Feedback and Suggestions
Our team will be happy to read these!
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Mori is a cinematic a lot of people crave for ; unfortunately, a lot of HUD infos and auras displayed kinda deteriorate it. It's a missed opportunity for a screenshot simulator! Can we have an option to disable them during a mori?0 comments 11 views last activity
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Unlocks potential in one's Aura reading ability. Once all Generators are powered, Exit Gates are revealed to you when within 24/48/∞ metres of range. While opening the Exit Gates and standing inside the Exit Gate reveal your Aura to other Survivors within 24/48/∞ metres of range. While Wake Up! is active, you open the Exit Gates 5/10/15 % faster. Just thought this would make it kinda12 comments 81 views last activity
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The Jewelry set that increases his MS while stalking are just really bad, just barely better than LFs chili addons.. I have an (somewhat crazy) Idea how to to rework them that gives Myers another playstyle. What if each addon increases his Terror Radius but gives Myers a passive boost or survivors inside his TR a debuff? This would allow combinations with Distressing and TR perks. For example we0 comments 21 views last activity
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please Buff Autodidact Make it increase the Chance for Skillchecks and while you do so Fix Deliverance21 comments 182 views last activity
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it is ridiculous for the killer to be able to pull you out of the hatch. It is also annoying when killers still hit you even when you manage to pull the pallet down first. Also, fix the servers, they’re awful it takes too long to find a game and when you do it is laggy.4 comments 51 views last activity
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So, I just had a match where I couldn't pull a pallet because a Nea was in it and it kept prompting me to heal her as opposed to pulling the pallet which I was then instant downed by a Leatherface chainsaw - this wouldn't be an issue if vacuum pallets were removed... which brings me to the actual topic of this discussion, why are vacuum hooks still in the game? How is it fair that you remove vacuu22 comments 281 views last activity
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@not_Queen Have the devs. thought of giving auric cells or iridescent shards based on people's ranks at the end of the reset? I don't know the business side with these currencies, but thought the idea would give players a stronger reason to rank up after getting the rank 1 survivor/killer achievement.3 comments 21 views last activity
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As a person who favors Wraith over Shape, i'm jealous. Shape's better at stealth and has more useful and fun Add-ons. So when Wraith got buffed recently, i expected more of the Ultra Rares than what we got. A silent Wailing Bell is pretty cool though, but "All Seeing" - Spirit isn't strong, even though it's an Ultra Rare. Now i'm not saying Wraith should have something similar to Shape's Ultr5 comments 241 views last activity
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I know most people find it annoying to face the Doctor, but the idea behind Madness is to waste the survivor's time, so here are some ideas I had that could further mess with survivor's minds. NOTE: not all of these ideas need to happen. These ideas can either be rejected or improved upon. Madness could affect the survivor portraits. To further fool the survivor, the portraits displaying the8 comments 51 views last activity
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I really want to invest some of my money into a couple of sweet skins, but I dont just want to buy the preset outfits. There is however no option to preview a random torso with a random shirt, so how will i know if it'll look fashionable? Pls fix.2 comments 342 views last activity
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I think it would be great if we had a post game chat on ps4 like they do on pc. So we can say gg or whatever.15 comments 521 views last activity
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Chaser: Remaining within a close (16 meters) proximity of a hooked Survivor will reduce the quality of this Emblem over time. So... if at gate opened i stay near the only one survivor i catch, i loose emblem points. If i have 3 ppl on the basement and i patrol, i loose emblem points... if 2 ppl are remaining and i know one is near the hook, if i stay there, i loose emblem points... s3 comments 31 views last activity
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I’ve owned the game for 13 days and when I found out that injured survivors don’t lose health when the bleed effect triggers, I was disappointed. Hold on, hear me out. So here’s the quick reference guide for the change. It’s very extensively thought out, so you’ll need this to navigate. 1.) Reason For Suggesting This Change 2.) “Bleed Out Bar” Change 3.) Hea29 comments 601 views last activity
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Hey, i would like if we could have some anti achievements to be proud of. for example: Survivor you will learn it... find 50 traps with your feet ...or maybe not... find 150 traps with your feet bad place to hide be pulled 50 times out of the locker unlucky within one minutes step into two different traps antimate perform 500 unsave unhooks0 comments 11 views last activity
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Halloween 2(1981 version) would b a awesome map added. Hoping you can use Lery's Hospital for map format.1 comments 21 views last activity
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False Trail Pressing the secondary action button causes a set of scratch marks to extend 10 meters in the direction the survivor is facing. This perk has a cooldown of 60/50/40 seconds. Balance: I see this as the reverse of Dance With Me. It would definitely reward mind games and stealth play.2 comments 32 views last activity
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Can we do a killer like this for easter.. A Jackalope style or even without the antlers . Just killer bunny this idea from this video is so good looking... https://www.youtube.com/watch?v=cS1XjYf0WtI Just an idea .. btw im new to DBD on pc.. im sure someone has had this idea before but here are some visuals for the idea2 comments 41 views last activity
