Feedback and Suggestions

Our team will be happy to read these!
  • The gas station garage door opens when you complete that Gen on Gas Heaven. We need more environmental changes when each or most gens are completed. The changes should primarily be in favor of the killer as the game is slanted toward survivor. Allowing survivors to decide which Gens to work based on the environmental change... Closing of one door and opening of another Removal of a pathway
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  • This has probably been suggested... But maybe, when you down a survivor, this killer can knock them out, and hide their body, also hiding their aura. Then for 120 seconds the killer looks like that survivor, and whenever they try to heal or repair they do damage instead?
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  • Survivors should emblem penalty just like killers are getting hook penalty in the next patch release its not sportsman like to rush all gens and not interact with the killer at all I've wasted puddings/ party streamers because of this
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  • Gowd so fustrating when you try to slam a pallet and end up using self care. I wish there was a way to stop this lol
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  • Was just in a game with hag, she trapped the hatch and I jumped in I was jumping in as her trap sprung, she was able to notice the trap spring -> Teleport -> Grab me well before the animation even finished, The hatch animation needs sped up. I know people all over are going to jump in say "No it doesn't it needs to be removed!"
    5 comments 51 views last activity
  • I have noticed that survivors are not notified of the huntress lullaby perk when they hit a healing skill check and have not yet worked on a generator. I really like this perk and would appreciate this buff for higher ranks: The perk should only be displayed for survivors when they fail a skill check! Of cause every kind of skill check, but not when they hit it correctly. Please change!
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  • Training hatchets addon : Hatchets no longer harm survivors, and bounce off of them. Grants 100% bonus deviousness.
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  • Forgive me, please, if the issues I bring forth have already been discussed. I've not been dedicated to the game for very long, so I haven't been part of the game for its entirety, but I DID play a little bit on much older builds, and the game really has been survivor tilted for most of its lifespan. That said, the issues I'm discussing here have been prevalent, to my knowledge, since the gam
    1 comments 223 views last activity
  • Remove the wiggle mechanic entirely. About a dozen or so games played after today's patch, every time the killer has a survivor to a hook before the meter is even 1/4 full. It's become literally pointless moreso than it already was.
    6 comments 181 views last activity
  • Keep the penalty for hook camping, in fact make it even more penalizing. Make it so that a hooked survivor must hang for 30 seconds before anyone can unhook them. Rebalance hook phases accordingly. ######### FIXED. EZ.
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  • Good evening, I believe adding a quadrupedal humanoid creature with very large claws and black eye sockets would add much to the game. It would be very adept at staying quiet and attacking people when they least expect it. Its' perks would be revolved around it staying quiet while also being able to track survivors movements easily. One example of a perk would be when he attacks a survivor and
    4 comments 53 views last activity
  • Considering this is a menu request, it's probably about as low priority as can be, but I think it'd be nice to be able to view your current and still in progress Achievements/Trophies while in the games menus, rather than having to bump out and look at them from the dashboard. Sometimes when picking loadouts for characters I'll check to see if I have the Adept for them or not, and being able to
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  • Saw someone report what seemed to be a bug with the Huntress blasting "Unstable" instead of humming her usual lullaby, and suddenly, inspiration! It's probably my favorite song in the game. Maybe give her a DJ themed outfit. Turn her axe into one of those synth/guitar hybrids. Addons, or various outfits for other songs in game. Imagine messing with people if they hear the halloween theme
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  • Using balanced landing the only place to dropdown from is the basement, the only reason why I made this thread is because it totally negates one of the perks when using it on that map. The simple answer is to go sprint burst, but I rather want to be able to run without worrying about sprint burst activating.
