Feedback and Suggestions
Our team will be happy to read these!
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Save the Best for Last should be adjusted to lose tokens per "health state" and not per Basic or Special Attack hit, as this disproportionately and negatively affects Killers like Deathslinger and Trickster. This would be similar to the change made to Hex: Blood Favor when that perk had a similar problem with Killer Powers also activating its effect unintentionally.21 comments 462 views last activity
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Posted this idea in the Feedback area responding to ditching map offerings, but want more discussion about it, and to brainstorm ideas. Many players, in particular those in the role of the killer, view Map Offerings as an offensive method of grossly tilting a trial in favor of one side. They'll often yeet on out during the burning offerings screen, or DC/afk/hook suicide themselves during the3 comments 41 views last activity
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Since a recent, short discussion with @Xernoton , we both agreed that playing killer is overall a more stressful and often less rewarding experience, also compared to survivor. I thought about it and there are many things we could change to make it a little bit more pleasent and overall make it feel more rewarding - without changing the game to much. My first suggestion would be a more forgivin7 comments 122 views last activity
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Hey developers, in my opinion it is not very fair that the Nea tome challenge is unreachable unless you have Alan Wake which is a licenz character (you can only buy him with real money). This is especially unfair since Nea is a free character. This might be not a big deal but it leaves a bad taste that you cannot do a challenge with a free charakter unless you buy another character to do his c1 comments 51 views last activity
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Been playing xeno for a few games now and found that his tail attack hit regester isn’t reading right, there’s been times where I’m clearly hitting survivors yet it doesn’t connect2 comments 41 views last activity
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In the portal room there is a window connected to a long wall with the top half and ceiling of the room covered in glass panes. This window can't be blocked unless chase is started. Either a section of that wall in the middle needs to be removed to shorten the wall or Killers should be allowed to initiate chase through the glass.0 comments 11 views last activity
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is it possible to get a similiar Tweak Killers compared to Patch 7.6.0 in 2024? I guess Myers & Freddy will receive a whole rework - not tweaks, so what Killers deserve some Tweaks in your opinion? Let me know your thoughts! In my opinion Nemesis & Executioner should get Add-Ons Tweaks mostly. Dredge, Cannibal & Knight should receive Base Kit Changes & Add-Ons changes. So i21 comments 241 views last activity
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Singularity has 2 anti camp mechanics within 10m of an active hook, if he wakes up from his camera, he will be slowed for 5s instead of the usual 1, and his biopod lock on rate within that 10m is 10x slower. Meaning for a slipstream it'll take 6s instead of 0.6s, and for a teleport it'll take 8s. This lingers for 5s after the survivor gets unhooked. Singularity was added before the anti-camp hoo3 comments 111 views last activity
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As you probably know, there are a lot of perks that have decent effects, but the values are very bad (for example extremely high cooldowns). Here are a couple of them that could easily be buffed to create more diverse gameplay. None of these perks would suddenly become overpowered, but the usage would definitely go up. I'm going to start with survivor perks in this post: Babysitter - Scratch3 comments 62 views last activity
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Are you mad because you keep losing 3 gens after your first down? Are you mad you keep getting relentlessly tunneled out? Well, have I got the game mode for YOU ! Here's how it works: For Killers: You can no longer hook dying survivors, instead you must use the Cage of Torment. When coming within 30m of a caged survivor, that survivor teleports to a random location and is automatically freed.2 comments 51 views last activity
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I'm not very good with balance or abilities so any idea to add/alter/adjust is welcome. This is one of my favorite characters and i think he would be a great fit for Dbd. 1. The Tall Man From the Phantasm film series. He is a very tall mortician. He wears a black suit. His theme is death. He has what looks like embalming fluid for blood and he deals with dead bodies. He was portrayed in the fi1 comments 151 views last activity