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I'm pretty sure you can see where I'm going with this, but... what better skin for the Clown, but a Santa costume. Like, a dirty, old mall Santa. Fake beard browned, coming apart and falling off; torn red and white hat; and a sharpened candy cane as his weapon. It's perfect.4 comments 21 views last activity
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1 comments 21 views last activity
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We need us some yummy silent hill action. That yummy spooky silent hill neighborhood map and either the Rabbit or Pyramid Head. Now thats a DLC map I’d be excited for.6 comments 251 views last activity
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Training Grounds: Players can queue up in the following categories: Train With Friends Train As Survivor Train As Killer Upon joining the lobby, all players will have access to all addons, offerings, and perks. Players choose which map they want to play by using map offerings in their offering slot, or can choose to use1 comments 1,832 views last activity
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so in the patch notes it says under balance "Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer" not under bugs. so this was intended to happen and since it is reducing the possibility does that mean it can happen again???5 comments 41 views last activity
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One of the most baffling balance decisions I've ever seen was the nerf to Bloodlust when most major window loops were specifically designed around the killers: a.) being several magnitudes slower than survivors at vaulting windows b.) going off of ledges with momentum and sliding a further distance than they intend to drop off to c.) having a weird delay before regaining control on large dro45 comments 331 views last activity
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Hello everyone, I used to be a huntress main before the hard nerf of her hatchets (which is revert, I know). At this time, I had no issue to gain point in all 4 categories. However, now that I play as the Trapper, the deviousness category is a big issue... His power comes from survivors mistakes and in higher rank (currently 4), you trap like 1 or 2 guys per game, which gives around 3k BP, th1 comments 121 views last activity
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I would love the matchmaking to be based more on region/ping than rank. Sure, a rank 20 survivor shouldn't go up against a rank 1 killer, but it would be nice to have the ranges increased, so you wouldn't have to dodge lobbies due to high pings as much when you hit rank 1. Rank doesn't really reflect skills that well anyways.0 comments 11 views last activity
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I had a lot of fun during this PTB, the new hook animations need a bit more touch but are good. The survivors scream fully now instead of a half scream which is even better! But one thing that bothers me at the moment is the pallet break animation. The old pallet break animation for killers was really nice looking back when Michael Myers was released. You literally kicked that pallet to bits with2 comments 11 views last activity
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It always has been a thing that you lose all of your items after prestiging. I think that it would be a good idea to keep only the special event items after prestiging. So you can still enjoy them whenever you want.0 comments 51 views last activity
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Let me start off by saying, I'm not the best killer, nor am I the best survivor, however, I have put many hours into this game alongside watching streamers/youtubers play this game a lot, play almost all killers, play in mid-high ranks for killers, and low-high ranks for survivors, as the friends I have don't put as much time into this game as I do. I do not have many meta-tier perks/builds fo2 comments 116 views last activity
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This is pretty simple, and it could make early game totems a little more reliable. Don't have the totem light up until the effect of the perk is first seen. For example, Ruin would not be lit until the first survivor gets a Ruin skillcheck. After that, the totem is lit. This makes it less frustrating when a totem crumbles within the first few moments of a game before you can even get started.6 comments 31 views last activity
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Now that Prestige outfits are starting to become outclassed by store cosmetics, I think it's about time we add another incentive to prestiging. This has been suggested before, but I feel like it's relavant again. For every prestige, you should earn an additional 1% bonus by gain each match. This makes the grind a bit easier for players who have already put a lot of time into the game, and would gi14 comments 1,871 views last activity
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One thing I feel like that need to relooked or rebalanced is Gen regression. Currently a regressing Generator loses 0.25 charges per second, while a standard solo survivor creates 1. So it takes 4 times longer to regress the process of a single survivor. Additional to that kicking gens takes time and a regression can be stopped by one simple click of a survivor makes the act of regressing very un5 comments 41 views last activity
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A new emote has been asked for for quite some time, but I have an idea that might go with the developers vision a bit more than the more commonly asked for emotes. The [3] key should be used as a "killer" emote. This emote would have the survivor, either mockingly or seriously, act out a motion to display who the killer is. This emote would only be available once a survivor has been within the te0 comments 1 views last activity
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I just saw that they’re adjusting NOED in 2.3.0 and got very excited! Then I saw all they’ve done is make it so the exposed status is now at all levels. So, I want to explain how I think NOED should work This would be the tier 3 version: “You are animated by the pressure of losing your prey when the survivors are on the verge of escaping. Once the exit gates are powered, you gain a 5% movemen7 comments 171 views last activity
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can you guys make it possible to add other people on the forums as friends? or make clans and groups or something?24 comments 101 views last activity
