Feedback and Suggestions

Our team will be happy to read these!
  • It's a bit silly that with Springtrap you click left mouse to throw the axe or release right mouse to cancel, while with Huntress it is the exact opposite. This screws up muscle memory for no good reason whatsoever. The two abilities are similar enough that there is no justification to make the controls exactly the opposite.
    8 comments 131 views last activity
  • The Primate Lore: she's a gorilla that was experimented upon, making her a bit more intelligent, but a lot more agressive, and bizarre looking. Obviously killed the whole research team, then got snatched by the entity. Primary power: Grab You can grab things, like dropped pallets, breakable walls, maybe dropped survivor items, and survivors themselves. The survivor grabbed this way does not los
    0 comments 21 views last activity
  • There can only spawn 3 Chests, 2 randomly around the map, one in the basement and maybe another one depending on the map (but it's usually hidden or locked until some requirement is reached) Could you please add 2 more chests by default into the trials? There are 4 Survivors so by default currently only 3 can get items, Chest perks are weaker or only usable once without Chest offerings or Rummag
    4 comments 111 views last activity
  • Just a quick request to give Rick, Michonne or whoever ends up in the fog from The Walking Dead voicelines - more specifically unique lines in relation to Nemesis zombies and/or the zombies on the RPD map. That would be most excellent. Thank you.
    0 comments 1 views last activity
  • Mirrored Illusion is a fun lil perk, with a few fun applications, I think it should have more applications. What if it counted for a Survivor as another Survivor being present? Exactly, Prove Thyself, Thanatophobia and even Discordance. That's right, I am asking for BHVR to make it so that having a mirror'ed illusion on your generator should activate Prove Thyself and grant the benefits for b
    3 comments 51 views last activity
  • Just make it so new players, lets say under 100 hours have no penalties (whipe still keeping track, so you can finetune the system), and the more time someone has in the game, the more strickt the algorithm is detecting bad behaviour. This will help not scaring away new players, which is the most important thing right now.
    0 comments 11 views last activity
  • I am gonna call this perk False Tracks (Please rename this perk into something better, if you have a better name for this perk😢) When you get Injured, as soon as you are out of the killers sight False Tracks activates and creates a fake scratch mark path, and you leave no pools of blood for 4 secs. You still make grunts of pain though. (Please tell me if this idea is good or OP)
    2 comments 11 views last activity
  • For first, it's a good change. It's a huge passive buffs to survivors whom teammates are giving up for no reason, turning games that would be won to a loss. But there is several issues with it at the moment that should be adjusted. Self unhook should be possible without any offering or related perks if: → Survivor is on hook for longer than 60s (this would prevent killing self while giving small
    2 comments 51 views last activity
  • Why do you put lockers next to windows?? To make survivors' lives harder?? It is not hard enough due to the increased speed of the killers (one faster than the other), bloodlust, and their superpower, which also comes with 4 perks and 2 items. I think it is too much for them. With the latest updates, you can't even hide so much because of the birds. My MMR is very bad! I cannot play as a kille
    0 comments 11 views last activity
  • Title. the "leather grip" and "rubber grip" addons are completely useless for flashlights. Could you either remove them completely so that they don't fill the bloodweb needlessly or maybe rework them and give them an other effect ? my suggestion: leather grip → increase the blind angle of the killer by 5° rubber grip → increase the blind angle of the killer by 10° of course maybe you hav
    2 comments 71 views last activity
  • We all know what I'm talking about, and I refuse to call them AFK crows at this point, because we get them while actively playing the game. This update has destroyed any build that isn't for Gen-Rushing, and even then, let's hope it doesn't include stealth or side-objectives. Trying to build up tokens in Stake Out to use alongside Hyperfocus is a lot harder when I'm getting crows while hiding i
    3 comments 111 views last activity
  • I require BHVR to disable anonymous mode when game ends. So it would work like you can't see killer perks when game is still going, but for anonymous mode. I recently got a cheater in my game and I could only report him with a screenshot with him in anonymous mode. There is no point hiding nickname when game is already over.
