Feedback and Suggestions

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  • All of those as it is include broken status and 60s ritual all survivors get 1 % haste for the remainder of the trial all survivors get 3 % increased repair and healing speed all survivors receive extra 5s on hook stage all survivors vault 2 % faster all survivors get 5 % healed instantly when unhooked all survivors get 0,2% bonus progress on great skillchecks all survivors see killer aur
    13 comments 131 views last activity
  • If the Killer is unable to Slug then how will Twins be playable If your unable to Slug. Isn't that there whole gimmick is to Slug to get Value out of the killer.
    1 comments 41 views last activity
  • I submitted feedback quite some time ago and I just wanted to bring it to the surface again. Its nothing wild or crazy but it would help. View the Link here for the suggested feedback. ——> The Onyrōs UI. Do you accept feedback for this? — BHVR Thank you <3
    0 comments 1 views last activity
  • I‘m sorry but I don‘t get the thought process here. Cruel limit has a duration of (30 x 5 - what overlaps=) 150 seconds while non are free has only 16-64 seconds. Let‘s start by comparing those two perks effects. Cruel limits blocks you all windows everytime a gen gets done. This is very helpful in a lot of situations and can help to either get downs easier or to remove pallets faster from the
    0 comments 131 views last activity
  • Bring back the herbs Allow all players to burn all bloodpoint offerings Add more survivor classes (a boon/totem class, a trap class, a chest class, and a distraction class) Bring back anti-camp Nerf Oni, he pub stomps matches easily Add more maps (Backwater Swamp, Toba Landing, Garden of Joy, Lery's Memorial Institute, etc.) Make the fog crystals hide your aura, they're currently useless b
    2 comments 21 views last activity
  • to hell with console players, I can do a 360 moving my mouse 5 inches, but with Oni's power, I'm literally flicking past them moving my mouse millimeters. How do you destroy a good killer by unlocking his turn rate just so little Jimmy can do a 360 holding his joystick to the left for 10 seconds. You already gave them Ghoul, they don't need Oni, revert his awful turn rate
    5 comments 111 views last activity
  • I not asking to remove survivors BP bonus to play 2v8, but hell… queue time as a killer is insanely long and we don't have a incentive at all to play as a killer, like... 30+min to find ONE match that will take around 10 min to be done, seriously? Find a match as a survivor is fast, so the problem is lack of killers playing and we receive nothing to play as a killer, what's the point to try play
    5 comments 4,223 views last activity
  • Flame turret: Increased the range at which turrets need to be before being setup from another to 5-8 meters to reduce double turret setups to burn xeno out of power constantly Increased flame turret firing range by 1 meter Reduced flame turret killer detection to 24 meters (was 41 meters) While xenomorph is undetectable, the flame turrets will NOT detect the xenomorph Crawler mode: Tail att
    3 comments 72 views last activity
  • Let's be real, who actually remembers Technician other than it's Feng's perk? When was the last time it was used by someone other than a new player (besides me cuz I hold onto things of old)? Technician in it's current state is not good. It got shadow nerfed AGES ago to have really no benefit for the drawback. Any player that consistently is on survivor could identify why Technician is not a good
    9 comments 102 views last activity
  • I wanted to take a moment to express my admiration for your excellent work on Dead by Daylight. In particular, the addition of Lara Croft has been a fantastic highlight for me and many others in the community. The model design and attention to detail truly showcase your team's creativity and dedication. Given how much I and others enjoy playing as Lara, I was wondering if there might be an oppo
    2 comments 101 views last activity
  • If you really want to stop people from quitting games and abusing abandon. Don't penalise the go next mentality. Fix the problem. People quit vs Ghoul? Cause its not fun to get rushed down 1 microsecond into the game by an auto aim 2000ft long tentacle People quit vs Legion? Because who likes to be un-able to hide or run from a killer People quit vs Plague? It's the plague I can't even bla
    1 comments 41 views last activity
  • The Notes Themselves: Make sure you add the word "Attempt" before self-unhook if you're going to only mention the ones that gamble the self-unhook! I don't think you're dumb enough to disable Deliverance & Anti-Camp unless you bring a luck offering, or at least not intentionally. But it will make people worry! Self-Unhooking & Being Unable To Go Next: Generally good! Just two-ish t
    0 comments 51 views last activity
  • I'm a P42 ghoul, all those prestiges came purely from the bp I got from playing them, no survivor grinding. Safe to say, I've played ALOT of ghoul. I come to the forums to plee, because these recent changes are, to put it simply, really bad. Practically every nerf so far I've been on-board with, I'm not the "nerf = bad" kind of killer. I understand that nerfs are a part of the whole shtick.
