Feedback and Suggestions

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  • Hi devs, The current wiggling mechanic it's not healthy for the players' forearm. Sure enough the beheving of this smashing keys could lead to tendinits. People like me that already have Lateral Epicondylitis or simila (like carpal tunnel or any other forearm tendinits) are in serious pain anytime they try to wiggle. Therefore this problem cannot be ignore and a solution is needed. No solutio
    11 comments 101 views last activity
  • Ranks need some rewards, I think that's obvious. Question is what rewards. Here's what I think. Discounts on cosmetics, bloodweb items, and perks in the shrine More Shards gained per level Increased likelihood of getting rarer bloodpoint offerings in the bloodweb Whether these bonuses are based on the specific rank or rank grouping (red, purple, green, etc) doesnt matter, but they should in
    3 comments 41 views last activity
  • Any plans to make a season pass or bundle which includes the base game + DLC or have a bunch of DLC available for current players? Maybe two passes, one for original characters and one for licensed characters? And along with that you can pre-order chapters for an entire year or something.
    0 comments 21 views last activity
  • Seriously toxic. Survivors who just jump through windows or fast vault pallets over and over and over and over and.. over. Clearly these are the players who never play Killer because they'd know how incredibly toxic and damaging it is to eardrums. There has to be a cap to it. After 3 vaults in a rapid succession, it no longer makes the explosion sound in my ear. To those players that do t
    4 comments 51 views last activity
  • We have plenty of killers with sad backstories. The "Did nothing wrong club" covering Wraith, Spirit, Hag, etc. Why not a survivor whose killed before? And I don't mean like Bill, a soldier, but a murderer. Someone who could have piqued the Entity's interest through an extremely violent crime but wasn't good enough in its eyes to earn a killer role but with a strong enough sense of self prese
    30 comments 361 views last activity
  • Would it be like the Hag? Just a little bit, but the doctor would not be able to place them but to make them strong make it so the survivors wont know that you teleported to them. Just a little idea I thought of today lol
    2 comments 71 views last activity
  • with bloodpoints! You know how they made it so you get less bloodpoints for unhooking if the hook wasn't safe? Perhaps they could do the same thing with hooking. The new Sacrifice bloodpoint scoring is as follows: 50 % of the Caught ! scoring category points are awarded on hook, and the other 50 % is awarded once you move more than x meters away from the hook for 15 consecutive secon
    2 comments 61 views last activity
  • This perk is now token based: before Exit Gates are powered it gains 1 token for every hooked survivor(or for every dead survivor. In that case: 3/2/1 token is needed). If at the moment Exit Gates are powered this perk has 7/6/5 tokens this perk becomes active: NOED lits one dull totem on the map. Your movement speed is increased by 3/4/5%, your FOV is increased by 15% and all survivors are affec
    9 comments 131 views last activity
  • Since there's an ebony memento mori, allowing a killer to basically get a win for one hooks, perhaps there should be a survivor offering with the same effect: (Green)Escape Plans: The hatch appears after one generator is complete no matter how many survivors are left alive. (Red)Building Blueprints: The hatch appears after one generator is complete no matter how many survivors are left alive, a
    3 comments 52 views last activity
  • fix Left Behind this perk after entering the collapse is simply not playable, my suggestion is how to change it "at the beginning of the game YOUR growth to repair speed is 3/4/5%, with every dead survivor, the repair speed grows by 15%
    1 comments 51 views last activity
  • Make it reduce the amount of blood pools/sec when you're injured/downed, or perhaps even completely stop the bleeding similar to No Mither for you and your teammates within the range.
    1 comments 41 views last activity
  • With the console’s release of Bill and the Left 4 Dead cosmetics, I think we should finally see the glasses removed from Dwight and Claudette’s faces for those Head pieces. This would not only make them resemble the characters they are based off of for the cosmetics, but it would make the head pieces look ten times better.
    1 comments 251 views last activity
  • I think it would be a fun addition to the game if they added a tab with a top down view of the map you were on to the post game screen and when the match is concluded, let each side watch a recreation of the match with each players location highlighted from start to finish and show basic things like the generator repair % while they are working and the location of the map's totems, hooks, pallets
    0 comments 11 views last activity
  • The chance of triggering skill control increases by 10/20/30% added pls? thanks
    11 comments 201 views last activity
  • I think a lot of people have strong opinions about the perk "Hex: No One Escapes Death" or more commonly known as Noed. I decided to talk about this because I was playing a match with one of my friends and we were against the doctor, one survivor died and another escaped leaving me and my friend left. Unfortunately I accidentally vaulted a pallet I was at and was hit and the killer just so happen
    4 comments 122 views last activity
  • I heard the devs want to look at Doctor eventually, especially since he hasn't had an Add-on pass yet. I'd like to share my idea for his second Ultra Rare. And even if the effect would be different once we got that Add-on pass, if not at least the idea for the name is implemented, I shall be severely disappointed. IRIDESCENT QUEEN A glass-like Queen chess piece moulded from The Fog itself,
    10 comments 181 views last activity
  • Say yes! and I wanna play this melancholic music in the background~ https://www.youtube.com/watch?v=iu2PU5Oc82w
    3 comments 51 views last activity
  • Weapons with constant animations can be distracting, especially when that animation is crazy fast and spastic (like the new Pig weapons). At the same time, those weapon cosmetics look amazing and having the drill spin or the saw hack away on a swing looks and feels incredibly satisfying. What I'm asking for is a way to toggle animations between 1. always inactive (for people who like the look
    6 comments 91 views last activity
  • Since people won’t dc often on dedicated servers. Won’t just dying on hook be more common? Everyone might just give up and let the killer win. Will here be a way to handle the people that give up on hooks?
