example like bloodwarden but, only 1 survivor can go out at a time...for every 10-20 seconds it opens for the remaining survivors0 comments 11 views last activity
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Vigil does not need to effect these status effects. The nerf was unwarranted to begin with; they are healthy alternate slowdown to gen regression/delay perks. Survivors get to decide to stay injured, use their resilience or try and crank out a gen to hit adrenaline. It's a risk and an interesting one. Now you've made low tier killers even more reliant on gen perks. Huge mistake.9 comments 241 views last activity
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My main is Ada Wong and she don’t have so much outfits and its bored, I love your game but I will love from you to add more Ada Wong outfits and ability to make combos with her clothes! I has a dream about that I saw her in shop with new clothes. Thanks0 comments 42 views last activity
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With all neutering to killer regression makes playing in the new map absolutely miserable. Especially killers with 0 mobility. Please reduce the pallet count or lower the size of the map.3 comments 31 views last activity
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I know this one is gonna be a controversial 'hot take' but please hear me out first. I play a pretty even balance of killer and survivor and have been playing pretty regularly for the past few years. I have definately seen how the gameplay experience has improved in many ways over these past couple of years for both sides. So kudos BHVR for all your hard work. However, there is a perk which I t41 comments 511 views last activity
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Testing a few matches, I ran it with Desperate Measures, Botony Knowledge and Bite The Bullet while using a key for aura reading to quickly heal, then rush over to a teammate to take a hit and then if the killer decides to keep going for their first target, I just run back to basement and heal back up quickly. That said, this really only works well when basement is in the center of the map or if4 comments 251 views last activity
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I think this perk is little bit too strong. Especially some killers (such as The Doctor, The Shape, The Onryo, The Wraith etc.) are having very very hard time playing against it. If Killers don't use The Ultimate Weapon perk, there are not much counterplay. Of course these are my thoughts. I'm curious what others are thinking.2 comments 41 views last activity
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I've been analyzing this perk in several games and it's simply not worth it. It's a perk that can harm you or another survivor in the end game. Although the concept is cool, the time invested is not worth it and the broken effect is not worth it either. Even if you manage to activate it, the negative effects are greater since you have to play as safe as possible, making rescues even more difficu1 comments 231 views last activity
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Please, for the love of all that is holy, make the names of Survivors actually readable in the lobby. It feels like every few updates the UI is changed and it becomes impossible to read people’s names because everything is so zoomed out and the names are too small as a result. You guys keep zooming in and zooming out over and over and it’s become really frustrating since I’d like to be able to2 comments 21 views last activity
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Ok hear me out, I know this long. I like the Unknown, great concept. But, I personally don’t think a killer should have a long range attack and a teleportation ability. I as a survivor feel like he just comes off as a knock off huntress with better abilities because he doesn’t have to even be accurate with his shots. I feel like he could have something other than a teleport, maybe something like10 comments 392 views last activity
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I really like the new addition that you can auto-level even at prestige 0 now, but another bloodweb feature I would absolutely love to see and that would save a lot of time would be a feature where you can select anything the auto bloodweb should prioritize. Perks, addons, items, everything. So for example if I am running low on commodious toolbox and wire spools, I could select those and that's1 comments 11 views last activity
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I think that it's great that you're trying to provide us with a way of speeding up the progression through the bloodwebs, but I honestly think that this is not the way... I've used this new bloodweb system today, and it is very, very annoying. Doing bloodwebs should be as chill as possible, since for many people it is a tedious process. By having to press a button every time upon completion2 comments 161 views last activity
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Pre game lobby should be set up more like the mobile version. Nothing good comes from seeing the cosmetics people choose to equip or their prestige levels. There is also no reason that the killer needs to see the survivors or what items they are holding. There are plenty of games now where survivors have to fight other survivors because someone takes offense to what another player chooses to wea0 comments 11 views last activity
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if anyone has an invocation perk, the killer can see the circle in the basement where they do the ritual. so that already gives it away. and with a perk that requires you to sit still for 2min, thats quite the info. killers can put their power on it. trapper traps, demo portals. imagine if one day we get a perk thats basically "invocation circle of healing" when it was in FULL META and the ki0 comments 102 views last activity
