SuriKratos
SuriKratos
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- SuriKratos
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Comments
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@MauriceMaverick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656257#Comment_3656257
Its not about the charms, its about sending a message. (That message being bhvr caring for people with ocds)
Wouldn't you like them to be something you could use in any shirt instead? At least they would be visible
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What a strange world, someone cares about tiny, minuscule charms. They should be custom stamps for blank shirts for survivals to be visible at least.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583069#Comment_3583069
By definition a main is the character you mostly or only play, has nothing to do with hours spend or what not, that's all that is.
Yeah sure, his chase can feel unsatisfying at times, but the devs already explained why for example we can only have 2 zombies and why Nemesis needs 3 hits to down someone, so I don't think they will go back on that stuff, especially since the zombie part was apparently something that was a given by the game, if I remember correctly the game could not manage more than 2 zombies?
As for nemesis himself it might be slower, than other m2 abilites, but it is still rather fast, quicker cooldown on attack, it's range, it can break pallets, you can drag the hitbox and so on. But like I said before, it is not the best m2 ability, but not even close to the worst... Think of pigs dash, Freddys Snares and some more. His ability is rather solid, it just gets nothing from his addons, which is why I said his basekit is fine, his addons are meh though.
As for it not spreading or giving penalties, it is just not made for that, it is basically just a bit of slowdown, just think of the amount of vaccines you have compared to Wesker... His ability is thought out to be basically passive slowdown, its penalty is just so you have a reason to cleanse, whereas on Nemesis it is the other way around, it is supposed to slow Nemesis down for a bit.
Also spreading is something that basically only Plague has, right?
The Infection on Nemesis is somewhat of a ressource, since the amount of vaccines you have is very limited, so yeah sure why not doing it that way, same with a health state against a chainsaw killer, sometimes you want to the m1/infection to not get downed, I thank that kind of ressource management is alright.
Yes, I remember the engine being unable to handle more than 2 zombies, maybe I'm asking for the wrong rework, a new engine, please?
Singularity also has infection/contamination
But I don't remember why survivors need a boost without getting hurt. Does it happen with Wesker when the survivor does not hit a wall?
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@Astel said:
Give him Rocket Launcher, please...
would be a way better mori
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@myersgoestochurch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583083#Comment_3583083
That's not the point whatsoever.
agreed, to presume anyone can be dumb no matter what is bad
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@myersgoestochurch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583069#Comment_3583069
A guy with an IQ of 50 can spend 100h or 1000h on a character, it won't change the fact that he's stupid and will get outplayed no matter what. Playing a lot with a killer doesn't mean they're gonna win 100% of the tile, unless they're playing Nurse.
Nemesis is one of the most balanced killers in the game, I have no desire to see him getting reworked.
but can you measure everyone's IQ so easily?
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582874#Comment_3582874
Ok buddy first things first... You can main a killer and have 200 hours or you can play them all equally and have 12k hours so who do you think is more experienced on a certain killer? That is exactly what I said but somehow you still misunderstood... Just because you main something does not mean you spend an especially high number of hours playing the game in general, sure you have some players that have thousands of hours and only play one specific character they are really good at, but that is not the same for everyone who proclaims they main a killer. And people's opinions are not invalid just because they don't main a specific killer especially when they might have far more experience on the mentioned killer and having way more hours in the game in general. So how about you show insight of a topic by actually giving good arguments instead of a claim that has no weight behind it whatsoever, if the points you make are good enough then there is no reason to rely on saying "I'm an x main" (therefore I know better at that killer, despite having a fracture of the total hours all of you have and probably still less on that specific killer than half of you)
No clue how you got to hours of playtime don't mean anything from what I said before.
To say you are main x character, at least should mean you spent really good hours playing it. If other people say they main it without spending hours and hours playing with it they are not sure what's the meaning of "maining" IMHO. Of course, some people will see the term used in a context and start using it without thinking about the real meaning behind it and end up mindlessly overusing it.
To clarify my arguments without making big texts with chapters, indexes, and all of the possible stuff, I have lots of hours as Nemesis (or Memesis as I call it sometimes). I like the killer's mechanic and I also play other killers that I enjoy playing with. With that in mind, I could notice how fast a chase can end with other killers while using their M2 skill. And it's noticeable how his infection mechanic feels subpar compared to other mechanics. As I said before, it doesn't spread, it doesn't give much penalty to survivors when hit by it due to weak add-ons, as a survivor, you can use the mechanic to get even further from the killer if you are not infected, maybe even for a hit from a nearby zombie to help you.
Hopefully I have clarified my arguments now
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@VomitMommy said:
I am fine with Nemi how he works overall.
His addons need rework for sure. Same for Pyramid Head. Their addons are just so bad.