    0 comments 31 views last activity
  • Dear [Developer/Support Team], I’m writing this as a long-time player who genuinely enjoys the core gameplay of your title. The game itself is incredibly well-designed, and it’s clear a lot of care went into building its mechanics and atmosphere. However, I must raise serious concerns that are making the game nearly unplayable in its current state — especially for those of us who play as su
    0 comments 21 views last activity
  • With the addition of FNAF it got me thinking. It has likely been mentioned before but I think it would be a great addition to add Bendy from bendy and the ink machine. Having bendy/ink demon I think could have a lot of potential
    0 comments 1 views last activity
  • Remove luck offerings from the game, reimburse BP per offering. Remove Separation Offering Remove reagent offerings while we're at it Create new and useful/interesting offerings to replace them Rework Slippery Meat and Up the Ante Luck is an archaic mechanic and just needs to go so it's not abusable for the new go next prevention.
    3 comments 31 views last activity
  • I am a ghostface main and have 800 HOURS Ghost Face is a fun and unique killer, but his current reveal mechanic makes him feel weak and inconsistent. Survivors can reveal him way too easily, even by accident through thin objects or while not even fully aiming at him. A fair fix would be to make it so survivors need to aim at Ghost Face for at least 0.8 seconds before the reveal starts building, a
    18 comments 381 views last activity
  • What is the Linger Tech? As the name suggests, the linger tech is a tech that takes advantage of the prolonged persistance on an attack's hitbox to "move" this attack and still hit a target that is not in the initial line of fire. We mostly see this on Nemesis and sometimes Alien. Video senza titolo - Realizzato con Clipchamp.gif What do i mean with "quality
    14 comments 361 views last activity
  • Killer 1 - Wesker's hug tech - Wesker is supposed to slightly bump off environment when colliding with it, however with hug tech he can just straight up slide around certain loops, eliminating a big part of his counterplay. I like playing as/vs Wesker but hug tech is unfair and shouldn't be a part of his gameplay 2 - Oni's 180 flick - No longer considered unintended by devs. Regardless, it's bo
    17 comments 633 views last activity
  • Ah, Lampkin Lane, oh GOD Lampkin Lane! This map, infamously, has never been balanced. It's always been tipped one way or the other. For most of its life, it was the most Survivor-sided map in the game but right now, it's one of the most Killer-sided ones. Lampkin Lane Fixing up Lampkin Lane is not an easy task, but, well, someone has to do it. Let's start simple: the edges of the Trial are now
    3 comments 271 views last activity
  • So. Not a long time ago I watched the video about ranking the killers spawning animations and saw a comment that was suggesting a lot of cool animations for AFK killers that just stand there without the animation like Trapper or Wraith. This motivated me to suggest you to create more animations for them. That's the suggestions for the animations that were in a comment: Trapper could be check
    1 comments 41 views last activity
  • The recent bloodpoint spending changes are incredible and much needed for the game, however as the last thing I'd suggest I would propose a system that changes how the pathing in the auto spending system works. Just like the current system prioritizing perks, and then cheapest nodes, we could have one that prioritizes Offerings, high rarity addons, certa
    1 comments 31 views last activity
  • Question for the team, With the bulk bloodpoint spending, does it act just like clicking the button in the middle? Or does it take the cheapest nodes/prioritizes event items and offerings? I would love to give feedback and suggestions to make the bulk bloodpoint spending save you the most possible bloodpointsfor more levels and or prioritize event items and offerings considering I still see manua
    0 comments 11 views last activity
  • I want to know what people are thinking about the current version of ghoul, to play and play against. and maybe share changes they think are healthy. Im currently maining ghoul and going for body blocks mid loop, which is hard to do but very cool to pull off. Example of a body block mid loop Some changes i would like for him are: Decrease minimum l
    58 comments 782 views last activity
  • When the killer hooks the survivor with new animation, instead of swapping for a cage, the closest hook will start to reel down its hook with a pulley through a portal on the ground to appear in front of the killer then reel it back up to make more sense and a seamless transition with the new animation while also possibly allowing new opportunities of sabotage to be added to 2v8 if a system like
    2 comments 61 views last activity
  • What is the point of Aura Reveal when Chase begins? Is it to help Solo Killer tag-team Survivor without Comms? Why do Kill get coordination and not even SoloQ Survivor get it.
