Feedback and Suggestions
Our team will be happy to read these!
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Would like to get a visual on which survivors are doing squats to get ready before game.1 comments 21 views last activity
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Hi everyone! I don't know how often this topic has been asked here but I'm wondering if there'll be an option (in the future) to transfer progress from one system to another. Of course it wouldn't be possible to transfer everything from one system to another: From Xbox to Playstation -- everything can be transfered From Playstation to Xbox -- everything can be transfered From PC to P0 comments 292 views last activity
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It doesnt need to be extreme.....but..... People that disconnect, be it killer or survivor, should absolutely suffer a timeout. I've seen games over the years implement this and it has an overall positive effect. Again, it doesn't need to be an extreme timeout, maybe progressive though (disconnect once...5min timeout, twice...10min etc...). Thoughts?3 comments 21 views last activity
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Seriously, the only well done licensed content was Michael's dlc. Why?? Because Michael has everything. He has: -his own theme from the film when you pick him. his power suits him. he has his own chase theme and hunting theme his perks are ok and not completely useless his prestige skin is well done too What does Freddy have? Nothing. The Pig? Nothing. The Cannibal? Nothing. And6 comments 61 views last activity
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So when i press on shirt in the store i wanna buy and then i switch section the shirt i got on gets removed i wanna like have the shirt stay on and at the same time when i go to look for pants to buy. I made suggestion earlier on this but i feel like i should put this on here to get this technical issue fixed cinda thanks for the respond btw :P1 comments 22 views last activity
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I admit I use it but half the time I am the only one on come and I invite so we can at least try to meet and work together but honestly I dont like it unless I'm trophy hunting and my friends help id rather do solo but having a 3 man team load in find you give away your location just so I'm tunnelled and camped is bs how am I supposed to play when I have to avoid others waste a toolkit spot for a2 comments 21 views last activity
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Disclaimer: This is just to make the Huntress more consistent since her hatchets can be kinda funny sometimes! If you have any salt, our salt management mod or @Lowbei will take care of you. Remember, it's okay to disagree with me but please act civil and tell me WHY you disagree with me. The why is really important when you disagree with me! Thank you! Huntress Changes: -Projectile4 comments 51 views last activity
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The Hatch will become visible ("spawn") whenever the number of fully repaired Generators exceeds the number of living Survivors by 1. This is true for the following scenarios: Four Survivors: 5 fully repaired Generators / Exit Gates are powered Three Survivors: 4 fully repaired Generators / 1 Generator left Two Survivors: 3 fully repaired Generators / 2 Generators left One Survivor: 2 fully4 comments 41 views last activity
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It would be nice to see a list of what we should see fixed in the coming release - many other games have a forum post dedicated to their devs (or Comm. Mgr.) adding to that list as the devs fix them. Communication with your community is key and this would be a great add.0 comments 1 views last activity
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With you guys releasing Auric cell pack to help gain money, as well as all of the new killers we have to buy. Is there any chance that you are close to your quota to set up some dedicated servers? At least PTB test it since a PTB is actually a thing.3 comments 31 views last activity
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hello , since we all know that there's not going to be jason vorhees or even ghost face added to the game could devs just find a way to add their stuff to the game ? i mean for example , what makes you look like jason ? the answer is the " hocky mask .could we have jason vorhees and ghost face's cosume and mask to the game ? i think we dont need jason entirely in the game to feel like we're plain0 comments 11 views last activity
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I am student athlete in college and a big fan of DBD. I have a idea for a new chapter that I would love to see come into fruition. It’s just a suggestion but I hope it’s alright. The next chapter would be based on the Shining with axe or bat wielding Jack Torrance as the killer and older Danny(his son) as the survivor. The Overlook Hotel would be the new map and Jacks main power would be calle7 comments 512 views last activity
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Self-Care; In case you're new to DbD and don't know what this perk is: Self-Care is a perk that allows survivors to heal themselves infinitely with no item, at 50% of the normal healing speed. This means that, as opposed to the 10 second heal from fellow survivors or self-healing with medkits, Self-Care takes a survivor 20 seconds to heal themselves. It is a teachable Claudette Morel perk.145 comments 3,846 views last activity
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Totally unfair: 1 nub killer DC and 4 surv get 1 depip each... please give safety pip for these cases7 comments 141 views last activity
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Lately I've started running Hope, in my opinion it's an underrated perk that not many people use and I can understand why. It's situnational and has a strict time limit, 2 minutes isn't really that long. So I've been thinking about a way to change it a bit. One way is to make Hope unlimited but that'd probably a tad too strong against killers with 110% speed, so how about increasing the time l2 comments 31 views last activity
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You see, the escape bear trap action is almost pure RNG, so to make it less frustrating for both killer and survivor I propose a change to it: make the escape from bear trap action a longer channel with a 100% chance of escaping, just like cleansing a totem, instead of a short channel with a chance to escape Plus change slippery meat to reduce the time needed to free yourself, and make trapper’s4 comments 51 views last activity