    16 comments 211 views last activity
  • This perk needs to be much more restricted , because it being so readily available makes it super easy for inexperienced survivors to use it wrong, and it is way too strong in the hands of experienced survivors who already don't need this perk to win. Additionally, it actually encourages the sweatiest gameplay to a degree because the best counter is Hard Camping. I propose a couple condition
    19 comments 221 views last activity
  • Simple: → Reduce cases to 4 (same as Nemesis) → Increase number of dashes from 2 to 3 → Adjust collision when performing virulent bound close to an obstacle → Reduce cooldown before uses of power from 5s to 3.5s → Uroboros tendril, leather gloves, loose crank, egg, red herb, video conference session fully or pertially basekit. His perks: → Awakenes awarness: range increased to 28m, linge
    8 comments 81 views last activity
  • When chase begin survivor suffer exposed for 60s, once down or time elapses, goes on cooldown for 20s. When trial begins, you are granted undetectable for 60s, same occurs when EGC is started. When all survivors been hooked once, next time you down survivor he can be moried by your hand. When the last gen is remaining all generators will be blocked for 120s. You are granted undetectable for t
    1 comments 41 views last activity
  • Sometimes it is quite hard to hover over the door you want to select to travel to. It would be cool if both Springtrap and the Survivors could use the numpad or the 1-9-keys to select the door they wanna travel to / select to look through the camera. I think this would help Springtrap to select the door he wants to travel to more quickly and precise. Sincerely, Fabboi :)
    0 comments 11 views last activity
  • This killer is too strong. It needs a nerf.
    13 comments 371 views last activity
  • I got a "1-month-ban" from this forum and they sent the notification to my inbox here instead of getting emailed as to my linked email as to why it occurred or when it would dissipate. This was about a month ago I think when it actually wore off. I didn't even know I was banned at first because I just couldn't even open the tab, it just acted like it was loading forever. The only reason I even
    0 comments 81 views last activity
  • You added a auto bloodweb that can use all out bloodpoints and with the aniversiry right around the cornor i would like to ask that you guys removed the blood point cap as its no longer needed.
    0 comments 11 views last activity
  • It should only be hidden to the killer. Why do I say this? Anything a SWF will tell each other shouldn't be hidden to solo q survivors. Oh hey I brought hatch at shack btw and I solo so someone brings it I'm unaware. If that is too much of a sticking point then remove hatch offerings all together and make it RNG.
    3 comments 41 views last activity
  • The changes the dev's are making is so killer sided they took our maps made the game the most boring iv decided to leave this community and u ninstall for all my work and efforts threw the years upsetting with these changes always fav killer but survivors make to shut and and put out goodbye dead by daylight thanks for nothing. thanks dev's for destroying a game i enjoyed for so many years w
    2 comments 61 views last activity
  • No one asked for these to be nerfed. They are back to where they which is useless Again. Unbound was useful against Haste using Survivors. I'm tired of people nerfing just to nerf. This made Haste builds useful I was gonna use this on springtrap but it does nothing for him for how slow he is. Please Revert these perks
    7 comments 151 views last activity
  • Why does this killer have such a short recovery after cancelling his leap? He can cancel it and immediately hit you right after. There should be a 5 second window before he can use his m1. That's the only problem I have with him.
