Feedback and Suggestions
Our team will be happy to read these!
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Imo Huntress should have 115% movement when u don't have any hatches anymore. Gradually getting more speed as less hatches u have could be good. But maybe only more speed with 0 hatches is fine aswell. Also makes sense from logical perspective: less weight -> faster. Imo it's needed for Huntress. Especially when lockers are so far away that reloading just gives a free escape for the survivor81 comments 1,071 views last activity
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Is ridiculous he can use the chainsaw any time he pleases and just run all over the map gen to gen or to a hook survivor. And when mix with an add on to charge it faster he don't even need his basic attacks, he can just 1 hit everyone. Make no sense he gets no cool down and other killers do.47 comments 1,121 views last activity
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Survivors should have to cleanse all totems to end all Hex perks. Hex: Lullaby / Mostly same, but max tokens is now 3. Clensing a totem reduces there tokens by 1. Hex: Devour / Instead, each time you hook a survivor, gain a token (no cap) every 2 tokens makes your next attack against a healthy survivor Exposes them for one hit. Cleansing a totem removes all there tokens. Hex: 3rd0 comments 41 views last activity
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I think behaviour have a weird way of getting stuff done, since they create killers who are instantly "welcome" as weaks, and then they get absolute pure buffs. They never think in actually tweaking the other share of killers for the sake of the new and create a pattern of quality making everyone at least close a certain level of usefulness. The balance in the game is done by buffing everyone a3 comments 51 views last activity
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I have to admit that I do not play much GF but Myers. Yet I noticed a great difference while stalking: When I stalk as GF I can stalk the survivor even with just a little bit of them exposed, whereas as Myers I can't. Why is that so? It should be either the same for GF (you'll have to see more of the survivor) or Myers should have the same advantage as GF (being able to stalk off from a tiny b3 comments 21 views last activity
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The image says all. How can something like this happen? The match was over in like 4 minutes and I only got a look at the killer after, I opened the exit gate. Please take a look into this, as this is not fun for neither side I imagine.2 comments 11 views last activity
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Hitting a Survivor with a Basic Attack while this Hex Totem is Active applies the Blindness Status Effect. When an Afflicted Survivor is put into the Dying State, the following Effects occur: The Dying State Recovery progress of a Survivor will regress up to a Maximum of 50%,at a Rate of 3.5% Regression per Second after 15 Seconds of not making Recover1 comments 101 views last activity
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Trapper starts with all of his traps in hand (there is no max amount of traps you can hold at the same time), so he wouldn't have to waste huge amount of time just walking around picking up his Power and setting it up afterwards, which by that time 2-3 gens could already pop. Part of Bloody Coil addon is Trapper's baseline - whenever Survivors start disarming a trap, they're going to face a trem3 comments 32 views last activity
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First off, remove the "Realm Chooser" offerings. Thats the baseline for this. Next, give the Killer a choice of 3 random maps before the match starts. Note that I said maps, not realms.Eg: A Killer randomly being given the choice between : Coal Tower / Badham Preschool III / Fractured Cowshed. Maybe also add a 4th option that is a "A random map other than those 3 maps" This would have the benefi0 comments 91 views last activity
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The EGC has been one of the points of tension in the community for quite some time now, survivors think its way too hard to escape because killers have it too easy to patrol the exit gates while killers say keys give the survivors an unfair chance of escape. My idea to change it consists of 2 simple changes Survivors can now open the hatch by themselves once the EGC has started (it would take13 comments 142 views last activity
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Seriously... Bubba and Billy are the only killers without any iridescent addons to change gameplay for them... what did they do to deserve that? Every other killer has them. Some are great, like Iridescent Stone, some are Meh, like Iridescent button, but some are just, why? Like... Waterlogged shoe. So here I propose this thread to be a place to come up with ideas for iridescent addons for Bubb18 comments 572 views last activity
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So I was thinking about this in the morning and I thought I would share. why not give killers bonus emblem points for having multiple survivors on a hook at the same time? It feels like by doing this you would limit the number of times where a killer feels like they dominated in a game and don’t get rewarded for it. just a thought. What do you guys think?2 comments 11 views last activity
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Bill can actually get a cosmetic set! I thought this because of how Licensed killers and survivors are getting cosmetics, there is a little to no chance that we could get 2 cosmetic sets for bill Bill's Hospital attire: This is on the "No Mercy" mission on the first Payday, which is why he has some off-putting quality in which he appears without1 comments 41 views last activity
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Now..anyone who's looked into this game's history or played it back then can tell you one inescapable fact..there are 3 pillars on which this game stays up on..nurse..hillbilly..and now the newest pillar..the spirit, as you all may know nurse is in line with several other killers for addon changes, and while her addons could use updating..I will pause to say this. The devs in the last 3 chapters0 comments 25 views last activity
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I've had my fair share of issues going up against survivors and killers with particular perk layouts, but stepping back, but I've noticed a general pattern: I will get beaten by a team of survivors or a killer at their strongest - They've got full meta perks, addons; the works. The next game, I will want to play harder to ensure that I win. This will usually result in me making myself stronger t1 comments 41 views last activity
