Feedback and Suggestions
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Hello The way Dead by Daylight is now is pretty likely the single most unbalanced and one sided state it has ever been in, and this WILL kill the game if not fixed sooner than later. And as such i have some changes that should be made- 1 ) Improved tutorial system, the new one needs ro teach survivors gen efficiency and how effective just sitting on gens can be. 2 ) adding a chat wheel simil9 comments 171 views last activity
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Almost all of his power interactions with the Axe give BP in the Brutality category, with his only Devious score event being if you catch a survivor in the security room for 1000BP. He is effectively 1 category short of BP9 comments 401 views last activity
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Can we please have an option to reset survivors and killers back to level one and collect back 60% of the blood points that we spent on them? I think it be a great idea to keep players circulating to different characters and trying them out.1 comments 21 views last activity
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I thought we are done with heal. By nerfing medkits and Self-care you are made heal WORTH when you are have a teammate to heal. But now everyone just can heal themselfs with no problem, you are now even can use medkits for your teammates with no problem they spend much less charges so you can use it more often/ This is like flashpoint you know? After all these years/ Ignore that, you are ma2 comments 71 views last activity
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At this point, we can argue anyone trying to self unhook is not trying to grief or go next. Here is a clip, to showcase what I mean by that : https://streamable.com/rtdx434 comments 51 views last activity
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The AFK crows are hilariously overtuned. One of my teammates got crows for healing me after unhooking me with leverage and the next match I got crows for waiting for a killer to stop proxy camping a hook so I could go for a rescue, not to mention how many people have complained about getting crows while doing a Hex: Thrill of the Hunt totem. I think a good way to start to fix this is to obviousl3 comments 111 views last activity
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To sum it up the new changes are great but there are some more than could or should happen Pallets should respawn 60s after being broken, to prevent long drawn out unfun games Repair speed should be faster if a survivor is sacrificed before all 5 generators are completed, or if a survivor is sacrificed before a certain amount of gens are compled Heal speed should be progressively faster the l24 comments 212 views last activity
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I don't know why it needs a token system at all, it just arbitrarily makes the perk weaker for no reason, it should just simply be: When breaking pallets or breakable walls, Survivors in a 36 meter range scream and reveal their location for 6 seconds. Boom, much better perk, very inconsistent in value still, still worse than Nowhere To Hide, but at least you don't need to care about a Token s2 comments 21 views last activity
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Currently, when all Survivors are downed, the game allows the team to surrender. However, it's a bit unsatisfying and anticlimactic when the last Survivor is controlled by a bot during the Mori animation. It feels like the ritual ends without proper closure for both Killer and Survivor. Here’s my proposal to improve this system: The Survivor with the longest bleed-out timer should not be allow6 comments 91 views last activity
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Treasure Chests and Magic Items Mimic Chests can no longer afflict damage to Survivors. Changed the Escape Mimic Chest interaction to a hold down interaction instead of a consecutive skill checks one. Decreased Escape Mimic Chest interaction time to 0.5 seconds . (from 1 second) Survivors are revealed by Killer Instinct after completing the Escape Mimic Chest interaction for 4 s8 comments 286 views last activity
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This discussion has been merged .0 comments 1 views last activity
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I've seen consistently that he doesn't get much deviousness points. I saw this in the PTB and kinda assumed that it's cause it was the PTB being a test build but apparently this just came to live? I feel like you can replace some of springtrap's other power related score events to deviousness.0 comments 41 views last activity
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Well, to begin with i am a killer main and i see a lot of problems on the role, but i can see its not that unbalanced, it gets good kills, wins most of the time and the only REAL problem are the SWFs that prefer bullying to playing. Then, why killers feel so weak? i ve been taking a look and i think its all because killers lack variety, damn even survivors lack variety, addons normally just ad0 comments 32 views last activity
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Auto-aim, especially on PC/Keyboard and Mouse should either be removed or turned into an option that can be disabled. the ammount of hits i've missed, especially recently, thanks to this "aim assist" is genuinely unbearable. even if this was implemented for something like missing looking more natural, it fails at that. Auto Aim IS the reason why you'd miss an attack as Killer. so please, make0 comments 12 views last activity
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This message may just fly by but I just a few ideas about new potential killers and survivors-- Dying Light Theme Killer - Volatile / Survivor - Kyle Crane or Aiden Caldwell Dying light is still a pretty popular game when it comes to open world game play, and for it's parkour. The killer and survivors would be a popular hit especially for fans of the Dying Light series. The game itself till t1 comments 41 views last activity
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I'm just gonna say it having the slow windup and needing to click to confirm to throw really ruins any kinda setup or perfect timing on a loop or tile it just feels clunky and slow0 comments 21 views last activity