    1 comments 31 views last activity
  • This mode in theory is very fun, but it has been suffering practically since the 1st iteration. The killer role has continued being much more popular than the surivvor mode, hence the killer queue times have always been bad (and have gotten worse, I believe) I order to fix the queue problems, these are the solutions I think are necessary: (A) You need to tone down the stuff you add to the kille
    1 comments 21 views last activity
  • I suggest to killswitch Deathslinger untill their aim animation is back, it is pretty unfair and gamebreaking not being able to react to a killer power because no visual or sound clues are playing
    0 comments 21 views last activity
  • I won't sugarcoat it: 2v8 makes all killer queue times awful, and while the next iteration after this one has some fixes planned, I still feel the survivor role needs new shiny toys to play with so people feel more inclined to pick that role over the novelty of playing with a killer teammate. I think one of the best ways of doing this would be adding new classes, and lightly shaking up the on
    1 comments 41 views last activity
  • I propose a new "Favorites" feature for Dead by Daylight to significantly improve the user experience, particularly within the character, perk, item, cosmetic, and add-on selection menus. Currently, players navigate through extensive lists, often using the search bar to find specific elements. However, many players repeatedly use the same characters, perks, and customization options. A Favorit
    1 comments 41 views last activity
  • Hiiii in the match i was just in the one bot had a tendency to continuously rescue survivors while in a chase, which really just condemns whoever is rescued (me) to being tunneled out of the game, if there was a sort of check to take advantage of the fact that not rescuing survivors while the killer is nearby is to a much greater advantage, as they will be transported elsewhere
    0 comments 1 views last activity
  • My poor Dredge heart just keeps breaking. Can y'all please spread lockers out a bit better when you're making these maps? It's rough.
    0 comments 11 views last activity
  • While your Aura is revealed to the Killer, Premonition activates and notifies you. If Premonition has been active for a total of 30/25/20 seconds, you see the Killer's aura for 3 seconds, and Premonition's timer resets. Premonition cannot activate while you are afflicted with the Blindness, Oblivious or Exhausted status effects. This would make Premonition an alternative to Distortion a
    1 comments 42 views last activity
  • Traper Traps spawn armed at pallets and windows. Smaller terror radius (24 or 28meters) to make locating the tarps more difficult. He can carry 4 traps. Rearming and setting up traps is faster. He can select one trap like xeno can with his tunnels and when he opens a locker that trap disappears and enters your inventory. This has a cooldown of x seconds. Pig Rule set number two baseki
    15 comments 232 views last activity
  • Why would you allow a character to be played that can softlock both the killer and a survivor for an entire match? In what world does that make sense? Take him out until you fix him! There are plenty of other killers to play.
    13 comments 151 views last activity
  • Everytime I play as and against mastermind, the Killer tends tk dash into obstacles that should allow them to slide off & stop at others, I just had a match where wesker dashed into a wall and slid off instead of stopping while stopping on a corner where, visibly, wasn't even close to, and stopped him entirely instead of sliding off. Idk if it's the invisible walls, or the big hit box wesker
    0 comments 21 views last activity
  • Make one of the presets, be all 4 perks randomized, just like Chaos Shuffle. Its all I ever wanted I swear.