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Love the progress that’s been made. Can we add to that the ability to just “spend all”. So if I have 2M Blood Points, I can click “spend all,” and the game will automatically spend all those BPs on that character’s blood webs and pristege levels?0 comments 1 views last activity
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Strength in the Shadows gave me an idea for a fun perk. I rarely use whispers on killer but why there is not such a perk for survivor? Thought about to give Strength in the shadows an extra thrill with whispers telling you if the basement is near. But it could be also an own perk or added to existing perks. I think such effect would be pretty cool for survivor addicted to the darkness, aswe2 comments 21 views last activity
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So in the past 2 years or so we've had 3 new types of survivor perks released. 'Boon' perks, 'Teamwork' perks and 'Invocation' perks. All 3 of these new perks types add an interesting dynamic to the trial but man they are all just kinda terrible tbh Boon are without question the strongest. Circle of healing and shadowstep are both solid enough but exponential, Dark theory and Illumination are al10 comments 181 views last activity
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Not only did you not say anything during the PTB about the nerf to this status, but it also shares the exact same effect time as Mangled? I do not have the words. Backtrack, bring back the old Hemorrhage while retaining the limited effect of Mangled. Otherwise you've just made Sloppy Butcher actually uninteresting.0 comments 31 views last activity
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It would stop noob stomper nature of those perks, while immensely help against experienced hex blesser/breaker.13 comments 121 views last activity
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Either the payoff needs to be bigger or they need to remove the broken status effect or take less time to preform preferably remove the broken status her other perks are decent/good in my opinion4 comments 521 views last activity
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There is nothing more frustrating and demoralizing than once you lose as a killer you only have two options, wait until the timer runs out and the survivors finally leave at the last second, or having to go to the doors and eat the tbags and BM. I really, REALLY don't want to go to the doors in those cases, it really gets under my skin if it happens often and I don't think it promotes a good game12 comments 141 views last activity
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Often when I catch someone cheating, I start streaming so I can have video evidence. The text box that opens for sending a report often has barely enough room to post the link along with an explanation. I'd like the Report text box to have more room for typing, as well as maybe a "Link video here" spot that can hold a Youtube, Twitch, or whatever platform link for evidence in it. Also, when I4 comments 61 views last activity
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Dead by Daylight has one of the largest LGBTQ+ playerbases that I know of, the pride flag charms last year were a lovely addition. I was wondering if there would be more this year for pride, maybe cosmetics/shirts for survivors or player badges and banners, I would love to see more pride based outfits/collections in the future <31 comments 681 views last activity
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If she lobs a hatchet into my zip code, it registers a hit. Seriously, Behavior, what the hell?12 comments 523 views last activity
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so, for Jason I got an idea for him to have an ability to take off his mask to blind survivors in a 20m radius for a couple seconds unless he hits someone and the Morie could be he picks up the survivor and stabs threw the chest and then go straight down it then kick them away to finish it and for the survivor which would be Tommi Jarvis1 comments 11 views last activity
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At some point in the future, will there be an option to consolidate all the items across every character? To make it easier to access Everything you've already bought via the blood web. Kind of like what's already on dead by daylight mobile.0 comments 11 views last activity
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I think the new DLC is a good step in the direction DbD should take: focusing on horror. Something that could help would be for the survivors to search for gas cylinders for the generators, guided by the screams of the dead survivors, and in the end they would have to dig up the cylinders (if they can't dig them up, they can use their props to mark the location for their companions ). Other thing1 comments 11 views last activity
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A change that would heal severe injuries and bleeding just by passing time is ridiculous. The bad status is meaningless as the survivors will just run the generator and get by while time passes. BHVR may want to make the game faster by eliminating ritual delays caused by the killer's actions, but in this game, delays such as bleeding and generator kicks are not a nuisance at all, and the killer0 comments 21 views last activity
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It feels really lame that Sable's release just so happened to be a little bit too late for her to get an Iron Maiden shirt so she could match Mikaela and the rest of the gang. Considering they're extremely basic cosmetics in terms of design, would it be possible for us to get a shirt added to the shop for Sable?3 comments 191 views last activity
