some_shape
some_shape
About
- Username
- some_shape
- Joined
- Visits
- 23
- Last Active
Discussions
-
it should have been THE bleed perk, so I suggest these changes: remove the hemorrhage on hit from sloppy butcher and give it to bloodhound make the hemorrhage last 70/80/90 seconds (not removed on heal) the survivor will bleed even when healthy keep the bright blood, but remove the longer blood pool duration. this would make it a great tracking perk that is applied after getting a hit, w0 comments 11 views last activity
-
One way to counter this perk is to break dull totems before doing all 5 gens, just do that and the perk slot is wasted, the match time will probably extend by 60 to 90 seconds. No need to call everyone that runs the perk a bad killer, because the survivors can destroy it before activation, so it’s not the killers fault.13 comments 142 views last activity
-
after getting unhooked or unhooking yourself, hide your scratch marks and aura for 5 seconds and gain a 7% speed boost for 10/15/20 seconds2 comments 21 views last activity
-
4 comments 22 views last activity
-
We should definitely ban those trolls4 comments 41 views last activity
-
This game is a 16 survivor perks versus 4 killer perks, and the survivor perks are impactful on their own (some make you waste a lot of time), so to balance this problem you could give 6 perk slots to the killers.14 comments 111 views last activity
-
Please turn the center hook post into black mist or make the hooks being suspended by an entity claw, to give us a reason to why they aren’t breakable, this would go well with the proposed sabotage buff0 comments 11 views last activity
-
You see, the escape bear trap action is almost pure RNG, so to make it less frustrating for both killer and survivor I propose a change to it: make the escape from bear trap action a longer channel with a 100% chance of escaping, just like cleansing a totem, instead of a short channel with a chance to escape Plus change slippery meat to reduce the time needed to free yourself, and make trapper’s4 comments 51 views last activity
-
Spies from the shadows: give 100% chance to reveal the player aura for 4 seconds Unrelenting: they could make it increase lunge range Surveillance: they could make it be based only on range like 50/100/infinite meters and remove the time restriction Beast of prey: remove stain for 20/30/40 secs at the start of a chase Territorial imperative: make it activate at all ranges or remove the coold0 comments 71 views last activity
-
Name:Slow them down Description: The one true way to slow down generator repair progression is revealed to you by th entity. When performing the break action on a generator increase the amount of needed to fully repair it by 10/15/20 seconds, up to a maximum of 20 seconds.2 comments 31 views last activity
-
3 comments 51 views last activity
-
0 comments 21 views last activity
-
Increase gen time by 20 seconds or make all gens reset some progress when one is fixed12 comments 341 views last activity