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I would like to ask, holding back a lot… where is foxy, i don't want to seem ungrateful, i am VERY VERY pleased that after the 9 years of dbd, we FINALLY get fnaf, but i don't see foxy anywhere apart from a plush, i would like to know what's happened and even a slight teensy hint if he may be a skin or killer in the hopefully near future to satiate the coping child within me.1 comments 42 views last activity
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I was pouring over the new achievements as I always do for new releases and quickly realised there was no tied-in achievement for completing the generator in the main building (The Pizzeria) which reminded me that similar wasn't done for the Lake Ormond Mine. The last time we were given such an achievement was all the way back last year with the release of the Dungeons and Dragons chapter. While0 comments 62 views last activity
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I cameback after years and found the same ######### problem. I played a match where the killer could patrol the last 2 generators and we had 2 survivors and was impossible to escape the situation lasted for almost 10 min, to fix that make that after sometime if you have only 2 survivors up generators cannot be broken and if someone is running from the killer the other survivor receive a bonus to1 comments 21 views last activity
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Why bhvr? no one complained abt the perk, so why revert it to being useless? Before the buffs literally no one used it, and now that its an actual good perk u make it almost useless once again. Whats bothering me the most is that it was mosty used on m1 killers, u know, the ones that actually need it. Like i bet my kidneys on it that u never seen it on blight/nurse/hillbilly/spirit/drac etc. a14 comments 441 views last activity
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The new map is excellent, very fun and clearly lovingly made! Springtrap is scary! I love how you integrated stealth components into his design with the smaller terror radius and Undetectable from the security door. Excellent QoL updates, especially around the Bloodweb! Thank, team! It's a great chapter! Happy Anniversary!0 comments 1 views last activity
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In the concept art for this upcoming cosmetic in the Casual Collection, which was shown during the anniversary stream last month, he had facial hair: However, in the render that's been uploaded to DbD website today, it's missing: So this post is a request to give my boy back his facial hair. 😥 He looks so good w8 comments 121 views last activity
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They did good with Fnaf so far with the jump scares and the stealth mobility I’m bet impressed. We need more license killers like Vecna from Stranger Things, The Thing, The Grudge Kayako, A Spider Killer. A lot more to go tbh. Where is the ICONIC HORROR2 comments 12 views last activity
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Frankly whenever I saw the power in the PTB I was REALLY disappointed, a fire axe? Dawg he never used one! Why did the hell did they give him that?! But now I just gotta say it feels great! But one question remained in my mind the second I booted up the game… did we get a foxy skin?! And I was severely disappointed when the answer was no… I thought there was a reason why he/she/it/they were3 comments 31 views last activity
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Only took 3 matches for issues to appear. The audio direction is bugged. The hitching problem is exactly the same if not worse. I can run a heavily modded Skyrim SE with next-gen graphics more smoothly than Dead by Daylight, which has enormous stutters where the game pauses for an entire second. This was not even an issue a few months ago and the graphics look more or less the same, so somethin0 comments 11 views last activity
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Only took 3 matches for issues to appear. The audio direction is bugged. The hitching problem is exactly the same if not worse. I can run a heavily modded Skyrim SE with next-gen graphics more smoothly than Dead by Daylight, which has enormous stutters where the game pauses for an entire second. This was not even an issue a few months ago and the graphics look more or less the same, so somethin0 comments 1 views last activity
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I came back to the game to find the same bad perks , here is an idea to make the perks less horrible: Left Behind: Once you are the Last Survivor Standing , Left Behind activates: Instantly heal the equivalent of 1 health state, heal exhaust and the aura of the hatch is revealed to you within 24 / 28 / 32 metres (Serious you have to be the last one alive!!! is not an easy task,0 comments 41 views last activity
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The new map is phenomenal, easily one of my favorites in the game by far. The art team did an amazing job and knocked it out of the park, and the inside has some very fun loops/mindgame potential. I do have one tiny thing that was bugging me about it, however. For a building with lots of verticality, not a single spot has enough height to trigger Balanced Landing! I play at around 120fps, and I'm0 comments 21 views last activity
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So there's been a lot of buzz lately regarding people that want Darth Vader added or people that think Darth Vader could be added And I am here to say... please don't add him into dead by daylight Me and other like-minded people do not want Darth Vader in dead by daylight and we would hate it(might even quit the game as a whole if added) Darth Vader would be too much of an sore thumb in dead17 comments 252 views last activity
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I realize this information may not have been being tracked before, but even still it'd be better late than never to start tracking and including this into the statistics that are tracked for each player on the stat website. The statistics on the website currently are great and actually very interesting, especially the match history, but I'd also love to see official numbers for my Killer specific0 comments 1 views last activity
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For those who haven't noticed, a lot of offerings that were not secret before are now secret. Map offerings were the main offenders being made secret, but we additionally got the following offerings being made secret: Chest offerings. Hatch offerings. Basement offerings. Mist offerings. Hook offerings. Personal luck offerings. Of all of these offerings that have been made secret, 1, 4,0 comments 81 views last activity