    32 comments 351 views last activity
  • With the continuous small buffs to healing over the course of many updates, without much given to killer as compensation, I think the heal vs anti-heal meta has reached a clear tipping point in the favor of survivors. Leverage was definitely an alright addition, but doesn't really matter when someone with resurgence can heal themselves under hook in a few seconds. No Quarter is extremely niche, a
    9 comments 142 views last activity
  • A few patches ago, you changed the hook spawns on indoor maps like The Game or RPD so they spawn parallel to the wall instead of a 45 degree angle. I'm wondering why. Because now it's harder to unhook someone if the killer decides to block the hook from an angle - like in the old days. What was the reason? Apart from that hook spawns on The Game are pretty rare sometimes. So, it happens that y
    1 comments 21 views last activity
  • Not filing this in bugs since it seems like it's been the intended behavior for awhile now, but just wanted to have a discussion about the order of operations that occurs when a killer injures someone, or when a survivor unhooks someone. Currently, hitting a survivor with anything that causes exhaust means that Overcome doesn't work, which seems odd to me. I'd expect the order to be: Injured →O
    3 comments 41 views last activity
  • i really do like a lot of the QoL changes that have been made (although i do think the AFK crows are really broken rn and spawn way too fast), but i really hate the fact that killers can now mori when there are 2 survivors left. i think it makes no sense. i heard it was intended to make the matches faster for both killer and survivor, but if we think about it, how much faster is that going to mak
    0 comments 21 views last activity
  • This posted slightly too early, bear with. So, to anyone who's been anywhere DBD-related the past two days, the rather cataclysmic failures of the "Go Next" Prevention & AFK Crow Update should be common knowledge, and while I also massively disagree with the execution of the systems, I don't think the actual concepts are entirely fundamentally flawed. Solving the Go Next issue without addres
    7 comments 252 views last activity
  • I would want to state that in my opinion the new changes to the self-unhook are good but there is some things that need to be ironed out as with some other additions they did. I am suggesting to bring back the insta-sacrifice on hook after missing two skill checks in a row in the situation if there is only two survivors left. It does not make sense to force the last survivor who might be hurt to
    3 comments 172 views last activity
  • So much for strategy (Mandy full out lied about this). There's no helping the last survivor if you're the one on the hook - fresh. Just had a match where 2 of my mates died, I got first hooked & the game was clearly over. We weren't going to win, let alone tie. So I tried helping the last survivor out and dying so they could possibly get hatch. It took me 5 missed skill checks & by the
    7 comments 152 views last activity
  • Sometime there are matches just end like the killer just disconnect. But the survivors who are being hook with be count as sacrificed, the rest either dying or injured or healthy will be count as dead. Is this a bug ? or a feature ? cheats ? I've only seen 3 times of this and it just come so sudden.
    1 comments 21 views last activity
  • First of all, I really, REALLY hate the new colors they did for the normal 5 tiers. They are confusing for both old AND new players (because people will still use the term yellow medkit and everyone will get confused), they are ANTI-ACCESIBILITY (worse for colorblind people), and completely unnecessary, given they were changed to "make the game more like other games". Why? Why do the Devs want th
    43 comments 712 views last activity
  • I love playing Dead by Daylight, but the current ultrawide implementation really hurts visibility and consistency. Right now you offer two choices: Native ultrawide: The vertical FOV is chopped off at the top and bottom, so you actually see way less than on a standard monitor. Forced 16:9: In-game you get black bars and a “normal” FOV, but all menus and loading screens remain stretched to 21:9
    0 comments 612 views last activity
  • Honestly, lets cut our newcomers some cheese here. They deserve a proper and nice invitation to 2v8 too. And I just really want to see this teleportin goober in 2v8. Unknown, Sadako, Springtrap, Dredge too.
