Feedback and Suggestions

Our team will be happy to read these!
  • This is one of the biggest pet peeves of this killer. That people don't cleanse and that cut's her power a lot, specially because a good survivor can loop for a good ammount of time. So I have some suggestions: So what about making black incense part of her basic power? then change the add on to something like what was suggested before, that if you don't cleanse in a certain ammount of ti
    5 comments 91 views last activity
  • 1 ) Chase indicator on the HUD. It would be the killer symbol from the menu in red and it appears in the upper right corner of a survivor being chased on the HUD. 2) Action indicator that tells what a survivor is doing. Nothing if the survivor is just running around, a generator symbol if they're on a gen, totem symbol if theyre on a totem, lit totem symbol if they're on a hex totem, chest symbo
    5 comments 82 views last activity
  • You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius. After unhooking a Survivor within the Killer's Terror Radius, for 20/25/30 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound Status Effect to both you and the Survivor. The Survivor has 15 seconds to Mend themselves. F
    21 comments 222 views last activity
  • plz nerd legion he to op. No, but jokes asides. Legion and obsession such as spirits Rancor and one of Myers perks encourages tunneling wich in my opinion is utterly annoying and frustrating to play. What were the devs thinking introducing such mental handicapped killer into the game? PS: Buff urban evasion
    2 comments 61 views last activity
  • I loved the idea getting more then one try of stabbing it felt right and was good if survivors we're doing something that made it hard to stab bit now I can't. It hard to stab them and on a side note fix ######### match making
    27 comments 261 views last activity
  • Expecially his green one,if you combine it with Thana,Ruin or other anti Gen build's it is simply too strong! I play both side's but this is ridiciolous.I love strong killer but they need a small counterplay.
    3 comments 81 views last activity
  • i haven't been playing the game for years to complain much...i started this year but man oh man this game is full of cheaters. lag switching is just normal in this game if a killer cannot catch you baam lagswitching and reporting them doesn't do anything because you want us to record all our games to prove everything, that's insane!!! i'm pretty sure with the money the game made. the devs can fo
    Mod
    2 comments 31 views last activity
  • See freddy needed this rework. Because before he was very weak and he could not hit survivors until there in the dream world. But now since his rework he has gotten better. And he is also more reliable and is fun to play as and fun to play against :) Also I knew some players would complain and say he's too op plz nerf him. And all I'm going to say to them is learn to counter him cause this i
    15 comments 151 views last activity
  • Borrowed time is a great perk although, the fact that it only works within the terror radius range while heartbeat is active is a rather unfortunate requirement of the perk. I believe borrowed time could be more effective if it were to work that same way kindred does. Ex. If the Killer is within a range of 32 metres of the hook survivor, borrowed time will active regardless of whether the hear
    6 comments 282 views last activity
  • As a survivor, if the killer rage quits, you get everything back. But as the killer, if all 4 survivors rage quit, you lose your stuff. I needed to mori a survivor and I only had 3 mori offerings. First game, the last survivor rage quit out mid-mori so not only did I not get the ritual done (which is another glaring problem. It should reward the ritual upon mori initiation, not completion), but i
    4 comments 71 views last activity
  • New ability: Shockwave. Let Doctor target a distant gen the way Freddy can. He summons a hallucination of himself that grabs onto the generator and sends bolts of electricity into it, causing it to overcharge. Any survivor working on it or within a certain range is shocked, unable to move for a few seconds and sent instantly into madness 3. They also scream and the Doctor can see their location.
    0 comments 91 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • I thought a good fix to all the game balance issues/complaints that have always been around would be to make survivors first person similar to killer with slight changes. Can give them a camera turn radius of 180 degrees similar to games like rust, this would allow them to check behind while working on generators, running, sprinting, all that jazz, but inhibit their ability to see where they ar
    8 comments 111 views last activity
  • Self-Care should not exceed 50% or go lower than 50%. Perks like sloppy butcher and dying light should only have affect on teammate heals and med-kit heals. You waste a lot of time healing with self-care which gives the killer time to do stuff (which is fair). Perks like botany knowledge and leader should not increase the rate that you heal yourself with self-care because you have the ability to
    8 comments 172 views last activity
  • This perk is literally not worth it anymore. It needs to last the rest of the game once you're put on the hook. It's the only perk that makes Laurie worth playing for. This needs a buff. By the time I'm freed from the hook and start self healing, my DS is already expired. Since it's a one time use, making it last all game seems fair. And I play both killer and survivor.
    Mod
    17 comments 532 views last activity
  • I will keep it simple. Windows should block after 3 vaults regardless of chase. Bloodlust should last a bit longer so that long walls and the killer shack can not be abused as infinite loops. This would help so many killers.
    14 comments 171 views last activity
  • Theres a glitch in the game where you can’t blind The Hag with a flashlight when she’s breaking pallets 😂 I love being toxic so please fix it 😢
    1 comments 22 views last activity
  • Do you guys think maps (rainbow or red twine) should show Freddy's pallets? I feel it's kinda strong.