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Ok, I just had an idea on how to improve the matchmaking. As most of you probably know, according to the devs, the matchmaking is solely based on Escapes/Kills. My thought was the following: There is already a mechanic in the game, that tells how well you performed in a match. Pips. So why not base your MMR on the same system. As the difficulty of pipping increases the higher you get, we woul0 comments 11 views last activity
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Have BHVR mentioned why they exclude the privilege of end game chat to only PC players? I’m a console killer main on PlayStation and I’ve been had my messages off for half a year when I was on another game but since I got back I’ve had it turned back on because honestly sometimes I enjoy getting salty survivors’ messages after a game more than I enjoy the game itself. I would say I get a hate4 comments 81 views last activity
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With the introduction of the Iron Maiden cosmetic, a LOT of Survivors got shirts from it and I really cant be bothered to sit there and click through every character and select the cosmetic just remove the "!" icon from the item shop. The funny thing is, I posted this suggestion MONTHS AGO since I knew something like this would happen, I knew we might get really large sets and it got largely ign1 comments 382 views last activity
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Why this perk is giving free slowdown to killers. Is it really intended to make it stacks with PR, GE, UW and Friends until End? If killer pressure on gens and get value from perk, it's fine. But killer does not need to do anything for value from this perk when it's stacking with any perk which makes survivor interrupt with gen. And this perk will always be problem because any perk which force6 comments 71 views last activity
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I was playing a game and got downed for the first time during end game, my teammate ran out and I got hooked, it was my first hook so normally I could unhook myself, but because my last teammate ran out I couldn't do that. If you're the last one alive should Deliverance still let you escape, or even do it for you as to not hold the game hostage with the same requirements needed (safe unhook, 1st2 comments 101 views last activity
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It would consist of 2 obvious facets: man equipped with a simple weapon that would function as an M1 assassin, but with third-person vision; and when he charges the power he becomes a wolf with greater speed and the possibility of attacking, but with first-person vision. One way to neutralize his power could be to shoot him at least 2 times with crossbows that are scattered around the map.1 comments 11 views last activity
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Currently, hex totems are very abandoned, and something that I think could help them is that if you equip more than one totem you can identify them in the game so you know which one to take care of the most. For example, you equip Haunted Land and Retribution, and you can “guide” the survivors to take Haunted Land from you first, leaving them vulnerable and Retribution showing you their auras. I0 comments 11 views last activity
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I know there is the shrine in Yamaoka but no graves. The Temple of Purgation could count as crypt but there is none. There aren't gravestones in Haddonfield, too. Am I missing something? There are also only a few maps with bones or bodies.2 comments 21 views last activity
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I think and think long time how to remake The Nightmare play "perfect stealth killer". -System remake: All sacrifice started in 'Dream World'. + All survivors can only awake with interacting 'Alarm Clock'. + In Dream World, survivors can't see The Nightmare until The Nightmare approaches to survivors within 8 meters. + In Dream World, all survivors get 'oblivious' status effect. + In Dream World0 comments 31 views last activity
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I love Dredge's concept, when they were released it was the first time in years of playing the game that I genuinely got jump scared in this game. Still, Dredge has some flaws in their design that make them unfun for both the killer and the survivors. I will offer solutions for both problems, but not gonna lie, one of those changes will probably sound weird to most people, but if you give it enou0 comments 21 views last activity
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This is a two part suggestion: 1: Allow survivors to hide levels from killer when in lobby. I game with friends who constantly share they are tunneled or camped more frequently due to the killer knowing their prestige level prior to the match. I have noticed this as well as I’m lower prestige and see how they are targeted. I know some survivors like to show off their prestige, so it would be nic3 comments 51 views last activity