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i wish there was a mode where I could play against lower levels so I could just mess with them. Luckily I got In a game somehow with level 7 survivors in it. This is what I would rather do as killer, scare and mess with people. https://xboxclips.com/DarkWo1f997/df2f9ab7-01f8-41b1-af50-6ee2385a082233 comments 111 views last activity
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I think that video is decent I hope they will do something from this: https://www.youtube.com/watch?v=2YgN-yxbYTs6 comments 41 views last activity
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This might be a bit lengthy due to the first part where I talk about why survivors loop. So bear with me. Why do survivors loop? Obviously, they do it because it is their best choice. If they get the killer to follow them, they rake in points and waste the killer's time, in turn giving their teammates time to finish generators. It's not rare that by the time the first survivor is finally ho8 comments 71 views last activity
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As we all know the Freddy update will take its time and will most likely be released with the next chapter or mid-chapter update. However i think we should get a small update to kill the time, kinda like an Hotfix. 1. Self-Care skillchecks no longer wakes you up (In recent livestream you mentioned that you want to get rid of that anyway). 2. The 50% action speed penalty is now active during the2 comments 61 views last activity
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I've been sitting on this idea for a bit, going back and forth about whether or not to make a disc. about it. I think regressing either all generators by a small percentage or the most completed generator by a high percentage would be a change that is balanced both at high and low end play. At low end this change wouldn't have impact as killers tend to snowball anyways, and if the generator re0 comments 11 views last activity
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whenever a survivor quits. their teammates are in a disadvantage or. they do so that the last guy gets the hatch (also annoying for killer). so why not give a penalty to those people. say. every quit/dc u have to gain 20k bp (wich arent awarded to you) befor u can start gaining bp again. this penalty should stack. now. if survivors go down early. they often quit to save time and get more po3 comments 31 views last activity
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I think it would be cool to make boil over cause the survivors to grab onto pallets, tree branches, door frames, and anything else they can get their hands on to stop the killer momentarily and actually allow survivors using it to feel that they are getting utility from it. The grab should last for only one full second, before the killer can resume moving. The wiggle meter will get a 5% increase10 comments 91 views last activity
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There have been times where I should have gotten them both but as I'm walking out the gate I get hit and lose my trophy (the obsession one I mean not the other yet) can it be fixed as soon as you touch the exit even of there are thorn's to ear the trophy please5 comments 21 views last activity
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For those of you who don't recall, Brutal Strength was the ONE perk that was pretty much 100% required on every single killer not named "Nurse" (with Enduring and Whispers being the other 2 that was on about 90% of killers at the time). Brutal Strength was eventually nerfed and the base pallet breaking speed of all killers was brought up to compensate, freeing up a perk slot for killers and allow10 comments 371 views last activity
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As we all know perks are better when they could be used in various situations but definitely in almost every trial. Left Behind should be situational but could also be a nice perk for survivors who are unsatisfied with their teammates, because they're not working on generators and caring for other things. So I thought of the following: LEFT BEHIND - You can increase the productivity of your10 comments 81 views last activity
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Give kill your friends the option to just choose their map, so people can practice, and just remove these map offerings. Getting really old having the survivors pick Farm or Swamp for every single game, with the occasional forest.16 comments 331 views last activity
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@Lowbei : Salt Management Mod (SMM) MONSTROUS HOOKS: (Was formally named "Monstrous Shrine") You take great care of your hooks which in turn, the Entity adores your lust for sacrificing! When further than 48/40/32 meters from the hooked survivor, gain a additional 5/10/15% faster Entity progression and the odds of unhooking yourself is reduced by 25%. Reasoning: In Spoiler Note: Each Monstr13 comments 121 views last activity
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Just asking so they last longer if you run more hexs like ruin0 comments 1 views last activity
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the game map & nerse is most overpowered killer of all time i dont even know why survival player do this. There is no possibility of coping at all. even A streamer that has played a game for over 3000 hours can not win.28 comments 161 views last activity
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I think that video is decent I hope they will do something from this: https://www.youtube.com/watch?v=2YgN-yxbYTs0 comments 1 views last activity
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Now hear me out, balancing items due to game changes is not what I'm talking about. At this stage of the game, where Dead by Daylight has been out for over 2 years, we're seeing more and more people get every survivor or killer to P3. We need reasons to continue the grind, and the grind that most of do is to get more items/offerings of particular value to us. Removing offerings or nerfing item0 comments 21 views last activity
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Can you fix it already?I'm tired of Killers hitting the air, like LEGIT HITTING the freaking air and the hit is registered, same goes for Windows, don't jump on me with the 'you were too close to the window' BS, most of the time ain't the case, plenty of videos that perfectly show how broken it is So, with everything said, fix the damn Hitbox kappa12 comments 941 views last activity
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Please turn the center hook post into black mist or make the hooks being suspended by an entity claw, to give us a reason to why they aren’t breakable, this would go well with the proposed sabotage buff0 comments 11 views last activity