    0 comments 22 views last activity
  • its to op get him nerf
    0 comments 21 views last activity
  • -An update to the tutorial. In anticipation of the biggest influx of new players, it was irresponsible not to prove it. It's been unsatisfactory for years. Perhaps a beginner, and intermediate, and an advanced tutorial might help to make the learning curve easier. -The game should start when the fifth player joins the game lobby. It won't hurt anyone. SWFs will still organise themselves in the
    0 comments 11 views last activity
  • The new anti-AFK/anti-troll system is the worst thing I’ve ever seen. I started this new patch playing with my younger cousin, only to run into a very “funny” situation: He’s a beginner, scared of the killer, so he spent most of the time hiding or avoiding the center of the map… and because of that, crows kept spawning above his head the whole time: hiding = crows, avoiding the center = crows
    3 comments 61 views last activity
  • It's so boring that the same 2 killers, Nurse and Blight, are the undisputed best in the game since their release. They need some actual counterplay. The only people who act like they have counterplay are their mains and Survivors with 6000 hours. Stunning Blight should make him lose all remaining dash charges, and stunning Nurse should make her Blink go on Cooldown for an extra 5 seconds. This
    5 comments 61 views last activity
  • Please let me go in the ball pit. That is all. LOL xD
    13 comments 111 views last activity
  • so as you know the generators have wheels, and years ago i've always thought, why can' t we just wheel the generators around? idk, thought it would be a funny concept idea, i'm sure game designers could do something interesting with it, let me know your thoughts
    1 comments 11 views last activity
  • Have the beams coming out of the cupcake's mouth and have the Claw Trap reskinned into a cupcake that's biting your arm. It would be so peak.
    1 comments 11 views last activity
  • I got into a game where the killer killed 2 survivors, and then it was me and another survivors, and an unfortunate 3 gen. The other survivor went down next to the 3 gen, and the killer just slugged them and camped the entire area. This forced me to either interact with his camping or sit there and wait for crows to reveal my position, which also is forcing me to give into his camping.
    0 comments 21 views last activity
  • very simply, i do not like the new AFK system that has been implemented. it is far too harsh, unfair, and is frankly a misleading system. if it's an AFK system, i should not be able to get crows over my head while i'm in chase, or while i'm moving, or while i'm searching for a generator. it entirely removes the aspect of hiding and stealth and turns DBD into not a game of hide and seek as it's b
    0 comments 61 views last activity
  • Hi, just wanted to say thanks for fixing the statistics on the official stats tracker. Keep it up. Will there be even more stats? Like Item, Addon % usage something like that.
    3 comments 91 views last activity
  • Hello everyone! I am here with a proposal to add the ability to report players before the match starts. The thing is that I encountered a problem: After starting the search as a killer, I waited 5 minutes and found a lobby. 4 survivors were immediately found and they leave after a few seconds, waited for the next ones, but the same 4 survivors who leave connected again. Then, these same surviv
    6 comments 91 views last activity
  • As many correctly predicted, this thing is already a complete disaster. This problem had very simple, obvious solutions, but someone(s) either way overthought this or didn’t think through it at all, and now survivor players (already at a major deficit in the queues) who are trying to play normally have a new miserable issue to deal with. Please BHVR - admit that you screwed up, kill switch t
    50 comments 2,861 views last activity
  • So for me, onryo main, the new Arrow Markers above TVs felt jarring. I would find myself furiously trying to TP to an arrow, when it was pointing to an inactive TV. Thats the biggest problem I have with it. If they could be minimised, or made into a shape or colour that illustrates their message better, that'd be nice. When I see the bright red arrows, my mind goes to "YES. NOW." Other alt
    0 comments 1 views last activity
  • please please please bring back Map offerings to how they were before the recent update. The fact that it’s 1/5 chance to get the map desired, makes using it a waste. I had one map offerings on and wasted 5 or 6 before I got to play the map. Since it’s a strategy both survivors and killers can use, there really was not a good reason to make the change. Idk I don’t ever come on here and post but t
    6 comments 71 views last activity
  • Will we see in the future more skins for the ghoul. It would be pretty cool to see his counter parts like haise and black reaper. Or will we get dead by daylight specialized skins like the demogorgan for example where he has a skin that alters his appearance upon entering the fog
    0 comments 12 views last activity
  • So I've been thinking about Legion for a while and how they never really felt like an actual "legion" - just one person with a knife who runs fast. What if instead of that, they actually multiplied during the trial? So, you start as one Legion member, but every time you hook someone, another Legion member spawns that you can control. So 1st hook = 2 members, 2nd hook = 3 members, etc. up to 4 to
    1 comments 13 views last activity
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