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I feel like some challenges are a bit overwhelming to complete, especially several that I've noticed in the "early" sets (#1-3). There's one in Tome 1 that wants you to complete 4/5 generators yourself while using Dark Sense - is there a real trick to that I'm not seeing, or is being the one to pop 4 out of 5 generators in any given match too unrealistic? Periodically I'll see some wanting you t2 comments 71 views last activity
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Couldn't we, I don't know, remove the maps offerings? Maybe that would be one of the most healthy things in the game, and let randomness take care of it? Should I explain why it's annoying to having the same offerings 12 times, whether on the survivor or killer side? The preventive aspect which was penalizing in the past is over. The offerings are to give an advantage on the survivor and killer9 comments 542 views last activity
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they nerf sbfl/ they make sadako trash tier killer (and soon Pig join her) they killed mangled/3-gen strategy/camping/the most good killer perks (survivor perks only being buff for almost 5 years). Survivors already escape in 80% times maybe they should staft buff the killers again (and not nerf just like Pig again) so what do you think?24 comments 551 views last activity
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the game is in the worst state it has ever been for survivors. killers keep getting buffed, abusing all game mechanics like slugging camping and tunneling like crazy and the anti camp and tunnel doesn't do anything at all killers can just go through it. the new billy run so fast and can curve so much it's nearly impossible to dodge and know they are buffed even more. only the pig one is good but7 comments 121 views last activity
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The fact that it's outclassed by Clairvoyance doesn't really make sense. It only does one thing and it should do it well. It should be 64/96/128m.9 comments 103 views last activity
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Hello everyone. So, Left Behind is a very selfish perk, it shows the aura of the hatch, giving you a legs up in the desparate race for the hatch, but this perk activating also means that everyone else is dead. The perk has a bad reputation, because certain survivors try to escape through hatch in order to get their tome challenges done and in doing so they sandbag and sabotage their team. So he0 comments 21 views last activity
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There hasn't been any RE content for over a year now, would be great to have more Wesker / Ada / Rebecca cosmetics or RE Tome like devs did with SAW / Bill Osmund Saddler from original RE4 should be legendary skin for Wesker, it's perfect fit. He shares the same sprinting ability in Separate Ways when he fighting Ada in his human form and has a lot of iconic voice lines. He could have custom mo0 comments 103 views last activity
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Ok, really cool idea imo: Either in addition to the current effect or replacing it: Reduces the stagger after falling from a great hight by x%. This not only makes sense, as the Perk is called Lightweight, it also could be a pretty good effect. I think that 100% would be fine, so there is no stagger at all, but that's up to you. It's even possible to give this effect a Cooldown, so if it's9 comments 101 views last activity
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Title. They recreate two maps as they were before everything was changed. One survivor sided map and on killer sided. Crazy stuff such as Omega Blink Nurse, original Mettle of Man, BNP, original Self Care, Instant Moris, and whatever else people considered broken make a comeback. To make things easier, they’d only allow Nurse, Trapper and Myers to be selected as killers and Blendette (in all3 comments 42 views last activity
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I started to play on PC after 4 years on PS4, yeah, i needed start all things again, and, dude. I know the 6.1.0 update broutgh the grind reduce, but, honestly, u need invest so much time and play so much to unlock everything, i started in the last week during the anniversary event (july 2023) and i already play lamost 1000 hours on PC and i finally put every character on P3. Its too much guys, h2 comments 61 views last activity
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What if, as well as activating while you're the last survivor standing, it also activated for a shorter time (say 30-45 seconds) upon getting unhooked? This could make it pretty useful as an anti-tunnel perk, as it'd be very difficult to track a survivor that was recently unhooked while running this perk. Maybe giving it the ability to block auras would be a good idea as well? It's rarely used5 comments 41 views last activity
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I consistently feel at a disadvantage using controller vs keyboard players. Without being able to afford a PC, there’s not much I can do but to deal with it. I don’t understand why K&M isn’t compatible with console yet. If it is cross play issues can you just make it so that when having a K&M plugged in you can’t do console only? This would be a huge add into the game, please behavior mak2 comments 101 views last activity