    0 comments 31 views last activity
  • Disclaimer : These Patch Notes aren't official. Killers Trapper Traps Spawn In Lockers Each Locker Contains 1 Trap Lockers With Traps Inside Will Be Revealed To The Trapper Within A 32 Meter Range Traps No Longer Spawn On The Ground Traps Stay Sabotaged For Double The Amount Of Time, But They Take Triple The Amount Of Time To Sabotage Sabotaged Traps Respawn In A Locker That Doe
    4 comments 81 views last activity
  • I would like the hit box to be a bit smaller I would love that.
    1 comments 21 views last activity
  • This isn't a bug but more of a feedback thing so I stuck it in Balance. As Freddy I think scratch marks are currently too dim in the dream world. They don't seem to glow or have the "Popping out/Contrast" effect they have. It always has been a thing for Freddy but with the removal of his aura reading his scratch marks need to stand out more like they do with other killers because he can't fal
    0 comments 42 views last activity
  • Who’s idea was it to make a killer (who is already twice as fast as survivors) be able to sprint at the same time, he can vault pallets and jump through windows just as fast. I don’t care if you don’t agree because many people will laugh at the idea of him being OP but it’s ridiculous what he can do
    17 comments 471 views last activity
  • I think the game is in a good state right now, even though there are some things that should be looked at. First and foremost, End Game Collapse. A good mechanic, useful for not having a stalled match. That said, there should be a rework here, even though it is about level design and not about the mechanic itself. Even before this mechanic was implemented, there was an issue with exit gates, be
    Mod
    1 comments 41 views last activity
  • @not_Queen @Patricia @Peanits Some gameplay mechanics are born before the corresponding status effect icons, and in the most dating perks' texts they are described with a periphrasis, rather than with the appropriate keyword. For example: 1) while Devour Hope, Hope and NOED contain a direct reference to Haste, on the contrary Adrenaline, Balanced Landing, Dead Hard, Lithe, Play With Your
    0 comments 11 views last activity
  • I noticed while playing Freddy that survivors have already came up with a counter to the pallets so they never have to wake up and memorize pallets. The simple way to tell if a pallet is a dream one is by running into it and you will phase through it into the surface it is against allowing you to move to another real pallet before enough distance is closed to punish you. I noticed this against a
    5 comments 161 views last activity
  • Honestly, i'm out of ideas, i don't even know WHAT to buff, the madness status effect or carter's spark... i'd love to hear what the doctor mains would want
    22 comments 191 views last activity
  • A suggestion for a simple visual change to differentiate an inactive perk, from one that is no longer usable for the rest of the trial. This would apply to: -Consumable perks (E.g. Decisive Strike, Distortion, Corrupt Intervention etc.) -Hex perks (E.g Devour Hope, Ruin etc.) I feel this would be a solid quality of life change, even for experien
    5 comments 111 views last activity
  • Anyone else think the UI and Menus for this game need drastic overhaul? They feel old, clunky and really dated to me. I think the shop and all the menus linked to that is a poor design, sluggish, poorly optimised and just a bit naff. I wonder if they will update this in due course? You guys agree?disagree?
    6 comments 51 views last activity
  • Well, everybody had problem with Legion. I dont know why. I have problem with FREDDY!!! All game I have been playing so far are rank down, no chance against millions freddy skills. Teleporting to gen, traps, faker pallets also add idiotic campers andf tunneler and add-ons. All survivors down, 5000 - 7000 poins, while killer get double pip... Really balanced game. If you create something like thi
    49 comments 1,641 views last activity
  • Just a thought that I had, but I feel like the lost & found, in the realm of the Entity, is close to bursting. How many item are not utilized by survivors because they can't find them. A survivor might not bother to even glance at an opened chest, with an item in it, because they presume it to be empty. And good luck finding that key in tall grass,
    Mod
    3 comments 31 views last activity
  • Everyone who plays this game has had it happen - you let go of the gen, and it explodes in your face. Overcharge sticks the skillcheck on the first person who touches the gen, regardless of whether they let go or not. It shouldn't be too hard of a fix to make, since the mechanic already exists, and it'd be nice to not have gens blowing up on you without a chance to stop them from doing that.
    Mod
    4 comments 82 views last activity
  • Simple suggestion: as now, when you want to buy a specific outfit from the shop you're gonna see it before the actual purchase, so you can see how it actually looks like. Perfect, what i would like to be implemented is this option to be active for every 3 pieces, at the same time, so that i could create outfits, and see how some skins combinations could look like.
    3 comments 41 views last activity
  • Rank Bleed-Out. Every 24 hours, everyone loses 1 pip. Those who don't want to play with casual players won't end up with them every month, while they also can't just race to the top in 2 days and stay there doing nothing for the next 29 days. I prefer 1 pip per day, as it'll still be a constant battle to stay there, yet there's not much pressure either, you just gotta play a bit. Now for thos
    0 comments 21 views last activity
  • Set it at a minimal amount of 15% for example, and let us adjust the volume of the music on this base.
