Feedback and Suggestions

Our team will be happy to read these!
  • Haywire rn is a pretty bad perk. We all know they nerfed it because it was TOO good on singularity but incredibly mid on everyone else. I've seen some suggestions like "When you open a door, it opens the other door instead" or "When you fully open a door, it doesn't open but instead resets back to 50% progress" which aren't bad suggestions by any stretch of the means. But I really believe it woul
    2 comments 31 views last activity
  • Just raising this issue again (as it’s been mentioned loads) but to have separate buttons for escaping through hatch and recovering. I’ve died countless times because of this. There’s so many buttons that it could be switched too.
    0 comments 1 views last activity
  • Hey everyone, I wanted to open a discussion about something that’s been on my mind lately as a longtime DBD player. I absolutely love how Dead by Daylight has continued to grow over the years—especially with the consistent release of new killers. That steady stream of fresh content has done a great job of keeping the game exciting and drawing in new players. But I think we need to talk about how
    26 comments 618 views last activity
  • After playing many matches as The Unknown , it’s become clear that while he’s a unique and creatively designed killer, he simply doesn't perform well in the current meta , especially against experienced or coordinated survivors. 🔹 Main Issues: UVX Blast is too easy to avoid. Survivors who understand basic line-of-sight and positioning can dodge the blast almost every time. It requir
    2 comments 31 views last activity
  • not really needed anymore. not particularly engaging, just annoying.
    0 comments 21 views last activity
  • Self explained title I decided to only offer maps the whole day. Apparently I got the map that I offered after about 13 tries, and it's not even possible to be certain that the map we got was because of my offering or if we were going to there anyway. I don't want to spend my bloodpoints on useless offerings. Even the clear reagent is more valuable to me because my PC is not running great, so
    17 comments 231 views last activity
  • Aside from a few killers such as Dredge, it would be great to be able to use any weapon skin regardless of what outfit the killer is wearing, while the body/head skin can remain locked.
    0 comments 11 views last activity
  • Sometimes, with so many characters, I'm unsure which one to play. There could be a button to select a random killer or survivor without having to resort to external websites. That would be cool!
    3 comments 31 views last activity
  • Houndmaster is like Hillbilly when it comes to her cosmetic slots. There's Legs, Weapon, and Torso. The reason it works for Billy is because he's wearing pants while not wearing that much of a shirt up top. It allows you to mix and match cosmetics with ease. Houndmaster is not like this. Houndmaster has a massive coat that spans over both her Legs and Torso, making any attempt to mix and match
    2 comments 83 views last activity
  • I don't understand why DS is not desactivate if you hook someong else between that the DS surv got unhook and the time you down him again. There is so many times where i just get punish for going fast with my downs, i don't even remember having hook this surv but he DS on me free after like 2 other hook. It is supposed to be an anti-tunnel perk not a perk that counter having skills
    1 comments 41 views last activity
  • I love Stranger Things , and my favorite character from the series is the Demogorgon. I adored it in the show, and when I saw that it was in Dead by Daylight, I was upset that it was no longer available (I started playing around 2021–2022, if I remember correctly). Then it came back, so I bought it right away—but something about this killer has always bothered me: it feels outdated. Its power
    3 comments 101 views last activity
  • Dull Totems are kind of just there for show in 2v8. Why not give more class choices in the form of a Hex Class for Killers & a Boon Class for Survivors?
