Feedback and Suggestions

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  • This includes lobby shopping (dodging a lobby if you see high prestige opponents / low prestige allies) and offering dodging (using task manager to close the game before it loads in). Dodging once gives you the current level of DC penalty, dodging twice bumps up your penalty level. Example: A killer player loads into a game with 4 p100 flashlight players. They leave the lobby. Since the system
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  • Wallhacks. Mending simulator. ZERO counterplay. The Legion was destroying us. 2 survivors were on hook and we only had 1 gen done. The Legion tagged me and ran off. The ONLY way to be invisible to Legion's STUPID WALLHACKS is NOT to mend, so I didn't mend! BUT, I have to keep moving so I don't bleed out... I ran to the basement and started running laps to keep from bleeding out. The Legion fou
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  • Where are the bells and whistles? I am disappointed with the lack of quality - BHVR did NOTHING to add to the "thematic" of Eddie (Iron Maiden) skins, only the visuals, no audio, nothing "special" about them at all. This is as embarrassing as the Attack on Titan cross over. It would have been SPECTACULAR to have the Oni scream out "RUN TO THE HILLS! RUN FOR YOUR LIFE!!!!!" when his power a
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  • Adept for survivor has always been too easy when in comparison to the killer adept. Can we change the adept requirements so it isn't just escaping but have it be escape though the exit gate. We could also have the extra addition of using each Survivor perk at least once during the match and escaping for it to count.
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  • OMG!!!! thank you BHVR for releasing iron maiden outfits I bought every single outfit and I love all. I can't wait to see the future with metal band collabs. Next we need either Sinsaenum or Slipknot collab. I suggested these metal band collabs a while back and I'm VERY happy to see my feedback being listened to. Again THANK YOU BHVR! <3
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  • Unknown's aesthetics looks like it's wearing the skin of someone else. Like that bug alien from MIB that wore a human skin. It's creepy and hilarious at the same time, and I love it. I hope future skins for Unknown would look like its wearing someone else's skin (ie different genders, different ethnicities, different people). And maybe even skins of existing Killers! Imagine a Huntress skin
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  • Currently these are the T.I. details: Unlocks potential in your Aura-reading ability. Whenever you are farther than 24 metres from the Basement While a Survivor enters it, Territorial Imperative activates: The Aura of that Survivor is revealed to you for 4 / 5 / 6 seconds . Territorial Imperative has a cool-down of 45 seconds . Even after the buff, no one uses Territoria
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  • I wish the bear traps would work in a different way, instead of being the typical "place and have it deactivated right away", I think the traps could be a little more interesting. The traps could work as follows: -Instead of just being a M2 hold action, traps will need to be disabled with a "flat" skillcheck, instead of being a circle, be simply a line -The skillcheck will become slightly smal
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  • The introduction of HUD indicators for survivors has had tangible improvements particularly for the solo survivor experience, but I feel like the concept can be expanded upon now that it's had time to settle in. Why not also implement progress indicators for healing, cleansing, gate opening? Show survivor loadouts to other survivors, either in the lobby, the loading screen, and/or the in-trial
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  • Map in this game are one of the biggest issues. Some of them can be abused if you plan your build before hand, some are even so broken that just with the right tile spawn you can inmediatly tell a chase is going to take 2 mins (ehem, main house in garden of joy). Not only this, but map offerins are, for some reason, weighted the same when it's a 4v1 game. Survivors map offerings have the same we
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  • This is pretty simple, everyone hates to be slugged and its just really annoying being slugged when the killer forces it so here is an easy fix. If every player that is alive is downed at the same time and the killer does not pick anyone up and forces the slug, after 30 seconds every survivor gets an adrenaline effect. That will either make the killers stop slugging or lose the game. And if we
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  • Have in mind what I'm about to suggest won't 100% prevent tunneling (just as the anticamp mechanic doesn't work everytime), but it might help in a lot of scenarios. Distress mode If a survivor enters a chase for the next 60 seconds after being rescued or self-unhooking, any survivor within a 36 metres range can see their aura (even if they're afflicted by blindness). Also come up with a neat
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  • I propose the addition of a new option in the game settings, allowing players to make the screen go black and mute the audio during Mori executions. With each new killer, the kill animations have become increasingly gruesome, and having this option would give players the choice to customize their gaming experience based on their comfort levels with graphic content.