    13 comments 201 views last activity
  • Some simple survivor perk changes that I personally think would either make some perks more viable or simply improve them overall. Heads On Change Shows range of stun activation on the ground Would help clear up confusion of what is considered head's on effective range. This Is Not Happening Change Instead of only effecting healing, sabotaging and repairing skill checks it effects al
    2 comments 94 views last activity
  • So as many have noticed Freddy's Dream Snares are a little weak it can take as many as two to match a single clown bottle making them very weak in long loops or walls but good at short loops Now one buff that could be done is to make them affect awake survivors. However this would circumvent Freddy's "Wake Up" mechanic and make waking up only affect his teleport progression So my idea for
    22 comments 641 views last activity
  • I will detail the QOL about legion: At present: Legion receives a stun of 4 seconds always QOL (idea) Legion's stun base is reduced by each stroke with feral frenzy in survivors. So, if you chain 1 hit only, the stun when you stop the power is: 1 hit x 0.5s = 0.5s; 4 seconds - 0.5s = 3.5 seconds final stun. So I would look for with this change that by chaining several hits to seve
    10 comments 141 views last activity
  • Left Behind: You'll get the job done...no matter the cost. For every survivor that is killed or sacrificed, gain a token. 1 token: self-healing speed is increased by 20/35/50%(this would mean self-care would heal you at 100% speed, and medkits would heal you at 150% speed without addons at tier 3). 2 tokens: If the hatch is on the map, it's aura is shown to you within 16/32/48 meters. 3 token
    0 comments 11 views last activity
  • Now, we have the cutest pizza delivery boy: Not to mention his professional delivery outfit. But this man has no pizza to deliver in the game. I simply suggest a new healing item: Pizza Box It contains one slice of pizza that heals 50% of a person's healing bar. Nothing special or overpowered. Just fits the ch
    13 comments 292 views last activity
  • So we have add-ons that track and open Black Locks but the only Black Lock is the Hatch so I was thinking maybe we could have more things that need a Key to open. In some games there are secret chests or hidden areas and you need to do a special thing to unlock it so I was thinking what if there was an ominous sounding chest enveloped in shadow somewhere on the map. This chest could only be open
    5 comments 441 views last activity
  • I’ve been playing this game for a long while now. No mither is an occasional perk I use to get a different feel my for the game, and I would like to have a second to perk of this style that simply makes it so you don’t hear the TR at all, and maybe lullaby’s also, to give me more of a scare more frequently that is all!
    5 comments 21 views last activity
  • I would like to be able to corrupt Purge pools anywhere on the map. It allows her to keep pressure up. Having to walk to go get your power is boring and wastes time and pressure. It would be sort of like Freddie being able to teleport to gens. She could look at a corrupted pool from afar and consume it. Also I wish healing from pools lasted as long as regular heals. Considering healing is benef
    5 comments 51 views last activity
  • I have played Dead by Daylight for about 222 hours on my own, now. I mostly play killer, but have gotten a few survivors up in levels, as well as watching a lot of different player's streams. Credentialism aside, I would like to start a discussion about how the game balance relates to the add-on system present in the game, specifically the Killer's side. This is not to say that add-ons are not a
    13 comments 721 views last activity
  • It would be nice to bring in-game video recording. When the game starts, if something goes wrong, a button in the esc section can be made to start shooting video. Lag Switch, bug, hack vs. we can start recording in places. For some reason it is very difficult to find the right recording program correctly and can be frustrating on low frame rate systems...If this feature comes, I don't want th
    0 comments 21 views last activity
  • One of them could be a new survivor it'd be really cool. For killer it could be a number of things from the show like monsters themselves or main villains of the show
    34 comments 751 views last activity
  • I'm going to be honest, some maps are very, and I mean VERY broken in their mechanics. From legit infinites on Haddonfun to a map like Ormund, where scratch marks disappear as well as the amount of safe structures prevent majority of the roster from having a chance on it. I propose we remove maps like Haddonfun that have very big design flaws from the map pool and re-implement them when they
    12 comments 111 views last activity
  • Obvs I know licensing would be the main issue in making this a reality but I genuinely think having the Nun as the next killer would be terrifying and so damn cool. Especially with either Ed or Lorraine Warren as the survivor (why not both?) feel free to discuss!!!
