Feedback and Suggestions

Our team will be happy to read these!
  • Below is a list of the Maps listed in order of preference & most liked/enjoyable to play in my opinion; 1) Saw Map ( Simply because of its 2x Teir Level design. Upstairs/Downstairs map is a great addition. I would like to see more. 2) Spirit Map level. Just because of its appearance & feel of being fresh w/new structures. 3) Lenys Mental Institution. I love this map but dont often get to
    3 comments 21 views last activity
  • The Doctor is far too OP with his passive that is the only killer to have a completely unremoveable effect. Possibly slow the tier cooldown and have a snap out of it mini game for each tier until removed. At least don't inflict madness just bc you are in his terror radius. It should only be inflicted by an active shock treatment.
    14 comments 121 views last activity
  • If the developers want ideas of a buff to Monstrous Shrine, one idea would be to not have Exhaustion recover on Basement hooks.
    2 comments 22 views last activity
  • Seriously, I don't understand why people still go on about it. For me, regardless of what Killer I play, Decisive only usually wastes about 15 seconds of my time before the person who hit me with it is already back on my shoulder. And I don't even consider myself a particularly good player. Am I missing something here?
    12 comments 111 views last activity
  • Give her normal movement speed and let her phase through walls and pallets with her power while reducing her HISSING noise because it makes it hard to hear survivors and she'd be decent.
    14 comments 411 views last activity
  • Back in the day when sabotage was the dominant meta, the Cypress Mori at least allowed the killer to make one kill when all of his hooks were gone. Now that these dark times are over, being able to kill the last survivor instead of hooking him is kind of a moot point. 4000 BP for maybe getting a nice animation in case you either get a 4-kill or catch the last survivor before escaping leaves a b
    4 comments 131 views last activity
  • Survivor skill relies on being able to make the most loops out of a window or loop. Killer relies on survivors making a mistake somehow on said loop to be downed, unless your playing and good at the nurse, in which case i guess it really doesn't matter. Can we please, agree game is going nowhere if survivors have one minor challenge and killers are reliant on ######### survivors?
    7 comments 111 views last activity
  • i dont want this to get toxic let me start off by saying that but i want to understand how camping is a legit strat because they want to defend the hook and infinite looping ( i dont think either should be in the game ) is not. Couldn't you argue the same thing about the killer that they can go and get someone else . Is it literally just because when you camp a hook it forces you to die and there
    8 comments 31 views last activity
  • As we all know, whenever we repair Generators, heal other Survivors or sabotage Hooks, we have to deal with some Skill checks.Those Skill checks can become more impactful and slow down the game a little bit.Here's how: Whenever we are repairing, healing or sabotaging and we hit Good Skill checks , the progression will be delayed for X seconds.For example, 5 seconds. During these 5 seconds af
    4 comments 51 views last activity
  • So, this is going to be a long one but I'm going to keep it neutral or at least positive. This next patch is going to be encouraging killers to leave hooks but killers such as trapper and hag are going to suffer more so. I would like to see some balancing that is being ignored such as: -End game screen for survivors does not display any killer information. Why? it would buff end game builds
    1 comments 21 views last activity
  • Oops, wrong sub-forum. Also, buff Freddy. Thx
    1 comments 41 views last activity
  • I can't tell you how many times myself and friends forget if they are death hook. It would give much away considering... Thoughts?
    2 comments 31 views last activity
  • I just recently got this idea, thinking about how Jigsaw was always the Game's master. Every piece had its place, everyone had to follow HIS rules and every thing was under his watch. Instead of simply giving you an auro of a kicked gen, the perk will do something like this: Surveillance~ This game runs by your rules. Kicking a gen will cause a short circuit between gens that are 64 meters(ma
    3 comments 21 views last activity
  • When it’s just one friend of mine and myself, it takes forever to find a match and I was wondering if there’s anything that could be done to find a match quicker. We both have good internet, but sometimes it takes about 20 to 30 minutes or more to find a game. It’s a great game I love it but the waiting time is what isn’t great. Or does it depend on how many players are on?
    1 comments 11 views last activity
  • Advanced apologies for the word vomit This is an idea that would extend the life of all hex totems and make all hex perks more worth while. Increases the time to cleanse a Dull Totem to 15 seconds (was 14 seconds). Doubles the time to cleanse a Hex Totem (30 seconds). The second idea is to split all Hex Perks into 2 effects: permanent and temporary. The permanent effect would be just like eve
    7 comments 51 views last activity
  • Can we look at the match making issues? For the past few days, I have faced SWF groups that will have 2-3 rank 2s and a rank 19. I range between rank 11-13. Those matches are basically a 20 minute round of harassment. If they want to SWF with lower ranks, they should either play KYF or be matched against the highest rank killer, as related to the highest rank survivor.