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The main building on the new map has several insane loops BACK TO BACK, and on top of that double pallets all around it. This map encourages letting main fall, and camping forest. M1 killers especially have to make 50% guesses for many loops, and back to back??? That is entirely ignoring strong runner combos like lithe and the lara croft rushed vault perk. This map is insanely generous to survivo0 comments 11 views last activity
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Springtraps entire design is such that he is strong against no comms, weak against any comms. Terrible Design I know that balancing SWF vs SOLO is really hard, but why make a killer who stomps no comms and gets squashed by comms?3 comments 82 views last activity
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Anyone else think the new FNAF killer is really OP? adding the new 10s crow to us is a little insane i think too. I was running and working gens while still getting crows? been playing this game for a long time and I was really excited for this release, but now i'm just annoyed and really thinking about not playing going forward. can they make the survivors have a little more chance in this new k0 comments 11 views last activity
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GiGive the nemesis an Iri add9n called like "Infected rats" When exit gates are powered 8 new zombies spawn in. keycards spawn in Nemesis chests that will reopen the hatch, and instantly open exit gates. I think this would be really fun for both, Nemesis could get back in the game, and survivors would have a really unique experience.0 comments 1 views last activity
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I went into my Statistics (Track State), and I found something that made me curious. I’ve played this game for a total of 5,819.4 hours. But when I look at my Track State, across all Killers and Survivors, the combined hours only add up to around 1,500. So where did the remaining 4,319.4 hours go? I’d like to know when this statistic started being recorded, or if there’s an explanation for how t0 comments 11 views last activity
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I was crawling nonstop in the dying state and got three crows. The killer picked me up, I got off his shoulder, and the crows never went away during the chase. Meanwhile, the person who was actually hiding all match and just touched gens occasionally was fine. I'm one of the people who have complained the most on these forums about teammates being allergic to gens, but these aggressive crows0 comments 21 views last activity
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Just make it so the second to last player alive can fully recover if the last player is downed. I don't think there's really any other way that's better than this.0 comments 1 views last activity
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When the future changes roll out for the DC Ban, I will have to quit playing public survivor due to the Disconnecting being considered bannable. The reason is I have severe phobias of clowns and dolls (such as chucky). Only 2 killers of the nearly 40 that are in the roster at the time of writing. I wish we have phobia modes or ban lists like in many many other games (grounded, satisfactory, leagu1 comments 81 views last activity
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Let's be honest, springtrap does everything xeno does but WAY better with no built in counter to their direct power aside from being revealed, unlike the xenomorph who gets the stealth element taken away due to 41m motion tracker despite having undetectable & having that same thing kick the xeno players out of their power, springtrap is literally just a better xenomorph, so, that comes to the1 comments 31 views last activity
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Audio bug when you come out of any doors. It breaks up different layers of the audio and puts them through two different ears and the spacial audio is extremely inaccurate (very obvious when you're repairing gens). Other bug which is literally game-ruining, if you walk through one of the doors with him behind you and he grabs you last second as you're leaving your camera view will get completel0 comments 21 views last activity
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I played today a bit and after few games I got headache. When I stopped playing this game it dissapeared and came back when I played again. Gamma is default but I can see that lights look a bit different. They are mutch brighter, hard to see through and tiring to look at.2 comments 21 views last activity
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Ever since it becoming base-kit, the perk instantly died, I have never saw it since in a match, most people just bring OTR instead for themselves, the extra speed and duration is nice but cannot really compete with any other unhook perk nowadays.6 comments 81 views last activity
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So, I've began playing the new update of DBD, FNAF Chapter. And I've noticed that the audio sounds really... weird. Like I have surround sound on, but I don't? My headphones have always remained the same, same audio settings before the update, but after the update I can hear a generator very close to completion, and I'll think that it's next to me but instead it's on a random hill that's quite fa9 comments 151 views last activity
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After viewing some features of the PTB from Content Creators with the upcofming FNAF DLC i was feeling a bit uncomfortable with the setup of this map which involves secret doors and i would like to play games and have maps have no secret doors as it gets very frustrating and confusing for those whom are unfamiliar with the fnaf games.2 comments 41 views last activity
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I appreciate you fixing the TV Spawn placement and I can rest insure I don't have to worry no more. But I have another issue and I hope u can fix by removing the TV info indicator, yes it nice improve and idea but it bothering me to know which TV is turn on and which TV I'm trying to teleport. Yes the TV will highlight in red to know which TV you will be teleporting to but I like when it wasn't t0 comments 12 views last activity
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Does anyone know the actual reason why devs avoid this topic and refuse to bring back old movement or graphics. or atleast some option to enable it if you want it, i don't understand the actual reason, it's harmless8 comments 191 views last activity