Feedback and Suggestions
Our team will be happy to read these!
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The anti face camping area and filling with the bar is ok. Could be better, because no the killer just wait in reach so that the bar is not filling. But at least there is a chance. Problem is in th elast stage. When the doors could be open. Then the bar for self unhook does not fill. And when you have a billy or bubba face camping you, then is better to die instead of risking the mates. There4 comments 71 views last activity
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Skull Merchant has a super high killrate, no doubt due to many survivors giving up or not taking the game seriously against her. But I think part of this isn't just her reputation as a 3 gen killer. It's also because a lot of her power feels very oppressive, or straight up unfair, especially for solos who can't play around her tracking or stealth very effectively. You can get screwed over by thin18 comments 651 views last activity
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Why isn't this a thing yet? Why does each character have their own collection of the same offerings? It sucks having offerings like BPS on characters I only lvled for their perks.6 comments 112 views last activity
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So, even though this killer has been released quite recently, I still think this killer's power is a bit lacklustre when it comes to chasing survivors. The concept for this killer is absolutely awesome, don't get me wrong. But Singularity still feels weak AF, and it makes it impossible to use your own power, because survivors are on purposely abusing the EMP's, making it hard to chase survivors a3 comments 102 views last activity
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We appreciate the ability to unhook ourselves when the killer is camping, but dear gosh, someone please tell me that there is an anti-slugging mechanism in the works. I have been playing DBD for years and majority of that time, slugging has been frowned upon. It seems there is an increasing amount of killers slugging. It's taking the fun out of the game.1 comments 41 views last activity
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I wish the basements had more personality. Some maps have little eastereggs but a lot killer are homeless. Sadge. Made a list with the missing locations: The MacMillan Estate - The Mine, Tunnels Coldwind Farm - The Room Backwater Swamp - The flooded Cellar Lery's Memorial Institute - Covert Prison Red Forest - The abandoned house is there but no Killer's room Crotus Prenn As0 comments 21 views last activity
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What if there was a killer within DBD who was a kitsune or similar? What type of weapons would they have? A fan perhaps? And what Power(s) or Perks could be viable for them to use in-game that wouldn't be so broken? I've been thinking about this for a while and wanted to hear from the community if you guys think this is possible within DBD! (II couldn't4 comments 171 views last activity
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The 20% -> 25% buff didn't feel worth the 6 -> 5 meter distance. I feel like I'm more often getting less struggle progress on my teammate because of that single meter difference. I'd rather have the old version back.7 comments 111 views last activity
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It is insanely Survivor sided. It's an instant loss as an M1 killer. Extremely OP main building, OP buildings from Haddonfield, tons of pallets that are all extremely strong or God pallets, OP vaults, very safe gen placements, the school for some reason has no hooks in it meaning if Basement doesn't spawn there it's impossible to hook someone with Boil Over, and very difficult to hook even witho5 comments 121 views last activity
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I would like to thank BHVR for the Iron Maiden Crossover event. It's rare to see appreciation for True Metal music. Keep Shredding! 🤘 🤘 🤘 🤘 🤘 Cant wait for the Slipknot event!! 🤘 🤘 🤘 🤘 🤘 🤘 🤘 🤘1 comments 51 views last activity
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Why do Survivors have 2 Separate Ability buttons, but Killers can't have DIFFERENT buttons for picking up survivors, breaking pallets/doors and vaulting ? It literally is outdated and feels jank. Like you can't just pick up survivors in front of a window because of this, and leaves you very vulnerable to flashlight saves. This wouldn't even be a hard ch33 comments 1,012 views last activity
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What would anybody think about if the next killer and survivor came from a comic book idea? In the PTB at the moment has a new map of a theatre. And that got me thunking. How about, Clayface? As the new killer, and Bruce Wayne as Survivor? I mean, the Joker and Batman themselves have been over done. But why not use Bruce Wayne, taken before he got suited up. Maybe his Perks can involve carryi5 comments 112 views last activity