    Mod
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  • Some easy perk adjustments that are realistically feasible to implement. Ace In The Hole could allow you to loot Ultra Rare and below add-ons, not just Very Rare. Looting is unoptimal gameplay as it is, why not buff perks that make it more attractive? Aftercare shouldn't deactivate when being hooked. It is outclassed by Bond, with this change it would be a true contender. Alert could las
    8 comments 171 views last activity
  • I don't know if this was planned and wasn't added due to issues, but I was really disappointed when I completed the generator in the projector room and a movie didn't start. I really hope this gets added.
    4 comments 71 views last activity
  • Why can killers purposely lag out their connections to win matches? About 70% of the matches I play has the killer lagging for the entire match. It's not just a blip, it's from start to finish. Clearly the playerbase has caught onto this because there's so much more of it than there used to be. You can drop a pallet and then seconds later get teleported to the other side so the killer can get a f
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  • I remember them giving 3 and 5 shards. i don't know when the change happened but it's much appreciated to complete the rift !
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  • Every Killer has a unique ability that only that Killer can use. This makes them all feel different and changes how they each play. Survivors don't have this. All they have are their perks that can eventually be used by all of the others, effectively making them all the same. There is no reason to play any other survivors other than you want a different costume or to unlock a perk. It also make
    12 comments 513 views last activity
  • Charms are an interesting way to customise ones characters. But after nearly 20 chapters, endless events and banners and profile pictures on the run you should start opening a charm shop so new players can catch on with everything that has happened and get the stuff for themselfs. the auric cells in the rift would even have another usage or the rift could have tickets for past charms in them so y
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  • Hello everyone, I recently encountered such a problem that I have an endless connection to the servers and issues my steam id, if this is a lock, then I can find out why it was given and why? I will be glad to anyone who can help with this
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  • Can we have some lowrise juicy pants or jeans with thongs for Kate? Thalita and nea already have thongs on show, plus it would fit Kate’s design really well, she has a lot of lowrise pants and it would fit her y2k aesthetic.that would sell so well because we need more for our bimbo barbie 😭
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  • maybe as a p100 reward or something? its a 1v4 so 4v16 perks, would a 5th perk slot greatly change the advantage towards killer? would be interesting to test in a ptb
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  • Last month I saw people posting that the skin was unlinked, thinking it was a feature done by the dev team I headed to the store to buy it ,since I wanted to mix and match it with his other skins. The outfit was glictched and was awarded it for free. The skin has since then been removed, and relinked. Any way you all can unlink the skin? The three pieces looked fine mixed with other skin pieces
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  • There are so many offerings and addons we end up never using them. What about a way to recycle them even if the recycling would cost way less? Like those brown fog bottles, or beginners' addons? That would reduce the amount of clutter in the inventory IMO
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  • thank you for continuing to improve on the BW experience. part of the issue is that we don't want to have to babysit the web. even with these improvements, i still have to clik to skip the blood splash screen, and click again to autobuy on every new web. while faster, this is still time consuming and prevents me from doing anything else. i'd like to request autobuy to be a toggle, please. when
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  • Something like shutting off aura reading perks or slowing their repair speeds down because with voice comms they in effect have access to every information perk in the game. It's an advantage a killer has no way to counter.