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Basically make toxic behavior less viable with baseline system mechanics instead of relying on perks to counter toxicity. Since the Killer typically determines the pacing of toxicity the majority of the time it's easy to target some toxic Killer strategies to start with. But not to let this fundamental idea be restricted to only targeting toxic Killer strats. Anti-Camp ideas: (To clarify this2 comments 34 views last activity
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I had this idea to where its more difficult for survivors to break out The Ghostface. Currently you can break him out from any direction with little to no difficulty. What if it was possible for survivors to only break out The Ghostface from his power when both survivor and The Ghostface are facing each other. Range and line of sight remains the same, only change is that you cannot break him out17 comments 221 views last activity
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BASE STATS Reduced base movement speed from 115% to 110% . Reduced base terror radius from 32 meters to 24 meters . FERAL FRENZY FF lasts for 10 seconds . FF charge time until it can be re-activated takes 5 seconds . FF total charge time takes 20 seconds . Post-Frenzy cooldown lasts for 4 seconds . While FF is active : Increased movement speed from 125% to 130% . I4 comments 72 views last activity
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why am i constantly being tortured with rank reset? it's quite terrible to play with such bad survivors after it happens. going against baby killers can be fun sometimes but playing with baby survivors is simply terrible. the amount of games i play where i'm the only one who knows how to do anything is absolute garbage. make it harder to rank up if its such an issue. 9/10 people in this game ####3 comments 41 views last activity
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With bad pallet and window placement, many survivor mains have found that dodging attacks is just as viable and time wasting and i think the developers should embrace this mechanic. The reason perks like dead hard are so frequently picked is because it’s a lot of fun to watch a killer think they have you, just to come up empty handed. That’s where lunges become problems, not only do they close59 comments 2,862 views last activity
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When channeling your generator teleport, show Freddy the aura of the Husk and the direction it's facing, making generator teleporting less jarring and allowing you to know which way to go without having to spin around looking for scratch marks (if there are any) and wasting time. Thoughts?2 comments 31 views last activity
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~~~ The Issue ~~~ Hex totems have been reworked a bit to make them better for killers, though they still remain survivor-sided. Hex: Ruin has become a permanent staple in the large majority of matches across all platforms. Hex: No One Escapes Death is constantly berated, despite how easily it can be countered. In short, the hex totems were a good idea that are balanced in theory, but not in pra12 comments 141 views last activity
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If Beast of Prey caused bloodlust tiers to increase every 10s instead of every 15s, it would only increase the distance the killer gains on survivors during a chase by 1m after 15 seconds, 3m after 30s, and 6m after 60s. My other suggestion is to add an effect to Beast of Prey that makes chases take 10s to end, instead of 5s. This effectively makes bloodlust last longer, which can't be abused to5 comments 51 views last activity
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Hex:Huntress Lullaby Survivors receive a 4%/5%/6% Additional Regression Penalty when Missing a Repair or Healing Skillcheck. Each Time a Survivor is Hooked,Hex:Huntress Lullaby receives a Token. 1-5 Tokens: Time between the Repair and Healing Skillcheck Warning Sound and the Skillcheck is reduced by 14%. 1-5 Tokens: Survivors performing a Repair or Healing Action have a 40% Chance of receivin3 comments 371 views last activity
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I forget which patch it was that reduced the frequency of pallets spawning next to eachother; but the new preschool maps seems to completely ignore that. It is common to see a slew of 3+ pallets all in a line and between the very strong loops of the fun houses / school / killer shack these maps are a nightmare for loopable killers to deal with. Some of the them are close enough that by the time y10 comments 151 views last activity
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Let us be frank here. Looping is the core of DBD's balance, but the developers do not balance the game as if it were so. What is looping? In an ideal sense, looping is an exploit, in my opinion. A survivor has a smaller collision box than a killer, and thus the path they take around an object if they hug corners, is naturally smaller than the path a killer needs to take. This mitigates a kille5 comments 342 views last activity
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Unrelenting: Your successful attack recovery after striking an exposed or injured survivor is reduced by 30/40/50% This means hitting Survivors in a group, with MoM or BT is faster. As is just being able to pick someone up faster, but that's less important.15 comments 381 views last activity
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Most killer complaints revolve around Gen times. Nobody wants to spend even more time on gens and with RUIN, corrupt intervention, Thantaphobia, dying light and other slowdown addons please let's never increase gen times. Survivors biggest complaint is about bloodpoint earning imbalance and the grind. My solution is fairly simple. A second objective could be an optional side quest while in game4 comments 31 views last activity
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So, just for fun, I went through the perk list and tried to come up with some buffs to make the more marginal (occasionally outright useless) perks not just more useful, but in some cases more fun as well, to promote a wider variety of gameplay. There is also a separate post for Killers (linked here) . My key philosophy is that ideally every perk should fall into at least one category A) prov5 comments 174 views last activity