    0 comments 12 views last activity
  • Here's the thing Lights out was about like 4 or 5 days and choas was a week long but 2v8...two weeks yeah no I'm sorry but it's a game mode that overstays it's welcome. Atrocious queue time for killer and even then terrible killer match where you get destroyed if you don't have a legion on your team. Plus after a while I gets dull because you know what to expect. If your survivor 9 out 10 times
    14 comments 231 views last activity
  • i'm probably the five thousandth person to complain about this but the color change was completely unnecessary and just stupid. the old color system was fine and whatever excuse was given for the color change is pointless and has no bearing on reality. please change it back. you won't, but i'm still gonna ask.
    4 comments 61 views last activity
  • Chests 4-6 chests spawn outside of the basement per trial without offerings. Chests can be opened faster. Basement spawns…. …2 chests with at least blue or better items and those items have 2 addons on them. …a safe which requires you to find a special key on the map. This key can be found at a corpse, which spawns at a random location (like on nostromo). Items from chests changes 🔦
    20 comments 372 views last activity
  • Im a Killer main and im not good at remembering who i hooked how often, i dont want to look like im tunneling people only because i cant count properly. But this is not just for me, i think alot of people always have that one situation where they are like: wait what hook is he/she on? and then when they hook they killed her cause they didnt remember. My idea is to have a bar next to the porrtrai
    16 comments 341 views last activity
  • So I was logging in today and I thought, Houndmaster and Snug have a nice animation at the main menu, the one with Snug losing attention with Survivors and she redirects Snugs attention. Its very cute. I was thinking if it would be possible for your team to create an extra lobby animation for reaching P100 Houndmaster, the animation would be Snug looks a
    4 comments 61 views last activity
  • So what would be as iconic and intimidating to face in dnd besides vecna? What about The Beholder itself? As for it being too big for dbd, of all the games and things ive seen a beholder in, its size seems to vary from small to huge so they could easily fix it to fit through doors and windows, maybe even a squeezing through animation so their tentacle eyes can come through the door behind them e
    0 comments 81 views last activity
  • So I know this a minor me thing, but I feel like this is a genuine oversight that needs to be addressed. There is a perk called Human Greed. This perk shows you temporarily the aura of Survivors when they go near a chest. This means the killer should want there to be as many chests as possible. For add ons, there isn't really anything. For perks, there is also the perk hoarder, which adds more c
    3 comments 51 views last activity
  • Overview Shattered Hope is currently one of the least viable killer perks. Its intent—to counter survivor Boons —is solid, but in practice, it fails to provide meaningful utility given the current meta and map design. Especially when survivors choose not to bring a boon and you instantly lose one quarter of your perk inventory. ❌ The Problem: The perk only counters Boons , which
    37 comments 501 views last activity
  • i get that old tinkerer was really opressive and stuff,but it was honestly SO FUN going with or against with the perk. Obviously in todays meta its unbalanced so i have a few suggestions to make it actually work. 1-time based- tinkerer works as usual, but only activates once a machine is done, for lets say 15-30 seconds. This removed the constant oppression but doesnt make it includive for most
    5 comments 121 views last activity
  • Ghostface does not have a place in 2v8.
    5 comments 51 views last activity
  • The innate skills of the Oni include increasing the turning speed of Demon Dash by 20%. This makes him far too maneuverable with the rest of the buffs, plus the changes allowing him to flick in any direction. This should be dialed back for the next iteration. Especially for a killer built on 1-hit downs and snowballing.
    0 comments 31 views last activity
  • As someone who primarily plays Killer, studies game development, and has a strong interest in game theory, I’d like to explore the current prevalence of tunneling in gameplay. My goal here is to break down why it happens, how the game’s structure encourages it, and propose a potential solution that feels fair and rewarding for all players. Understanding the Motivation Behind Tunneling
    13 comments 201 views last activity
  • This isn't really one of the big "thorough and comprehensive" posts I do sometimes, I've just noticed a few addons I think could be tweaked here and there. Sadako needs basekit changes as well, but those are a little outside the scope of this post. Here's what I've got for Sadako: Cabin Sign: Reduces the time it takes for TVs to turn back on after Projection by 10 seconds (was 4.5) N
    7 comments 231 views last activity
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