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  • Pwetty pwease can I get a skull merchant related banner and/or icon. I need it otherwise I am going to die my skull merchant cannot be complete without it :3
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  • I think it would be interesting, fun and would also give more freedom in clothing if the blood clothing that we get when we give prestige was released for all clothing skins
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  • The game is great and usually fun(won't get into it about toxic killers/survivors). There are a couple things though that should be altered. 1- camping mechanic being disabled when gates are powered/open: have had many matches where the killer didn't camp all match until the gates got powered or open 2- the auto kill feature when there's no one to unhook you: you could go the entire match with
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  • Hi, Getting another pretty character made me long for having a pretty Male character on survivor side, someone in the direction of Trickster: -Colourful hairstyles like Tricksters -Cute outfits like the winter candy sweater and the like I feel, this could make for a very unique entry to the roster and allow for very fun cosmetics, the art team are doing so well. I really hope you consid
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  • This one is long. You have been warned. So, I'll start with the changes to already existing things: Killer tweaks : Doctor - fine Demogorgon - fine Clown - fine, but keep an eye on Redhead's Pinky Finger Hag - Fine, but make it so she can't put traps next to hooked survivors, it's very easy to proxycamp with her and it'll be even easier after this update Blight - fine
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  • It doesn't matter if the killer can't kick a gen anymore if the 3 gen is so clumped together you can't work on them in the first place. As long as 3 generators can spawn too close of each other the 3gen problem will never go away. The easiest and simplest fix would of been to just remove 1 generator from the map so generators will have more space to spawn further from each other. You can still
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  • While I love the clown changes, something caught my attention that I myself haven't realized due to how happy and hype I am at the moment. Redhair's Pinky Finger. For those who don't know what this add-on does, it allow Clown to insta down you if you get hit directly with a bottle. Currently, it takes 3 bottles away from 4. However, with Gin Bottle, it increases to 3. With the upcoming chan
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  • Skull Merchant continues to be a problematic design, with global average killrates going to show that she is too easy to play as compared to how difficult she is to play against, and being able to injure survivors without a hit sprint and afflict Deep Wound, Broken and Hindered as well as gain Undetectable, Haste and tracking at the press of a button just being a little much. I have a few suggest
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  • Nurse, Spirit and Blight are generally said to be the three killers far and away above most other killers in terms of lethality in the hands of a good player. I'm sure if you look at your stats you can also see that these killers have the highest killrates that are being achieved, and the most players boasting ridiculously high killrates. Among other possible, specific balance adjustments for th
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  • I would like to start by saying I am very happy with the Hag receiving a small base kit buff, but I have one problem with the changes. For the base kit Hag having the activation range of her traps reduced is great, but for the waterlogged shoe it is the opposite, a smaller activation range means a shorter hindered effect on the survivors running through her traps. I think the base kit reduction
    3 comments 61 views last activity
  • In case you have missed the latest dev update, BHVR have decided to buff (nerf) the Pig. The idea is to make her chase power, the ambush, a bit better and compensate for that by nerfing the traps (RBTs). However, the buff to her ambush is minimal. They applied the following changes: Increased Ambush duration to 2.3 seconds (was 2 seconds) Decreased Ambush successful attack cooldown to 2.7
    62 comments 1,025 views last activity
  • The Unknown The killer's power, specifically its "bounce," feels pretty inconsistent to use to the point where it often feels better to m1 rather than use your power...which is frustrating when your power feels more like a chore, and you almost need to force it to get value. Unbound This perk is very situational and would really only be useful in bamboozle/superior anatomy builds. Unforeseen
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  • Saw chapter 2 : Make a trial like the second movie. Killer : Allan Gordon. Pretty weak and slow m1 killer but very strong traps and additional objectives. 5 of 7 gens are locked and you have to find keys around the map to unlock gens. 1 key in a random locker arround the map. 4 keys in 4 different traps. Traps could be inspired from the saw 2 movie ( seringues hole, razor box, furnace, chest
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  • A small collection of other games that might have some potential for future franchise chapters. Five Nights at Freddy's: A pretty strong classic in the genre of horror games. From what I know about FNaF lore, Springtrap would be the natural choice of killer for a FNaF chapter, but there are other potential choices like Freddy Fazbear himself. Amnesia: the Amnesia games feature a series of vill
    1 comments 51 views last activity
  • I feel like it's a very reasonable ask to de-couple playing anonymously from removing licensed music. They're two completely different things! Having a setting to remove licensed music with the upcoming Iron Maiden and Slipknot collabs makes sense! However, there's a lot of players who harass each other in this game, that's no secret, and a lot of people don't use Anonymous Mode as a Streamer
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