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some_shape

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  • it seems unicorn was affected by hex: retribution

  • Sorry, I misclicked it

  • Just remember that hex perks can be destroyed in the match. And that lots of killer perks don’t help them mid chase, like tracking perks.
    Before instantly rejecting this idea, consider that the perks that can slow the game down are hexes, a hit effect or a gen kick perk. Each category has perks that in conjunction are great, but alone some are mediocre (thanatophobia), this idea would aim to increase perk build variety and effectiveness, this would happen by changing meta perks for some complementary ones that fit your play style, for example: substituting ruin for 3 perks with synergy, reducing ruin pick rate in high ranks.
    Plus calling the idea ######### because nurse would get a buff as a side effect is not a valid argument, as the perk meta on killers affects even the weak ones like freedy.

  • I think the pallet break effect to be a litte to much, it should be a separated perk, but the rest seems balanced to me. Maybe change the sacrifice point gain to be 50% across all levels

  • Hello devs, I’d like to know if you are gonna rework some perks that are considered weak at the moment, like surveillance, beast of prey and territorial imperative.

    Removing the timer of surveillance and TI, as they limit those perks a lot, would make them a lot less situational (you could even remove the timer of surveillance but make the aura visible when you are away by 18 or 24 meters from the generators, if you considered it too powerful)

    And changing beast of prey to activate at the start of a chase until bloodlust 1 would be a great way to help new players mind game

    Btw, looking at survivor perks there is one that feels weak since launch, it’s Prove Thyself. Why not make it a reversed bbq n chili token based perk(you start with x stacks, x being the number of teammates that you have and removing a token whenever one of them is hooked for the first time)?

    These changes would make them more viable (especially surveillance and BoP)

    Thanks for your time,
    Some Shape.
    P.S. I created this username before Michael Myers was announced(I think it was in 2016)

  • They stack, so using both with a killer like the doctor is a great way to farm bloodpoints

  • I personally think the timer is great, but I think that beyond the rank and item penalties, it should teleport the survivor to a basement hook and instantly kill them, thus giving a bonus to the killer too

  • @No_Mither_No_Problem said:
    Equalizer

    You become obsessed with one Survivor. While this Perk is active, up to 1/2/3 other obsession Perks will be applied to a different Survivor who will become another obsession, up to a maximum of 2/3/4 obsessions. Which Perks are applied to which obsession will be marked for the Killer to see.

    Up to 2/3/4 obsessions will not receive benefits from Perks granted to them by being obsessions.

    That’s garbage, giving a survivor a 5th perk is already a bad idea, as this would include a decisive strike, it is even worse, it’s pretty much a sure way to cripple yourself

  • @Russ76 said:
    why would fixing one gen make the others lose progress? I am more for taking away the bonus on great skill checks, and giving a slight (maybe 1% negative) on good skill checks than your idea.

    I don't have any problem with slowing the game down, in fact I made a post with my ideas one time, but just don't like the thought behind resetting progress on all gens when one is fixed.

    It could be 8 seconds of progress lost on each generator, I don’t think that it would be that horrible, it would be like someone missed a skill check, but it could slow the game just a little by more

  • just walk or crouch with urban evasion