    3 comments 11 views last activity
  • My cousin likes to play DBD on my PS4, but unlike some buttons which can be re-mapped to other buttons on the PS4 - there's currently no way to re-map the wiggle to anything other than the thumbstick. Could you make an option to change it to a button to press (like people have on PC)?
    2 comments 61 views last activity
  • I've asked several times and i'm still being refused an answer. Could you please make killer adepts less frustrating? Getting 4ks with bad perks is challenging enough without the added requirement of the survivors playing well enough for the killer to earn a double pip. If you loosen the requirement a bit to where it's only 5 times harder than a survivor adept, as opposed to 10, i'd have a reason
    13 comments 151 views last activity
  • current his default range is joke charge speed is not fast enough to shorter loop base range buff and change all range addons to charge speed or mode switching speed addons than his ability can shorter the loop cycle in structures
    0 comments 41 views last activity
  • Plague is one of my favorite killers in the game, but I find that she isn't very useful at purple rank and beyond, which is a shame. Her issues become glaring at rank 4 and above. As I see it, her biggest problem is that her power forces survivors into optimal play, when in reality a killers power should do the opposite. What I mean is this: the most effective way to complete all generators at h
    2 comments 32 views last activity
  • Hello here are the ideas i would like to suggest 1 ) Hex ? : At the begining of the trial of totem get light up. For each totem remaining , survivors receive a penality of 5/6/7% on repair, healing, sabo speed. If a totem is light by another hex perk, the light totem will not cumulate to the list. Good points : => There will have 5 totems light, meaning for survivors 5 totems they can des
    0 comments 11 views last activity
  • Like the TP, Freddy gets a 15% reduction in CD for every survivor in the world of Freddy ... why not also get a slow % increase for every survivor he has in his dreams? Since Freddy does not have ADDONS to improve THIS. Examples of Numbers: 1 Survivor: + 0,75% ....... Totally: 15% BASE +3% = 18% If the survivors (4) gets all asleep Opinions? If you can @Peanits could you share this with th
    Dev
    7 comments 131 views last activity
  • Is there anything being done about quitters? Quitters ruin the game after they get hit once and rage quit. Then as the other survivor, I'm now screwed. Had 2 quit in one game
    14 comments 202 views last activity
  • He builds stalk up entirely way to fast. First off if you need a one shot ability then you shouldn't be playing killer. Such a garbage overpowered killer. Literally 90% of my games I play now are all Ghost Face. That's got to mean something. NERF BAT PLEASE
    Mod
    19 comments 541 views last activity
  • Hello, BHVR and forums. Today I'm here to talk about something that kinda irks me and a lot of Pig mains I know. Most of you will likely remember the Endgame Collapse, and the related changes that it gave to the Pig. Those changes crippled her endgame, and even if they didn't make her that much weaker, they removed a good deal of variety from her kit. Pig's variety is the most fun thing about he
    39 comments 1,521 views last activity
  • Arthur Morgan survivor and Micah (The Rat) Bell killer on a Shady Belle or Braithwaite Manor map. Make it happen!
    4 comments 261 views last activity
  • It’s nearly impossible to escape when you’re the last survivor and the killer closes the hatch, there’s not enough time to escape when the killers can make their way back and fourth between the exit gates in seconds, not to mention The Hillbilly can literally sprint back and fourth between them. It’s getting harder and harder to survive as a survivor because everything seems to be tipped in the
    38 comments 391 views last activity
  • The devs made a big show of reworking the pallets and loops so that they were unsafe and could be mindgamed. In exchange, they added more of them, so the general "value" remained the same but was better distributed across the map. After playing on Badham several times, on multiple of the five current iterations, as both Survivor and Killer, here's what I have seen: -Some pallets have an "unsafe
    6 comments 261 views last activity
  • WARNING: This post will be very long and discuss possible game changes. If you want to engage in discussion, please read my current statements where possible. I tried to make sections alphabetized to make this easier to read through. Other than that, I hope you will enjoy my ideas towards changing the current game state. Hopefully these ideas can also save the developers time on reworks of li
    11 comments 221 views last activity
  • It really shouldn't be that hard to treat differently people who click "leave match" and those that leave because of latency error or the game crashing. Depipping should be harsh for those that deliberately leave the match - although I like the husk idea that's getting implemented. For those that conceivably don't have a choice, such as when DbD fails to connect to the internet midway through a
    1 comments 21 views last activity
  • I know it probably will not happen, but with the new jigsaw cosmetics ... we can DREAM with these cosmetics (freddy reference). 1._young ash:I know it does not change much, but we would have a human hand and a shirt like laurie's for ashley. 2._ashley knight:would be a good choice as skin for his heavy iron hand and his scarf.
    1 comments 193 views last activity
  • I know this is a big ask but I had an idea where survivors gestures gave short context sensitive audio clips that the survivor would speak. When not in a chase they would talk quietly and when being chased they would taunt the killer based on their personality and perhaps even based on the killer. I imagine pointing at a gen would give a "keep workin on that" or "hey let's get this gen done", whi
    10 comments 111 views last activity