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Why on gods green earth do comp players and people who play casually have to be lumped together? Wanna be mid tier killers will play in the most unfun way to feel "pro". Survivors who wanna be gods will do the same and be rude to killers who are just trying to play the game. It's shocking that a game this popular doesn't have this yet. EVERY other game does. Come on, take a break from a44 comments 981 views last activity
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Me personally, I love leatherface and the movies but I feel like how multiple survivors and killers have skins that make them different people. Like how you can buy the Jill Valentine survivor and buy the Claire Redfield skin to be Claire. So me personally, I think it'd be neat having more skins for the cannibal or adding a chop-top skin. Please take this in for consideration :)0 comments 11 views last activity
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where Can we suggest characters and killers along with their perks?1 comments 11 views last activity
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I was playing a game against nurse today, team got rolled, but it got me thinking on some changes I would think would be beneficial to her counterplay. Nurse should have leave a little slight glow at the spot which she is teleporting to, so that, even in that 0.5-2 second interval before she teleports there, the survivor can plan ahead and attempt to dodge or run away from the spot she is telepo3 comments 81 views last activity
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Seems a little too over powered when competing with the exit timer after hatch closure. I was last survivor and the killer pig closed the hatch (exit gates powered and timer started). Killer had hooked all 4 of us, so lots of tokens. Touched the gate switch maybe 5 -10 seconds after hatch closure and the blockage popped up. Waited out of sight till it c11 comments 311 views last activity
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3 or 4 killers (to make fun killers must all be different) and like 20 survivors. The map is basically a huge circle with inside layers, and when survivors do enough gens they open gates and can go a layer deeper. Each deeper layer gets smaller but adds more rewards.2 comments 22 views last activity
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It could be fun to play with friends as 2 killers or wrap up in a lobby full of 8 survivors, restricted to some bigger maps and more generators to repair.6 comments 61 views last activity
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I've seen a lot of people frustrated at the lack of information when it comes to whether a killer or survivor is using a haste perk. I feel there's a really simple solution to this; by showing a killer or survivor has haste, through something like reusing the blighted serum VFX, it could remove a lot of that frustration I've mentioned before. If a killer injures, then vaults and has the haste eff1 comments 21 views last activity
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There is a consistent problem with Deathslinger's Weapons that Isn't talked about enough. I hope that this post will get the attention it needs to be heard by the developers on what we believe is wrong, so that future cosmetics do not fall prey to the same issues we have seen so far. For those that don't realize, the Redeemer does not have a front sig14 comments 2,703 views last activity
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Would it be possible to adjust the logic for the bots that get put in after a survivor DCs so that if the game comes down to just a bot (or bots) + 1 live survivor player, that the bots will sacrifice themselves to save the player? Had a couple games recently where it came down to me and 1 bot with either 0 or 0.5 gens left to power the gates. I got hooked, and the killer immediately started cha0 comments 21 views last activity
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Dark brown on dark brown color palette, lowres trees and cattails. That's all we get for style and it's very disappointing. I live on a bayou and it's beautiful; hanging moss, waterlilies, wildlife, vibrant greens and yellows. I'm surprised that yall chose to skip this one in Realms Beyond, considering they look straight out of Manhunt. There are endless possibilities with this biome, and the num6 comments 131 views last activity
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New Perk Idea-Noise Cancellation You are inflicted with the Oblivious Status Effect for the duration of the match. The Killer cannot inflict Status Effects upon you and will always be revealed by your Aura perks regardless of Undetectable. When you block everything out, you can really tune in .16 comments 321 views last activity
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I know that I won't be getting my money back, but I was under the impression that buying the iron maiden shirt for female and male survivors would make it available for all survivors of that gender like some dbd mobile skins. I bought one just off the featured tab with that line kf thinking and now it's locked to a survivor I don't play. I wasted my money and I might be a bozo but it would've bee3 comments 101 views last activity