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Yesterday on 9/30/18 I wanted to buy some auric cells the $5 one and it said error and it charged me 2 of them so it charged me $10 and I didn't even get a single cell to this day8 comments 91 views last activity
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I had a lot of fun during this PTB, the new hook animations need a bit more touch but are good. The survivors scream fully now instead of a half scream which is even better! But one thing that bothers me at the moment is the pallet break animation. The old pallet break animation for killers was really nice looking back when Michael Myers was released. You literally kicked that pallet to bits wit0 comments 21 views last activity
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https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest It might look like a lot to read but it’s explained extensively. You should not get confused. Use the table of contents to navigate, if you want the short version, read the first segment, then skip to the survivor/killer benefits bulletin at the bottom.1 comments 21 views last activity
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https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest It might look like a lot to read but it’s explained extensively. You should not get confused. Use the table of contents to navigate, if you want the short version, read the first segment, then skip to the survivor/killer benefits bulletin at the bottom.1 comments 11 views last activity
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https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest It might look like a lot to read but it’s explained extensively. You should not get confused. Use the table of contents to navigate, if you want the short version, read the first segment, then skip to the survivor/killer benefits bulletin at the bottom.1 comments 21 views last activity
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My suggestion is simple: killer can close the hatch, but another spawns in a different point of the map after 60 seconds!16 comments 121 views last activity
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Hopefully the DS change not being implemented means their going with allowing the obsession only to get off the shoulder.... if they dont change this perk it's truly going to be bad a lot of the community want this perk changed...4 people (yes it doesnt always happen but it's the fact that it can happen) using this perk is not balanced.......... and blah blah blah (beating the dead horse)4 comments 31 views last activity
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You either put it to do at least 50% of a gen and keep/lose the toolbox, i don't really care, or you can turn it into Common rarity because it's absolutely trash, hell, you can even remove since is basically useless. And it's still an Ultra Rare, the hell ? So, here you have it : ** -One Brand New Part can do 50%, the difficult skill check remain as it is, one skill check = 25%, so 2 = 50%37 comments 522 views last activity
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The most horrifying weapon ever is in his hands! The Horribly Slow Murderer with the Extremely Inefficient Weapon! The spoon! He hits you over, and over, and over! Leaving ... bruises! Maybe knocking out a tooth! He cannot be killed! He cannot be escaped! Think you can break his spoon? He has more! Think you can run? He can throw the spoons! Woe to his obsession! He is constantly upon2 comments 142 views last activity
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I would like to see Surveillance this way: When a generator is regressing, you see its aura white in a range of 16/24/32 meters. Easy rework - very helpful for big maps & walls.3 comments 61 views last activity
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It happens more and more that I have the chance to grab a survivor, I see the animation start and then suddenly it transitions to an attack. This is especially annoying when survivors rush to the hook knowing you can't stop them from saving someone because in that situation grabbing is literally impossible (also thanks to the last change to the unhook animation) unless you have Save The Best Fo6 comments 111 views last activity
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Buff(Fix): When Survivor Disconnects you will get a token, like sole survivor. Nerfs: -When generators are repaired it won't reveal auras anymore. ^-Before generators gets done, while aura reading is active auras of all generators will be visible as if they aren't repaired.10 comments 91 views last activity
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I would be awesome if the addons on an item would how as small icons beside the item for survivors. The biggest reason for this is when you loot. The first item you receive never shows you the add-on unless you drop it and pick it back up. I guess it could be nice for killers to know as well, but not as important. It's also good to have a reminder for items you bring in if you forget what1 comments 1 views last activity
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(Thread inspired by @Tsulan) Even the (supposedly) weakest Survivor perks grant massive buffs compared to Killer perks. Additionally, there are several perks on the Survivors' side that grant them self-sustainability. This is strange in an asymmetrical game, where the numbers side is supposed to rely on teamwork and the solo side is supposed to be self-sustaining. Let me give you a few examp10 comments 101 views last activity
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We have only Human kind of killers, what would you think about something else? like a Werewolf. I gathered some ideas how it could look like The Chargejump you can Jump around 10 Metres forward which has a chargetime like the nurse has with a cooldown of 5-8 seconds, if you hit a survivor with it, he gets injured (Ultra rare addon > instadown) if you hit an object u get slightly stunned2 comments 141 views last activity
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this needs to be nerfed as of posting this i have a survivor holding my game hostage with this stupid perk and due to it his able to hide everywhere and due to the 32 meter terror range theres nothing i can do about this hatch is open 1 gen is left and his holding hostage so this needs to be nerfed8 comments 61 views last activity