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I know a ton of people are asking about this subject and y'all must be tired of hearing it, but seeing recent events I wanted to get a Dev's or Employee's opinion. Do you think in light of Sony releasing games day one on PC Cross-Progression is more attainable? Do y'all think Playstations new CEO, Hiroki Totoki, will be more open to cross-progression?0 comments 31 views last activity
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Hi! Hope everyone is fine. So, as i've said in a propose of changes for the Knight ( https://forums.bhvr.com/dead-by-daylight/discussion/390781/a-suggested-rework-buff-for-the-knight ), he is quite dependant on some addons, mostly three: Map of the Realm (MANDATORY), Dried Horsemeat (very dependant) and Call to Arms (very dependant). Maybe if add some of his addons as basekit (as you did with C0 comments 1 views last activity
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So far so good in the new killer update. I haven’t learned his abilities yet but the creep factor is flawless1 comments 1 views last activity
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Survivors escape and still get their items and bloodpoints when killers dc, and survivors get replaced with bots. There has always been server issues where the game disconnects players randomly, and recently it's getting worse. It seems it's always going to be a problem and it isn't fair to lock people out just because the servers are having errors.1 comments 21 views last activity
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The Breakdown perk description with proposed change: Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 3 seconds . A Hook broken by Breakdown takes 180/200/220 seconds to respawn I always use breakdown as survivor and although being able to see the killers aura is usually very beneficial (you can see where/ how far12 comments 121 views last activity
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A simple and fair PR change: Increase the number of Scourge hooks to 5. Decrease the regression from 25% to 20%. Perfect. No more annoying RNG for Killer and no more missing out on PR hooks. More ballanced out regression for survivor. How about that?40 comments 631 views last activity
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After the FOV change that was amazing btw I feel like they should also let us console players increase our sensitivity more. Especially in high mmr with killers that require more precision than others.9 comments 752 views last activity
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Please put in the survivor perks in the lobby screens Too often we cant tell what others are running and often get confused or ignore it much often to the players demise. Solo Q especially you have no clue what other people are running and left at a severe almost unplayable disadvantage right at the start. If you can show the perks at end game for players why not the lobby screen??1 comments 11 views last activity
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I sometimes experience motion sickness and the forced camera angle particularly on hitting 2nd stage does a number on my head, can we please have an option in the menu to turn off force camera angle on hook states? This way the people that like the hook stage animation and don't suffer from motion sickness can still enjoy them. Those of us that get motion sickness will really appreciate it! 😁3 comments 31 views last activity
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This killer would be a great candidate for her cross over considering there's always multiple, she contorts similarly, and having some stand there and contort like The Unknown does would really make a great addition. Especially if there's another silent hill map that's like in the streets so its more outside. I also feel The Unknown's power would make the most sense for the Silent hill nurse as a0 comments 483 views last activity
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I know there are some lucky players out there that have never encounterd a hacker. Or they encounter the more subtle ones and may never know that the hacking has happened. For the first time in my many years of playing, I had an ENTIRE team hacking. And not sublte, blatent. How do I know? They were teleporting around the map. They had access to every perk in the game and they had unlimited ch7 comments 191 views last activity
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The entire point of the mechanic and it's respective perks/addons is if you keep ontop of it, you can keep a survivor injured and it was actually something you needed to think about as to where/when to heal giving you alittle slowdown that these non-mobility killers desperately need. These changes completely delete that aspect of it. Mangled change was fine on the PTB and would make it harder to3 comments 91 views last activity
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It's the same problem that Deliverance has, or the anti camping bar has: TEAMMATES DON'T KNOW IF YOU CAN UNHOOK YOURSELF That is a gigantic problem. Solution: show an icon to everyone when you're hooked with "Wicked" in the basement, So teammates are notified that you can actually unhook yourself/kobe, without wasting time reaching you.3 comments 41 views last activity
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Over the years, BHVR has looked at addons on killers that are seen as "required" and often they end up buffing the basekit that the addon changes, then nerfing the addon to make it about the same as it was before the basekit buff. This does a few things. First, it makes it so people who like the addon can keep using it, without much changing. Additionally, it makes it so, when you DON'T have that3 comments 61 views last activity
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