Agreed. PH has only two good addons.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582300#Comment_3582300
My man maining a killer says absolutely nothing, it is just a useless phrase because it says nothing about how much time you spend in the game or on the killer specific, especially given that most killers in the game are not really that complicated.
As for Nemesis, he is alright, not weak, not really strong, just around average, his zombies are mostly useless and he has no map traversal, but his whip is alright and quite fun to use. His addons however are quite useless but other than that he is alright, there are killers that are in more desperate need of attention.
Let the other "mains which mean nothing to you" create their feedback post then. Everybody has their voices (or keyboards for that matter) to do so.
To main a character means something, and you contradict yourself. If time spent doesn't mean experience for you, and if experience doesn't mean learning something new every day, something is wrong. Every time you play the same character over and over, you learn a new detail, a new little something when used makes the difference because it's not expected. Maybe even have new ideas besides following builds. I think that's how "hug tech/bug" for Blight was found out. I'm not so sure about survivors (besides moaning techs) which all the 30+ have the same commands and techs.
But I digress, that's not the point here.
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@KaTo1337 said:
I dont see a rework for Nemesis anytime soon, he is in a very decent spot. There are A LOT other killers who need reworks and reconsiderations first.
Do you main Nemesis? Otherwise, you'd know it's not in a decent spot
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/396725/nemesis-rework-when
I don't really see how the issues you named make it hard to make a good build for him? How exactly does any of this inflict his perk choice?
A build that does not rely only on gen control to compensate for the chase time taking too long? Would you call a good build ALWAYS using Corrupt, pain ress, deadlock, and pop? Efficient? Yes, but if you want to try any other different build because you have gazillions of perks to try out you'll end up compromised somehow because you have to hit survivors 3 times if you want to use the tentacles. Ok, I could use STBFL but where's the fun if you end up only using m1? You kind of reduce the killer's identity to basic attacks just because the infection mechanic is inefficient compared to infection mechanics on Wesker, Singularity, Plague...
Compare and try all addons on every match if you want
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Autohavens also have few dead zones for lockers
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@Mooks said:
I think Coldwind actually has gotten new lockers around Dredges release already? Like those next to the cow tree and the harvester weren’t there before (or were they added during Coldwind Realm Beyond update?)
But sure, some maps still have corners that are lacking lockers (and other spawns like hooks..)
not enough for mobility
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got this one too
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2777383#Comment_2777383
So because it happens rarely it’s okay to make it easier for them? What about upcoming bugs/exploits that make it easier for killers (we all know there will be always be new bugs as long as there will be new updates)
I understand your point and agree. But reporting does not take immediate effect after reporting, which will not change anything in the match it happens. So in these scenarios, you may want to really quit the match and report the killer. The game should have a way to detect the killer is body blocking someone for too long and allowing to pass through the killer. Which would be certainly exploited in some ways somehow later.
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@EvilJoshy said:
You don't HAVE to stream. That is something you are doing. It's not the other teams fault if your posting on the internet information that can be used against you.
LOL sure ok man, so it's ok to "cheat". Oh seriously? I'm not forced to stream, good to know that I have such freedom (sarcasm)
@Phasmamain said:
You can use an overlay to hide perks if you need to
Yeah, but people who are watching your stream like to see the perks and how your build is working to try it out, suggest new ideas, etc, makes more interaction
@KerJuice said:
Usually by the time the first survivor dies, I have a pretty good idea what the killer is running.
Now if the streamer/killer is running NOED, Remember Me, No Way Out, Haunted Grounds, Devour, and/or Bloodwarden- then yea i can see a monkey wrench getting thrown into the mix.
Yes, that is the smart thing to do, but not everyone is into learning all the possible killer's perks, Not everyone is well versed in the matter of killer perks/builds, it takes time to learn how to figure out. If you don´t play killer you'll take even longer to learn about possible perks. So there is a lot of people, like our "friend" there, who consider peeking on a stream because saw a window of opportunity to take advantage and help their team. Because you know, is better to "cheat" than learn about the game.
@Mooks said:
No, as the profile might be needed for reports when the killer is for example holding the game hostage and one surv is dcing to make a report they would have to wait until the match is over/all other survs dc or something..
I know survivors can create the game hostage situation by hiding themselves and not repairing gens, but even playing as both survivor or killer, never saw a killer creating a game hostage situation. If survivors are not being chased they are repairing gens. If they are not on the hook they are repairing gens. Could clarify how a killer could create a game hostage situation? I think they can do that through body blocking you in a corner for the whole match but never saw it happen for too long, not very useful IMO.
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hope they will be able to add it to the next patch, is not like asking to change game mechanics 😄
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I was able to sacrifice 4 at the basement with the Blight, but it did not complete the challenge, any ideas why?