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I don't know how you guys would feel about this but I think this would be awesome Quality of Life. If BHVR could add a filter for the auto-bloodweb. For example, you set the filter to whatever you want the auto-bloodweb to prioritize such as: perks, add-ons, offerings, etc. Even a filter to go after certain rarities so that way the auto-bloodweb will prioritize what is on the filter before anythi3 comments 41 views last activity
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Specifically BL1. I'm more or less okay with BL2/3 as they're a fix for infinites. But with maps and perks becoming increasingly terrible I don't see the need for BL1. Killers don't even try to play unsafe loops anymore, and you don't really get that much time from stalling until the free hit. I think it should just be canned completely. Things like T and L's, Z walls, and short loops24 comments 583 views last activity
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We already do have an anti-tunnel system in place, which gives an unhooked survivor 10 seconds of endurance and haste, but frankly that isn't enough. If the killer still really wants you - for whatever reason - they will get you. The 10 seconds usually isn't enough to get anywhere even remotely safe, and experienced killers know to just wait out the timer anyway, often times even trying to body b0 comments 31 views last activity
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Currently, as of patch 7.5.0 and PTB 7.6.0, Demogorgon's undetectable only activates once it has emerged from the portal. Survivors can hear the heartbeat rapidly increase when he's underneath them traveling and know that he is nearby. This completely destroys the stealth aspect of its character. Other killers like the Dredge already have undetectable while traveling, why can't Demo? Multiple o3 comments 81 views last activity
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every chain hits legion gains 4 meter dencreased terror radius down to 16 Meter6 comments 51 views last activity
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I think the add-on is fine if we consider that: TVs can always be deactivated by survivors, and in case of issues with the character, the problem is NOT the speed after the teleport, but something related to Condemn itself. With decent reaction time, survivors almost always have a chance to react and leave the loop completely fine, or vault a window or pallet or drop a pallet at the right mome21 comments 352 views last activity
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PERKS Killer Change I would love to see When not in chase gain 2% haste (would be great for m1 killers who struggle to traverse the map) Number 1-Exit Gate Regression I think we can all agree that exit gates shouldn't be able to be kept at 99% for 6 mins and not regress, I think it would be cool that after 50 seconds the exit gates slowly start to regress, thus actually making survivors choos0 comments 51 views last activity
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First of all, I am Korean, and I wrote this using a translator, so there may be some awkwardness. Please understand in advance. I checked what you told me about the new The Pig. I play The Pig often, so I could see that this was definitely a nerf. The beauty and fun of this character for users playing The Pig isn't an ambush, or a rush attack. It's a trap kill. I feel like the developers6 comments 203 views last activity
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This... isn't good... Sloppy Butcher is the only general Slowdown perk for new Killers, and now its just bad. This only works for basic attacks, so many Killers don't benefit from this perk already. When you find a Survivor, you typically want to down them, then hook them which takes about 20 seconds, a Survivor then goes to unhook them which can take about 30 seconds, then instead of healing, th1 comments 381 views last activity
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When you carry a survivor and they wiggle free they moan over time. Assuming there are no modifications to the wiggle time (Boil Over, Flip-Flopm dropping the survivor, etc) and that they succeed on all skil checks, they will always break free on the 10th moan, making it easy for the killer to keep track of that. However some characters, like Leon Scott Kennedy, have moans that are so long yo3 comments 31 views last activity
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This addon is just very problematic and turns one of the few things that are strong against Billy into something completely unsafe. Maybe if it incurred an overheat on the Chainsaw for 10-15 seconds after getting a hit after breaking a pallet it would feel a bit better to play against. But as it stands now it's just a very frustrating and unfair addon.0 comments 31 views last activity
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After seeing the Iron Maiden cosmetics and the upcoming Slipknot cosmetics - Would it be possible to get Ghost B.C. related content in the game? Even if it's just some T-Shirts for survivors it would be pretty cool. For those who don't know who Ghost is https://en.wikipedia.org/wiki/Ghost_%28Swedish_band%290 comments 91 views last activity