    0 comments 1 views last activity
  • I love the design of Spring Trap! his power and model fit his character tremendously well. I just have a few changes I'd personally like to see him have after playing as him and against him. The cameras don't really get much use, they require too much time to use, and don't provide much information for long enough. currently, it is better for someone to just work on a generator than use the time
    0 comments 11 views last activity
  • Springtrap’s grab when he rips the axe from a survivor is a mechanic that is so cool on paper but dear lord it is so easy to counter, the speed boost that you get from being hit is usually enough to get to a safe loop or tile and the normal killer speed isn’t enough unless the survivor is out in the open. Gesturing also just completely counters the grab not sure if it’s a bug but it dose. Honestl
    9 comments 371 views last activity
  • I know a lot of people played her in very toxic ways... but I loved to play her as a trap/set up killer... I know she will never come back, but if I can dream.... What if her 3.0 chages were: Now takes 2s to configure and deploy a drone to stop pooping a drone at tiles to shut them down, and make her a set up killer. Gave 2 additional drones to facilitate a more set up playstyle. Re
    17 comments 171 views last activity
  • Expose: Expose will allow killers to down survivor even if they have the endurance status effect. This buff will allow killers like Myers and perks that apply expose will be able to get value for exposing injured survivors. Undetectable: Undetectable will mute all killer sounds which include footsteps, voice lines, vault sounds, and falling sounds. This buff will allow killers like Ghost Fac
    3 comments 111 views last activity
  • I understand what they’re trying to do with both of these new changes but they genuinely don’t work as they want it to. The crows, I get the new change but it’s not working as I think they thought it would. Why am I get crows on me while I’m crouched hiding from the killer as they’re damaging the gen I was on and I’m waiting for them to leave?? Better yet I was running across the map avoiding
    3 comments 91 views last activity
  • I feel like this should be a feature in the game at this point. I understood not having it before bots were added, because you would just disappear. With the addition of bots it only makes sense to be allowed to reconnected in place of the bot. Sometimes my internet disconnects me from the game and I have no option to rejoin and I get a match penalty for no reason. It is really frustrating getti
    2 comments 51 views last activity
  • Currently, when a survivor is hooked next to a door, it can still be used. This creates impossibly fast saves, but more importantly, it gives Afton an extreme potential to proxy-camp and tunnel, likes of which we have not seen since the Hag. Even she pales in comparison to him, as you could disable all the traps she sets up, but you can't stop him from using the door right next to the hook. My
    29 comments 422 views last activity
  • Gen perks should not stack, they are already to fast.
    4 comments 61 views last activity
  • Most of the quality of life changes they've made recently have been great, but the awful quest system almost ruins the game for me. All the quests are brainless and are basically just play the game. The most interesting quest we've seen for the rift pass has been to use scourge hooks. You could never look at the quests, and you'd still complete all of them easily. I know they caved to the people
    11 comments 161 views last activity
  • 4 Seconds of Use, A CRAPPY flashlight that has been thrown and dropped many times, still works!
    1 comments 11 views last activity
  • AFK
    It really feels like Behaviour leans towards killers in most updates, but this latest one? It honestly feels like a kick in the face for survivors. The AFK System is a Hot Mess Seriously, 10 seconds is just silly. Think about it: if you're pre-running to a locker, trying to set up a Head On stun, you've got to wait 5 seconds for it to activate, then however long it takes for the killer to eve
    20 comments 413 views last activity
  • First of all, I don't think Hag is a weak killer, BUT... she is very much outdated, with her lower-tier addons doing the same thing and most purple addons being useless. She it prone to survivors simply triggering her traps around the map and kiting, she also has no info on her traps being wiped away. She can also be a problematic camper / 3 genner, especially for newer players. So, while my
    1 comments 31 views last activity
  • Title. It really was only during 2v1 that there was "extreme hiding" as the only feasible way to get out was the hatch so that's where most of the "ratting out" and hiding came from. Otherwise there weren't such egregious cases of extreme hiding so i think the old afk crows were just fine for everything other than 2v1. But in a 2v1 this is a good addition to solve "extreme hiding". this way i
    4 comments 51 views last activity
  • Thanks to the developer team for all the great work you have done. We've recently seen a spate of QOL improvements for survivors: Anti-Camp, improvement of Decisive strike, the inability to pull survivors when they try to grab a fellow player off the hook. The list goes on and on. We've even seen another advantage added - the use of a visual heartbeat for survivors with hearing difficulties
    1 comments 21 views last activity
  • you only degrade if you dc? WHAT WAS SO BAD ABOUT THE OLD ONE.\, I RATHER LOSE RANK TO LOSING THEN Disconnecting, THIS NEEDS TO GO BACK TO TO THE PURPLE AND THE GREEN AND THE RED RANKSSSS CHANGE BACK, THEY MADE IT WORSE AND WORSE AND WORSE SINCE PINHEAD CHAPTER RELEASED, CHANGE ITTTT. if you disagree, your new or a softie
    0 comments 1 views last activity
  • Why dosen't the player that use a boon perk recieve points when others use the boon totems perks. Recovering/Healing/hiding their aura etc in a boon dosen't give points. It should give points in my opinion.