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I play in Iran, so I have to use a VPN to connect to the game, that's why sometimes I get disconnected from the game. Can you please reduce the amount of time the game locks or do some thing so that we can connect to the game again after being disconnected6 comments 71 views last activity
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As a Nintendo Switch Player and P100 Freddy Main, I STRONGLY feel that Freddy needs a Buff, NOT a Rework. Here's proof of me being a P100 Freddy Main: Let's begin, shall we?: BASEKIT: Red Paint Brush Iridescent Add-On Red Paint Brush is now incorporated into Freddy's Baskit. Survivors start in the Dream World and cannot Wake Up via Missed Ski3 comments 73 views last activity
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I feel like one of the biggest issues in this game is that everyone is shoved into lobbies together when everyone wants different things. Some people join for casual gameplay and end up with super competitive (sweaty) players and this ruins the dynamic of the game. If there's two seperate modes; one for casual play where you know you're not there to play competitively, there's no dc penalty, it's3 comments 51 views last activity
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I don't understand why Ghostface doesn't have a cinematic when you complete all of his Malevolence volume 13 challenges, since he has a very good backstory. And it doesn't make sense that it's because he's on leave, since even the Pig has hers.2 comments 22 views last activity
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So I playing matches normally like every usual player does, and when I playing Deathslinger… and I want to clarify the moment of the match that I had 5 stacks of (STBFL) then when I shot the Obsession and reeled the Survivor in I did not lose 2 stacks but 4 stacks instead. Can someone explain if this is supposed to happen or is it a coincidence of a bug please let me know! Thank you.2 comments 41 views last activity
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Old Dead Hard Purpose: Dodge Huntress' Hatchets, Nemesis Tentacle strike, Trapper's Traps, Nurse's suprise attack, The Clown's tonics advantage, Demogorgon's Shred attack, Deathslinger's harpoon shots, Pyramid Head's special attack, Blight's lunge attack, and make it to pallets quickly. New Dead Hard (Currently) Purpose: Used as a last resort to take any kind of hit that the killer has, if you4 comments 141 views last activity
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While killers are in a pretty good spot at the moment, toxic behaviour of the other side will always be a way to curb the excitement and fun of the game. Every killer beyond their 3rd game know the painful conondrum of waiting for the egc timer to fill up, or face the survivors waiting at the exit gate, twerking at you, giving you a light show and rubbing it in that you failed to hook and kill th11 comments 171 views last activity
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All in all, the Unknown is interesting. I'll admit, when I saw the teasers I got myself a little excited thinking we were getting some kind of skinwalker, FINALLY getting a killer that can disguise itself as a Survivor and hide among them, so Unknown is NOT at all what I was expecting, but it's interesting. I don't have many notes on the PTB Killer, other than the animations could be SO MUCH M0 comments 11 views last activity
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I am writing this after having the most infuriating match against a doctor player, his power is great at shutting down anything that a survivor wants to do. Want to throw a pallet? You can't, want to vault a window? You can't, want to outplay him for the last 5 minutes of the game while the person he slugged finally bleeds out and you are right where hatch is about to spawn? You can't escape beca16 comments 741 views last activity
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Survivor perk that acts like Quick and Quiet, but for dropping a pallet or the perk Quick and Quiet can be given this effect instead.0 comments 1 views last activity
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He desperately needs that removed since accessing biopods are extremely important as often as possible. You’ll never get a teleport off as constantly, but getting a survivor slipstream’d is equally as important. Yet, he gets SO slow when you stop using biopods near a hooked survivor. You basically don’t play the killer for 5 seconds and it feels so awful. There’s zero reason why it’s there and h2 comments 61 views last activity
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Dear developers, please fix the bloody web, when leveling up a character you have to see an annoying animation every time, leveling up a character takes a lot of time, I want to see the bloody web without animation of its level, you can leave the display of the level of the bloody web at the top, which is in the game. PLS FIX0 comments 11 views last activity