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Even after 600+ hours I still want to play this game but the options for communicating between survivors is limited to so few actions and combinations of those actions i.e. squatting successively = teabag. Why not just SELL ME new body languages? Imagine all streamers showing off doing a custom made teabag animation to their hundreds or thousands of followers. Hilarious. You like money right? I0 comments 22 views last activity
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We all know that SWF is extremely powerful compared to a group of solo survivors with no voice communications, so why not separate the queues completely while not punishing the players who want to play SWF and simultaneously rewarding the players who want to play killer? Solo survivor could stay the same as it is, but the new SWF would turn off pips for both killer and survivor. Now killers do11 comments 262 views last activity
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Oh great lords of the fog. BEHOLD THE TOOTHFAIRY. https://www.reddit.com/r/#########/comments/5gsqaz/a_man_in_a_silicone_tooth_suit/ When i first saw this image I cringed pretty hard and it echoed throughout my mind for the whole day. Do you think this killer could be worthy of praising the entity?0 comments 251 views last activity
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As of now the only options for prestige clothing (bloody) are the default items for each survivor and killer. It would great if you could add the bloody effect to any clothing item, including outfit pieces. Of course the effect would be limited to each piece of clothing (shirt, pants, etc) per each prestige rank. It's disappointing that I bought an outfit for Meg and I can't use the bloody ef4 comments 261 views last activity
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I don't have a ton of details on how this survivor suggestion on the survivors background and perks. (Maybe I'll add more in depth later.) But honestly, I'm really impressed with the games Character diversity, not only in ethnicity and race but in gender. However, personally, its fun to identify with the character you play and that's hard to do when there is no character who has any resemblance t2 comments 41 views last activity
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I am sick of straight up not being able to play certain characters because I don't have ruin on them or I know since ruin got destroyed within the first 30 seconds of the game starting that I will lose. Its a really bad feeling and I am sure everyone that plays is sick of it too. Maybe even some survivors that feel bad since if they see there isn't ruin it is basically a free win. And im not tal39 comments 2,571 views last activity
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Its all in the title. Not sure how hard it;d be but i think it'd be nice.0 comments 2 views last activity
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Someone that's good with photoshop, i realllyyy need shirtless doc. I keep asking for it on reddit but it's not enough. Devs pleasee. Give us shirtless killers :c7 comments 21 views last activity
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Flashlights & fireworks aren't very reliable against The killer ; with all the cosmetics content being created why shouldn't 'there be purchasable Add-ons. I would definitely Buy this instead.0 comments 11 views last activity
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Seasonal-Rewards aka Exclusive Outfit for reaching Rank One New Gamemode - because old one is boring and new Content is not changing it. New Seasonal Events (like Easter) Emotes for Survivor/Killer in Store Flashlight colours in Store New Mori Animations in Store Custom, Sandbox, Uncaped KYF Mode ( https://forum.deadbydaylight.com/en/discussion/43836/kyf-as-a-permanent-an20 comments 341 views last activity
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So with Bill coming to consoles will cross platform and progress link be possible to happen?1 comments 11 views last activity
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If this could happen this would be awesome.! https://static2.srcdn.com/wordpress/wp-content/uploads/2019/06/Robert-Englund-as-Freddy-Krueger-in-A-Nightmare-on-Elm-Street-3-Dream-Warriors.jpeg3 comments 111 views last activity
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Need perk to counter Freddy putting you to sleep so fast. Maybe one perk to not put you asleep at all. Freddy is op.6 comments 101 views last activity
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Why can't we keep like 50% of our bloodpoints gained in KYF (Kill your friends) after a match. Now that i finally have some friends to play this amazing game with i find it really frustrating that the mode we want to play the most have zero rewards when the grind is SOOOOOOO massive. I get that i shouldn't reward as much since then you can just farm. And mess around, but considering the massive g4 comments 61 views last activity
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Hello dear Devs, because of the massive toxicity in the game, I thought about it and think I could name a cause: In the game, false, even disadvantageous or undesirable feelings are generated. An example: The Mori animations. I believe that you wanted them to produce horror feelings, but I also believe from my own experience that they (still) produce others: Humiliation, humiliation, disgust11 comments 52 views last activity
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As a long time Legion player, I was happy to see Frank's Mix Tape neutered and the moonwalk exploit removed. It was also quite fair to deplete The Legion's power meter when missing an attack. These changes added counter-play for survivors and removed the most annoying aspects of Feral Frenzy. But many nerfs beyond this felt overboard and unnecessary. I realize actual mechanic changes take a lot15 comments 111 views last activity
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Welcome fellow gamers! I've been following these forums ever since I picked it up for free on the PS4; While my personal experience with the game has overall been great, I know that many of us feel this love/hate relationship with it. I'm posting here (finally) because I've seen far too many posts talking about "nerf this, nerf that" or "this is unfair" or - my personal favorite: "Survivor's0 comments 61 views last activity
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Welcome fellow gamers! I've been following these forums ever since I picked it up for free on the PS4; While my personal experience with the game has overall been great, I know that many of us feel this love/hate relationship with it. I'm posting here (finally) because I've seen far too many posts talking about "nerf this, nerf that" or "this is unfair" or - my personal favorite: "Survivor's0 comments 61 views last activity