    0 comments 12 views last activity
  • I think some changes should be that we should be able to choose the bot's difficulty level because currently they play in a way that can sometimes be annoying and isn't very new player friendly.
    0 comments 1 views last activity
  • Anytime anyone at any moment uses the door system for mobility a global sound cue plays. Not loud, but distinct and obvious enough. Optionally, there should also be a visual effect tied to the doors / auras for the HoH people like the aura changing or some visual lement on the doors observable from any angle. Anytime survivors use the doors, Springtrap sees the auras of the used doors in yel
    0 comments 41 views last activity
  • Been wondering on the concept of the game having a killer based on real life, cause of course we have tons of killers from popular franchises and original characters sometimes based on killers from others games or stories, so why not have a few killers based on someone real or someone in like folklore. History: La Llorona is a figure well known in Latin American paranormal stories, mainly in Me
    0 comments 214 views last activity
  • Just had a Ghostface abuse that to get Play With Your Food stacks and it reminded me of Old Legion all over again. I think it's time they can't use it to hide red stains or abuse perks like this.
    5 comments 61 views last activity
  • You made a more mobile version of Legion and gave it less of a cooldown on power. 2 seconds with virtually no slowdown allows Survivors to move approximately 8 meters. There is absolutely zero counterplay to this; even after vaulting a pallet, 2 seconds is not enough time to make it back around most loops to vault again. Increase the cooldown to 2.5 seconds, as Legion has, and add a hindered
    26 comments 521 views last activity
  • He's way too oppressive now with that extra flight time mixed with friends till the end or bbq. He's on you before you can even think and often paired with the addon that makes his terror radius super small in flight.
    7 comments 171 views last activity
  • This killer needs some buffs most to his teleport (weakest teleport in the game) he is in top 10 least played characters according to nightlight and it doesnt suprice me he is so outdated to most killers with simular power like wesker,dracula,chucky in terms of dash power and alien,springtrap,sadoko, dredge in terms of teleport mobility. Shread is solid power but unlike other dash abilities its l
    5 comments 61 views last activity
  • The fact that people have to play nurse or blight at top tier mmr shows how unbelievably unbalanced the game truly is. Whether it’s map design, gen speed, or the thousands of second chance perks survivors have. The state of the game is dog water because devs refuse to balance at the game at high mmr.
    14 comments 171 views last activity
  • I know not a lot of people would agree with my opinion on this, but I feel like The Legion kind of needs a rework, because their entire base kit feels rather weak, unrewarding and not punishing enough to Survivors, when you use your power. So, I decided to make a few changes to their base kit, to bring them back in line with the other killers, by making them stronger, while also keeping a balance
    1 comments 52 views last activity
  • Imagine you load into a trial to a totally different environment that you have not seen before. Waves from the ocean undulate and lap upon the sands. It almost seems like a familiar spot you might have taken a vacation to, but the environment is ominous and foggy. You appear to be in a cove, surrounded on three sides by steep cliff walls. Palm trees, umbrellas, relaxers, surfing gear, and vendor
    10 comments 141 views last activity
  • I understand that SoS is for new players, but would it hurt to either increase the amount of bloodpoints you get for shards? 100k bloodpoints is just a laughably small number for the amount of shards you need to give it, at least 500k bloodpoints would be a pretty good deal, otherwise I don't think it's ever worth it.