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No, this is not a "nurf nerse op plz nerf" thread. Devs said they want to rework her, and that she will be different. So, we all heard about complaints, that she is OP, "wha am i suppozd to doo" and "999 blink nerses evriwher, unfair, plz nerf, loopin doz nod work ;<<<". Yeah, sure... Let's pretend, that Nurse is really too OP, that 4 blink Nurses are everywhere etc. What could we4 comments 51 views last activity
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Just an idea I had which should be pretty simple to implement. If you are running a SWF group, you should all have a symbol over your head for all to see. That way if a Killer and fellow Survivors don't want to play against or with such a group, they are given the chance to back out of the lobby. And if SWF groups struggle to find a lobby, that's just a trade off so they can communicate. No need2 comments 21 views last activity
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Killers currently have no way to get more add-ons, survivor have a lot of plunder perks, and when playing survivor this is one of the things that give me the most enjoyment in the game, even if i preform less well for doing it. With there also being a need to give survivors more to do, how about a perk like, "There are 2 extra chests that spawn, after searching a chest a survivor is reveale0 comments 181 views last activity
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It would be great if a 5th perk slot opened up when the killer equips Lightborn, and the perk equipped to that slot would only be used in place of Lightborn if none of the survivors have flashlights equipped during the final 5-second lobby countdown. Currently, I'll have my 1st perk slot resverved for Lightborn and if I see a flashlight I'll just quickly replace the 1st perk with Lightborn. Th2 comments 31 views last activity
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Before i get to my balance suggestions, i do believe it'd be best long term if these changes are implemented as soon as possible, even if it sounds counterproductive for some. My reasoning is that while there are other Killers and mechanics that are definitely worse, the buffs those two Killers received pushed them in a place where i can say that a few minor changes would make them balanced and6 comments 81 views last activity
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Just realized with the exhaustion being completely removed when hooked, the add on venomous concoction is completely useless. Might as well use berus toxin that is cheaper and does the same thing. The whole 1 min 30 seconds venomous concoction does is now completely negated by being hooked. So the only use you will see out of it is hatcheting someone and leaving them alone and coming back to them14 comments 111 views last activity
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It seems a little unfair that survivors can get so many hooks to 99%, then when you're slowly carrying someone they dash forward to tap it and have it collapse in front of you. Especially when they do this to every hook in the area. Having to 1) Buy the saw DLC) 2) Unlock the hangmans trick perk in the pig's bloodweb, 3) unlock said perk in your chosen killers bloodweb and 4) bring it into eve4 comments 81 views last activity
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This would be a really cool feature. What if we could just trade-in/sacrifice our unwanted items in our inventory in exchange for some BP? As much as a grind this game can be sometimes, some extra ways to earn BP would really come in handy. Something like 50% of the original value of an item would be nice (common items=1500,rare items=2500.) Thanks!0 comments 21 views last activity
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First idea: When an active Hex totem is removed, another dull totem became active with the same effect, this happen as long as there are dull totems on the map This can either be a game mechanic or a perk or even an offering! Second Idea: Dull and active totem are identical, only the killer know wich totem is active. Both "versions" will provide the killer a bit of "relax" not forcing hi2 comments 21 views last activity
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Similar to BBQ and Chili, this perk gives a boost to points at the end of the match; however, BBQ also has a useful tracking part to it. Where is WGLF has only the point boost. I think the perk should get a useful addition to it so that a survivor does not have to sacrifice to include it in a loadout.0 comments 42 views last activity
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How many times have you said to your self. "How many hooks does that person have left?" This should not be a mystery or those who have photographic memories. This is important gameplay information that the UI is hiding from us for very little benefit. I propose that we add survivor hitpoints to the main HUD that can help us keep track of which survivor is "dead on the hook" or not.1 comments 201 views last activity
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Short and Simple; Add more emotes for Killers AND Survivors Survivors could wave, dance, act scared, act tough...etc Killers could Wave creepy, Taunt survivors, showoff their weapon or skill associated with that killer. Considering a game like Fortnite is racking in Millions, if not Billions, of dollars because people are buying emotes and skins. This wouldn't be a bad idea to bring to Dea0 comments 191 views last activity
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I am an avid fan of the Dead by Daylight game and i think BHVR would make a lot of money bringing the original characters out as Funko Pops! I have been collecting them for a while and I would personally purchase every one that came out Something to think about!0 comments 11 views last activity
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I’ve noticed that while playing survivor, the most exciting parts of the match involve successfully hiding from and evading the killer. As a killer, the fun is catching survivors and trying to mind game them. However, the frustration I feel comes from the bad game mechanics present in dead by daylight currently. As many other posts have stated, mashing a button to stay in the match is not fun.0 comments 32 views last activity
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two things to make better: the ambient menu 'moaning' while waiting for other players ingame drives me nuts, please add an option to disable this the introduction video is also a waste of time, i usually rename the file so it is not loaded, but please make an option for this also0 comments 11 views last activity