Feedback and Suggestions

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  • You can't allow yourself to die to let your teammate possibly play for Hatch but Killer can immediately Mori. Not only that but now my matches seem faster because every is forced to do Generators. Killers can barely get 4 Hooks in. This whole update is a flop.
    0 comments 22 views last activity
  • Hello, I think Springtrap is in a really good spot! But currently there is a small issue with auras, unlike other Killers, Springtrap's security doors are massive, which in return makes their Aura massive aswell and they clutter the screen a bit, especially when you cannot do anything with the further doors. What if instead of seeing all the doors at all times, you would only be able to see 3 ne
    0 comments 21 views last activity
  • 1. Give his teleport a starting cooldown. Now he can from the start of a match straight up teleport to the other side of the map and find 4 survivors. He doesnt even need deadly pursuer to do so. Bhvr has made that specific change previously with sadako, so if he wont get a general cooldown for the teleport, at least give him a starting cooldown. 2. [Removed] 3. Make him visible during his ex
    19 comments 251 views last activity
  • I don’t know if it’s just me, but since the latest update the game always freezes or crashes on my switch 2. we need a switch 2 patch with better performance!
    0 comments 51 views last activity
  • There should be a hex perk that changes active totems locations every minute. Also add another effect like Hex: Capricious All active hex totems change location every 60 seconds. They do not change while a survivor is interacting with them. The killer can go to the hex and offer prayers to the entity for 3 seconds and shuffle it's location and receive one of the following at random. All s
    0 comments 21 views last activity
  • guys for the love of god please killswitch this before you’s don’t work for the weekend we don’t need a whole weekend of people getting banned for getting tunneled my friend got a penalty and a grade removal because she got tunnelled out really fast she’s not the best at the game and got punished for it ?
    3 comments 71 views last activity
  • this perk should not give the obsession 33% to unhooking and healing. It’s outdated and needs to be removed.
    4 comments 62 views last activity
  • Or recently unhooked like 5 seconds or so, similar to Xeno. It makes 0 sense why he has no sort of restrictions on this.
    1 comments 31 views last activity
  • I've been a casual survivor main for years. I love using online "random perk generators" and playing janky fun builds (Dramaturgy for the win). This is by far the worst the game has ever been for survivors though, and it really sucks. Considering that I'm guessing ~4/5 people playing the game are survivors, this feels really bad, and I anticipate you're going to lose more of your player base quic
    8 comments 393 views last activity
  • One thing I have noticed the most while playing as and against Springtrap is the axe hit box. There are countless times where the axe brushes my hair and lands right next to me as survivor and I'm like "How did that not hit me?" It seems because of this small hitbox it is incredibly unreliable to hit the orbital shots mid chase, and as I have tried probably 100-200 times now I have only hit abo
    1 comments 141 views last activity
  • - What happen when you report a potential cheater ? - What happen when you report a 100% cheater ? Does your report get confirm or something ? I've meet some obvious cheater such as Killer speed attacking, fast moving. Survivor repairing the gen while in the wall or underground ? ( I don't know ). Crounching with speed of 1000%. Stop the killer from fully picking up. But these obvious cheate
    3 comments 101 views last activity
  • The new FNAF killer is WAY too OP. Loads of killer benefits (to name a few): Unnoticeable for a whole TWENTY SECONDS when entering the security camera doors No cooldown to throw axe once resummoned Axe hitbox too big Regularly able to grab survivors midway through window or pallet vaults Apparently as fast as Huntress but seems faster? Survivors using the security cameras can't be conside
    22 comments 2,191 views last activity
  • I am sorry, but the new crow "afk-rule" is insanly bad. I play sneaky, but i always do gens, i heal, i rescue from hook. But kind of invisible (black clothed Claudette, call spirit, urban evasion & iron will). Befor the update (specially in endgame, like 2 survivors + 2 gens left) i did the gen, heartbeat comes, i sneak away in a bush or something. Wait there for the time the killer is there.
    0 comments 31 views last activity
  • The stat tracker is really nice but i would like to see the amount of merciless, ruthless, brutal killer per killer. Killrate is nice, but heavily distorted bc of the hatch. I dont slug for hatch, so killer with high mobility (or other tools to win the hatch game) are hard to compare with others. On Recent matches the result gets tracked, so is it possible to extend that?