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I would like to talk about new survivor's perk weaving spiders, The idea of invocation perks is very cool and i hope there will be more perks like that but there is problem with weaving spiders, After sitting in basement circle for 120 seconds, all generators will gain 15 charges and perk user will be broken for rest of the match. For me this perk is very unbalanced as small boost to generator0 comments 242 views last activity
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pls add perk" every time killer past a undropped pallet gains 5% movement speed" PLS BEHAVIOR MAKE KILLER BALANCE OR MAYBE IF U WANT A GAME BALANCE MAKE IT INTO BASEKIT PLS THINK ABOUT IT, TCM NEW UPDATE MIGHT BE TAKE OVER ALL DBD HYPE2 comments 81 views last activity
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Hello, I have been playing the game on an ultrawide recently and im perfectly fine with the game running at 16:9 inside the match. can we have an option to limit the aspect ratio in the menus as well? I'm fine with black bars being on the sides I just want to actually see my character properly in the menu. images attached shows the current problem. I'm running the game in windowed Fullscreen.0 comments 11 views last activity
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Imagine an alternative objective like transporting something from one side of the map to the other to help power the exit gate. This would satisfy players who want more stealth movement type gameplay instead of just sitting on a gen which gets boring.1 comments 21 views last activity
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Pig needs serious buffs not a nerf. the dev patch notes is complete joke. Game is already survivor side and they nerf already a weak killer. They need a buff her traps for example: They should activate immediatly after unhooking and timer should be 1 minute 30 second.25 comments 981 views last activity
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I’m noticing a pattern here. Behavior thankfully has been taking the time to address killers that need help. I know they have a lot on their plate, and there are a lot of things that they have to consider when doing these changes and reworks. However, I’ve seen several threads, now, where different killers are becoming unhappy, because the reworks are not being fully completed. Trickst19 comments 251 views last activity
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Power - The Disciple can summon Monoliths around the map. They generate an aura around them which increases over time to increase the movement speed of the disciple and giving various buffs with addons. The disciple can destroy these monoliths at will, hindering nearby survivors and applying a large chunk of Insanity. The Disciple can also damage generators and break pallets that are within his0 comments 11 views last activity
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At the moment, I feel like Insidious is quite an underwhelming perk at times and doesn't feel useful enough to get any benefit from it. So, I have a few ideas in mind to make this perk feel better to use. Rework: • At the start of the Trial, you gain 4 Tokens . Every Survivor you hook, spends a Token . Each Token spent, decreases your Terror Radius by 4 me2 comments 41 views last activity
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Mikaela witch skin in store by aura cells please (halloween skin)8 comments 101 views last activity
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I just thought of the perfect idea for dead by daylight! What if they put Carrie White in as a killer??? And like her house and/or the school could be the map! They could totally use her telekinesis as her power, and Sue Snell or the gym teacher as the survivor!0 comments 11 views last activity
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Something I have noticed a lot with newer killers is that they use the sound cue to check if they finished damaging a generator. However, that sound cue finishes before kicking the generator is completed. causing them to sometimes let go of the button before it finished, assuming they finished doing it. I feel like it would be more intuitive and helpful for new players when the end of the sou0 comments 12 views last activity
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To start off, I am not saying that Realms should not have more maps added to them, I think that is actually a positive. What I am saying is that the variants such as the ones recently added to MacMillian Estate have more negatives than positives. 1: Map Knowledge - It is no surprise that a new player will not have every map memorized, so it is important to have a static shape with important ma0 comments 21 views last activity
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Can we please add some notification for Hag, that her trap was wiped away. It’s very uncomfortable to constantly look at your trap number and look around, trying to find what trap was wiped, when it goes up without any sound even. I think it will be fair to notify Hag about her trap not existing, like Trapper gets notified when someone closes his trap.0 comments 21 views last activity