    2 comments 31 views last activity
  • This rises at such a slow rate, and your teammates are completely unaware of your progress towards saving yourself. So heres the changes: The range of the Anti-Camp Meter beginning to build up is based on the killers base terror radius, relative to their movement abilities The game will recognize add ons and powers like jenners last breath, dredge remnants, Xenomorph tunnels and wazisashi s
    10 comments 131 views last activity
  • I just thought I'd make a post for all the newer players in the forums to check out if they are in any need of advice on how to get into Dead by Daylight. As all of us veteran players are aware, Dead by Daylight is more than just a simple gameplay loop. Theres a lot of macro and micro decisions to be made, hundreds of perks, loads of content, even more addons than perks, and the list goes on. So
    8 comments 131 views last activity
  • So Knockout wasn't particularly strong or meta before it's rework, however, it had to be changed because this perk was exceptionally punishing for SoloQ, had some really mean strats on certain killers, and was generally quite nasty to face for new players... this meant it was more often used to as a griefing tool rather than a genuine perk slot. However looking past those flaws, I would argue it
    12 comments 232 views last activity
  • Hello! My name is Cetren and I am an avid Felix main. I wanted to make some suggestions regarding his teachable perk visionary, as it's in a bit of a rough spot right now! As it stands, visionary is not very useful. It has a limited range, and disables every time a generator is completed. While that shouldn't be troublesome for any player with some experience under their belt, players with experi
    3 comments 31 views last activity
  • I want to start by saying I like that we've modified it but we overcorrected. I've had a friend get crows while working on a gen. I got stuck in a match looking for hatch and running from the killer and still got crows. Looping doesn't stop them and while I appreciate the change in theory in practice if you're sneaky and good at looping you still get the suckers... Maybe I'm crazy but it seems li
    0 comments 11 views last activity
  • For the Blood Moon event of 2025, we were all excited to see what new, fun game mechanics were added to Dead by Daylight, to make generators for both Survivor and Killer a bit more interactive, fun, balanced, and overall, satisfying to play. As for the first week of playing the Blood Moon event as Survivor, the gameplay was a lot of fun, as there were new ways to interact with Blood Generators an
    1 comments 41 views last activity
  • how i would bring back chucky's scamper. Make it slow Now how i would make it slow is the speed would the same speed as weskers vault speed like 1.8 sec or 1.6 sec 2. Cooldown Now how make it a cooldown is that if the aura of a pallet is yellow you go under it manuelie but when it turn red it will have a 5 second cooldown when it is yellow again you scamper under it again 3 times. 3. D
    0 comments 1 views last activity
  • i think he was a great choice to the game and i don't think he to be changed at all he is balanced
    0 comments 1 views last activity
  • Does anyone else feel like the change was unwarranted? I know I do, and I feel like they should revert it. All it was was basegame chase but faster on both ends both meme wise and fun wise. How does everyone else feel?
    2 comments 71 views last activity
  • hi behaviour i was wondering if you could maybe rework chucky and ghost face. (The ghost face) (cooldown) 15 seconds (was) 17 seconds (Crouch) 2 seconds no spamming the crouch up and down (Night shroud) harder to see him a little (The good guy) (Hide Ho) cooldown 14 seconds (was) 12 seconds (slice and dice) 9m per second (was) 10m (scamper) you will no longer have slice and dice to s
    0 comments 1 views last activity
  • So the much anticipated FNAF update is here and we have our killer Springtrap aka William Afton. Great choice I was thinking was either gonna be Freddy or Springtrap. Being that this is FNAF though we shouldn't forget about some of the other animatronic characters so why not have them included as skins for The Animatronic? Take note: These will all be intended as legendary skins 1: Golden Freddy
    2 comments 432 views last activity
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