DemolitionDan
DemolitionDan
About
- Username
- DemolitionDan
- Joined
- Visits
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Comments
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Been suggested many times, would be nice. That or prestiging should unlock a 5th perk (Like ruin, baked into the game since it is pretty much mandatory given how gen rushing working in the high ranks).
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This is not an Asymmetrical horror game, it is a bunch of rogue bullies picking on a single killer while he's just trying to defend his totems and not get blinded by 5000 candela flashlights.
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I've wanted Ruin to not create a lit totem for the first 3 minutes of the game thus making it indestructible for that crucial amount of time, but your recommendation of deactivating after 3 hooks would be even better. Right now Killers are always outnumber 4 to 1, in our posts, on the game, etc. Survivors constantly abuse the killer with rubber-banding pallets, flashlights, insta-heal medkits, drive-by generator fixing mid chase, and SWF. The games go too quick in the high tiers (sub 3 minutes consistently) and when you are the killer and can barely get a single person on the hook before they break themselves off the hook, adrenaline heal, and sprint out the door before tbagging at the door, you know the game is broken.
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The problem with Ruin, like so many have stated before is that Survivors can spawn on top of it, making the game immediately 16 perks vs the killer's 3 remaining. I think they shouldn't even have an active totem for the first 3 minutes of the game, but what do I know I only have 3000+ hours on the game, unlike your "1700."
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I totally agree! Especially when looping is so heavily in the survivor's favor, then they can just "drive by" and undo 3 seconds work with less than .25 seconds of animation? Doesn't add up.
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I believe camping is already punished enough, and that it is a sign of a broken loop-game. I'm not saying that it is 100% warranted all the time, but there are definitely some games that force us killers to. When I get looped so hard, blinded by flashlights, tbagged and palleted non-stop that I choose to camp knowing that my bloodpoints will take a hit, the survivor is the real killer in the game.
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Survivor main complaining about another killer... Freddy, Michael, Spirit. You name it, they'll want a nerf for it.
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I've heard rumors that the Devs aren't going to make NOED a perk [non-hex] again. But honestly, why listen to the survivors when it comes to a killer perk? Simplest fix would be to remove the hex totem for the perk, and highlight their auras once the gate(s) are open or there is only one person left.
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I noticed this as well, on PS4... I've had about 5-6 times yesterday and today that a survivor was able to jump off the hook and start running. I hit them each, after they connected with the ground and started running, heard the hit connect and the blood spurt, only to have them KEEP RUNNING!!!!! This invulnerability is trash. Especially when the hatch is within 15 meters and I keep losing survivors because of invulnerable survivors who don't even earn it. Please fix this invulnerability bug.
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Survivors are the reason why NOED should be a perk again. If the game is "ending" why make a totem that forces survivors back into the game to hunt for something additional, or most often: why allow t-bagging survivors the opportunity to troll for 5-10+ minutes at the end of every match after they should've just escaped?