    0 comments 11 views last activity
  • I just wanted to say I really appreciate how Dead by Daylight includes so many pride flags to represent different identities. It’s one of the things that makes the game stand out, it shows that you care about making everyone feel included. That said, I noticed there’s no straight pride flag. I totally get that straight people haven’t gone through the same struggles as the LGBTQ+ community, and I
    5 comments 461 views last activity
  • Give up on PRIORITIZING edge map fillers, that ruined Forgotten Ruins. This map together with Lampkin Lane is just a murder fest for killers. If you want to put edge map pallet fillers, don't make so the the rest of the map is bad, cause forgotten ruins is the most killer sided map probably in the history of this game, more than midwich and dds ever were. (I know on the realms page people say th
    0 comments 1 views last activity
  • I understand why this system was added but it needs some tweaks if all my teammates are death hook at 5 gens why am I still being forced to play this out even from the killer perspective Im pretty sure they’d rather move on to their next match like I had this happened and genuinely I had to wait like 8 minutes of a match we we’re already losing when I could’ve been in my next match with the old s
    2 comments 81 views last activity
  • Hi, I recently came across a trailer of an upcoming movie Clown in a cornfield. I think this would fit perfect in DBD. Though it has a similiarity with Bubba because of the chainsaw it would be cool to have this in DBd. Maybe a crossover or cosmetics for bubba. Somehow this would be amazing. Does anyone know about it or what are you thoughts on this? https://www.youtube.c
    0 comments 21 views last activity
  • I'm sorry, but this is the first time I have been frustrated over an update. I understand why they were implemented, but the way you get scored for crows is way too fast. There have been times where the kill and I been at a stand still when trying to unhook (when other survivors are alive) but I get crows? This is unfair and a big disadvantage. For the hook, are you telling me I can't move one
    7 comments 251 views last activity
  • These appear frequently in my Bloodwebs and they are more or less useless now. Could we reduce the BP cost on them? I think 3,250 is too much since very few people will use them and roughly 1 in 5 people who do will get their BP's worth. Thank you for your consideration 🥰
    1 comments 11 views last activity
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    0 comments 11 views last activity
  • I personally like the fact that he's undetectable for extended periods of time. It helps me stay alert and focused when doing a gen or looking for something on the map. I have to look around constantly not entirely sure if he's approaching. He kinda feels like a better huntress in a way. He seems to be punished for holding his hatchet up forever much less than her and he becomes faster when he
    0 comments 21 views last activity
  • he should get punished for missing a axe. As well as he should not be able to hit you in the back in the axe and m1 instantly to a down. Huntress can’t even do that. She doesn’t keep her speed on misses. Just making survivor more miserable
    9 comments 301 views last activity
  • In this match I played, all four survivors were neutralized by either by downed, hooked, or dead; but the game still won't let me take my chance with the three self-unhook attempts that I would normally have. Even as minuscule as those chances may be, taking away the control from survivors in moments where they're not trying to just off themselves and abandon the team, leads to moments that fee
    0 comments 51 views last activity
  • Hello, as everyone knows Springtrap was added yesterday, and along with him, the yellow rabbit skin voiced by matthew lillard. This skin is great, but I have one problem with it: It feels as if he doesn't speak a lot. It would be great if you could change this, as the voicelines are a big part of why I got it.
    0 comments 32 views last activity
  • When sping tab comes from a door, he's invisible for a second or two, and when he's also undetectable, not sure how it's a fair fight at all. Plus, the audio is really messed up. It's sounds reversed/backwards like the headphones are on the wrong ears.
    0 comments 11 views last activity
  • New fnaf map is straight up hell for any killer that doesnt have dash on m2. All windows in main are either infinites if you cant start a chase or can be abused to always get 3 vaults as long as you have enough distance. The amount of pallets is also insane - I always feel like Im playing on gideon with that double pallets everywhere and like 5 jungle gyms with that very strong pallet that you al
    0 comments 221 views last activity
  • The new idle crows are awful. Getting crows while I'm following someone trying to help them, perhaps for a flashlight save or a protection hit, is not fun. The new idle crows expect us to always be doing some sort of action, the problem is, in some situations that is not always the best course of action. Please, revert the idle crows.
    9 comments 442 views last activity
  • Over the year and 7 months i've played DBD i've spotted many translation mistakes when playing in spanish. There's a recent one that icks me a lot in the endgame chat when players leave the room. In-game it translates "left" as "remaining", just like: "jugador x [restantes]" | this translates left as remaining, which is not just wrong, it's also plural, like translating left to izquierdas. I
    0 comments 21 views last activity
  • So, its possible to use a custom game as a practice mode, but i don't always have friends available to jump into a custom game and screw around while i try and perfect some things. It would be really nice if i could go into a custom game SOLO if i have to as a killer or survivor, just to explore and learn the maps, pallet locations, etc. I also would like to be able to practice my nurse and hunt
    7 comments 351 views last activity
  • There are a few key issues with this killer: 1. Mobility around hooks: I have never seen that many campers since the facecamper Bubba ages. With his leaps the Ghoul can interrupt any unhook easily without loosing too much pressure. His power should not work without downside around hooks. The dredge for example get's a short cooldown when using the remnant around hooks and can't enter lockers b
    25 comments 1,572 views last activity
  • The Artist has been bugged for a while to the point that I am (and I'm sure others are, too) discouraged from playing her. The bird hitboxes seem to be smaller than intended or something because hits that absolutely should have registered are no longer registering. I was hoping to see her get some love before the anniversary event so I could return to maining her, but with this bug and the others
    4 comments 121 views last activity
  • With the new changes to the Mori system and removal of self unhook attempts, I think it's only fair to compensate Survivors by opening Hatch when there are 2 Survivors remaining and one is downed or on hook. 4king is easier than ever since you can just not hook 1 person until the end and then hook them before going after the other Survivor and there's 0 chance they escape.