    1 comments 21 views last activity
  • This suggestion addresses a large frustration for killers (pallet looping), while also addressing a large frustration for survivors (not being able to break line of sight). Survivors loops for different reasons. Some do it to waste the killer's time and allow teammates to do generators. Some do it to avoid getting chainsawed down. Some do it to try to break line of sight and escape the chase. Thi
    21 comments 162 views last activity
  • NEW IDEA PERKS Carpenter - see auras of broken pallets 16/32/48 meters away. Grants the ability too repair broken pallets and repair time is same time it takes to heal. takes 1/2/3 seconds longer to break repaired pallets. Can't repair pallets that have been broken twice. Can't see me - when crouched and not moving for 50/40/30 seconds within killer terror radius, be cloaked for 30/60/90
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  • To avoid a camping killer at the hatch and for some other reasons in the game I have the following idea. Additionally to the gestures, survivors should be able to jump (just jumping in the air and landing on the same spot). This jump action (if you want it also can be a perk) increases the field of view in the way, that the camera "jumps" as well, so you can see over obstacles as the killer c
    31 comments 271 views last activity
  • I don't understand why Sole Survivor is an obsession perk. I know it's kind of in the name but if multiple people use it and you're the obsession you get no advantage like DS and OoO gives the obsession. So a small change I would make to Sole Survivor is to make it a non obsession perk since at the moment it doesn't really make much sense to have it as an obsession perk. It isn't really that str
    2 comments 72 views last activity
  • Hillbilly's chainsaw hitbox is not as wide as Leatherface's, however he has potentially unlimited distance on it. This allows him to hook someone, then instantly begin patrolling gens, often resulting in a near instantaneous chase. He can also get "lucky" and snipe Survivors from halfway across the map with a well executed chainsaw dash. Furthermore, his chainsaw is just more usable in a chase
    16 comments 451 views last activity
  • A lot of the time when it comes to debates about balance, some people show up and rant about "it's not about the perks … balance is about the maps … perks are fine as they are". If that would be the case, why do I always have hard games and multiple escapes when I see in the post match scoreboard a crap ton of meta perks mostly at tier 3, but I have easy games with multiple kills if they have "o
    0 comments 21 views last activity
  • I understand that in general we all hate campers, some of us might even think camping is a legit strategy. However, I've come to the conclusion that while killers are heavily rewarded for camping a survivor on a hook (they'll get a kill, which is even more rewarding if there's 1-2 survivors left in the game), survivors are heavily punished by camping, let's say, in a locker. If they hide there
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  • One thing I wanted to talk about is how Myers are AddOns are on a really good spot right now. He is pretty close to the wanted 20 AddOns Setup and what is more important is that most AddOns of his feels reliable and give you a good variety of builds. Well but like I said it's almost perfect. The first thing that needs to be said is that he has 6 Uncommon and only 3 Common AddOns. One Uncommon to
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  • The whole hook progression needs to be half the time for someone do a gen solo. Having to hang 4 people 3 times each the majority of the time is not fair to game timing. The survivors should not have time to finish the gen they are on before thinking about saving someone on a hook.
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  • Hello, I came up with the perfect solution to the hatch rework. It's fair for both sides and doesn't cause a immersed end game that both sides hate. WARNING: These are just rough numbers and can be tweaked later on. Feedback is necessary to help me improve this idea! New Mechanic: (Black Chests & Hatch Key) Black Chest: -Only one black chest will spawn in the trial. -Killer will see
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  • i want to use adam francis as avatar, ples.
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  • Just do it already. Seriously. It ######### the game for both sides, killer and survivor. If you DC 3 times a day either A ) your internet/PC is screwed and you need time to fix it or B ) you're intentionally disconnecting because of some arbitrary and whiny reason that screws over the rest of your team and makes the game boring AF for the killer. Fix it. It's been a problem long enough.
    6 comments 102 views last activity
  • Maps that actively sabotage Killers: Hey! Look at all the junk preventing the huntress from Throwing her axes at anyone! Or Hillbilly from charging more than 2 feet, hitting something, and throwing a tantrum! Oh yeah, and the Trappers traps STILL levitate at head-height. I'm sure that's because it makes him easier for Survivors to counter. Plus, they still have to fix all these money-making
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  • Idea 1: (TL;DR - Surv on hook LOSE Madness vs Doctor) After a game I just played (somehow never came up before) - could a hooked survivor vs DOCTOR who WAS in Madness LOSE madness so they're able to heal someone unhooking them? Game I had was a tricky situation where I couldn't heal to full (medkit ran out) and killer was guarding the hooked survivor BUT the only exit gate open meant that (as I
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  • I have never had a good match as Killer with a SWF group: They pick trolling perks and try to 'attack' the killer and Verbally harass me after the match for not letting them bully me. They see I have an Obsession perk and I'm not Meyers (so the chance of it being Dying Light are low as heck) so the Obsession disconnects to rob me of my Obsession perks. They just out right act like comp
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  • The huntress would probably look pretty good in a scuba suit. She would have a harpoon instead of the Axe and Masks of a Shark and an Octopus.
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  • So i can play eye of the tiger for the duration of the match.
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  • there really should be a clear all option when Selecting perks and addons and whatnot. say you just played a match and want to change all your perks and addons. Instead of having to change them one at a time, clear all?
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  • In madness tier 2 while fixing the gens, sabotaging and healing there's a 30% chance of illusionary skillcheck to appear which looks exactly the same as the regular one. Missing this skillcheck will increase your madness by 25%.Increased chance of skillchecks during snap out of it action.