    1 comments 21 views last activity
  • Think we could get some kind of record for the killers, like last map we played or something, so we don't get it multiple times in a row?. Get a little old going against survivors with thick mist on the farm every damned game. All with Decisive strike as well.... SO MUCH FUN>>>> So much it makes me wish I really was with them on a secluded farm with a knife. Just saying
    4 comments 21 views last activity
  • DS is about using anything at hand so... How about when using DS you need to have item in hand and said item is destroyed (hence anything at hand) For the power DS provides it certainly does not ask for an equal price
    0 comments 11 views last activity
  • To be honest, there are too many games on 3 original realms (plus Swamp maps), and not enough games on 1 map realms. So right now we have a X chance to get Grim Pantry map, X chance to get the Pale Rose map, X chance to get Rancid Abbatoir map, X chance to get Red Forest map etc. All maps have the same % value to get chosen. The problem is, that 1 map realms, like Family Residence, Lery's, or
    Mod
    16 comments 101 views last activity
  • I started playing this game earlier this year and Freddy has been my favorite killer to this point. His ability is fun to use and chasing people in the dream world is enjoyable enough to play him but his add-ons are underwhelming and a long dream transition give him a hard time. I would be okay with the long transition time into the dream world IF it would actually pay off to get people in the
    0 comments 11 views last activity
  • There are currently no clown and sprit on the DL. However, we do not sell any auric cells PS can not speak Korean even if PC knows that Korean can also be done How? Whether or not English is not well communicated after translating this translation machine ... Do you know that matching can not be converted to killer page once the game is over?
    0 comments 11 views last activity
  • So, this is kind of insignificant, but in the descriptions for Philip's addons, it says things like "stamped in blood on the dead of the Bell", or "is finger-drawn in mud on the body of the Bell." I think it would be neat to actually be able to see these markings drawn on the bell, some would be uninteresting, such as the mud addons, but some would look amazing, like "All Seeing" - Spirit.
    0 comments 1 views last activity
  • its like 80% of the time when i get "hit" the killers weapon isnt even close to touching me. Most noticeable with the Spirit but its been an issue whenever i play survivor
    2 comments 21 views last activity
  • Make all totems look like dull totems till the first of 2 skill checks. Failing a skill check takes one tier of health off and alerts the killer. Totems still would go back to full if stopped and it would also be nice if which totems that were real were to rerandomized location too.
    0 comments 11 views last activity
  • *Confused Oinking* why can’t oinkers see through 10 meters of grass yet? I’m not talking about the corn, the grass is growing fine, it’s green, it’s healthy, it doesn’t need inspection anymore. But in all seriousness, this should have been there from the start. At least place the camera ABOVE the grass when we crouch. I’m gunna keep asking monthly until you guys do something about it. No one wan
    0 comments 21 views last activity
  • Beast of Prey: The red stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust. Gain 30%/40%/50% more Bloodpoints for actions in the Hunter category. Is this suppose to be a Buff or a Nerf? I honestly cant tell considering how useless Blood Lust is.
    8 comments 151 views last activity
  • I'm new, and certain this has already been brought up, but I have a few issues that I would like to hear about. Why is the player punished for being the last alive? If never hooked, player is not afforded any attempt to hook escape, or allowed to fight for 800+ struggle points. Why does the killer not have a weight/speed penalty for carrying survivors? God knows there are enough hooks. Why i
    1 comments 1 views last activity
  • I would like to recommend a voting system that encourages people to play together and be more positive. At the end of every match have a screen pop up saying "vote for someone you think deserves a thumbs up!", the vote screen should show a picture of each player (character + name). After obtaining a certain amount of votes players can acquire cosmetics! (this will encourage people to wear differe
    8 comments 231 views last activity
  • They justified the delayed DS by "we're not happy about it". Yes... But what about the community? Maybe the community would be happy about it. They didn't even ask us! PTB is there for a reason: to test their new ideas before it goes live. Hatch rework was delayed because the community was overall not happy about it. Maybe it would be different with DS? We'll never know! So, I'm asking this
    11 comments 72 views last activity
  • When you prestige your character all you get so far is 1 prestige cosmetic while you lose all perks, and possibly add-ons and items. Giving players who prestige their character some extra XP for their Player Level would be nice and fitting. Doesn't really have to be much, just as much as 1 or 2 games.
    1 comments 31 views last activity
  • Specifically more end game hex totems. I havent any ideas for what some could be but i do have an idea as to how to prioritise them. You would need to know the priority because lets say for example you have 2 end game hex totems but only 1 dull totem left you would need the priority so that it wasnt random and its pretty simple actually. The priority would go in the order you equipped the perk in
    0 comments 12 views last activity
  • My feedback is: I loose around 80% of my games VS those killers (I dont count the last one escaping by the hatch. That's a win for you ? Oo). HillBilly one shot erverybody, and they all have tooooooo much map control. Versus non-pro player like me, this is WAY too hard. That's supposed to be balenced ?