    0 comments 21 views last activity
  • It be lovely to have a nice visual of where every hatch could spawn and how it'll appear rather than just pop in. Dirt/dust/sand (depending on map) piles would appear all over the map on top of every hatch spawn. when the hatch is spawned, all piles are blown away to reveal the hatch or the ground as a disappointment to the survivor.
    2 comments 41 views last activity
  • Gen perks are so insanely boring, obviously optimal, and mandatory on low tiers
    3 comments 71 views last activity
  • Going from 100% odds unless someone brought a sacrificial ward or different map offerings to a flat 20% odds is pretty awful when you consider the fact that you get several map offerings per bloodweb level
    1 comments 21 views last activity
  • there is Zero reason that I should get penalized because I got tunneled so hard out of the game from the teammate unhooking me mid chase right away. Why am I losing rank and getting a timer penalty for toxic killers who can’t secure a killer besides tunneling? You can’t get a heal off because the second the hook noise goes Dracula, Ghoul, Nurse, Spring Trap, etc all immediately lunge, fly, phase
    3 comments 81 views last activity
  • Ik none of this will probably happen but this is just a guess/speculation of what I believe it's (probably) gonna look like Crawler mode/tail strike: Slightly increased range Decreased recovery & wind up time for the tail attack Decreases terror radius by a few meters Base movement speed and vaulting speed Increased by 5ish% tunnels/control station: Increased amount of tunnels by th
    7 comments 91 views last activity
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  • Basically the title, the main reason I bring this up is bc all of these characters basically are "this guy is me but does everything better", these 4 killers are relatively the same, and having someway yo make them different in terms of their killer powers woulf be a good way to make them different from eachother, so, how'd yall do it if yall could? For demo, I'd make a upside down version of th
    8 comments 71 views last activity
  • The new AFK crow system is one of the greatest changes they made in years. Encouraging people to do objectives, without punishing stealth. I played against and with decent to good Survivors, watched twitch streamers and youtubers, and have yet to see anyone get crows. I did my own testing back on PTB ( https://youtu.be/hIdxt2TvSk8 ) and found the time frames to be extremely generous. And to e
    13 comments 151 views last activity
  • The survivor role has gotten far too powerful for killers to stand a chance in high MMR. PLEASE take some time and actually look at how the game is in high MMR. Because it's basically unplayable for the killer role. If only a single survivor was to work on generators at a time, without any speed increase, it would give the killer only 37.5 seconds to: find survivor, hit them, catch up, down and
    23 comments 952 views last activity
  • Hi, I want to start out by covering the positives. The killer and map both look beautiful and having the OG British accent for Springtrap back is cool. So anyway, on to everything else. First of all, I have to say that I'm disappointed, but not at all surprised with the low qwuality for this chapter. Firstly, it seems BHVR didn't fix the chase 'music' for Springtrap. It still sounds bor
    0 comments 11 views last activity
  • His axe feels like… hilariously easy to dodge. Like straight up the easiest projectile in the game to dodge. Survivors have zero reason to interact with the doors so that whole aspect of getting them out of the office just never happens. It's just a good map pressure tool. The grab animation is essentially useless outside of 1 scenario. Because survivors just straight up remove the axe from the
    7 comments 181 views last activity
  • I noticed in my last match while playing against Springtrap that security doors can spawn on top of windows, in my case on Azarov's Resting place, it spawned within a few meters of the window that spawns at the top of the excavator tile. I'm not sure what the bind is to interact with these on keyboard and mouse, however, on controller, it falls under the actions category, so it's the same as vaul
    0 comments 52 views last activity
  • Just curious, since the overwhelming consensus in PTB Feedback was that Hatch Offerings being secret was intensely unhealthy for all players (letting a Survivor who offers it simply rat the whole match with a Key, and letting a Killer who offers it beeline to its location before it even spawns, offering nobody else a chance to play for it on either side)… why on earth did secret Hatch Offerings
    17 comments 501 views last activity
  • This is my Deviousness after a full match of using my power, I closed the hatch this match which accounts for 250 Deviousness. PLEASE reallocate some of his power score events to Deviousness, he barely gets any unless he manages to get office grabs with his power which are very rare unless a Survivor basically hands it to you I already made some sugges
    1 comments 71 views last activity
  • Why can't I self unhook when the "Abandon" match icon pops up? All my teamates are already on the ground. I should be able to try my luck. This, and many other details were forgotten or left out when the go-next prevention patch was made. I feel there should be exeptions to the 2 or less to self unhook. Some exeptions would be : when all survivors are on the floor and the "Abandon" pop up is
    1 comments 21 views last activity
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  • First an Paragraph from the international human rights. No one may be coerced internationally to give up their human rights or to perform certain acts or to join certain organizations against their will. This also includes the prohibition of forced labor and slavery. Now My thinking about this: So, first of all, this prevention is worthy of praise. On the contrary, it completely violates h
    8 comments 1,772 views last activity
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