    0 comments 151 views last activity
  • Everyone complains. Survivors will say killers are op. Killers will say survivors are op. Then both sides will argue their points and dispute it until the end of time; demanding that killers shouldn't camp tunnel and slug or that survivors shouldn't be able to loop for eternity. The fact is, both sides have valid points in the argument and changes have been made to prove this. Although, in it's c
    1 comments 32 views last activity
  • to be honest, I'd posted this topic already, but I found it was posted to the wrong forum....sry about that...... All the people in the fog know that after the patch 1.5.0,the exhausted cooldown is paused while running. That's fair,I CAN handle it. BUT I hope the Quentin's perk "vigil" can be the only perk which allows the exhausted cooldown won't be paused while running.Maybe the rate recover
    50 comments 2,095 views last activity
  • Hey, folks. I'd love to be able to preview cosmetics in the Store that are not necessarily a part of the same outfit, without any reverting back to the default equipped. Take Jeff, for example; I'd like to be able to see how he looks with a Rookie Do head (part of the Try-Hard Roadie outfit), the Spiked Metal Coat (part of the Black Metal outfit), and the Tough Vintage Jeans (part of the Ex-Roadi
    2 comments 71 views last activity
  • Disregard the result. I'm highly proficient with Spirit, and most of the time I would lose this game anyway. There are 7 total instaheals in their loadout. Seven. Seven free health states not even counting the two Decisive Strikes. That is insane. I'm rank 3-4 now and one or two instaheals plus Adrenaline is the norm. Killers already lack ways to slow the
    21 comments 321 views last activity
  • This perk is very exploitable in some places and it's not okay. Can you make 25% reduction when exhausted, just it.
    24 comments 392 views last activity
  • Distortion should give a sound notification when a token gets used. A sound like Small Game gives or Premonition when they activate. And it could probably use a 4th token as well.
    3 comments 71 views last activity
  • THE TOY //////////////// ATTRIBUTES //////////////// 4.2m/s 10m SMALL //////////////// POWER //////////////// TIME TO PLAY The Toy will spawn with one inactive Good Guy Doll at the start of the Trial When the Toy uses TIME TO PLAY , the Toy can transfer his soul into the Good Guy Doll It will take 2 seconds to transfer his soul into the Good Guy Doll When the s
    0 comments 21 views last activity
  • Since object of obsession pretty much destroys anybody who plays gf you think its going get like a cooldown or something?
    39 comments 1,192 views last activity
  • Before the release of the End Game Collapse, 2 gens would have to be done in order for the hatch to spawn with one survivor left, 3 gens for 2 survivors, 4 for 3 and all for four. I think you should revert back to this system. Im almost always forced to slug the second to last person in order to find the last dude so he doesn't get the hatch with NO GENS DONE. Its ridiculous to still give survivo
    5 comments 81 views last activity
  • I ask you to be respectful of others opinions and suggestions. The first License female killer on my list is Brenda Bates whos was a copy cat killer who murdered all of her victims based off urban legends of there universe. My second pick is Carrie White from 1978 which was the scariest version.
    23 comments 994 views last activity
  • Sorry for the ping @Peanits , but I would really like to know if it's even acknowledged that one of the reasons people tend to never use Ghostface's or Pig's crouching to sneak around to scout the area is because the LOS camera placement on model whenever they crouch is at a neck/torso level that prevents you from seeing anything further than 8 meters, even though the model's eyes are clearly w
    1 comments 71 views last activity
  • I want to feel like I'm in a horror movie, not like I'm being baked over an open fire by a weird Amazonian Tribe being sacrificed to the sun deity. Perhaps even unique chase music for each killer???
    3 comments 51 views last activity
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  • Seriously. I've spent so many points on a survivor and still don't even have level 1 of about 12 perks. Ive taken a perk on every single bloodweb, never passed one up. I have another 3 perks that are still level 2 and another 4 at level 1. I still don't have BL level 3 (only level 2.) on the very same character it took me 140 bloodwebs to even get adrenaline level 1 (although thats level 3 now.)
    8 comments 121 views last activity
  • Just go around slugging people one by one, allowing them to get people back up, etc until the game ended, run NOED, and then run everyone out and force the last slugged person to endure the EGC? This just happened to me. He didn't hook a single person either. Didn't realize I posted this in balance feedback. Woops, can someone move this to Survivors or something?
    0 comments 41 views last activity
  • maxresdefault.jpg We got Bill, so why not add Coach?
    2 comments 51 views last activity
  • Since most people were saying that a Doctor rework would be on the way after the Nurse rejigging I figured that I would post my suggestions here. I've written a document on it because I wanted to do it properly. I'd love to hear feedback so I can improve upon the idea. https://docs.google.com/document/d/1CJV4n1Dx_hi1d0DOEGAN2FAsLWvRXH7g6aS2nhmhmjQ/edit?usp=sharing
    0 comments 61 views last activity
  • I think that it would be nice to not automatically make grabbed survivor injured if they were healthy. I think you don't start bleeding when you just get grabbed by someone, right? It also would add more risk for killers - if grabbed survivor escapes the killer's grasp, they stay healthy. So if a killer grabs someone, he must hook them to injure them. P.s yeah, I regret everything I said here.
    11 comments 51 views last activity