    56 comments 1,072 views last activity
  • All killer know the term "cornblind", that is the main reason why coldwind farm is one -or better THE- most survivorfriendly map with the highest overall escaperatio. Killer constantly lose their targets or miss swings, because they can't pinpoint their targets in the cornfields. So, if you think "cornblindness" is bad, check out the new "bambooblindness" which is even worse! This is not about
    45 comments 221 views last activity
  • Proposal 1. If there is a party in the lobby, all survivors are prohibited from using items. Proposal 2. Abolition of party function Proposal 3. If you have a full party in the lobby, make the killer two. Proposal 4. This is possible without using offerings. If there is 1 party (2 people) in the lobby, only 1 people can use the Mement Mori. If there is 1 party (3 people) in the lob
    44 comments 343 views last activity
  • There was talk about wanting to bring solo que closer to swf. One idea I heard was an inbuilt kindred when someone is hooked. However I believe visual information is communicated faster than verbal, and might be too much information on the survivors side. I suggest that when a player is being chased by the killer their icons above their names will pulse, similar to how when the obsession i
    0 comments 11 views last activity
  • Most likely this post was already made or I don't know but I made this anyway. Please one of the things we really need is that friend lobbies persist after each game, it's so boring having to invite everysingle person again and again.
    0 comments 11 views last activity
  • A way to keep games from starting up with just 3 or less survivors and something to boot consistently laggy players. Yes I know some people can't do anything about their connection and it would suck for them but honestly it's just not fair to everyone else. At least this would make them consider an upgrade or to seek out a new internet provider. I'm tired of running into walls and having a killer
    0 comments 11 views last activity
  • I just wanted to submit my little idea for the D-Strike re-work. Maybe you guys could use the new broken status for the D-strike user and also would be good to see.
    0 comments 11 views last activity
  • This would negate people who camp hook with leatherface and encourage killers to be creative with the perk
    17 comments 121 views last activity
  • You've heard the joke a thousand times. "If a bear is chasing us, I don't need to run fast, just faster than you." Here is my idea: You and teammate are being chased by killer. During that chase, the teammate1 with the "trip" perk can trip the other teammate2, granting teammate1 a speedboost (a bit subtler than deadhard) and teammate2 a few seconds of exhaustion. This allows teammate
    0 comments 21 views last activity
  • Is this ever going to be... I guess 'fixed'? Shouldn't you recover 75% faster when hit by the pallet, why are pallet saves an exception?
    6 comments 81 views last activity
  • Put more reward behind increasing player level beyond getting more iridescent shards. I do not want to sound greedy, but I think that as the level grows and you gain more devotion all bloodwebs should get slightly better (relative to your own level) similar to gaining prestige with a killer/survivor; however, it should be on a much smaller scale than when a character is gains prestige.
    6 comments 82 views last activity
  • The Blindness status effect isnt so great to begin with. The fact that Clowns and Huntresses blinding addons run on a short timer kills them completely. Please change it that survivors are affected until fully healed instead, similar to Wraiths addon.
    3 comments 52 views last activity
  • Leader got the buff of staying with you for a few seconds after the survivor has left, I approve of this change. Why didn't Prove Thyself get it too? Really, prove thyself needs a bigger buff since Leader is better regardless of having 1, 2, or 3 survivors near you. Monstrous Shrine to work on all hooks would also be a great change. It would still be fairly weak, but even with a basement b
    4 comments 51 views last activity
  • What exactly is required for pipping? The game seems a little-borked atm, I know you're trying to get survivors to do other things than just gen rushing but when the main point of the game is to "Survive" the killer, do gens and GTFO you would think your point totals and pipping status would be more heavily weighed on objective style play like Gens. In my most recent game, I did 3 gens, saved 2 p
    4 comments 22 views last activity
  • They are holding the game hostage, 3 out of 10 games I have survivors like this, that likes to troll the killer, stalling for 5-10 minutes refusing to leave, in rare cases 20+ minutes give kIllers the ability to Surrender, like in Identity V, just so we can move on to another game instead of wasting time with this person. I don't mind giving him the escape, just please fix this so we are not
    9 comments 471 views last activity
  • I recently had an idea about a possible change to SftS: Crows are your allies. When survivors disturb crows, they will follow them and their cowing is x% louder. Crows will not react to the killer's presence Essentially disturbing crows will give survivors the Stillness Crows , maybe depending on how many the survivor disturbs from 1 to 3 (but with no notifications for the killer). This way
    1 comments 21 views last activity
  • The woosh? Needs to not be directional. Needs to be OMNI-DIRECTIONAL. Too easy to tell where she's coming from. Defeats her purpose. The cooldown of her power is too long, and its startup is INSANELY long. Needs to be at LEAST 0.5s to 0.8s faster starting up. The cooldown needs to be changed drastically. From empty to full, the CD is WAY too long (15s? Really? The nurse can use her power WAY m
    18 comments 122 views last activity
  • I think it would be cool if there were mori’s available in the store to buy with shards. While some mori’s are really cool, some are just bland and boring Trapper and wraith .
    3 comments 21 views last activity
  • As they are never going to add in a 'opt out of vs SWF (because no SWF group would get a game) at least give killers some info on the people they are facing so they can at least lobby dodge. It's really a waste of everyone's time if a rank 16 killer has 2 rank 2's, a rank 7 and a rank 15 in their game. <--- personal experience
    9 comments 81 views last activity