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  • A Survivor with Boil Over could keep running up inside the Thompson House and get downed next to the chest, and the Killer could never be able to hook them (without Iron Grasp or Agitation). Could a hook be installed on the balcony of the Thompson House?
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  • A balance change to reduce choice camping (Edit:aka hard camping, patrolling and/or returning to the hook before survivors rescue the survivor) would be to not let the killer know how much longer the survivor has on the hook before they die. That would mean a greater chance for unpredictability in survivors in situations where the survivors aren't experts at chase, and the killer is dominating th
    25 comments 232 views last activity
  • If a goal is to someday bring solo queue up to level of SWF for future balancing - I would like to see a count of the total number of totems left on the map on each survivor HUD. This is information a swf readily has available but if you are a solo unless you personally check the map for evidence of cleansing yourself there is no way to be certain of getting them all until it is too late. With th
    2 comments 31 views last activity
  • Stake Out could be great if it would increase the skill check trigger rate! I earn so much tokens and can't use them because I'm getting to little skill checks. I know that there is this effect in Spine Chill but it could also be in Stake Out - stacking Stake Out is nice with Technician but should also be nice with Autodidact. I also don't understand why it is forbidden to use Autod
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  • Guys seriously, mashing a button to keep participating in the match is not fun. “Not getting caught” is no excuse for something not being fun. Please get rid of the worst part of survivor play, the button mashing, and have us hold a button instead. EDIT: I AM REFERRING TO THE STRUGGLE PHASE. I’m sure everyone can at least agree that KYF is eons more fun because all of the competitive tension i
    8 comments 81 views last activity
  • Both camps have 4 different categories in which they can obtain points during gameplay. But as for survivors, there is no real way to gain any survival points during gameplay, Other then escape, which rewards 5k at once. To me seems fitting, since that is the main objective to do. But Why is it that killers dont have this too? They can score a lot easier points throughout the game, cause the
    6 comments 71 views last activity
  • So far every game I've had today I have been camped one way or another, this ruins all gameplay and makes me want to not play this game anymore, so please have a solution to people who just camp me the entire game especially when im on the hook, a way you can fix this is if there is anyway to detect someone is camping you make it so neither the killer ranks up or the survivor ranks down, please
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  • I keep having more and more games on PS4 like this the higher rank I go: -Gates are open -Escape hatch is open -Every player is either dead or escaped [Aside from 1] -I message them directly asking him where they are -They then reply telling me to "Disconnect." -I am forced to sit INDEFINITELY until the survivor leaves.......... There needs to be an immediate fix, like killing the survi
    9 comments 141 views last activity
  • So I have had matches recently where, if I have an obsessed in a Survive With Friends group (which is a garbage idea in itself) he 'takes the hit' and disconnects, rendering any Obsession perks null. It needs to be reworked so, if the Obsessed disconnects, someone new becomes the Obsessed. This garbage cheating on the part of ######### survivors needs to stop.
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  • Playing killer is not fun, it feels like work. You have to hook survivors 3 times each, while they repair multiple generators. The game is made to favor survivors. I would like to propose that at a certain rank lets say 10(doesn't have to be 10), survivor players get a message that now its 2 hooks and you're dead(killers get a message to). This gives good survivors a challenge and killers actuall
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  • Hear me out mates. One issue with the higher ranks is running around a single pallet before finally dropping it after circling it many times. So here's an idea, why not have killers be able to drop the pallets during chases? Keyword, DURING CHASES, you can't run around dropping pallets then breaking them to make chases impossible...cause that would be broken. Killers should be allowed to drop the
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  • Plunderer's Instinct: Unlocks potential in one's aura reading ability. Chests' auras are revealed to you when standing within a 24/28/32 meters range. Grants a Slightly/Moderately/Considerably better chance at finding an item of higher rarity from chest. Grants the ability to search a chest twice the amount of times. Detectives Hunch: Unlocks potential in one's aura reading ability. When completi
    5 comments 62 views last activity
  • It gets old playing against SWF players who are on voice. Real old. They just give my location away to their team every time without having to use a perk slot of it. Don't worry, I have an idea to fix this. Whenever I spot a SWF player, just make their groups auras visible to me as long as I maintain chase. That seems fair right? They get to report my location to their team, I get to know thei
    6 comments 51 views last activity
  • When one killer can dash literally the length of the map and check 3 gens along the way, that killer is too strong. And it's not just one map. Pretty much every map bar Lery's or Gideon meat plant also allow this insane travel power. Sure walls and obstacles might be a slight bother, but just put in the addon that also some turning and it just doesn't matter anymore. It's ridiculous. Nerf
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